DragonMasterDarren
DragonMasterDarren
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it doesn't do nearly enough to discourage tunnelling, if anything it encourages survivors to play like immersed blendettes for 80 seconds, since the IW and no aura reading doesn't do anything to help you not get tunnelled against a killer that's smart and has Bloodhound, not to mention that it rewards killers with free STBFL stacks
Anti-tunnel? More like anti-teammates, because that's what this perk ultimately ends up doing
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@Rizzo said:
Ok, hear me out: Nea as Jolyne Cujoh from JoJo's Bizarre Adventure!
if that means we get Trickster DIO as well then i'm all for it
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just Twins and Nurse
Nurse breaks the game in half and Twins are just insufferable
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@TheSubstitute said:
https://forum.deadbydaylight.com/en/discussion/comment/3078756#Comment_3078756
What you countered with your argument is also what I don't understand from some people's takes. OTR is not supposed to make you invulnerable from tunneling; it's supposed to give you a chance for a second chase when someone tries to tunnel and camp you.
On that, it succeeds admirably. Before, it was get hit nearly immediately off hook. Now, it's if I get hit I still have a chance to get away with a built in IW and I get to do something. The odds of escaping a tunneler off hook just increased significantly.
I really don't understand either why some people are claiming tunneling was buffed this patch.
OTR helping with getting camped makes a lot more sense then it being "anti-tunnel", since it actually does help a lot in those scenarios, the problem being, why run OTR when BT already does what it does but better? the 10seconds of extra movement speed and endurance is a lot more practical and useful then 80 seconds of endurance, and being silent and invisible to aura reading, those last 2 parts just encourage survivors to play like immersed blendettes for 80 seconds, any quite frankly, anything that encourages playing like a immersed blendette for any length of time should just not exist
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3078730#Comment_3078730
Wait, why is the nerf to Iron Will relevant? OTR gives you the old Iron Will effect, you don't need to pair it with IW. You already have it.
As for your example, if they chase you the perk is not wasted because it's already done its job. It's already prevented you from going down immediately, and it's given you the opportunity to play out a regular chase with the killer, albeit with Deep Wound. That's if they hit you straight away, too, which isn't a guarantee; most killers are gonna wait out the five second basekit Endurance, which means there's a decent chance you've reached a loop and can eke out a little more time before that hit even connects.
Yes, the post-hit sprint is shorter, but that doesn't stop this from being a far better anti-tunnel perk than DS ever was. It actually lets you play out the chase normally, instead of just losing the chase and getting to stun the killer briefly.
This patch did not buff tunnelling. That take is very very silly.
the nerf to IW is relevant because old IW was infinite and active the entire game, OTR giving you that same effect doesn't matter because it's not only on a timer, a very generous one sure, but a timer nonetheless, and the killer can still see you, your blood, and your scratch marks, if they run Bloodhound, that problem only becomes more obvious, especially on maps like Eyrie of Crows where most survivors are really easy to spot, or during endgame when most of the pallets have been used up, OTR giving old IW and no aura reading does so little to actually discourage the killer from tunnelling you it's laughable, if anything they encourage survivors to play immersed for 80 seconds, which is it's own problem
Old DS was far superior to current OTR due to 2 things, it stopping you from getting hooked, and the fact that killers HAD to play around the fact that you might have it, old DS stunned the killer for a lot longer then the current swipe animation as well, meaning that you would make more distance from Old DS then you would current OTR, especially when factoring in STBFL, being downed or in a locker with DS active was a significantly better scenario to be in over being injured with OTR because of that, you can recover health states, you can't recover hook states, DS was more useful because it stopped you from being hooked once, which was very, very good, OTR doesn't do that, once you go down, you're going to get hooked unless a teammate is quick on the draw with a flashlight or toolbox
and yes, this patch was a buff to tunnelling, the basekit changes combined with a nerf to the only good Anti-Tunnelling perk are indirect buffs to tunnelling
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3078661#Comment_3078661
Your best case scenario is it literally working as an anti-tunnel tool. That's what they're supposed to do.
"A regular chase with the killer" is exactly what an anti-tunnel tool aims to achieve. Tunnelling isn't a problem just because you're getting chased again too quickly, it's a problem because post-unhook you're at your most vulnerable and have the least agency in preventing a down- which is what OTR fixes, because at minimum you get hit and get to reposition afterwards, and if you have some LoS breakers you can use it to its fullest effect too.
As for STBFL, it's not special, any M1 perk will proc off any Endurance effect, including the one you get as basekit. That's a weird argument I don't fully understand.
