Dokta_Carter
Dokta_Carter
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@AmpersandUnderscore said:
I honestly don't think it's that deep.
BHVR actually seems to understand that an awful lot of killers seem to be very motivated by regression.
So giving bonus regression on spreading hooks and even just the threat of losing regression (even if it doesn't change the impact of an early death being basically still a win), that's likely enough for people to change their behavior.
It isn't that deep, im just stating they are affected somewhat by this change. So using semi targeting might have been the wrong terminology.
I do love the idea of spreading hooks(and honestly I wish this game was less about killer getting kills and more about getting hooks). Its a needed change tbh because tunneling sucks.
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@Dwight_Fairfield said:
I hope they do. They said they have reworked most of his add ons. Most, not all, so maybe the mirror ones are untouched. But they need to make an alteration to them, I think if Myers equips a mirror add on he should get a high chance of getting an indoor map because that's the only way jump scare Mikey works.
The map offering change pretty much killed it. So I hope this is their chance to fix it somehow.
Yeah, I agree, honestly when using map offerings I've ironically gotten the opposite of what I offered(indoor maps when putting up a outdoor map, outdoor when offerong an indoor) which like is probably coincidentally a thing, but its kinda funny.
If they do increase the odds for indoor when using them id love that.
But honestly likely won"t happen.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1157271#Comment_1157271
I got the adept kill billy and hag both with the last person DC. I dont remember when billy was but the hag the last guy dc when I closed the hatch in front of him just in time!
and sent me nasty messages so I remember that match clearly
You can get the adept pretty easily from low ranks and upto late green ranks
Merciless is just based on the amount of pips you get not the kill
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/1157262#Comment_1157262
Yes.
I mean dc'ing is bad, nobody is arguing that. I just don't get what the op is about, if a survivor dc's before I can hook him a third time for whatever reason I'll definitly count that as a kill.
I don't see how a dc is survivor sided. First, a Killer can dc too and will get the same punishment, second, a dc isn't beneficial for the survivors either, unless somebody dc's for hatch.
Dc's in general suck and that they are so popular in this game is really sad, so hopefully the dc-penaltys are fixed soon.
So at the start of the match before one hook they d/c that's a kill to you? Not nitpicking wanting you to elaborate.
Its just it lacks satisfaction in my eyes
Can ruin a killers emblem
And its just a scummy rage quit not a kill.
If this counts as a kill then i know a certain way to always get 4ks through a scummy way
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@emptyCups said:
I count a DC as a kill as killer.
Lore wise
I pretend it's a heart attack if its server issues or if it's a rage quit I pretend they committed suicide by capsule.
I can tell mostly because its linked to them being downed and then they DC or them being in my arms.
I've gotten ps4 trophies for killers as 4k and I had a DC during the match. So I think while you dont get the points or emblems for a sac it still counts them as dead survivors or non escapes.
Which ones if i may know did it count for achievement wise
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@finitethrills said:
Honestly, it should count as a kill mechanically for any purpose in the game. A DC completely removes the ability to ever get that kill, without there being anything the killer can do about it.
When a d/c can make up to the emblem points for the killer i could consider it a "technical kill" based off that
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@Tactless_Ninja said:
https://forum.deadbydaylight.com/en/discussion/comment/1157204#Comment_1157204
That was about the survivors exploiting the hatch escape. He lost pips as a result as well. All outside their control.
True. I understand that. But imho they all just decided he was angry because no 4k which was kinda dumb.
But i dont see how a d/c can mean a kill points wise.
Depending on the stage of the game they d/c, can ruin the emblems of the killer
And i see no satisfaction of the kill on my end.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/1157204#Comment_1157204
I guess people count a dc because you don't know, when somebody dc'ed: A survivor dc'ing right at the start of the match is different than a survivor dc'ing when he is about to be death hooked.
I'm also pretty sure that the emblems count a dc as kill, some challenges do and dc's don't effect the "No one escape" score event.
It doesn't affect much in red ranks emblem wise which is what I'm basing emblem.
It isn't a kill imo when they d/c for hatch tech but that isnt what this is about
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@Cardgrey said:
DC should =a kill no reason why it shouldn't.
