Dokta_Carter
Dokta_Carter
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@Desh said:
Because typically people complain about slugging because they didn't get their DS off. Unless I'm messing around, I typically only slug because either A.) Someone just got unhooked in front of me so I down them and give them a chance to get revived instead of immediately putting them on their second/final hook or B.) I'm trying to win so I down one of the last 2 survivors to find the other so they can't escape through a hatch. Hell, slugging aids the survivors more than it does the killer most time. You mean you get a chance to not be hooked again, killer doesn't get points for sacrifice, and you can crawl off somewhere that'll make finding you extremely difficult?
Wow, so bad.
Be careful, A makes you a camping tunneler!
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@huntressmain03 said:
When I ask this, I'm talking about either bugged or broken, or just horribly annoying perks for both Killer and Survivor. For me I'd say:
Survivor: Object of Obsession, and or Sole Survivor. Object is just ridiculously broken, and Sole Survivor is basically a perk promoting un-altruistic behaviour to gain benefits.
Killer: No One Escapes Death, and Monstrous Shrine. NOED is just my most hated perk, I hate running it as killer and hate going against it as survivor, and Monstrous Shrine I feel should be reworked so that it is a Hex perk, so it affects all hooks (entity progression and BP), and so it has a token system for increasing it's speed and BP.
Let me know what you think!
Here really quick before others
"OoO has a risk so it fair"
Survivor side i hate OoO and Spine Chill(mostly because Spine chill ruins my sneaky sneak strats)
Killer i hate Bitter murmur, no real help slowing down gens and reminds me i failed protecting that gen
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@JordanMalicious said:
I'll camp a hook for a bit if the survivors are constantly rushing those unhooks while I'm still really close to the hook. People have sent me salty messages and said they reported me. Nothing ever came of it because it isn't something you can get banned for (I believe) so, you're fine my guy. Good call on your choices in the game, keep fighting the good fight.
This camping is conditioning from the actions of hook bombing, so its less like camping and more along the lines of "wasting the hook bombers time"
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@goon375v2 said:
How is it legitimate? They have done it with 1k and 2k. If I’m the 4th kill, I get it, not really anything left to do. If the devs had it in the beginning with tutorials, then it makes a lot more sense why people do it. If a killer camps someone that is toxic, I get that too. As I said before, I am not toxic nor do I think I have the skill to be.
I play killer occasionally and the survivors in my matches are wayyyy better than me (I suck at killer most of the time) and I still refuse to camp because it defeats the purpose of the game.
I love this game for the fun matches I’ve played and I will continue to play, but seriously, try to make the game fun and not camp relentlessly.
I play on xbox every now and then. And as killer I'm called camping for being in the area Destroying Pallets and looking around the gen just a few meters away because i heard it going at almost being finished If its anything like that then its not really camping its your team farming you basically
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@ClickyClicky said:
He’s like a Hillbilly that only has his power 30-40% of the time.
Its funny to see people say that Oni is op when oni is like budget Hillbilly
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@underlord99 said:
I dislike it , Its an extremely loud map with very unsafe pallets. when I get the map I know the survivors arent going to win. I want a challenge not a easy game.
But what if the survivors want a challenge map wise?
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@Flarefire_Xx said:
https://forum.deadbydaylight.com/en/discussion/comment/1097819#Comment_1097819
It’s only justified in certain situations, if BT helped get you the escape then you shouldn’t be t-bagging because you did one third of the work, BT did the rest, T-bagging should only be used for very good plays, not something a perk did most of the work for
I see so it is Justifiable in certain situations
It isn't just justified. It confuses me when people say something is flat out justified, which means most if not all are okay doesn't it?
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@KornySon10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1097795#Comment_1097795
There's plenty of times where teabagging is justified. I had a streamer with like 2000+ viewers smacking me on hook in the basement at the endgame because I ran him for too long and humiliated him in front of his viewers.
But some very brave soul saved me with BT, I got the BT bodyblock off and hell yes I teabagged the crap out of him at the exit gate.
So just because that happened other survivors in other games are justified to do so?
Or are you saying in some situations it is?
I'll only agree to the latter, where it can ve justified in some situations, not for every one
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@KornySon10 said:
https://forum.deadbydaylight.com/en/discussion/130259/toxicity
Realistically, if they are clicking at you with a flashlight, they don't have a toolbox or a key. You can slap on lightborn if being flashlight blinded bothers you that much.
