Avatar

DrDeepwound

DrDeepwound

About

Username
DrDeepwound
Joined
Visits
0
Last Active
—

Comments

  • I was on a break from the game when they added Oni, but upon my return I was like, ok, they made a Billy who can run into stuff with no penaltty, then why does Leatherface go into some stupid tantrum if he does?

  • @[Deleted User] said:

    Umm no.

    You don’t.

    You may be shocked to learn that many more gay males play this game than you may realise.

    And whether that’s relevant or not, I don’t think this game should go down the road of overtly sexualising any of its characters.

    ummm so what about the lesbians/bi who play? Why should we limit things based on gay males? Kate looks good to men and some women too.

  • Here's the problem with "fun", the devs have a definition of "fun" too.

    When the devs added Ash with his muppet hand, on the forums there was great debate about adding muppet type thing int the game,.... devs overwhelmingly responded "we want the game to be fun"

    So they added some "fun" cosmetics, muppet hand Ash, hawaiin Shirts, then came the real fun,... Pink Elephant Clown, Bunny Feng, Jester Dwight and so on,.... even peaking recently with Bunny Legion! (which I wear with pride) however, lets look at the last few killers in regards to their "fun"

    Is Pyramid Head fun?

    Is Oni fun? Deathslinger?

    Is the new map "fun?"

    Fun no longer has meaning, it is like pride, everyone wears it and it always fits.

    Fun can be purchased in this game, you just gotta be a bunny.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440808#Comment_1440808

    Yeah,but it's not fun for people who played for the first time to get destroyed by people with several thousand hours of experience.Absolutely horrible idea

    Same could be said about games like PUBG, yet everyone is thrown in the arena to figure it out.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440936#Comment_1440936

    I really don’t understand why they touched his base kit instead of the add-ons themselves. Same thing with Nurse. Maybe add-ons are harder to rework? Idk.

    One can learn by looking at the past,...

    Legion needed only 1 thing addressed in his rework, chasing people backwards, but look at all the changes they made on him, majority of which had NOTHING to do with the chase-cheese.

    Whenever they say they are going to work on something, rest assured, more changes will be made than you can think of and most wont have ANYTHING to do with any issues that need addressing.

    Legion buffs when?

  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440854#Comment_1440854

    Content creators are great for gaging a measure of actual power, as they know completely how to work around something. They can also do a lot of good, like with Ghostface's release, but yeah. Their word is not law, and neither is mine when I make a The [Killer] Problem thread, it's just what is observed by an individual.

    Making a thread encouraging discussion is one thing, but the streamer videos are held up and shown as like some form of ancient script found justifying outrage or removal of something from the game.

    Big diff between when someone makes a thread, and these videos that are literally made to pressure devs with the chat-mob. As soon as these streamers make videos people come post them on the forum as some form of divine proof there is a problem.

    Discussion is good, preaching to me from a throne of negativity is not.

  • @PigMainClaudette said:

    Fun, as in that thing we play video games for, shouldn't be a factor. What?

    I doubt that ANY of us here play games professionally, or get paid for it. We play games for the enjoyment, and I don't want to play if I don't have fun. Therefore it IS a very important factor, and possibly the most important.

    This is the main problem I hjave with all these "this streamer said this" videos. They arent really doing it for fun, they make videos because thats their job. They play DbD 10 hours per day and it is no wonder most are negative in regards to the game and openly state while live that if they were not being paid they wouldnt be playing the game. They do not look like they are having fun, they make videos showing they are not having fun, but yet their opinion is regarded as the Law.

  • @caz_ said:

    they should revert the rank reset like it used to be. Rank 1 = back to rank 10

    since they changed it red ranks are a mess

    I honestly think the game would be better off if they mixed ranks more. While not a popular opinion, I think everyone should drop back to rank 20 and start over.

    New players get stuck in bad ways because they are in low ranks, playing with better players is the only way you get better.

  • Yeeeessss , complain about deepwound, devs see deepwounds = boring, give us a power that actually downs people again.

    Oh how then the salt river will run deep and wide.

  • there's rank in this game? I saw the achievement pop when I hit rank 1 long ago but havent thought about rank since.

  • Heres some data,....

    Ash vs Evil Dead, as popular and famous as that franchise is, was cancelled due to lack of viewers.

    A DbD movie would be costly, and has nowhere near the fanbase as EvilDead and Bruce Campbell, so while I would watch it, investors dont fork over 10mil to make a movie without proof of a ROI (return on investment)

  • Learn from your lost battles, I see you are rank 7 and they were most likely a 4 man of red ranks.

