DrDeepwound
DrDeepwound
About
- Username
- DrDeepwound
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1431638#Comment_1431638
Whatever floats your boat. For me, you just showed me some random stuff.
No, I proved you wrong. You said Depip Squad was 2 years old and I showed you a complete timeline of him restarting it for 2019-2020.
Here, this may help..... "within last month" is less than 2 years. Your phone have a calendar app>? Maybe you can count the days?
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1431613#Comment_1431613
I clicked through the video and he was using Meta-Builds. Eh. I dont really get your point. First you claim that the Depip-Squad Experiment is recent, then you want to show me recent footage (showing a February 2019-Tweet) and then you send me a video where he is using Meta Perks.
Let alone that it would be horrible for the game if it would be balanced around skilled players like Marth. I mean, we can totally balance the Survivor gameplay around Marth, if we balance the Killer gameplay around him as well. Then we would have the majority of people at Rank 5, at best.
(Thats the funny thing - it should alway be balanced around the best Survivors, but balanced around Rank 10 Killers is great)
Your claim: depip squad is 2 years old and no longer relevant
Me: showed you proof of him restarting Depip Squad in 2019, showed you a video of when he began practicing with squad again within last month, and he has been practicing again with the Depip Squad over the past month.
just admit you were proven wrong dude, its obvious
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1431607#Comment_1431607
Thats February 2019...
And I watched him do depip squad within the last month, so your "2 years old" stuff is not accurate. You must not watch Marth, if you did youd know he does depip squad still. https://www.twitch.tv/videos/645435619?filter=archives&sort=time
-
@Aven_Fallen said:
Funny that people use words like "do" (instead of "did") or stuff like that when talking about the "Depip Squad". This experiment is over 2 years old.
Keep telling yourself that, Marth has been doing it again. I have watched his new squad play for hours upon hours recently. Exact same outcome, same gameplay. Nothing has changed
-
@Reaver_Raziel said:
https://forum.deadbydaylight.com/en/discussion/comment/1429348#Comment_1429348
Almost correct except for 1 thing. Beast of prey and every single add-on or perk, besides WGLF for survivors and BBQ for killers, do not give you "bonus" bloodpoints. The reason I put bonus in quotations is that besides offerings, BBQ and WGLF you can at most get 8000 bloodpoints in altruism. Or in brutality or in deviousness. And so on. 4 different categories. And only 8k in each. This gives you 32k bloodpoints.
The perks and add-ons. Just makes it easier for you to get to 8k. Lets say that you earn 6k bloodpoints in the hunter category. Now Beast of prey would give you 3k bloodpoints. But since 8k is the max it can only give you 2k bloodpoints. It just makes reaching the max amount a lot faster. In most cases its really really bad. In some cases with like a slugging nurse/billy or any killer that ends the game fast it could help give you a lot of bloodpoints instead of only like 17k or something like that. But its usually terrible.
Many people dont know this. Perks like Beast of Prey are not "bonus point stacks" they simply get you to 8k but do not go over. You are correct.
O)nly bbq and wglf do bonus point rewards
-
I honestly wish we could get a one time type over draft allowance.
Where if we go over 1mil like 1,000,500 that it would go over but force us to spend to get it under 1 mil.
I hate being at like 850k, get a match and bam I lose 50k because I got a 200k match but only had room for 150k.
they act as if bloodpoints are cheating or something, I like the above devotion idea.
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1431361#Comment_1431361
Arnt the depip squad all extremly good survivors?
Why should we balance around a 4man swf that are all really good at the game?
You left out very important facts, such as they do it without any perks.
They illustrate without a doubt the game is survivor sided, period. Imagine them with 16 perks.
-
All I care about is getting all my killers to p3, so I play for BBQ stacks and will literally drop chase with Claudette if I need to hook Jake for that 4th stack.
Once I get my 4 stacks, I dont even care if they get out, sometimes I forget I hooked someone twice and kill em, but I dont care about pipping and stay in red ranks as killer and survivor. I did a 200k game other night on Clown with no kills LOL, and I didnt farm, I literally won the game then instead of hooking them just started slugging and getting max hits, max chase etc,... I have won enough games with4k it doesnt even matter anymore, BP is all that matters to me now.