T-bagging is justified. It happens in every FPS game I have ever played; except maybe Apex, because in Apex there is usually no time to teabag or you might get shot.
What you said doesn't justify it. Just because it happens elsewhere doesn't mean it is justified
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@Pornbjörn said:
https://forum.deadbydaylight.com/en/discussion/comment/1095514#Comment_1095514
Oh, you've read it too?
Who hasn't?
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@Pornbjörn said:
If i remember correctly any way of winning as killer is reportable
The rules of killer made by survivors?
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@Ohlookahook2 said:
So I take it the sight of toolboxes triggered you and you went into a fit of rage and camped them. Yea that's pretty toxic.
Erm grasping at nothing are we?
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@Adamant_Tepig said:
https://us.v-cdn.net/6030815/uploads/047/LI2L72K7LO90.jpg
Hi, how's everyone doing? Been playing this game for a while now, first time on the forum.
So as for some context as to what happened, deciding to play some Hillbilly (I main Trapper and Pig), in the pre-game lobby I saw all four of these guys had toolboxes, so mentally I prepared myself for a genrush. One of them sent us to Ormond as well.
The funny thing is that they tried repairing gens in front of me (namely the Killer Shack one), and weren't too nimble at getting out of the way while contesting it to get smacked.
At one point the Billiam Overbeck player ditched his toolbox for a flashlight, blinding me once. I knew he was going to keep trying that, so to get the Feng to the hook, I decided to go backwards.
Tow Mater style. And it worked.
Sure enough, he tried for the flashlight blind when I was doing that. And failed.
So once it was like, all gens done, I had Billiam on the hook and Claudette (the salty shitter you see in that postgame) downed, and I was watching Feng, almost daring her to open the gate since it wasn't too far away from us.
Then Kate rushed in, and that's when I started getting juggles and kills.
They could've just opened the gate and left to leave me with a 2k. But no, they wanted to be altruistic, and all three got themselves killed, while the Kate who was just at the exit gate wisely decided to leave as I was coming over.
Now I'll openly admit, I'm far from the best at this game, but I'll only camp if all gens are done. In any other situation, I won't do it since I view it as a waste of time.
You did nothing wrong ether way.
EGC you can CAMP because gates are ready to go one unhook and you lose all endgame pressure.
And camping is said to be okay by the devs anyways
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1094654#Comment_1094654
All I know is, if it is indeed Pinhead, I truly hope they don't call him The Pinhead. xD
I mean Hellpriest is a title of his so put the infront of it. Basically the same as using The Shape(Micheal Myers og classification)
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1094641#Comment_1094641
That would be up to the writers to come up with a convincing reason maybe the entity is more powerful than leviathan or they made a deal or something. 🤔
Deal would be the best idea...
But again i honestly dont feel The Hellpriest would be a good addition to the fog
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1094621#Comment_1094621
I haven't watched the movies in a long long time but iirc pinhead isn't godlike he's a servant of a creature that controls hell/the labyrinth.
It'd be same old same old for him.
Yeah same old same old, but i think the entity would have to plead for him to stay. He serves one master already. No?
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/1094612#Comment_1094612
How is it dumb? Devour hope activates by hooking survivors and walking away from the hook. When they get u hooked, you get a token and then you can go right back to target the unhooker. You don’t even have to go that far from the hook to get the token. 4 tokens grant you the ability one hit down the Survivors. 5 tokens let you mori them. It is one of if not the best killer perk in the game when the totem is well hidden or if you’re able to protect it.
Its only dumb if you’re not able to chase and hook survivors 5 times.
No no i mean the situtation i was in bot your idea. Sorry
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1094603#Comment_1094603
Rumblings was a bad word, I should have said speculation there as well.
I'll be 100% honest, some of their best creativity also comes from their OC's as well.
The speculations is probably Smasher?
Also no offense the Hell Priest wouldnt fit to well in the fog
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@AvisDeene said:
Man, you are a camper, baby killer, tunneler, noob, or trash can for anything you do. You just need to grow thick skin and do what you have to in order to win.