The main reason why i think OTR sucks as a anti-tunnel perk even when it works is down to 2 things, the buffs to killer-basekit, and the nerf to Iron Will and survivor-basekit
when the killer hits you and OTR goes off they'll still be able to see you, compare this to DS where the killer was animation locked, and could be blinded with a flashlight, then add old IW onto that and you would practically disappear if the killer wasn't running Bloodhound, the killer can very easily track you down after OTR goes off, and since they know where you're going they can either ignore you, meaning the perk actually worked, or chase you, making the perk completely wasted, this is compounded by the faster swing recovery and break speed, as well as the decreased distance you make after getting hit, as well as the fact that IW is basically useless now, and even if OTR does work and the killer does decide to leave you alone, you still have to mend afterwards, wasting time, old and even current DS didn't have that problem, as soon as it was used, you could escape and get back to doing the objective, with OTR you have to waste more time getting rid of deep wounds before you can actually be useful to the team again
It wouldn't be nearly as bad if it didn't give you deep wound and if DS was actually useful, but unfortunately this patch basically buffed tunnelling and made the only 2 perks that are meant to discourage it either worthless or awful at it's job
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@jesterkind said:
...Off The Record is for anti-tunnel, not bodyblocking.
You're right, if you bodyblock with it you're defenceless. Don't do that.
Shame that the so called "Anti-Tunnel" perk does basically nothing to actually discourage tunneling
best case scenario you'll get a regular chase with the killer after it goes off, worst case you give the killer free STBFL stacks
again, in what world does a "Anti-Tunnel" perk not only not discourage tunnelling, but also gives them free perk value?
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@TheSubstitute said:
OTR is amazing when used as an anti-tunneling perk. The things you mentioned only occur when people throw the game to harass the Killer. That doesn't mean the perk isn't a great anti-tunneling perk.
A great anti-tunneling perk would be pre 6.1.0 DS, current OTR is laughably bad in comparison to that
even when combined with current DS, OTR does not do enough to discourage tunneling, if anything it encourages it because you'll stuck in deep wound with no other endurance perks to help you, and as i said, if you use it for anti-tunneling and they have STBFL, you are giving them free stacks if you're not the obsession
in what world does a good anti-tunnel perk not only give the killer zero incentive to not chase you, but also gives them free perk value?
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@MikaelaWantsYourBoon said:
Wait, what?
You are complaining current OTR is weak and meme perk and you are reworking it to end game perk which will work for only 15 seconds?
Sorry but your version looks terrible and not worth to use it while we have better option: Adrenaline.
it'd be better then a perk that encourages survivors to be either suicidal or give the killer free pressure by doing nothing for a minute and a 3rd that's for damn sure
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3074234#Comment_3074234
Why is most people still using 4 slowdowns then? even more now that BBQ is not needed for BP anymore.
I don't know, i'm not those people, i can't speak for them
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you didn't need quad slowdown to win before, and you most certainly do not need quad slowdown now
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@Salacia said:
Regarding tunneling and camping, i propose a player ban, camping and tunneling is harassing behavior, since when do we let stalkers go unpunished?
Other games severely punish tunnel/camp because it's ultra toxic behavior and the devs say camp/tunnel is indeed a form of harassment. Here, nothing, no sanction, the big stalker dummies are rewarded with 4 kills even though they don't even know how to play.
After another problem you have fairplay killers who camp a cheater (deserved camp for the cheater) this killer must not be sanctioned if he has camped a cheater.
what reality do you live in where you think camping and tunnelling is "ultra toxic" and "harassment" 100% of the time? Sure camping and tunnelling someone at the beginning of the game with Insidious Bubba is pretty scummy but I'd hardly call something like that ban worthy, people camp to secure kills during the end of the game pretty much all the time, and people who know better don't mind because they know the killer wants to secure a kill and has literally no practical reason not to
@Salacia said:
https://forum.deadbydaylight.com/en/discussion/comment/3073940#Comment_3073940
Except that harassment is legally prohibited or even condemned (you have a lot of suicide each year because of bullying), the camp/tunnel is harassment whether you agree or not it's the truth, a player on an mmo has experienced a camping for x days, he sent several requests > company did nothing against the players camp, company heavily punished when the player threatened to take company to court.
becoming depressed and suicidal because people are verbally harassing and abusing you online is one thing, becoming depressed and suicidal because you got camped during endgame by a killer who just wants to secure a kill is another,
getting camped in a MMO is also one thing, getting camped in DBD is another thing as well, they are not the same in practice
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3072953#Comment_3072953
It's funny you assume everyone used DH...
DH was the most used survivor perk by a country mile, and even if they weren’t running it killers still had to play like they did have it
assuming that everyone used it is not that far from the truth
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@HungrySnek said:
I hate this map so much on so many levels. I would rather play only on rpd or on the old dbd maps before they got there infinits removed.
Firstly what the hell is that for a mainbuilding? It has the worst window infinit of the whole game mixed with rooms that have 0% light (I don't know if this is a bug)
Other then that has the game the typical Shack plus 2-3 Looping buldings. But then there are gigantic death zones where the pallets are worthless. This mixed with the terrible Design of the map that you don't know where the end of the map is makes Looping a pain in the ass.
