DragonMasterDarren
DragonMasterDarren
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- DragonMasterDarren
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Comments
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@Midori_21 said:
With the release of blight I'm pretty sure they're running out of ideas. Only thing I can think of that they haven't done something with is fire.
*slowly looks at the dragon concept I made a month ago*
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@musefan said:
Option 3....
"The Legendary Skins Chapter".
No new killer, no new survivor, just double the amount of premium skins!
Truly i wish i could read BHVR's mind sometimes, truly I do
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I will admit i ALWAYS end up forcing a 3 gen, i seriously don't know how or why but my brain has hardwired itself to look for 3 gens on every map and how best to defend and patrol it
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@Sonzaishinai said:
I mean you are right, there are no other options.
I'm hoping for a bug/spider hybrid.
Creepy Crawlies
I believe i just heard the shriek of many arachnophobes in the distance
for reals though, that'd be sick
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if they so much as THINK of hurting my Demo with the Nerf Hammer I'm going to protest
that being said, very happy he's finally getting the attention he deserves, gimme a new skin (Day 745 of waiting for Dragon Demo) and a addon rework and I'll be even more happy
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Any and all Demi mains that use this forum (yes, all 6 of us) are cool dudes in my book, @GoodboyKaru and @Mushwin are cool dudes too
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@Cutiaddu said:
Title pretty much self explanatory, he has the normal killer terror radius.
yeah i've noticed the same thing, i thought it was because it was a bit grading on the ears and they're going to change it but i won't be surprised if it gets patched soon
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1694140#Comment_1694140
The one from the Greek legends skin or he needs one?
he needs one, and i just remembered it's called a Mohawk, yeah, all he needs is a yellow mohawk and he's a true Chad
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...Atheism was wrong. There is a god
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1692936#Comment_1692936
That's not a bad thing lemme look at David as much as possible
literally the only thing that is preventing David from being a true Chad is the blonde...whatever that hairstyle is called (please let me know what it's called cause i have no idea XD)
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@[Deleted User] said:
Good luck. Current patch has absolutely murdered optimization apparently for a lot of people.
i noticed, i've had some framerate drops when i move the camera on ultra and high, so i'm playing on medium for now until it gets fixed, maps and models still look beautiful though
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@Buttercake said:
How come your dad won't let you borrow the power cord alongside the laptop? 😔
I'm glad you get to come back. Just in time for Halloween Blight! 👻
it's cause it's his cable, he has the same build of laptop and we only have one, and because i'm a nice guy who respects his dad i only use it if he doesn't need to, the laptop has a battery of 12 hours though so i ain't all that annoyed by it
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@SirCracken said:
God what haven't I been called? I have on my steam profile a collection of 400+ comments that may very well contain every slur under the sun, and that's not even counting all of the insults I've gotten in real life. Sadly most of them are crudely put together and are not impactful enough to count as a good roast.
I did once encounter a really, really, bad team mate in Among Us recently.
I would have described them as "dumb", "stupid" or "completely and utterly devoid of intelligence". But the synaptic charge produced by their 2 brain cells rubbing together is so unbelievably minor that no modern form of measurement exists that can accurately categorize just how absent of cognitive thought their brain is.
Like a tightrope walker across a chasm boldly straddles the line between life and death with each and every movement, this player walked the line between a single and multi-celled organism. Between the brainlessness of an amoeba and the merest presence of sentient thought.
It was as if they were unable to think, and yet still make incredibly stupid decisions and not vote for the person who killed me right in front of them.
How do you miss something so blindingly obvious you ignorant waste of oxygen I swear to god you are a genetic experiment gone awry and repurposed as a bioweapon to kill the braincells of anyone who just wants to play this game solo you inbred evolutionary mistake all you had to do was vote purplei had a situation like this once, called out 3 imposters correctly in 2 games, i walk in on red killing someone and report it, call him out, what do my teammates say?
"Green (me) sus"
"Vote him out"
My response?