Even if camping is all you could do because EGC is active and you only have one kill, how dare you try to make sure they die. It’s why I like Trapper. Trap the crap out of the exit gates at the start. Place a trap at each switch, and a trap in every path that leads to the doors.
They will expect the switch traps but not the ones on the way to them. Another fun thing is to run Devour Hope with the trap add on that hurts them if they try to disarm the trap. Trap the Hex totem, and all around it. Don’t let them cleanse the totem, always reset the traps when you hear them disarm them and scream.
The will lose their minds when you start one shot downing them. The salt you get would be glorious. They can’t say you camped because you have to leave the hooks in order for Devour Hope to activate.
Another fun thing is to use had and just place all 10 traps around the hooked survivor. Hearing them scream over and over is hilarious.
You have to make your own fun, don’t let the after game chat salt ruin it for you. Instead, your goal should be to consume all the salt they throw at you!
That aeems fun but its just dumb.
"Go patrol gens, see one almost done look arouns it then move on(as long as its half way across the map and near no hooked survivors)
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@Cornpopers_Evan said:
I know I see a lot of speculation on Hellraiser being our next chapter but I personally wouldn't be too hyped because I've never cared too much about that franchise but I'd be happy for the people that do. I've also heard rumblings of it being another monster which I'd personally prefer over pinhead.
Do share these rumblings
Also tbh i would prefer a non licenced killer. Not that i don't want more licenced i just find that some of BHVR's OC's are pretty cool
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1094397#Comment_1094397
If you are dominating like that you will be fine with eating a DS-Stun.
Its annoying still?
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@gatsby said:
Decisive wouldn't be strong if Killers didn't have such BM tendencies. The game is designed for Killers to bounce around different survivors and end up hooking everyone a couple times. Map pressure is the overall key to successful 4ks not proxy camping at hook, play the game the way its supposed to be played stop making survivors have to force you to
If BM is Bad Manners then survivors are just as bad at BM's so killers can say X perks exist for BM's of survivor. Yea its an "anti tunnel perk" but if the killer is good enough at dropping survivors it becomes more then that
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1093430#Comment_1093430
Not sure if you're saying this as a negative or positive :P
As a positive. And makes sense. If you catch the last one might as well make it a show
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@Seanzu said:
Toolboxes with ruin nerf seems obvious now,These are being changed.
Hatch, who cares if you get that last lucky magical escape after your team all died. Also no more slugging for the 4k. 3rd person dies and egc starts.This is the definition of "feeling entitled to a 4K". Once hatch is closed it's almost impossible to escape against a good killer, and given how door placement has been lately you can stand in one spot and move left/right and check both gates within seconds, and you know who cares? The survivors care, the survivor shouldn't just default to dying because you killed 3, you earned the 3K, not the 4K
Keys, no hatch no need for them.Keys definitely need looked at, but not removed, almost every singe pink addon/item survivors have has been nerfed into the ground and are useless now, which is why Keys are seeing a lot more usage.
And moris, are just so unfun to play against, except when you all escape and see the killer played an ebony. You know that feelsbadman! They do seem to promote toxic playstyles from a lot of killers as well.Same as keys really, while killers do have pink addons that can spice up gameplay, making all these 7K items totally useless or removed just dampens what the game is. I think Cypress should be default kit for all killers, and then we'll have to have some brainstorming for the other two.
Cypress as default basekit would make it a lot easier to kill by your own hand
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1093375#Comment_1093375
Valid point, maybe just drop the ebony, thanks for the discussion
I agree on ebony, in most cases a killer only uses a mori for those kill a survivor by your own hand(or for "early game pressure" now i guess?) challenges. If they change it to "a survivor who was in struggle stage on hook" for ebony then i can see it being more fair because they are dead that down in most cases anyways. But i think cypress and ivory aren't too bad as they are now.
And as for keys i think there should be an interaction that needs to be done with the hatch rather then you stand and bam its open. Some have said this.
And instead of killing the hatch you can make it only a key can open them?
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@Clevite said:
I have mentioned these before and have gotten various responses. Some agree, others seemed to be a hard no.
But as I have mentioned before, what about getting rid of Toolboxes, keys, moris, and the hatch.
I feel all have perhaps stayed past the need or intent of their reason for being introduced into the game.