Now to totems...every map has ######### Totem spots but the spots on that map are just a bad joke. 90% of all totem spawns I saw until are completely open next to one Bush.
Oh and when we already talk about the bushes...what is wrong with them?! Trough some you can go and others have a Solid hitbox while others have a much bigger hitbox then the Bush itself.
We don't even get new maps with every chapter and when we get one then we get this? Please change the name of the map to Garden of pain. I will wait now for the "get gud" comments.
While I agree that Garden of Joy is bad, it’s far from the worst map ever made
that title is still shared between RCPD and Pre-rework Haddonfield
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@Stielhand said:
https://forum.deadbydaylight.com/en/discussion/comment/3055239#Comment_3055239
Hmm.. tbf im using actual math and not BHVR math so i guess i shouldn't be surprised i'm wrong.
Green Medkits are still gonna be terrifying.
I can guarantee that we’ll see a increase in Franklins Demise once 6.1.0 goes live with how prevalent medkits are going to be
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/3053001#Comment_3053001
What is new Off The Records but an even stronger Decisive Strike?
A complete meme and a waste of time, that’s what it is, realistically speaking the only time a survivor is going to get any long-term value out of OTR is during the Endgame, before then, they either get a minor amount of value out of it by bodyblocking early into it’s duration, OR do nothing but be a slab of meat for 80 seconds
if it got disabled during endgame, I think OTR would be mostly fine outside of endurance stacking
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@Phasmamain said:
List is based on perk strength, Killer design and map if the chapter came with one and the overall theme of the chapter. Important to note that a killer’s strength is mostly irrelevant to me so long as they are unique and reflect their source material if they are licensed. Obviously there will be some bias but I tried to keep it as objective as possible.
https://us.v-cdn.net/6030815/uploads/2XVR89KJMUEC/a51f41c5-4041-408c-a742-ddb20fa8b07b.jpeg
Roots of dread would be in very good tier
I know that this list is purely based on your opinion but in what world was Binding of Kin “Decent”?
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The game is balanced around 4 perk slots
as nice as having a 5th slot would be for making new builds, pretty much the only thing that will happen is every killer player either adding BBQ, Ruin, Pain Res, Corrupt, NOED or some other slowdown perk to their current build,
not to mention that we would go from playing against Quad-Slowdown Nurse to Quintuple Slowdown Nurse, which is a fate I wouldn’t wish on my worst enemy
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First Maid Oni and now this, what has humanity come to
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I have definitely noticed the same thing, I’ve seen more of Demo since his removal then I have Twins, Artist and Trickster combined
maybe it’s a collective agreement between people that have Demo to remind the player base that he will never be forgotten? who knows
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i honestly do not see why someone would want Legacy outfits for any other reason other then bragging rights
they're just the default cosmetics with a bright orange glow on them, which is essentially a giant neon sign that reads "I cannot hide, please hunt me down"
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For Europe where i play, i'd say around 14-30
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I'd say about 300 or so, most of them being on Jake and Dredge
I played probably more Dredge during the event then any other killer, i love him to death
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i'd say no, and this is coming from someone who played a LOT of pre-nerf Slinger, The instant shot was pretty dumb, i think BHVR should cut the current ADS and Un-ADS time in half and then go from there
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3044721#Comment_3044721
She looks like something straight out of Darkest Dungeon. Really digging it as well.
The weapon reminds me of the Darkest Dungeon crest thing a lot lol
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Neas
The Brighter the Nea's clothes are, the dumber and more annoying they become
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@Todie77 said:
https://forum.deadbydaylight.com/en/discussion/comment/3020313#Comment_3020313
What about Michael?
His Perks and one of his addons are obsession-based, his actual power isn't
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3023507#Comment_3023507
What about nurse? Her attack after blink is considered M1, so does she have lesser cooldown with this change?
probably not, since the cooldown for landing a normal m1 is different to the cooldown after landing a Blink attack
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I think i can hear the loud yells of jubilation from killer players the world over right now
In all seriousness though, the gameplay shown doesn't address the biggest question surrounding the DH change, that being if it can be used and then confirm a pallet drop or window vault, my money is on "no" but i would like to be certain
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3007452#Comment_3007452
Why do you keep saying "numb" some people just aren't bothered by like little characters bobbing up and down, it's so incredibly insignificant I can't fathom trying to be this offended all the time it must be exhausting.