-
You forgot to mention he is range limited, which is why I believe Huntress will eventually be limited in her range.
Once Oni came, everyone knew Billy would be limited, Deathslinger shows us why Huntress should be limited to.
-
@Sunri said:
https://forum.deadbydaylight.com/en/discussion/comment/1431390#Comment_1431390
So you agreed if the killer plays well and want's to win he will achieve 100% winrate you can't do that with survivor no matter how hard you try or how well you play.
I did not say that at all. If anything I agreed that sometimes a killer will camp to get a win, that is true. A killer can "want to win" and "play well" and still lose, survivors ALWAYS have hatch. You can literally do nothing, hide in a locker all game and still escape.
-
@Sunri said:
https://forum.deadbydaylight.com/en/discussion/comment/1431377#Comment_1431377
Then why some people like Hexy didn't lost in months when he plays both again'st normal teams and swf daily explain please
I watch hexy, he will literally hard camp people to win if things arent going his way, he did it yesterday I believe LOL. Which is exactly the "ermmm tactic" mentioned in the post you quoted.
-
I LOL so hard as killer, when theres still gen to do and bam two in a SWF dip out leaving the last guy alone LOL
-
one phrase debunks your opinion with data and video evidence: "depip squad videos"
-
F
OG Billy will be missed like OG Freddy is, cya in the fog old friend.
-
Huntress, but not because of Iri hatchets as most think.
Her range will be limited. If you look you will notice a pattern,... Billy Wasnt Changed until Oni came, showing you that a charge on his mobile ability was necessary, so they did it to Billy.
Now that Deathslinger is here, we see a range limit was placed on him. Huntress will no doubt have her range limited, throwing hatchets across map at BBQ auras will be phased out. Not sure if they will add cooldown on holding hatchet for 30+ seconds waiting on an unhook will be changed, but its just like Bubba holding chainsaw up on hook, huntress does the same and will be addressed is my guess.
-
In my experience it's not even good players who do this. Really good survivors are actually pretty chill, they are confident in their ability and usually drop a GGWP in chat, even when I lose, I rarely get salt from survivors, its the way you play that makes them want to troll you sometimes. There is often a clear differrence between good skilled players and the ones who only make it out because tyhey are in SWF on voice comms and then teabag you at the gate despite them being on death hook and they just let 2 teamates die while they hid in a l;ocker to get the escape. In my mind Im always like "yeah you teabagging the Meg you just let die not me" - I dont push them out either. If I am on one side map, I just go afk while edngame collapse does the work, go get water or pizza, dont waste your time chasing them out from across map.
-
them blocking you will not stop them from having you in a match, zoomer rage move on to next match
-
be weary of Dwights <3
-
@Kees_T said:
I don't remember what exactly they said but in one of the Q&A lives someone asked about this and they sayed something like: "We don't want things to be confused, 5% there, 8% over there and more 13% here, it would be too complex for new players to get into it." (I may be wrong)
The thing is, they could implement a option to "show advanced tips for perks and add-ons". Like in League of Legends, runes are by default just text explaining what they do, and you can opt to see the advanced tip to actually see the numbers.
*EDIT Also they said changing text is "too much work".
"We dont want confusion" - Thats not true at all, gamers are some of the most stat/percentage friendly people on the planet. People in chat be like 4.6 meters x 2.4 second vault = 16 seconds of 4.4 meter speed with 3.8 seconds of haste and 2.6 seconds Undetectable status. Or when my mage casts his spell at 2.5 seconds, and the fireball charge is 1 second, my shield stats go up by 3% and stamina and mana both decrease by 3.5 %
If devs really said that they must think their customers are dumb as rocks because its insulting tbh.