    Just accept the defeat, learn from the things they did and next time youll be more prepared for the fight.

    glhf

  • One day my friends of the fog, one day LEgion will have our revenge.

    They cannot leave him in this state forever. And when he is buffed may the children of the corn run and fleee like never before, because we are coming for you.

    All that needed to be changed about him was the walking backwards cheese, instead they added all kinds of things like being blinded after frenzy etc,... to punish us. We forget nothing and remember only pain, remember our name when you hide, Legion will be feared again one day

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440086#Comment_1440086

    And he couldn't be more wrong about it.

    https://youtu.be/649MKTgX244

    So tired of the mimimi, no counterplay wahwah, jes you people would get demolished in any fighting game.

    I work long hours and have the luxury of having twitch streamers on while I work and I notice constantly that even veteran players with 5000+ hours are often not interested in finding ways to counter new things in the game and simply make videos being negative about the changes, make complaint videos and put forth tons of energy to make negative things, but few, ever focus on how to be positive and counter things. For example, I watch some big survivor streams and see them despise certain killers becuse they cant run them and loop them as easily, they literally say this, but then if you say "because they cant loop the killer" you are told thats a weak argument, despite them literally saying it on camera while they DC.

    Just something I notice, many of the more popular streamers of this game sink back into their normal perks after new DLC and rarely main a new killer or run new survivor perks.

  • take a break, I just took a 10 month 3 DLC break and it works wonders. Came back eager and ready to play again and check out the new stuff, like rifts, the rift wasnt there when I took my break so gave me things to do upon my return

  • It is very annoying isn't it?

    People will literally try and tell you something isnt fun, despite you having fun doing it.

  • As a horror movie fan who used to collect VHS horror in the 80s, when I started playing this game, I immediately knew Trapper was Jason

  • IN a game where clowns chop off fingers, you get impaled by being put on a hook three times per match, your screen gets exploded with blood in deepwound and numerous things,... but yet,... "vomit is gross."

    I have over 200 cakes on her, about to grind em for BP.

  • Data:

    BBQ only procs when someone is hooked giving killer 4 seconds of auras which can be hidden by lockers. 4 players x 3 hooks each = 12 procs for a total of 48 seconds of auras provided you are further than 40 meters everytime someone is unhooked (not likely) + last hook, game is over so no more auras needed,

    Compared to

    Alert which gives 5 seconds of aura everytime a killer kicks a gen, or breaks a pallet etc,... that procs no less than 15 times per match when I run it providing minimum of 75 seconds of auras of the killer which cannot counter it, unless maybe "Undetectable status?"

    I run Alert and BBQ, but anyone who thinks BBQ is OP, might be Alerted to compare the two. I love both perks, but one procs way more than the other and isn't considered a crutch.

  • @Cixon said:

    I would love to kill survivors with my gf. She mains Spirit and I know how to use Oni so the combo would be fantastic!

    This is the Kill With Friends we really need.

  • @Karaage said:

    @DrDeepwound @Cixon

    Other concern I thought of, is that increasing Exit numbers is not possible on some maps, like Lery's, Stranger Things, Silent Hill, The Game, due to how these maps are structured. Redoing the maps could be too much work just for a fun gamemode, so they might be disabled?

    And having just 1 hatch should be enough, might be unfun for last survivor if one killer bodyblocks the hatch instead of closing it and powering up exit gates, but it's not gamebreaking and not a hostage situation.

    new big arena battle maps rectangles or squares could be made I imagine since we going down the rabbit hole

  • maybe make 4 exit gates, one on each length of the square map?

  • People think killers are miserable, isolated and depressed lonely people sitting in their cellars counting their 4ks, but really we are team players too. I want to team up with another killer and dance in the fog with my broithers and sisters as we all battle in the new, probably never gonna happen game mode.

    But we can all dream bros, gimme a hug I think I need one.

  • @Lx_malice said:

    I think he just needs a form of map pressure. He's slow and big maps are a nightmare for him.

    https://us.v-cdn.net/6030815/uploads/0CNNWLFQ2DVD/pxcmq4ppk2321.jpg

    LOL Love me some clown though, he really is one of the more fun killers for me. I like throwing them bottles.

  • You cant just throw numbers of players and gens around this would need some heavy testing. No matter what a killer can still only chase one person at a time in theory, so 2 killers still chasing 2 leaves 4 players to jam on gens.

    I am all for a gladiator mode but need heavy testing on the numbers before comment further

  • Clown and Legion are my favorites for just running around aggressively slicing em up, win or lose its fun for me. Myers is also really fun. I like simple killers.

