Dokta_Carter
Dokta_Carter
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1025852#Comment_1025852
Yeah true but maybe that person would not feel the need to insult when you do not change one perk that is used so much and do not even consider the people that do use it. I was irritated that you guys did not even bother to state how you consider the perspective of killers that did use ruin even after all that backlash and just go on from the perspective of bad survivors. Like most of the toxic feedback was rooted exactly there and you do not talk about it.
Ah so not changing/actually changing something against people's wishes gives them the right to lose human decency?
That's an excuse. True constructive criticism is more like "although you guys have an idea, how about instead of X you do Y to make it a bit more fair" not an insult there
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1025810#Comment_1025810
Everytime they have talked about killers....they have indicated that killers for the most part are doing fine.
Just look at the other day, when everyone asked for pig buff and we were told shes doing fine. They are using more than just one silly graph ffs
If you think the majority of the roster was severely underpowered and struggling to get kills do you not think they would have done something by now? considering the “SURIVOVZ OP DEVS HATE KILLERS” myth has been running now year after year after year.
I mean just look at the posts in this forum. Straight up conspiracy theories about how the entire development team hates killers and sits there scheming of ways to hurt them. Or how a strong killer gets a few little tweaks and suddenly its doom and gloom and now there are no killers worth left using anymore.
Its sad. It comes across as so entitled.
I dont get why you all have this “us vs them” mentality either. I would bet a large chunk of the playerbase participates in both roles.
You do realize some key data can be missing from most of the devs stuff, i.e. they could be trying to look at gen speed and see if it is the problem or if the problem is the map/lack of other objectives? Which these two are data that needs a bit more info on.
@Peanits or others can probably tell us more when they know more, but Gen speed is a symptom of a problem, and im sure devs know that by now
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@EmotionalDaisy said:
Same. I love Resident Evil and any video game licensed content would be welcome but I'd exceptionally love RE content.
But I've heard Capcom is pricey with their stuff. I don't personally know if that's true or not but that's just what I've heard.
I personally want Capcoms much lesser known title Haunting Ground to get a killer and survivor in. Maybe it'd be cheaper?
The boss of the game or?
I would love seeing the golem tbh. And 100% i agree on a haunting ground dlc
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1025378#Comment_1025378
Or they are working on both equally? Killers getting annoyed by flashlights is just as bad for business as DS not working.
There is a history of survivor bugs being more important because they affect most of the playerbase. Not that killer bugs aren't fixed at all it just takes a bit longer "sometimes"
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1024929#Comment_1024929
i think its a combo of both, i feel from playing so much survivor i can get inside of the head of the survivors im verseing, since i usually hang between red and purple ranks as survivor. i probably have really good game since and know how to use doc effectively, while also the ranking system being so bad i get alot of potatoes.
I mean im not the best killer yet i can still get to red ranks. I don't play survivor as much because i kinda started when matchmaking was taking to long anyways as survivor even more so even though i dislike the ruin change without fixing the "real problem", i have to help with matchmaking. I often call myself a potato killer because i know im no where near Tru or rank 1 killer main levels
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@altruistic said:
How do gens and BT, DS or Adrenaline have any correlation?
Hint There is no correlation.
Although there is none... Except adrenaline since you need the gena done. I think OP is saying if we wanna talk percentage of use, then lets use thar same logic on DH DS BT and Adrenaline. Not that "because we lost gen time help lets have these perks hit too" just my two cents.
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1024875#Comment_1024875
i have, it was way easier to find people before, but on some loops on older maps when i play doc i can shock the person and reach them before they can drop the pallet again, which might just be bad map design.
I just want to say this, doc's been recently hit with a change. He used to be able spam a lot. He just got to here and yet a lot of people are saying he is able to find survivors to fast(was easier with old doc and shock therapy stance),
So im not gonna say this as a good be considered ether way you want.
Ether you can be good at doc, or you have gotten potatos the entire time.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1022117#Comment_1022117
If you’re doing it just to annoy other players and ruin the game for them in a premeditated move to attack the game and developers for an ulterior motive then its a little bit different.