-
@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1428788#Comment_1428788
Yeah, THANKS GUYS. God I HATE that I don't have to run charge speed or movement speed add ons every single game AND now I don't need to clip the model of the chainsaw through a survivor before I even start to charge it to land a hit. Absolutely terrible that he's good now.
this may be a new concept to you, but players enjoy different things. I liked the way Bubba chainsaw was different than Billy, opinions vary and mine is mine. I preferred Bubba to Billy and I have every right to say it. When you share the opinion of everyone else, you dont have an opinion, you have conditioning.
-
too much attention
-
All of us who actually enjoyed the way Bubba chainsaw originally worked can thank all the campers for ruining a good thing.
Thanks guys
-
@Justalittlepeeck said:
https://forum.deadbydaylight.com/en/discussion/comment/1428431#Comment_1428431
After they butchered Nurse I just stopped caring and switched to Demogorgon exclusively so c'est la vie
same here after Freddy rework I lost desire to main him, switched to Hag, but I play Clown and Legion the most, but are we safe? All I see is calls for Hag rework (while no one who actually plays here is asking for it) no matter where we run, hopefully clown and legion can only get buffed from here on out. I enjoy playing the less played killers, and survivors, Im p3ing Adam right now no one plays him LOL
-
@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1424953#Comment_1424953
Again that doesn't make sense. Because it makes the current prestige meaningless since clothing gets bloody naturally in the match. It seems much more likely that its a bug.
the game seems to be going away from prestige, theres no real reason to do it, and with the addition of cossmetics prestiging is more and more unecessary, however, I still prestige my killers
-
at start of match hit ESC, you can see the names and the character they are playing
-
see ya in two weeks.
-
@goatslinger said:
Nobody said they gutted legion? You new bro?
A cedrtain percentage of all my posts are about the Legion tragedy. One day we shall have our justice and get buffed. One day
-
Hugs and love to all the oldschool Billy mains, despite opinions on the nerf, he is forever changed and never be the same.
-
@xenotimebong said:
Nobody plays Hag so I don’t think they’d bother. Probably Spirit or Freddy if anyone.
"nobody plays Hag"
People who play hag have no complaints, she is fine.
Huntress unlimited range is next, cooldown on holding hatchet maybe?. 😎
-
No, what you meant was, Bubba should not have a cooldown when cancelling his chainsaw. I agree.
-
thanks for posting all that
-
Its like "alright office, we have a killer that plays good, simple mechanics, can instadown if played good lets just change his mechanic and playstyle for no reason" like OG Fred, gonna miss the held-charge Bubba
-
And people wonder why we stand firm "Keep your Hands off Hag"
Keep your hands off Hag
-
@ClickyClicky said:
I used to be so good with Clown, I haven’t played him in ages until the other day though and now I’m rusty with the bottles.
Truth be told I don’t find Freddys snares very fun. Its a bit dull and I much prefer his fake pallets. Clown I find more fun. Even if Freddy is stronger I guess it’s about fun really. Throwing and aiming bottles to cut people off is better than spamming m2 Until you’ve got a minefield around a loop
I played Freddy for a ridiculous amount of time before rework. Played him to rank 1 no ruin no noed build. Played him perkless for hours per day. I literally started my twitch channel streaming Freddy only for 8+ hours per day years ago now and CLown is way more "fun." I don't enjoy the new snares playstyle and prefer Hag if I want to teleport or lay traps at loops. I like being a STBFL maniac with Clown, if I get beat so be it, but Freddy is no where near as fun as Clown these days. Freddy is a chore to play with constant visual nerfs, clown is all love baby. When I pl;ayed Old Freddy I played him aggressive, dropping chase and using his auras to contol all 4 players, now after rework,... meh, not for me.
-
@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1423840#Comment_1423840
I mean, the movie is old but i know people who saw it back in the days when they were kids. They dont sleep that well since :P
oh come on, I was a kid in the 80s, watched it as a child, and now own the DVD box set, aint nobody scared of Freddy. LOL
But fear of clowns is an actual fear. I mean, like people actually seek therapy over it.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1423773#Comment_1423773
Clown doesn’t need a rework. He’s perfectly fine. Maybe a few more tweaks. He’s just underrated, exactly like the devs said. The problem with Clown is that there aren’t a huge amount of players that have properly figured out his power. Most just mindlessly throw bottles at the survivor they’re chasing. Rarely does anybody think about where the survivor is going, and throwing the bottle there so the gas cloud has had time to fully expand, and then either try to force the survivor through it, or trick them into running to avoid it, either of which usually results in a free hit.