"So i call out 3 imposters correctly, clearly show i am trustworthy, and you believe Red over me?"
i get voted out and Red wins
My message in the lobby, "Note to self, if i walk in on the imposter, i'm not gonna bother reporting, i'll let you morons figure it out yourselves and FAIL BECAUSE THE LOT OF YOU COULDN'T FINISH READING A SHERLOCK HOLMES BOOK LET ALONE FIGURE OUT WHO THE KILLER IS"
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while i can't remember any really good roasts against me (making fun of people is lowkey my personal hobby) i do remember this one game where some random was camping the corner, when i called him out on it he started targeting me with the most OP character he could think of, and i still beat the (Bad Word) out of him, afterwards he just started yelling in Russian and i don't know if he understood a word i said but i just yelled "Come at me like that again and i will make you wish your father pulled out you (Bad Word)ing degenerate scumbag piece of human garbage"
Needless to say, he wasn't happy XD
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@SunaIIanu said:
I've seen someone over 40 who threw a fit when the Nurse nerf was anounced so..
*insert Spanish laugh here*
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4-man blendette team with 3 murky reagents and a yamoka offering, i DCed after the first minute because goddamn it i have better things to do then play a "walk into bushes and pray" simulator
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Question, who the hell is Sydney Prescott?
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I remain unconvinced that cheaters aren't lower life forms
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the one good thing that happened this year
Now if we get Hollow Knight in smash then this year will be worth it
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It really needs a change, a full minute of immunity is ridiculous given how short matches can be, stacking unbreakable and other second chances on top of that on top of that is flat out ridiculous
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personally whenever someone posts these messages to me I just give them a image of a crying baby and tell them "this is what you sound like to me rn"
it tends to shut them up pretty quickly
EDIT: more to the point "Mexican = OP killer in real life"? sounds a bit racist to me
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I want a theme centered around cryptids and other mythological creatures, mainly because thenn I might finally get a Dragon Demo skin
(day 253 of waiting for Dragon Demo or a Black Trenchcoat/Duster for Jake)
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Pretty good summary ngl
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Demo, the boy has to eat something and he really likes the taste of Survivors for some reason
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*Clicks fingers* Corner, now
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*load shotgun with religious intent*
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Demogorgon
1.No universal sounds that indicate what he's doing, reduce the range for these sounds to within his TR
2.Being able to chuck survivors through the portals to move them
3.Better Addons
4.Shred Hitbox fixes (let me fly though the air with it if I use it from a high place, it would give Demo so many cool tech options)
5.Make Rat Liver basekit
6.A Dragon legendary skin (just give him scaly skin, some horns, a pair of wings and let him spit fire when he roars, this is all i ask)
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I mean you could, but toxicity reports only really work if they cross a certain line (holding the game hostage, discriminatory language, etc.) so i don't think it will really do much
but then again, shame is a very powerful weapon
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@ClickyClicky said:
It will be forever legion.
I think i can hear several people arming guns in the distance and forming a plan to storm BHVR HQ if this is a thing
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1665603#Comment_1665603
I love the idea that it connects to another killers lore, another reason I enjoy Oni so much, but sadly I don't think we're ever gonna get a monster killer. As far as I understand, it'd be quite a bit to code and animate. Even Demo is still humanoid in shape.
Yeah, but imagine if they do make something like it, Demo would be in serious competition for my main
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Immersed Gamers
you can only tolerate so many Yamoka matches before you want to take a shotgun to your monitor whenever you load into it
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@DragonMasterDarren said:
so I came up with a idea for a dragon killer the other day, and I thought I should expand the idea with a map, lore, a in depth explanation to it's power, addons and some perks, so here goes
"Here is the latest Chapter for Dead By Daylight, witness what happens when scientific ambition goes too far with the Blighted Wings chapter"
New Map: Talbot's Laboratory: "A complex maze of hallways, Talbot worked on his compounds in the center room, evidence of his experiments still remain after all this time, large holes can be found in the walls, the results of one of his more...inventive experiments"
The map is similar to Midwhich in the sense that it's both a indoor and outdoor map, it has a very 19th century vibe to it's architecture, fitting considering who the lab belonged to, two courtyards can be found at the east and west of the building that have a stair case to the upper levels, blocked off by a pallet each, 2 additional stairwells are at the north and south with a central staircase in the central laboratory, and the hallways are broken up with rooms similar to the ones found in Hawkins, RNG is present but only with pallet locations in the rooms, some safer then others, additional opening can be made by breaking walls, some should be broken, and others shouldn't, similar to Dead Dawg, generators can be found in each of the courtyards, the central laboratory, and other rooms, a 3 gen is possible if you defend the right generators, but it isn't impossible to win if you do not do this (coughxAzarovsRestingPlacexcough)