Do you think everything annoys everyone and only people who aren't annoyed by things as little as this have just experienced it so much that they're "numb" to it? jfc dude it's people pressing ctrl on a keyboard or a button on their controller, it isn't as deep as you want it to be,
The action of a fictional character crouching repeatedly is actually designed to trigger the part of your brain responsible for recognising stuff you should be mad or upset about, which is why people tend to be upset whenever survivors or Ghostfaces or Pigs teabag
Even though it wastes their time and give the opposite side time to either catch up to them or do gens
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it had counterplay to begin with
it's called "Looking for Blood and Scratch Marks", hell if you really wanted to counter IW you just needed to equip Bloodhound
I don't mind the change to IW personally, but saying it has "no counterplay" is rather disingenuous
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I've wanted a Obsession based killer for quite some time now, we've had perks and a few addons for it, but we've never had a killer centred around the mechanic before
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A interesting one I've seen is for Sadako
Let her phase through pallets and windows, and maybe regular walls, while Demanifested
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/3013928#Comment_3013928
Maybe not every single time... but i would pick suffocation pit 2x/1x
I will admit, I am immensely biased in favour of Suffocation Pit because it’s my 2nd favourite map in the game
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I don’t dislike The Game as a map, but if I had to make the choice between The Game and, let’s say, Suffocation Pit, I’d pick Suffocation Pit every single time
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2982504#Comment_2982504
Yeah he says he’s too lazy to wait it out. Nice try lol
By this logic, you could say that NOED isn’t problematic because survivors are just too lazy to cleanse 5 totems per match
Dead Hard and NOED are both problematic, there are so many discussions and so many videos detailing why both perks are terribly designed and why both of them are being reworked
you should not, as killer, be forced to wait 2 to 3 seconds to swing just because Dead Hard exists, nor should you, as a survivor, be forced to look for and cleanse 5 totems just because NOED exists
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I didn’t really enjoy Ghostface all that much before his mini-rework, but now i absolutely adore him
the fact that his chase music slaps is a very nice bonus
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3006139#Comment_3006139
I disagree with you. She needs some add-ons nerfs for sure. But all killers should allowed to use all perks.
Not all killers can ignore 95% of survivor defences
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@Swampoffering said:
Kills = Skill.
Do not blame Killers, blame Behaviour for implementing trash MMR and make us play like that
you do realise that neither BHVR nor MMR is holding a gun to your head right?
It's really not that hard to just let go and play for hooks rather then kills
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If i don't get that dress and hat as a Spirit cosmetic in the future i will be very upset
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Considering Jane's figure and girlboss personality, i don't think that fact is a particularly hard one to figure out
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@Laluzi said:
Man, that chest. You can only find it by feeling your way along the wall. The lighting in that building is absurd.
Deadass i would not have known it was there had i not been running Plunderers Instinct
Lighting (or lack thereof in this case) in order to create a creepy atmosphere requires a balance between what the player can see and what the player cannot, which the devs seemingly forgot to do and just decided to make most of the house pitch black
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Pretty much every loop is balanced around 115%, but i am curious on if buffing Trapper, Pig, Sadako, and maybe Myers and Ghostface to have 120% speed would really make them all that more powerful
I'm excluding Wraith from getting 120% due to his power giving him more then enough movement speed to begin with
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-Run Lethal Pursuer
-See survivor go into a locker
-Teleport to that Locker
-Survivor DCs and calls me a cheater in post-game chat
-Start laughing profusely
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Ignoring the obvious and objective fact that the system just simply does not work most of the time, the simple problem with MMR is this
Under Ranked Matchmaking, even at rank 1, there was a ton of variety both in perks and in killers, which kept the game interesting
compare that to high MMR, where you will pretty much only ever see Blight, Spirit, Nurse and maybe a very good Billy or Oni, and where everyone runs some combination of a handful of perks
Variety makes the game fun, and MMR does not encourage variety
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@FeelsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2996948#Comment_2996948
Says the Nurse main - ofc you don't want the devs to nerf your training wheels killer LMFAO
Personal Jabs like that get discussions like this nowhere
if you disagree, do it in in a educated and polite manner, not immediately pulling the "You main X killer" card
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If this isn't proof that humans make the finest art when they are drunk then i don't know what is
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@Verconissp said:
I don't got an issue with Any of the exhaustion perks..
If i saw a survivor using SB in a actual good play, i'll compliment it,
The only thing i NEVER respect is Dh, 100%
if it was like a once every few games, i'd have some respect for it..
But the fact everyone and their mother Uses this perk i just kinda loss respect,
just my opinion though =D
and that is a entirely fair opinion to have, none of the exhaustion perks really cause that much of a issue, Dead Hard is the sole exception due it being fundamentally broken
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@Mazoobi said:
Pretty sure 99.99% of this community has a love & hate relationship with this game :)
the other 0.01% are trapped in the basement by Bubba and aren't allowed to leave
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2993398#Comment_2993398
Theoretically, some of them could be bots
given the skill level of the Claudettes i've played with and against, i'd say it's a lot more then just some