Sure nobody in the game can prove your doing it for that reason but calling for it and explicitly stating it in a public forum proves it is a premeditated attack
You may be right, but i still dont know why everyone here says its toxic. Yeah i can understand its a jerk move to "Tunnel" and i personally hate camping. But these are valid types of play.
Yeah i hate "gen rushing" survivors but in the end its them doing their objective. In the end gen speed wouldn't be a problem if these times matched the maps, or large maps having less hazards for killer since time is already against killers more so on those maps.
But back to topic of this thread, i do agree calling out to do this, all to make a point is wrong.
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@ClickyClicky said:
Its ironic how the people who only play killer have all banded together and call anyone who plays survivor “babies”, yet since Ruin got changed all we have seen day after day is adults make threats and co-ordinated efforts to play in toxic ways that will suck as much fun out of the game as possible for other players all out of spite and pettiness.
This is one of the saddest things I’ve ever seen. No wonder the dev team don’t take some players seriously.
In fact looking at the forum rules...
- Any premeditated attacks on any of our platforms
I’d say this is exactly what this is. We’re seeing it across the community now. Its a premeditated attack on the game itself in order to purposefully ruin the enjoyment of the game for other players.
Not that I'm saying i will do this but
Haven't the Devs said a few times before Tunneling/face camping is a valid strat? So is slugging. If its valid is it really toxic?
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There shouldn't be a list. If you DC without real reasons(i.e. Emergencys,Real life crap, litteral harasment from one of the players) your ether A) a sore loser or B) a person who wants it to be super easy.
This is both sides btw, if you lose, Lose with style, dont D/C.
And dont assume all D/C are ragequit D/C sometimes people crash hardcore for no reason, or the Internet provider suddenly went haywire.
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@Sinful_Dreams said:
That's why you use Burrowed Time, Decisive Strike, or Dead Hard. All good perks for those situations. If killer's camping then go do gens. Simple
Don't loop killer's if basement's down there and you're injured. Simple.
...
Simple.
Honestly, this is the best choice if you can help it, risk looping near basement when injured(or when someones hooked in basement) helps the killer more then it helps you. Simple is sometimes the smart answer
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@hiC said:
https://forum.deadbydaylight.com/en/discussion/comment/799412#Comment_799412
Misunderstood what who meant? I’m replying to the OP, not the devs.
Op didn't state he was not fine with changing her. He said he wants the low tiers buffed a little first. Which implies he is somewhat okay with Spirit getting their changes but wants lower tiered buffed first.
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@hiC said:
Is there a scenario where you would be okay with Spirit getting some changes? The devs outright said she’s over-performing. What else do we need to know before it’s okay to change her?
I think you misunderstood what they meant. They arent saying "Do not nerf Spirit at all" they are saying "close the gap from bottom tier to top tier a bit before nerfing another top tier"
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Just want to say, you don't need to camp to get a 4 simultaneous hook in basement, as hag when people run through you can pry off the survivor before they unhook with her teleporting to the trap. Nurse can chain blink into a pull off when they know someone is trying to unhook. And lets not forget the potatoes who run to the basement while your chasing them when another survivor os trying to save the poor sod down there?
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@Gcarrara said:
The best suggestion i can give you: Don't let it affect you. You're not going to change easily people that are used to being toxic, and surely you won't be able to do it in those few seconds or minutes of a post-game chat. 😁
What you can do though, is to spread some positivity! It doesn't take much to make a day of some other random players. I know because a lot of time i got caught by unexpected positivity, and it sticked around way longer compared to toxicity 👍️
That being said, i cannot deny that i got some funny moments from mad people too. 😂
This.This is what i find to be truthful
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@Blueberry MYC is one hell of a perk. Thanks for that tip its helped me keep my pressure
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@LordGlint said:
I love how ppl are arguing against bans, with the excuse of "The exploit IM doing isn't as big as the exploit someone else did". The severity of the exploit has nothing to do with the fact that you're using an exploit to gain an unfair advantage. The blades and Thana exploits, I can see ppl doing this on accident since those are fairly commonly used items. Once you find out it's bugged, cease using them. Wake up though went from a perk being used by like 1% of survivors to being Meta due to this bug.