New Killer: The Experiment
Appearance: Head: "Blighted Eyes: "glowing eyes and a elongated mouth filled with sharp teeth leak the serum constantly, drooling in anticipation for the kill", Body: "Scaled Body, elongated and grown because of the serum, the wings are useless for flight but effective at announcing it's presence", Weapon: "Blighted Claws: Sharp glowing claws protruding from the beast's feet, capable of shredding through flesh and bone with ease"
if you want a general idea of what I think it should look like, imagine if Gore Magala from Monster Hunter got a Hallowed Blight skin and that was the Experiment's default skin
https://us.v-cdn.net/6030815/uploads/P3E1JMMJBBCN/image.png
(for the uninitiated, this is what Gore Magala looks like)
Lore: "Talbot's attempts to escape the Entity's realm started relatively calmly, trying to find ways of escaping, he didn't know what the flowers could do when he first found them, and decided to test what would happen if something was to be injected with it's nectar, he took the flowers to his laboratory in the realms, and experimented with it's properties, but he was first going to test it on a living organism, a small, simple lizard, Talbot injected it with the Compound, at first nothing happened, the lizard then began to wiggle and writhe, before dropping to the floor."
"As Talbot looked at it, it began wiggling, growing, elongating into something unrecognisable, it's face elongated as it's mouth filled with razor sharp teeth, it's body sprouting 2 wings that rested along it's now hunched over body, it's tail ending in a club-like protrusion, and it's feet each sprouting 4 claws, the serum leaking from it's eyes, mouth, wings and claws."
"Talbot was in shock at what was in front of him, the beast turned to face him, while its body had changed its instincts hadn't, the serum messing with what little intellect it had, the beast roared with its now strained vocal cords, and began smashing up the laboratory, burning parts of the equipment to cinders, it rampaged through the hallways, breaking out of the laboratory."
"Talbot, after making attempted at salvaging his destroyed equipment, and took notes of what happened and how the experiment turned out, it was a failure, but he could learn from it was invaluable, or so he hoped."
"As for the Beast, it found it's way into the Entity's gaze, sensing a effective way to reap hope from the survivors, it brought it into it's fold, unleashing it on all who found their way into the realms for the rest of eternity"
Stats: Tall, 32m Terror Radius, 115% movement speed
Power: Blighted Beast
By pressing and holding M2, the Experiment starts charging Blighted Blast, a fireball that behaves like Deathslingers Redeemer, but with longer range (you will hear a sound when it has reached max charge), the longer you hold down m2, the bigger and faster and further the fireball goes, if it hits a survivor it will injure or down them, fully charged it can break pallets and walls, it takes 3 seconds to fully charge and has a 10 second cooldown at base and changes with addons.
Holding CTRL allows you to initiate Blighted Dash, a short distance dash, this can't injure survivors and is simply useful for gaining distance, if you end the charge by yourself without hitting a wall and turn the camera around fast enough, you'll actually sort of drift along the floor and end with facing the survivor, menacingly, this ability has a 60 second cooldown the distance travelled and cooldown changes with addons
instead of vaulting windows, pressing Space will destroy them instead, destroyed windows remain broken for 120 seconds at base and changes depending on addons
Lobby Animations: The Experiment towers over the rest of the cast, being 2 feet taller then the tallest killers (so Myers, Trapper, etc), in the main opening lobby it's hunched over, staring at the campfire, mouth open and drooling serum, ready to pounce at a moments notice, in the actual game waiting lobby the Experiment is sitting on it's stomach, looking around, taking it's surroundings in, occasionally it rears up and roars, it also makes random growling noises on occasions, similar to Demogorgon
Walking: while it's walking animation is simple (walking on all fours like you would expect a animal to casually stroll around), I realise that a Dragon is...for lack of a better word, rather long, and having it move in a 360 motion whenever you move the camera would look pretty damn stupid, so instead I came up with a unique idea, moving the camera only moves the beast's head, and it's body naturally turns around if you move the camera far enough, so if you're standing still and pan the camera right, the Experiment's model will move that same direction, with the feet and body making the needed adjustments in order to make the movements look natural, when walking into walls the model will just push against it instead of clipping through it, this only applies to major things like trees and walls, if it had to do that for every single object then it'd be really dumb. still works with red light mindgames too since the red light only moves with the head and not the body, so you could still look away from the building and not give your position away because of clipping issues
Attacking: The Experiment raises one claw and swings downward, if it connects then the Experiment raises it's head and roars (this is only a visual thing, won't actually effect the camera from a first person perspective, I don't think I need to really explain why)
Carrying: The Experiment gently grabs the survivor by the back of their clothing, throwing them on the ground, then grabbing them with it's claw before throwing them on the hook, a longer then normal hooking animation, but given the size of the model it would be very difficult to body block it
Window breaking: The Experiment dashes through the window, destroying it
Pallet Breaking: The Experiment slams down onto the pallet with a closed fist, breaking it in a single strike
Wall breaking: The Experiment charges a fireball, shooting it into the wall, destroying it
Mori: The Experiment grabs the survivor in it's jaws, tossing them around like a chew toy before throwing them to the ground, breathing a stream of fire on them before roaring.