Toolboxes with ruin nerf seems obvious now,
Hatch, who cares if you get that last lucky magical escape after your team all died. Also no more slugging for the 4k. 3rd person dies and egc starts.
Keys, no hatch no need for them.
And moris, are just so unfun to play against, except when you all escape and see the killer played an ebony. You know that feelsbadman! They do seem to promote toxic playstyles from a lot of killers as well.
Well what do you think? I am curious of how the community would feel about these changes. It would focus more on the basic core skills of the game roles and not so much rng or op items.
If we just toss out moris you ether need to make "kill a survivor by your own hand" disappear or make perks that allow you to mori easier to get for newer players
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1088793#Comment_1088793
It's stupid to respond to an issue that Survivors are providing by giving them a free win mechanic. It should just start EGC instead - and still require the last survivor to finish Generators.
It makes 0 sense that a Killer who killed 3 survivors with 4 Generators left doesn't get their 4k because of a free win mechanic. The survivors should have done better at their own objective.
Not that i truly mean this but
Obligatory "KiLleR tHiNkinG ThEy ArE EnTiTleD To 4K"
I also find hatches annoying
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@Huntar said:
Anyone mind explaining what the surprise was for those of us who can't watch?
Trapper can now Reset traps on. The ground. Instead of picking up which is a good QoL because it wastes less time for him when a traps in a good place
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@NullEXE said:
Perfectly balanced, as all things should be...
https://us.v-cdn.net/6030815/uploads/459/4BKW05FQ85M4.png
Like no really, 2 of them were trash talking me, while the other 2 were complimenting me. At the same time each side had one who died and one who survived. Safety Pip'd.
((Also I think I found the build that I can run on Clown without Add-Ons))
Btw, I wasn't tunneling (after blue got off hook, I was already in another chase with an Ash, and hooked Ash before coming back), and got hit by DS that Blue was using as he used it for invunerability while they finished the last gen - I mean. I still killed him, but it was because of that DS that they finished the last gen, and had enough time to get to the door while I still killed Blue.
I am fairly confused as to what you did- oh i see. You actually played well according to Blue, so salt is the reason most likely
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@Black_Fence said:
https://forum.deadbydaylight.com/en/discussion/comment/1085595#Comment_1085595
Survivors probably wouldn't DC as much if they knew the name of the killer.
I have had countless killers dodge me for having 2500 hours. I had to make my profile naked because if I had a private profile I would get dodged. So I hid my hours and just showed my game titles. Problem is survivors get harassed by killers. I had a stream snipers keep trying to snipe my lobbies bringing a Mori each time. After the 3rd time I DCed in loading screen because he was just targeting me and harassing me but apparently stream sniping isn't bannable. What I am saying if killers can see my character and load out but they SHOULDN'T get to see my name. If they get to see my name and look at my profile, I should be able to see theirs and look at theirs. Then that way if I see someone that has harassed me in the past I can dodge them just as much as someone else can dodge me because I looped them to #########.
Maybe not as much... But it wouldn't take a huge portion out of the d/c's
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@Kenidur said:
https://forum.deadbydaylight.com/en/discussion/129103/love-the-addition-of-the-dc-penalty
And the people who love it are the toxic players who abuse the rules in the first place. they then disguise it by saying "well as killer I can..." Like being a bad sport during game is made up by saying GG at the end. Their also the same people who complain about losing Ruin, and wanting survivor perks like DS and HO nerfed out of existence. the game rewards the toxic players and punishes the rest.
Not really i've seen a lot of survivors are happy due to the people who d/c and let the others ether die, or get lucky enough to get a sympathetic killer, being hit
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@NullEXE said:
And how many people it seems to have made upset, because those were probably the same ones flaming in end game chat that they forced Killer to depip when they got stomped.
Thank-you Dev's, you did an excellent job.
Eh I'm glad people who abuse d/c for hatch is getting hit.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1085403#Comment_1085403
I usually just care about the points, but I was doing the tome challenge that wanted me to escape 4 times. It's like the game is doing everything in its power to NOT let me do it lmao
Same i am stuck on egc sacrifice and im trying my hardest to not be cheap. Im ether doing to good or getting beat down
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@[Deleted User] said:
Dunno how you can complain when you got 26k points. If your team was more useful, that wouldn't have happened.
Maybe I've just played so much killer over the years that playing survivor is such a breath of fresh air and very little irritates me.