I find if the bug makes it a Meta perk that means its exploited hard core. An exploit used on Purpose a specific amount of times SHOULD be banned no matter "how comparable it is to another" an ungair advantage os unfair no matter the degree it is.
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He is already going to get an 8% nerf. So wait till then please.
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@MartiH said:
Here are my tips:
- Don't use Predator because you won't be able to see scratch marks on walls or other structures and they will be pretty hard to see in tall grass.
- I personally don't like Stridor because it makes me get out of phase waaay before I can hit the survivor and so I don't recommend it.
- When phase walking look out for moving grass/corn, crows and most importantly: LISTEN. Steps, breathing, moans of pain, grass moving, all that stuff. Because of this, I suggest you get a pair of headphones. I can do just fine with some pretty cheap ones so don't worry about getting something too crazy.
- Nurse's Calling is SO GOOD on her, you can get a lot of momentum with it. At Tier 2, the range is just as big as her terror radius and so survivors won't hear the whooshing.
- BBQ is great too because you can phase walk to the next survivor and keep applying pressure.
- Other perks: Ruin, Thanatophobia, Thrill of The Hunt, Haunted Grounds, Devour Hope, Sloppy Butcher, Save The Best For Last, Make Your Choice, Surveillance, Enduring (if you get hit by a lot of pallets), Corrupt Intervention and Discordance.
- My build at the moment: BBQ, Ruin, Nurse's Calling and Sloppy Butcher.
- Recommended Add-ons (in order): Prayer Beads, Yakuyoke Amulet, charge speed, recovery speed, movement speed, duration increase, out-of-phase speed and duration and lastly, passive phasing. Mother Daughter Ring is only good for Gen Grabber builds in my opinion. I have mixed feelings about Father's Glasses, but I'd say it's pretty good.
- The first games are gonna be hard; be patient and learn how and when to use her power. She's hard to learn, so don't get mad if you don't do great immediately.
- With the Spirit, it's more about predictions than chasing. Instead of always following the scratch marks, think of where the survivor will go to cut them off quickly.
-Iron Will is a big counter to Spirit so, if you don't hear any sounds when someone's injured, follow the scratch marks or chase the survivor normally.
- During phase you can walk into a survivor. If you feel like you've bumped into something invisible, get out of phase because it's most likely a survivor. (I caught a Claudette hiding in corn with this, so it's pretty useful lol).
- At pallets, phase under the pallet: survivors can't pull it down when you're catching up to them because your husk is blocking it.
Right now I can't think of anything else lol. I hope I helped, even just a bit.
Ah thanka for the detailed list! I am currently trying to learn how to track the scratches and predict a bit more. Im getting better each attempt
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@[Deleted User] said:
You'll get conflicting opinions on Stridor.
My two cents as someone who has spent the last 5 years working in the automotive field and worked as a musician for years before that: it comes down to how good your hearing is and personal preference. I'm not great at locating sounds IRL
For me, Stridor helps me pinpoint survivor sounds a lot better. . Especially when they try to double back. It will greatly help you track them when they aren't injured because it amplifies normal breathing.
Also, survivor audio levels vary from survivor to survivor and also vary from map to map. Stridor ensures acceptable audio levels at all times.
I dont use stridor due to the fact i dont have working headphones. Im a very sight based killer atm
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@Maximus7 said:
For anyone saying Gideon is killer-sided, they made the pallet count on that map a minimum of 15 in patch 2.3. And it always spawns 4 of the safest pallets in the entire game all in close proximity to each other.
Gideon hasn't been a balanced map in months.
But the fact that most people you fsce will drop pallets for no reason on certain killers makes said safe pallets go pretty quickly. I burn that offering every now amd then when im trying new builds. Or using vanity mirror myers
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@Laakeri i believe @SenzuDuck is often a respectful person when it comes to bugd. Even if its when the bug happened, im sure they were testing it out to see how bad the bug is
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@OmegaXII said:
Predator is the training wheel for spirit. Once you are familiar and get better in tracking, predator should be changed into other better perks
Its so i can have the scratches more bundled up right?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/539744#Comment_539744
BBQ will keep giving you a direction to go after every hook. I usually end up just ping pong from hook to down, hook to down using BBQ. Super good even if you don't have MYC yet. I just like MYC because I leave every hook and when I see a save it makes it so it won't matter who I run into first. That also means I can be nice and down the rescuer if I have the option without being punished on pressure as you normally would if you were trying to be nice and not tunnel the saved guy.