Perks:
Experimental Fury: breaking 4/3/2 pallets or windows and then entering a chase activates this perk, upon activation, gain a 5% haste effect for 10 seconds, and a 10% decreased attack cooldown time for 30 seconds, upon leaving a chase, this perk deactivates
Hex: Wings of Hunting: Upon hooking a survivor, all survivors in a 10/15/20 meter radius screams, revealing their location, this perk deactivates once the hex totem is broken
Blighted Presence: When a survivor is within your terror radius, they move 10% slower when outside of a chase, and are affected by the exhausted status effect for 10/15/20 seconds that remains until they enter a chase or leave your terror radius, if a survivor is injured, they will also suffer from mangled for 10/15/20 seconds until they enter a chase or leave your terror radius
Addons:
COMMON
Weathered Claw: a old claw that was shed when it became dull, it was replaced almost immediately, slightly decreases the cooldown of Blighted Dash
Blighted Cinders: some material that was burned by the Experiment, slightly decreases the charging time of Blighted Blast
Old Scale: a old scale that was shed: slightly decreases the cooldown of Blighted Blast
Plaster: bits of plaster from the walls the Experiment broke through, slightly increases how long windows are broken for, increases how many windows can be broken by 1
UNCOMMON
Old Beaker: one of the beakers used for creating the serum, moderately increases the maximum distance of Blighted Dash
Old Bricks: some of the bricks from the laboratory walls, moderately decreases the cooldown of Blighted Dash
Table Leg: The Experiment broke some tables during it's initial rampage, this is what remains from one, moderately decreases the charge time of Blighted Blast
Regurgitated Serum: The Experiment occasionally vomits out some of the serum, it collects and changes the environment around it, Moderately decreases the cooldown of Blighted Blast
Talbot's Journal: Talbot used many methods and jotted down all of them: Moderately increases how long windows are broken for
RARE
Wing Membrane: Old membrane from the Experiment's wings, it got broken off during it's escape, considerably decreases the cooldown of Blighted Dash, slightly increases the distance of Blighted Dash
Chipped Tooth: The Experiment tried biting through the walls, it didn't work out very well, considerably decreases the charging time of Blighted Blast
Old Tail-spike: a bit from the Experiment's tail, it's not nearly as sharp as it's teeth but still dangerous, survivors within 16 metres of the Experiment have their aura revealed for 10 seconds if Blighted Dash ends by crashing into a wall, slightly increases the cooldown of Blighted Dash
Destroyed Equipment: Old Laboratory equipment, only chips of wood and shards of glass remain: Considerably decreases the cooldown of Blighted Blast, slightly increases the distance a fully charged Blighted Blast fireball can travel
The Page: The page that contains the serum recipe, it's old and the writing is illegible: Considerably increases how long windows are broken for, increases how many windows can be broken by 2
VERY RARE
Shedded Skin: a layer of skin that the Experimented shed soon after escaping, it's remains are translucent and covered in Serum, Tremendously increases the distance that a fully charged Blighted Blast fireball can go, considerably increases the cooldown of Blighted Blast
Tooth Necklace: Talbot found traces of his creation in the realms, he collected them and examined them, even creating accessories like these, moderately increases the speed of Blighted Blast and Blighted Dash, moderately increases the cooldown of Blighted Blast and Blighted Dash
Handful of Scales: a simple handful of scales, coated in Serum even now, Survivors who pass through broken windows have their auras revealed for 10 seconds, moderately decreases how long windows are broken for
Research Notes: Talbot's notes on the Experiment, describing it as "Savage and Untamed", Survivors hit by Blighted Blast suffer from the Mangled and Haemorrhage status effects for 150 seconds
ULTRA RARE
Iridescent Scales: a collection of scales, twisted into a glassy form by the Entity's power, Blighted Blast now insta-downs survivors when fully charged, Tremendously increases the Distance a fully charged Blighted Blast fireball can travel, Considerably increases the speed a fully charged Blighted Blast fireball travels at, Tremendously increases the cooldown of Blighted Blast