Not everyone thinks points or pips count as wins. Apparently a lot view
2+kills or surviving as winning tho
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@AsePlayer said:
https://us.v-cdn.net/6030815/uploads/891/12F52R0XZKW0.png
Did 4/5 gens, died on first hook despite not being camped. I guess they wanted me to do the 5th one while on the hook so they could urban evade around some more.
Why do I still play solo queue?
Ah that... Is actually sad. There are times a killed the only survivor doing anything and that match stagnated so hard i felt like a bully
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1085104#Comment_1085104
You would be utterly amazed at some of the reasons players dc lol.
It just shows exactly why the punishments were asked for and cements the actual need for them.
I mean.... If there are worse reasons them bubba(other then first down d/c) i will be amazed
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1085044#Comment_1085044
Those are not reasons to DC and all part of the game.
Dcing due to the things you mentioned is exactly why the system has been implemented so congratulations on helping with the decision to implement it are in order I suppose.
Wait people literally d/c'd to those? I thought Bubba was a meme play
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@dbizzle said:
i'm gonna miss that disconnect sound as a killer. so satisfying.
As it may be satisfying it shouldn't be a goal tho, also you may still get d/c's
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@fedoramanbad said:
I love how I get iri head ebony mori huntress every game now that the penalty is implemented, finally survivor is enjoyable to play for the first time in months /s
Seriously why shouldn't D/c be punished? People dc on their first down, shouldnt that be punished? People d/c so their teammate can take hatch shouldn't that be punished? People because they just "dislike the killer" shouldn't that be punished?
Killers that d/c due to it not going thwir way should be punished. Or because toxic survivors mid game too
killers and survivors shouldn't d/c. Unless there ia a valid reason.
I.e. real life problems, spotting a hacker.
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Although this idea is interesting, i wouldn't like it tbh. A survivor should not be punished the entire game for not being hit. And other survivors shouldn't be at mercy of how other survivors play(even tho this already happens) if it had extra stipulation like
"For the first minute it effects repair rate after this minute passes it
1)affects vault speeds
2)affects healing time(non stackable to Sloppy Butcher)
Or
3) affects all other action speeds other then Gen repair by a low percentage
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@thrawn3054 said:
I mean I suck at both so....
Truely humble
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@Carlosylu said:
It's filled with bugs now, LMAO, it's unplayable as survivor, you go through the ground, you can't wiggle off and if you do you get trapped, you have to vault two times a window to actually vault it
Check my comment below for an example on Autoheaven
Hope this can be fixed
So i legit found places i clip through as killer(docter also irronically against my name i dont have mine leveled up) its near the window on he far right in the gas station and a ver littered around other places
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@Carlosylu said:
Rank 1 killer, Trapper, NO PERKS, NO ADDONS VS 4 men SWF red ranks in Rottenfields
The match starts, I place a trap on each exit gate lever, basement is in shack so I proceed to place one trap in one of the shack's exits, one outside of window, grab a trap, go for a chase.
Surprise! 3 gens pop at the same time next to each other, don't get me wrong, I don't believe in "Gen Rush", this is something I expected as I was placing traps doing nothing else.
I go for a chase, the survivor runs towards shack, I down him, hook him in basement, place the trap I'm carriying on my way upstairs, go for another trap, place it in the only exit left without traps in shack, I start going away and... POP! 2nd survivor, I carry him, POP! another trapped surv, I hit this survivor on my way downstairs, I hook the carried guy, go for the downed one carry him, hook him in basement too. Place all my traps again, go away.
The fourth guy unhooks 2, I go back (I wasn't proxy camping, I literally went away), POP! trap, POP! Trap, hook 2 guys and injure the "hero", again, 3 hooked survs in basement, they let go... (Die)
I find hatch and close it
POP! The last survivor gets trapped in an exit door lever, I hit him, let him Wiggle off whyle hitting the lever as a way of saying "I'm letting you leave, go on, open the exit doors". Guess what... He runs to the other exit door, I don't follow him...
POP! REAAAAAALLLYYYYYY?! TWO TIMES IN A ROW?! He died in the EGC...