Yeah i can see that. I just spent 90k to get pig. From 38 to 40 for MYC. Hopefully now ill get that and BBQ Asap
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I dont have MyC unlocked i think. But i do have BBq just waiting for her bloodweb to be generous
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@Awakey said:
First of all, @Poweas @Blueberry
My advice? Don't run Stridor. It'll screw you over more than it'll help. M1 Survivors then chase after them in your phase. They're real easy to track when injured.
Edit: Best add-ons are YA, WS, PB, DU, KT. Only use MDR if you're using Russian Roulette Spirit and Gen Protector Spirit.
Russian Roulette?
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@miaasma said:
i would love to run BL against you on haddonfield and then have you tell me the map is okay
we'd have a good old time
@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/539387#Comment_539387
no killer is hard to beat on this map if you have no issue abusing uncounterable window loops, and many survivors don't
just as many survivors don't understand how to properly run haddonfield and go down far too quickly despite the resources they have to work with
personally i intentionally avoid the cheesiest aspects of this map in order for the game to not be a complete snooze-fest for the killer, but most survivors aren't going to do the same and if they know what they're doing they can literally be impossible to catch before you've lost the game
what's especially sad is the stereotype that balanced landing is needed in order for these houses to be infinites. in pretty much every open house at least one window will be open that can waste enough of a killer's time as to need entity blocker, and if even one person knows to do this they effectively cannot be caught before too much gen progress is made
I doubt you could cause me to think otherwise. The only map i dislike is Coldwind. And its because that corn can cause me to lose sight pretty easily. And thats a personal skill issue
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@Leatherbilly said:
https://forum.deadbydaylight.com/en/discussion/comment/539371#Comment_539371
It's pretty clear that some of us will call balls and strikes, arguing for nerfs and buffs to both sides where necessary, whereas others are more interested in preserving their side's most ridiculous and overtuned playthings.
Everyone knows this map is completely ridiculous and there are many disingenuous obfuscations taking place here.
@Leatherbilly said:
https://forum.deadbydaylight.com/en/discussion/comment/539380#Comment_539380
There is, and I want to emphasize this, LITERALLY NO COUNTERPLAY to a remotely competent team here for the majority of Killers.
It has so many egregiously safe time wasting tiles and horrendous semi-infinite-spawning RNG compounding the already static semi-infinites, loaded with safe pallets, that you will lose unless they're completely clueless.
I find that a bit... Wrong. To me its a fine map. I love it. I dont view why it should be removed and reworked.
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I have very little problems on haddonfield tbh. Its a fun map to play as killer imho. If you cant cut it just sit there and do nothin or train yourself.
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@Judgement said:
Max Wraith to unlock Predator perk teachable and try to get it for Spirit. Works wonders on her because scratch marks are all you can see of Survivors.
Also now that sounds have been fixed, use your ears a bit more and listen for footsteps and breathing. Crank your volume up a bit as well.
You can fake out Yamaoka’s Haunting at loops. Just stand completely still and watch, see what the Survivor does, and play accordingly. If they abandon the loop, phase after them.
That’s pretty much all I can personally say. Good luck.
Thanks! I did the fakeout at a loop and had someone jump into my arms.
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@Atrushan88 said:
Imagine the feeling when you're a survivor getting farmed off the hook right in front of the killer, with a survivor that doesn't have borrowed time.
Which is why i chase the person whom unhooks them instead of the one who was hooked. Being sandbagged is never fun
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@Gorgonia said:
Sometimes it’s the only way to get to save someone. You take a hit and unhook because the killer won’t leave the area, or you try to run the around and pallet stun them to run and unhook.
Sometimes yes. But i would always be just about leaving the areawhen they would save right behind me. That was the first save literally i was playing as spirit and i hadn't even used her power yet.