Does not stack
Old Vial: The vial containing the Serum that created the Experiment: Blighted Dash will no longer be stopped by Pallets, Windows or Breakable walls, Blighted Dash now breaks pallets, Windows and Breakable walls
and that's it, what do you think of this idea? it's really far out there I know, but i'm certain it's at least sort of within the realms of possibility
Here's my post on how a Dragon could work in DBD
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If I was you i'd just shrug it off and laugh, people will insult everything nowadays, so just laugh at how pathetic they are
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I...would not be against this, then it would be a actual anti-tunnel perk
too bad survs will cry like the world is ending if DS is changed in anyway that isn't a buff
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@Demogordon_Ramsay said:
Locker DS. In my eyes, it's an invincibility exploit. You abuse an invincibility exploit on me, not only are you getting reported, but I will throw the match to show you what tunneling really looks like.
Understandable, a bit overkill but understandable
also your username made me envision Demogorgon in a chefs uniform and I thank you with full sincerity good sir/madam
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@[Deleted User] said:
Maybe in Yamaoka before the rework.
before and after makes no difference when the map is still dark as hell
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1650013#Comment_1650013
What cosmetics do you use?
The cowboy, blonde hair, and sunglasses Jake can be deadly. Default jakes or shaved head jakes go down in under 10 seconds.
either crown, default or bloody, the Japanese cardigan/shirt thing and the charcoal reskin of the default trousers, it ain't a black trenchcoat or duster but it's the best option I have for my ideal edgy look
day 190 of waiting for a black trenchcoat or duster for Jake
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as a Jake main I am kinda offended that he's at the bottom, I have looped killers for multiple gens quite often
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i'm on the fence about it right now, I see why the devs changed it but I also see why a lot pf people are less then happy with it
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Immersed cowards on Yamoka (they're the reason I hate that realm so much)
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STBFL for killer and Red herring for Surv, STBFL because I main demo and getting 8 stacks is disgustingly easy and Red Herring lets me make some seriously big brain plays
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@Pulsar said:
I know they probably can't do it, but a Blighted Demogorgon would look SICK.
A-#########-men bro, shame it can't happen given that licensed characters don't get cosmetics very often
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@NoFace said:
Meg for sure probably, mainly because then they would have the OG 4 with Hallowed Blight outfits.
For killers, they can only do originals and many already have them. The only ones we have left are Legion, Oni, Deathslinger.
I'm not too sure if they're give Blight one because is already is in blighted from, unless they double up on the effects.
"hey man, I heard you like the Blight, so we put more Blight in your Blight, thanks us later XD"
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@ClickyClicky said:
lmao I thought I was the only one. Don't really want a survivor that hides in the corner of the map waiting for the hatch while everyone else does gens.
considering I have several plans for how to deal with immersed Blendettes, I think it's safe to say that you are not the only one
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is Elderflower Lemonade a option?
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@JimPickens666 said:
https://forum.deadbydaylight.com/en/discussion/comment/1621323#Comment_1621323
I 120% do want to know
Lets just say that I have seen things and keep it at that
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@Venzhas said:
https://forum.deadbydaylight.com/en/discussion/comment/1621319#Comment_1621319
Man you should play Fallout 4 at least
Because some parts of this game just describe all your phobias lol
NOPE NOPE NOPE NOPE NOPPITY NOPPITY NOPE