Post game messages:
Me: GG
Surv: You're the most toxic Trapper I've ever played against in DBD
Me: No perks, no addons, rank 1 trapper in Rottenfields... You got outplayed guys, it had nothing to do with toxicity, I didn't even camp and my traps were practically yellow cause of no addons, if you were a SWF I don't know how you're all in red ranks...
Surv: We were a 4 men SWF but we didn't lose cause of you outsmarting us, we played really dumb, but you keeping us in basement was a toxic move my man
Me: "We didn't lose cause of you outsmarting us, we played really dumb" Ain't that the same as me outsmarting you guys? Just learn to take an L
Surv: Sure man, keep up the toxic playstyle and make this game even worse
Me: I'm saving this conversation, welcome to the forums guys. I even tried to let the last one leave...
Surv: By placing a trap on each exit door, yeah, I believe you
Me: What? You got trapped and I even let you wiggle off! And those traps were set from the beggining as a strategy, not at the end
Surv: No gg to you, reported, enjoy the ban, and BTW, we're all blocking your GT
Me: Have fun man, I hope you get a killer who satisfies your needs... again: gg...
This is beautiful and i applaud you for getting a reaction on a no addon perkless trapper run. If the call that top toxic then wait till the get to real toxic. (Hopefully not tbh i dont want them to get to scared)
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@Peanits said:
Nope.
I want to thank you for answering this. Its good to see a dev/nod respond at all, plus it lets us know what all of you guys are thinking
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@geishroy said:
https://forum.deadbydaylight.com/en/discussion/comment/1080711#Comment_1080711
ok but we are not talking about the old doctor, but thank you for your useless comment
Tbh its not useless he answered the question and added a tid bit of knowledge
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1078888#Comment_1078888
Okay. THIS is 100% All I play is killer guy who is either really oblivious to how these are real issues or just doesn’t care. The entity insta kills me on 2nd phase after getting unhooked (whether it be me or someone else well before the 2nd phase kicks in) 😂 Killers are faster than survivors why do they need abilities that allow them to be invisible without a heartbeat and push a button that tells you where everyone is because their going mad and scream 😂 The range and combinations of abilities need to be limited a little bit. Or countered by standing still or crouch walking. Not by a specific perk from a specific character 😂 Spine chill doesn’t give you a directional cue. Unless you’re letting me see the aura of this invisible heartbeatless wraith I don’t think that’s fair. Wraith can hit pretty fast out of uncloaking. Okay, so wraith got you once now you’re on a chase. Hooked. Get off, nah he’s invisible again so back on The hook you go. insta killed by entity. That was fun. 5K bloodpoints for survivor. Killers got a million bloodpoints for that match. It’s just ridiculous 😂 like tone that down a notch. If my life is that valuable that I can’t go back on the hook a 2nd time because the entity insta kills then make the killers approach more predictable than that. Better survivability via prevention. Killers are already faster than the survivor. So how about Aura perks within certain ranges regardless of invisibility 😌 or just don’t allow killers to be heartbeatless or send shock blasts through the entire map (Doctor) making everyone go insane.
Dude talking about "real problems" is not what your doing.
If you want this game to be like F13 go play it. Two different games.games. stealth is an option but if your making a game Stealth shouldn't be the be all end all where one side has to capitalize on the others mistakes to a win.
And if you say "If the killer doesn't find a survivor its their fault" can be said the other way around in this case.
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@BulletsNonstop said:
Also, trapper has too many traps for the percentage chance to get yourself out of one is so low that you might as well let the killer kill you 😂 At most, a trap should reveal your position, injure and set you back for a moment. Not force the player to attempt escaping a trap over and over again. It’s just not that serious. The traps are reusable and can be hidden in the most OP places because there are literally bushes everywhere 😂
Okay. THIS is 100% bait. It has to be. If nothing else was this def is
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1068468#Comment_1068468
Yep, amazingly broken, did you see what happens if you wiggle off in the basement?
Yeah. You became part of the floor
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@EnderloganYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1068646#Comment_1068646
your PFP is sending conflicting messages
I. The defence of the persons Profile Picture.... All that was licensed was the mask not the movie char
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@Carlosylu said:
This is us memeing and showing the bugs in custom after we found them in publics for autoheaven
https://www.youtube.com/watch?v=tFr8KjJGdWc&feature=youtu.be
Are your legs seriously clipping or am i seeings things? Also wow that is game breaking on that map