DragonMasterDarren
DragonMasterDarren
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- DragonMasterDarren
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@espooked said:
I am surprised they didn't make the trickster an option. Miss opportunity to have an annoying petite boyfriend
Nothing DLC or mods can’t solve
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The fact that DBD is now a dating sim is further proof that we live in the most chaotic timeline
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Personally i think not making a Jojo crossover was a missed opportunity but honestly the concept art looks fantastic so i don't mind
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2952753#Comment_2952753
You’re unfamiliar with the recent dev Q & A? Where one of the lead devs compared DbD to hockey?
I am aware of that but what has Chipotle have to do with it?
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I'm going to need a bit of context for this one chief
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So in exchange for nerfing a single overpowered and in some scenarios uncounterable perk, you want to nerf about half the roster of playable killers
You'll have to forgive me for failing to see the logic in that
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I have never gotten a nosebleed somehow, nor a broken bone for that matter
I can't wait for something ridiculous to show up in my life and make that statement completely false
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I can only assume that it got removed because it wasn't part of Myer's TR or something, but even then, this sounds amazing and should absolutely come back
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@[Deleted User] said:
Dbd killers as villagers when?
Tom Nook as a killer would low-key be terrifying
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@TruEternity said:
1.Victors hit box is ridiculous, and it favors the Twins players far more than hinders. It is like huntress, you need to know what have strange hitboxes and adjust. If you’re hitting the environment it’s more than likely on you. The hit box on Victor makes him almost unjukeable if you’re halfway decent at killer.
2 If a survivor holds Victor hostage they are no longer able to progress the game, making them no threat to the killer. That means if you find a chase as Charlotte you have two survivors not on gens, so it’s a win for you. If someone holds Victor hostage it’s only 30 seconds, and again they aren’t progressing the game, and give you info if they go near another survivor. I have no idea why the narrative of holding Victor hostage is good for survivors stayed, it heavily favors Charlotte since recalling Victor was made a thing.
3 Twins add ons are fine, Toy sword lost .05 seconds from its cool down, .05, one more time to drive the point home, .05 seconds. Toy sword had the rat liver treatment of an overrated add on that somehow people began to believe was the best. Stew is a crazy good and the scarf is still strong. You can legit make Victor move at 6.9 m/s which is bonkers. Her iri add ons are decent enough now and the Stale biscuit is good for those learning how to use Victor.
4 Just because you don’t like how Twins is played doesn’t mean they need to be changed. Don’t like them, don’t play them, simple.
Finally I will say that Twins have too many cool downs and that makes them feel clunky, so it could be improved. Maybe slow how fast Victor moves but dramatically reduce the time to switch between Charlotte and Victor.
Point 4 I have no disagreements with, however
1.Victor’s hitbox, regardless of who it favours, is still fundamentally inconsistent, and inconsistent hitboxes should not be a thing
2.If a survivor takes Victor hostage for the full 30 seconds and does nothing but hide somewhere away from their team, that is still just under half a gen’s worth of time where the Twins are completely powerless, and while you’re chasing one person as a 115% killer with zero ways of shortening the chase, the other two are working on gens, and if you leave that survivor then you’re back to square one, but without Victor and therefore no way to track survivors or get quicker downs, 30 seconds may not sound like a long time, but in DBD it might as well be a eternity
3.If a grand total of 4 maybe 5 addons out of 18 addons are anything resembling useful, that does not indicate that their addons are “fine”, that indicates that their addons could use a buff to be actually worth something
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Technically no, but people who it are scum all the same
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@jinx3d said:
https://forum.deadbydaylight.com/en/discussion/comment/2950219#Comment_2950219
yeah, fair
i think they should have it as a distance thing along with the timer.that way, a good survivor cant just keep you and victor hostage. if theyre farther than the twins TR + half, or have victor for longer than 7 seconds, you can recall victor
i still think making Victor down someone if they don't crush him would be better, but I'd be fine with this compromise
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@jinx3d said:
i really have no idea why recalling victor has a timer
The reason it exists is so you can't just latch onto someone with Victor, recall him immediately and then down them, since that would be a bit unfair
why it's so long though is beyond me
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@Rivyn said:
It amazes me how they give you a killer which actively punishes you for using their power. Using the 'monsters at high mmr' is asinine, since killers at high mmr NEED to be 'absolute monsters.' It's the only way to keep up with the powerhouses high mmr survivors can play at.