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I do feel a bit salty when they proc but ita an okay perk nowin comparison to the previous version
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@Oblitiry said:
Those are all the killer mains playing survivor because killer que times take too long :^]
If so they should know it isn't tunneling or camping if your saving almost behind the killer
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@Kiskashi said:
Wow that's some petty salt, H:DH is one of my favourites too and if it lasted until they were exposed and you still killed them after they were notified by the exposed status then they really need to reconsider their ability as a survivor instead of going off at the killer for choosing a risk/reward perk heavily impacted by totem placement.
I've never really received salt about my builds/killer etc but I am on ps4 so I get post game chat is more likely to get it because they have to be so tilted they send a message on console but seems this might have been the case for you anyway...
The secret is im on ps4 too. He messaged me personally
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@Spirez said:
I wish this was my problem instead of getting it cleansed before 3 tokens
I can understand that
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/535967#Comment_535967
That is small insight on the way of thinking of survivor mains.
I may get attacked by this but i don't camp, or try to tunnel. I slug the recently unhooked so they can be picked up while im chasing the other one. But if my perks are cheats then wow. I muat be playing a diffrent game then i remember
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@Kebek said:
Yes survivors hate when killer is rewarded for not camping. Same with BBQ or Make your choice. Anything punishing survivors for killer not camping is unfair and must be hacking or something. Killer should just leave the hook so that survivors can get the save for free while killer gets nothing out of it except lost games .
I don't play by what ever twisted handbook that is.
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@GrootDude said:
Idk why, me and my brother have been told to stop relying on crutches a lot when we’ve used it.
If thats a crutch then Noed must be a wheelchair(tho seriously dont use NOED unless you feel you absolutely have to). Its their own fault for not cleansing a hex totem. Even if it's a possible hallowed ground that hex totem can be a play of a game
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@Mashtyx1 said:
One of my favorite killer perks... Now only if totem spawns were fixed/better... 😕
Ah yes. The infamous totem placement will always be a problem
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@GrootDude why? It makes no sense
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Ive always wondered why one side always says negative things about the other?
I also dont understand how Ruin, Add ons for Toolbox/medkits and other stuff makes a person toxic during an event. Isnt the goal to survive escape/kill survivors depending on your side?
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/530773#Comment_530773
Oh I said that jokingly.
And actually, reading the thread more carefully, it was just instigating. People know that his comment is off-base and they began stroking their own egos (i.e. "I told you we should remove the hatch!" "Tsulan you're so right!" "Thanks I know I'm right, look at these h8rs"), which is enough of a reason for downvoting.
And as you can see, the voting has started. Shame no one bothered to upvote my paragraphs of argument.
I rarely upvote tbh. Only when its one worthy of such. And tbh the hatch game is on point tbh. Its just luck of the draw of you catch my meaning
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@Catbucket said:
Only one left now, and he will never be in this game.
Can't we use his knockoff(yes this is a joke)
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/530768#Comment_530768
You ask me like I'm the one doing it!
But it sounded like attention seeking to me. People like downvoting people that whine about downvotes.
Oh sorry, i wasnt meaning to sound like that. Please forgive my tone(?), i just find it interesting some people downvote a reply not linked to them
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/530751#Comment_530751
Or maybe because it's a waste of time when it boils down to "but survivors don't deserve this! Why don't killers get a hatch too?!"
It is childish.
When he's replying to someone saying thank you. Is that really in any way needed to downvote a thank you Because its barely related to him talking about the hatch?
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@Tsulan said:
@all the people that downvoted my hatch removal proposal. Is there a similar mechanic for killers that I didn't knew? One that rewards utterly bad killers with 7000bp?
But survivors deserve that escape, right? Like when one of the last 2 survivors doesn't do anything but search for the hatch and then camp it.
I think all those downvotes are just people who dislike you. I see them on a looot of your posts for no evidence why
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Each has its own good points. Survivor is fun when you dont get the killer who isn't a complete jerk. Its also fun when you pull the quad escape. Killer is fun when you get ether the good team to fight or the power role imo.
But when its to easy on ether side its annoying imo. I honestly prefer Killer
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Why would i @Horus?
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@GuyNamedPubert said:
Bad, pallets don’t stun even tho they hit.
Actually i have been noticing that as i play killer i dont get that huge stun moat times i should anymore. Then again corners of pallets shouldnt stun me logically anyways