Also I rarely see Clown players throwing gas in the correct spots at loops. They just throw at the pallet (or vault) which is a complete waste of time.
While he could use a buff here and there I agree I don't want him to have a total rework and change his powers like they did Freddy, I literally started playing Clown because they changed Freddy. Clown playstyle iis awesome and I like being aggressive with him, any rework talk makes me nervous these days. Hands off the clown just buff hhis numbers
-
@Kebek said:
Because he's got the best attack CD animation.
https://us.v-cdn.net/6030815/uploads/QQWCQNJDWQY1/spin-to-win.png
with 7-8 stacks of STBFL its amazing
-
@Koukdw said:
There's no interactivity. He come hit you, then he switch to your teammate. You get off your generator of course he have ruins and thana, you mend. You get back to your generator. He come back hit you. Not saying he is OP. He's just very boring to play against. Especially when you have teammate that self care because they are scared to be injured.
Which is why I have faith one day he will be changed again to some form of downing ability. Devs made him the way he is now because survivors were complaining. Now that he cannot down someone using his ability makes him even worse, and survivors still complain, so as time goes, one day,.... he will get his down ability back.
The addition of the 4 second stun also makes him not as viable, removing that would make his ability to down people better. As of now he gets blinded and 4 second stun when coming out of ability, that is overkill and everyone knows it.
-
I used to be a Freddy main, but my big gripe about him has always been that killer sits in the dark dreamworld with limited vision and crap flying all over the screen for no reason. Freddy should see clearly and normal despite him being in the dreamworld, its literally just a visual nerf and serves no purpose and thats mostly why I play Clown more now since Freddy rework. Once you play him like 10 hours straight for a stream, and then play a non-dreamworld killer you realize the dreamworld hurts your eyes, make it more difficult to find people, and causes headaches.
Went from playing Freddy daily to Clown everyday, I play Clown and Legion the most now... and if I play Freddy the dreamworld reminds me why I no longer do.
-
Majority of good killers, have played a tremendous amont of survivor too. Welcome to the darkside friend. I am by all accounts a killer "main" but I play surv everyday too.
-
Play Legion every day and do not care what survivors say.
Make them mend eternal.
One day we will have our revenge and Devs will buff him to be able to down survivors again with our power, have faith Legions, we are many.
-
@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1421270#Comment_1421270
I have a sneaking suspicion that SWF is the majority of games. Not neccesarily 4stacks, but I'm pretty sure the majority of survivors play with at least one other person.
SWF, according to dev stats from the past, make up for 70% of matches in some form. 2 man, 3 man, and 4 man.
-
Once Oni came out, any Billy with a brain knew what was coming. Many knew it as far back as Freddy rework that one day Billy would be changed.
-
@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1421036#Comment_1421036
Thanks for replying it’s just not my nature when I play as killer.I get it that sometimes it’s to build pressure and other times they do it just to be an a-hole or their new at DBD.I kind of feel like there should be a timer that should pause when such things happen or teleport the killer elsewhere when they hook camp for to long.
all these type of ideas were tested by devs and they found the survivors would literally never leave the hook to force the killer to stay and be punished.
-
@johnmwarner said:
Do they go over the 1 million cap?
yes, when being given points by the devs, it can go over 1mil cap. If you have 1,000,000 it will be 1,444,444 points
-
gonna need a video man, the devs/mods/bhvr stance is if no video exists it didnt happen. Hit record next time man
-
allow me,... killers who hit people on the hook, don't care about points.
-
I estimated between 250k-500k and I was correct
-
hit record, thats holding the game hostage and they should be timedout or banned. I have had a urban evading Claudette do this to me on Swamp map before it was made smaller and it is indeed ban worthy.
-
yep