    If I want to sink in and play strategy, hag all day baby. But she is technically less fun for me because of slow start etc, so I run clown and legion the most these days.

  • I type GG noi matter what happens, and as killer if I lose, I try to give props for example: "nice flashlight save Dave!" it promotes positivity in your brain and keeps it in perspective that this is a game, you win and lose. I hardly ever, ever get salt these days.

    I feel its people who cannot lose with grace that plague online gaming.

    Pull up your manties, get better and beat them next time.

  • @MegMain98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436609#Comment_1436609

    But the “fun” aspect is not universal and people have a different opinion on what “fun” is. I know many people who find the “boring” killers enjoyable to face 🤷🏽‍♂️

    I don’t enjoy facing Billy but he is considered to be a “fun” killer.

    Case in point.

    Scott said he enjoys going against Billy.

    hexy absolutely hates Billy and rages against him constantly.

    I enjoy watching both of them play the game though.

    Two players with combined like 10000 hours in the game or more and have two complete opposite opinions.

  • not gonna lie, I would buy Afro Samurai chapter, i wanna slice up Meg to some phat beats

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436548#Comment_1436548

    This^ is why I stop watching the video when he said "survivors want to test their skills" and why I main Spirit.

    There is no skill involved with looping simply because all survivors are doing is running in a circle. If the loop is unsafe than all they have to do is peek around the corner looking for the red stain or the killers physical body! No skill what so ever, and if survivors can't do that, than the killer is boring and needs to be nerfed.

    I'm currently sitting at 2.1k hours, I learned looping when I was at 300hrs, and mastered looping at 400hrs. How is it "testing your skill" when you've been doing the same thing for 1k hours?

    I personally enjoy going against these so called "Boring killers" because they make me play in a different way, and force be to use different tactics.

    I have noticed this watching streamers, some are positive regarding new things, but some, man, I have seen them DCing on Midwich "new map sucks why bother even trying"

    I call it passive toxicity. Blame the game instead of adjusting playstyle. I personally do not like going against pig or Plague, but I dont want them removed or changed at all. Why? Because I like having to play differently for various maps. Some players get stuck in a style, especially if they have to perform on cam daily, they just want to run loops and not have to counter new plays.

    Edit added: Killers are forced to learn different playstyles, because each killer plays different for the most part. Killer powers are not eh same across the roster, despite many being M1 killers, but survivors, well they want to run the same 4 perks and do the same thing every match. Anything outside of that = boring. Sorry but not how it works.

  • No offense to popular streamers with 5000+ hours in the game, but they all admit to being bored with the game, have like zero energy or enthusiasm regarding the game anymore and openly admit if they werent being paid to play the game they wouldnt.

    The term boring is used to describe anything that breaks the "loop the killer" mold.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437359#Comment_1437359

    Its honestly getting old to me, not just Killer witch-hunting, but perk witch-hunting from both sides as well. Don’t get me wrong, if something is super unbalanced then yes rework it. Most of the time it’s just complaints from either a Killer or Survivor who has a bad game before coming to the forums demanding unnecessary nerfs.

    I agree, I am by all means a killer "main" at heart but for example yesterday all I played was survivor. My goal is to have 2k hours, 1k in each side, right now at 1700 with over 1k hours as killer. I want 1k hours as survivor. Despite me preferring role of killer, I play a tremendous amount of surv.

  • @Sir_Bassington said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434269#Comment_1434269

    shes quite hard to use without perks or addons, ive allready stated this earlier, but thats not how most people play her. play survivor with no perks and you get tunneled out of the game instantly when youre the weakest link.

    Playing survivor perkless is way easier than killer no perks, and I have played both quite much.

    I used to play Perkless Freddy on stream for hours, now that was a challenge, red rank OG Freddy no perks,.... but pls tell me how hard survivor is with no perks. LOL

    If it was a monetary bet,, I would take survivor perkless over no perk killer anyday - you have better chance of escaping than killing 2+ with no perks.