I would actually argue that the “Twins are monsters at high MMR” argument is completely false, seeing as they have next to zero map mobility and can’t down with their power right out of the gate
Dowsey’s skill with them should not equate to them being consistently good at high MMR
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@Brimp said:
Yeah after they got their 8 second fatigue after dowining someone with victor then proceed to nerf stale biscuit for some reason.... I just gave up on playing them seriously. The 8 second fatigue kills my whole style of chase twins which is less boring to go against than slug twins but I guess victor needs a 5 second cooldown when people still don't know how to kick.
To this day I wonder why the devs nerfed all of their good addons for no real reason
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@TWiXT said:
No boob physics for all female characters, currently only 3 feature them: Kate, Jane and Spirit. Were is my Megs bouncy sweater puppies, Feng Min's jiggly bits, Claudett's bounding boobage or even Yui's... um... P-Plague's viral vibrations?
Also, how come the guys all seem to be Castrato's and feature no Flailing phalluses, or at the least have some kind of bountiful bulges betwixt their nethers?
Sooo irritating!
What substance did you take that let you write something so Shakespearean and cursed at the same time?
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1) Freddy has none of his quips, i know we have the rework version but i would love to hear some of original Freddy's quips
2) The Profanity Filter existing despite the fact that this game involves a metric ######### ton of murder and blood
3) Dead Hard somehow making you immune to bear traps among everything else that DH makes you immune to for no reason
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The only parts of Nurse that needs a nerf are her 3 Blink addon, Range addons and maybe Recharge Speed addons, her basekit is fine as is, this proposal would absolutely neuter Nurse in quite a few maps, such as Rotten Fields and the reworked Haddonfield
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Provided that they aren't running 3-Blink and/or Range, i usually have fun against Nurse
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@Mat_Sella said:
Tapes were used in the 80's...
Stranger Things takes place in the 80's...
THE CHAPTER IS STRANGER THINGS!
Don't give me hope
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I like the map quite a lot, it has easily the most balanced House of Pain, some semi-interesting loops and amazing atmosphere, however it does have several problems, the most obvious being bad hook and gen spots and the middle of the map being the biggest dead zone in the entire game
Still better then it’s old version, but it definitely still has issues that prevent it from being one of the best maps in the game
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You can’t fix cheating, in the words of the devs, “it’s a arms race”, every time someone updates the anti cheat, it gets cracked within at most a day, which leads to another anti cheat update, which leads to it getting cracked, rinse and repeat until the heat death of the universe
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We Stan Yui
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I'm assuming that this means that you'll get Devotion XP for each pip you have when the ranks reset?
If that's the case, i see no reason why this shouldn't be a thing, levelling up and getting Iri-shards can be quite tedious, so anything to decrease that grind would be quite nice
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Certain scenarios against Twins aside, Power Struggle is kind of meh in my opinion, since no killer is willingly going to walk through a pallet unless they absolutely have to
I've gotten it to work a grand total of once, and that was by going to a completely blocked off dead end on The Game where the killer had no other choice other then to slug me
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@CashelP14 said:
Think a lot of the dbd community is quite petty. If things aren't going exactly the way they want it then they start saying stuff like that.
"Quite petty" is putting it mildly
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@ChurchofPig said:
I have yet to see a Space Billy and have played over 4000 hours
I hope you get to witness his majesty soon
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@Bartlaus said:
I don't know about you, but this week my killer match making is not working as intended.
As I've already mentioned in other threads, I've been playing as a killer very relaxed for quite some years because I don't wanna sweat to win. I want chilled casual games. Since I don't care about the count of kills, I hardly ever camp or tunnel. I think having a good match with exciting chases is the real win for me.
When MM was still based on the old ranks, I preferred to play in the green and purple ranks because I simply had the best matches there. Relaxed survivor and less toxicity. So with the new MMR I made sure not to kill more than 2 survivors. This has worked quite well for me so far. My opponents weren't noobs, but they weren't hardcore Chuck Norris-Death-Squads either. They were somewhere in between. Gens are always made quick, but at least I always have the chance to get 1-2 kills in a relaxed way (without camping, tunneling and extreme gen defense).
What has changed now? Well, I've only had to play against the A-Team for the last few days. People who just seem to want to break their gen rush record. Some were very toxic and they definitely knew what they were doing. They always played with the best perks and I had some 3-4 SWFs. I thought the first 5 matches would be no problem, there will be chilled rounds again. I haven't gotten more than one kill in 20 matches now. It also doesn't matter if I play killers that I'm very good or very bad with. These people I can only beat when I specifically camp and tunnel and also play the strongest add ons and perks. But I refuse to do that.
Btw my Solo Q experience still hasn't changed. I can survive 10 matches in a row and still get matched with unexperienced survivors.
So my question to the devs would be if the MMR for killers is still kill based and am I just unlucky?