  • The pattern has been the same and you could really see it when Freddy got rework, youll notice as soon as one killer if nerfed, they start pounding the forums with threads about the "next" one,... the irony now they calling for Freddy nerfs the cycle continues

  • Darkest Dungeon and Iratus Lord of the Dead but most of my game time I dedicate to DbD, I rarely play other games these days

  • @darwinsbrain said:

    This is where the real comparison should be. I was reading the 50th thread this week with killers complaining about survivor second chance perks and I feel the best counter argument is all of the insta diown chances killers are given. Killers say perks like DS, BT, Unbreakable and Dead Hard reward survivors for making a mistake. Killers feel like they are cheated out of a kill when the have to hit a survivor a 3rd time before they can hook them. Well what about all the insta down powers a perks killers have? I feel cheated when I'm full health and I'm one hit by an Oni and I'm on the hook. Or vault a window and snap i'm in a trap. And while I can hit DS once a game if everything works out just right a lot of killer insta down powers last all match. The worst offender is the 'perfectly balanced' Hillbilly who can down you with his one hit saw from beginning to end with no cool down (rip). Lets look at all these unfair one hit down chances:

    Base kit insta downs:Hillbilly, Cannibal, Myers, Ghost Face, Oni and Trapper (situational)

    Add on insta downs: Huntress and Clown (Myers again but already in his base kit)

    Perk insta downs: NOED, Devour Hope, Make Your Choice, Rancor, Haunted Grounds, Iron Maiden

    Other insta down chances: Getting pulled off a Gen, Getting pulled from a locker, Getting grabbed during a hook save

    So as you can see killer's have a lot of insta down chances in the game that they don't ever talk about when complaining about 2nd chance perks. So keep these in mind when a killer complains about DS or Borrowed Time being unfair. They have more than their share of get of jail free powers too.

    And I know killers are going to say there is counter play to all these insta downs but there is counter play to the 2nd chance perks too.

    TLDR: You can take survivor second chances perks away when you take away killer insta downs.

    Stopped reading here: "Perk insta downs: NOED, Devour Hope, Make Your Choice, Rancor, Haunted Grounds, Iron Maiden"

    Iron Maiden, lol I havenever even had it proc let alone get a kill from it, Devour Hope LOL good luck ever seeing tier 5, I have ran it one some killers TRYING to get it to proc, never ever seen it hit tier 5.

    If you are using those perks as proof, you need to play killer more and run those perks, youll find you dont get much from them

  • Now that Deathslinger is here, my guess is they range limit Huntress. Hitting people from across the map throwing hatchets wildly at auras via BBQ will be phased out, maybe a cooldown on her holding hatchets and walking around or aiming at the hook waiting for an unhook 30 meters away with the laser beam.

  • I prefer Legion over Spirit. Obviously one could consider Spirit more powerful, but I dont find her fun to play. I prefer Legion and I have both p3ed.

    thats just my opinion though, every player will have different preferences. But I choose Legion over Spirit daily because I play Legion every day but havent touched Spirit in a year

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1434397#Comment_1434397

    Yes, the crutch perk angle, coming from the person who used it as a crutch perk. When I say experience, I mean me using it.

    Also, not quite. This of course coming from the rank 1 killer player who enjoys both sides (though I'm currently rank 2 survivor unfortunately). This coming from the person who likes Claudette and how she looks and so has her as the forum pfp. Don't believe me, here you go:

    https://us.v-cdn.net/6030815/uploads/KQ88U0E14AR6/image.png

    https://us.v-cdn.net/6030815/uploads/9ZS97P6DFJKI/image.png

    I've had this discussion before and I'll say it again; don't judge people off of who they have as their forum pfp. Want to see me play killer for 4 hours? Twitch.tv/KareBoyKaru, check out the VOD from yesterday. Didn't have a single survivor game. But sure I hold no weight to the discussion and only play survivor.

    Also here's my current favourite survivor build:

    https://us.v-cdn.net/6030815/uploads/HUKBJUOO8K6M/image.png

    Kept in the name & rank so you know that it's me. Not a self-care in sight.

    But no, toxic entitled survivor main whining about NOED.

    EDIT: Let's not forget I just wanted a solo QOL buff, and then said that NOED didn't even need a nerf. Man I love you and your comments but this ain't it chief.

    Forgive me, the "noed is a crutch" triggers me, and I do not see it as a valuable angle of discussion. It's simply a tactic used to shame other players and has zero constructive input in regards to the perk.

    Noed has been nerfed and adjusted multiple times into what it is today, with both survivors and killers having ways to run "endgame builds" - on survivors I run wake up, adrenaline, hope builds regularly, but I also used to run Blood Warden Freddy when I mained him and grew so tired of the "noed is a crutch" threads over the past 3 years. Shaming someone for running an endgame build in a game that supports that playstyle seems silly to me. Id Blood Warden a crutch too?

    Everyone runs a perk that could be considered "crutch"

  • @GoodBoyKaru said:

    Personally, I despise the perk and believe it needs a change. I believe, from my own experience, that NOED is a crutch for many bad killers who need it to do well in high ranks.

    But I don't think it needs a nerf. NOED usually crushes solo teams but SWF are able to co-ordinate and prevent it from happening; the exact teams killers "need" NOED for it doesn't even work on. This is pretty stupid.

    Instead give solo survivors a totem counter. In base-kit (or in Small Game could work but let's not give solos yet another perk that gives SWF info for free). Make Solo lives great again.

    I made a pretty long thread about my exact thoughts on the perk and how I'd change it here, read it if you want:

    https://forum.deadbydaylight.com/en/discussion/147264/hex-no-one-escapes-death

    Ah the "crutch perk" angle,... - a form of bullying used by players to shame users of a perk, this of course coming from a Claudette with self care accusing killers of running a "crutch" and hold zero weight in a discussion.

  • @Splinterverse said:

    The issue is that people feel like if you use NOED and end up with only getting kills after it activates, then you are being rewarded for not doing that well at the game and the survivors are not being rewarded for doing well at the game.

    I can see using NOED if you are new, but after that, in its current state, it feels like a crutch.

    Small changes to it would make it feel less like a cheap way to turn a loss into a win. I've seen many suggestions over the years, here are my favorite:

    • The exposed status only lasts for 60 secs.
    • The totem is lit the entire match.
    • A totem counter is added to the UI for all players.

    I'm sure there will be posts imminently saying, "Well, you can't nerf NOED without nerfing Adrenaline." I honestly don't care if they nerf Adrenaline. They can if they want. I don't like perks that are situational and encourage not healing anyway.

    "The issue is that people feel like if you use NOED and end up with only getting kills after it activates, then you are being rewarded for not doing that well at the game and the survivors are not being rewarded for doing well at the game."

    this can be said for so many perks on both sides that the argument is null.

    Self care means you not doing well too.

    In addition, noed has already been nerfed into what it is, so asking for it to be nerfed in general is a null argument.

  • If you want a story go read a book imo. I am not into story games at all and started playing this one because it was void of all that

  • @DawnMad said:

    Definitely not, in chases he has nearly no counter play in most cases and is fully based on guessing. Someone who mastered the Redeemer can end chases in a few seconds no matter the survivor or the map in most cases with some perk builds.

    https://forum.deadbydaylight.com/en/discussion/170814/deathslinger-is-the-most-balanced-killer

    Requiring a good aim means skill gap, has nothing to do with balance.

    "Easy to play, hard to master" means skill gap, nothing to do with how good the killer itself actually is.

    His addons doing something, you should have added he is also good without addons. This is pretty balanced, I agree and I like it.

    Movement speed and TR are so easy to get right by the devs it shouldn't even be mentioned. Of course a killer with 16m attack range has 110% speed, of course a 110% speed killer has 16m TR.

    "Movement speed and TR are so easy to get right by the devs it shouldn't even be mentioned. Of course a killer with 16m attack range has 110% speed, of course a 110% speed killer has 16m TR."


    but but, Huntress....

  • What this thread is really about is that hatch is BS.

    The only reason the killer is slugging for the 4k, because of hatch and how it works.

    You cant blame the symptom for the sickness, hatch causes players to play this way. So the thread should be titled, Hatch is BS.

    edit added: this is clear indication of how survivors use a symptom (slugging for 4k) created by a survivor sided mechanic (hatch) in the game, and they feel to fix thatl they need further buffs when the opposite is true.

  • Been about that CLown Love baby

  • @The_Krapper said:

    https://forum.deadbydaylight.com/en/discussion/comment/1431361#Comment_1431361

    Oh please not the depip squad argument again when there were infinites, Bnp and instaheals broken, and healing or fast vaults hadn't been nerfed yet it's hardly comparable, you ever wonder why when Marth88 started a comeback with the depip squad it tanked and they never went through with it? He even advertised the comeback on YouTube and still yet to see the comeback

    oh look another person using the "that was 2 years ago" argument, despite Marth playing with a new team with 2 perks, as recent as last week.... some of you are stuck in the past so much you cannot accept current reality.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1431648#Comment_1431648

    You showed me a tweet which is also over 1 year old and a VOD where he is playing with Metaperks. Sorry, you proved nothing.

    But like I said - believe what you want to believe.

    yeah, him restarting depip squad in 2019, and again in 2020, so to act like its gone is willfully ignoring fact. He still does it, live on stream, but you would know that if you watched him. Within a month is less than 2 years, no way you can debate that. I mean, he literally calls it Depip Squad 2.0 to insinuate, its current. You are the one "believing what you want"

1 … 31 32 33 34 35 … 48