Have you had similar experiences?
This implies that MMR ever worked to begin with
Which it didn't, at all, it was and still is inconsistent at best, entirely random at worst
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As nice as it would be to get rewarded for, well, playing nice, no amount of incentive in the world is going to stop people from tunnelling someone out of the game and/or camping them to death
Unless you by some unholy miracle mange to permanently delete the concept of tunnelling and camping from everyone's memories, it will continue to happen, nothing will change that
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@drsoontm said:
Never : her add-ons are fine.
Most of her addons are fine
Her range addons and 3-blink addon are not
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Personally i try not to tunnel, but if i can't find anyone and the person who saved decides to hide in a bush instead of taking aggro, i'm not saying no to a easier down and free pressure
Killers won't stop tunnelling if they really want someone dead, but the other survivors can at the very least try and make the killer waste some time
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@DY86 said:
came back to dbd recently, and a lot has changed, some things for the better some, as the title suggests, for the worse.
I cant remember a time when I found so many campers in soloqs as I do now. And im not talking avout Bubbas only. Nurses, Tricksters heck one time even Victor lmao.
something should be done about it, like it ruins the whole experience of the match. Its no fun just doing gens while the killer just watch someone on the hook.
you can tell that this person has never played against a half-decent survivor team, let alone a really good team, in his life
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Old Lampkin Lane was a crime against game design, and imo was one extra loop away from being a full blown crime against humanity. the new version has it’s problems but it is beyond fantastic in comparison to the mess that was it’s old incarnation
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@[Deleted User] said:
Plot Twist: Breakable Walls can be interacted with by Survivors to create breakable windows that break automatically after vaulting them 3 times, or the Killer can break it by kicking the window, or prevent it altogether by breaking the wall.
The rework to breakable walls that should exist but will never be implemented
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Shooting webs and AI baby spiders would be amazing
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SBMM
The Healing Meta
The Grind
The Chat Filter existing for exactly zero good reason
EAC not doing a damned thing 90% of the time
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i prepare for a tense game and get ready to actually try to win
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https://forum.deadbydaylight.com/en/discussion/321153/whos-your-favorite-mask-and-knife-killer
Legion and Trickster are my “turn my brain off and go ham” killers where the objective isn’t to win, but to have fun and look like a complete memelord while doing so
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they're not exploits but Holy Christ do they feel like they are sometimes
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Probably Ghostface, Trapper and Hag
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A toned down Lethal Pursuer would be nice to have as Basekit, the game doesn't really begin until the first survivor is found and the chase begins, so something to make that happen sooner would be greatly appreciated
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Better a gen be finished in your face where you can immediately catch a survivor then across the map imo
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@Piruluk said:
Legion is auto loss of your team can't play well.
No other killer is that broken.
Legion just pushing m2 and he injures every survivor and knows their location almost all the time, on small maps he has map wide killer instincts. No counter to his aura read, no counter him injuring you.
You just hold m1 again and again and again and again and again, he is stacked with every slowdown imaginable.
He is way above Freddy and Wraith before nerf, he is the new king of free and easy wins, abuse him as long as you can
Isn’t every killer a auto loss of your team doesn’t play well?
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2930883#Comment_2930883
abused? how even in competitive games cant get abused. if someone leaves and playing swf all gets the penalty if u play solo youll be fine so u dont have to tolerate ######### from your teammates neither. every decent multiplayer game has this.
Imagine a full SWF bully squad that doesn’t get to bully the killer, would you rather all of them get a 5 minute penalty or only one of them?
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I haven’t seen either of them in a very long time, which is a shame, since Doctor’s one of my favourite killers to face
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@Coordi said:
https://us.v-cdn.net/6030815/uploads/S4XF1CV7JUIB/mandoxeno.jpg
I paid literal money to have my dog photoshopped as the Mandalorian.
Greatest purchase in the history of mankind
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@GentlemanFridge said:
If it’s indeed original, my guess would be something to do with the spiders as well.
Which has me both excited and going “oh no” at the same time.
if it is a spider-themed killer i will be screaming the words "Oh Dear God No" louder then any human being has ever screamed the words "Oh Dear God No"
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2931579#Comment_2931579
He's too good for smash, what can I say.
I agree
Would have still be hype as ######### though
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@Tr1nity said:
https://us.v-cdn.net/6030815/uploads/2OQCDG45LA5H/image.png
This little guy here has killed gods btw
I'm still beyond livid that this boi isn't in Smash Ultimate
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Better because they made his reveal mechanic more consistent
Worse because they made it so hilariously easy to reveal him that I'm impressed he doesn't get revealed the microsecond he goes into stealth mode