Point wise it doesn't
Emblem wise it doesnt
Self satisfaction maybe to some
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@lazytension said:
If you are a killer and someone D/C's, whether rage quit or actual connection issues, the killer will only get 'quitters bonus' points. It will not count as a legitimate kill. Also, the game can not tell why someone D/C's. So if someone leaves, regardless of the reason, the D/C penalty will go into effect.
Yes but on another thread in the forum this guy literally had a 2k 1 escape and a d/c, yet he apparently had a 3k?
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@p1ague said:
https://forum.deadbydaylight.com/en/discussion/comment/1156763#Comment_1156763
Yeah, he totally describes an annoying and frustrating outcome. But then he points at it as evidence of an unbalanced game, and that's the part I have a bit of a problem with. Yes, that situation was frustrating BS, yes the game is very frequently skewed in balance and treatment.. but the connection between those two is tenuous, and this definitely isn't a glaring example you can point at and scream "PROOOF!!!" which the title seems to imply.
Seems the just reward for the real situation we're discussing below that might be dummy ai killers to fill in the gaps, let all the people who think they deserve to just fix all the gens in 1:30 and walk out do that, with nobody being mean and chasing them around. Enjoy your logical conclusion to the situation you applauded!
Handicaps of some kind to tip scales toward the middle of any major skill imbalances might make things feel less crappy too... Though that does seem like it'd run into the problem of metrics and of people gaming the system, so.. meh.
Or they could also make a husk system for disconnects so the hatch doesn't instantly open
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@LordGlint said:
Im of 2 minds on this one. Firstly, it sounds like OP just had a rough game. Badham is a pretty fun map with most of the pallets being playable. It happens. Secondly though, alot of ppl are saying OP is whining that he didnt get a 4k. In actuality, OP managed to get a nice comeback and feels cheated out of any legitamate attempt at doing any better since 1 person DCed, which gave the last person hatch.
And finally...so many ppl saying this is a 3k even though I only see 2 skulls. Y'all wanna see my collection of "3ks" that dont show 3 skulls?
https://us.v-cdn.net/6030815/uploads/440/AAI1A28IVMYE.jpg
https://us.v-cdn.net/6030815/uploads/573/0ZCLPRXCEID9.jpg
https://us.v-cdn.net/6030815/uploads/113/AHNDP3MXZ10O.jpg
Didnt even SEE any of these survivors, but apparently if someone DCes for whatever reason... I should take it as a kill. None of these guys stayed in the game for a whole minute btw.
Inb4 "you must have caused them to quit somehow even tho what you said is different"
I agree tho
A D/c is not equivalent to a kill. It is not and will never be imo, until a D/c fills up to a 3 hook kill.
These people just wanna make a D/C a kill, when it isnt.
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@Umbrae_pk said:
Notice how you still got 3 kills. Stop complaining.
If you REALLY think the devs favor one side, play both.
A D/c is not and will never be equivalent to a kill
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1118551#Comment_1118551
Intentionally disconnecting for unnecessary reasons is absolutely against the rules. The fact that you think otherwise is because of a sense of entitlement that runs wild amongst a number of survivors. If you think that QUITTING in order to get a victory is right, you're clearly not thinking logically.
Irronically i think D/C'ing was reportable even before the d/c ban penalty... Even more so for hatch
Its technically exploiting a function in the game, to help or give an unfair advantage to yourself, or another player. Which is reportable
Then d/cing in of of it self can be considered rage quiting, or griefing the score of the other player, both are reportable
And since d/cing is also frowned upon by the devs(unlike slugging btw which is suggested by the devs to apply some pressure) you cant use "its a feature" to protect it
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1123951#Comment_1123951
you alright m8? nobody was talking about gen speeds
In a few posts after replying to you he will then compare this game to F13 and then state that DbD should be like F13
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He still won by the 2k 2 survive metric
He won by the pips.
And he got a good and decent 31700.
But i understand if it wasnt him it may have not been all that good a result. But this video just says the opposite of what your trying to say
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@PacifiedByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1118443#Comment_1118443
Oh, so when survivors DC against Spirit, Nurse, Memento, Strong addons, old legion etc it is justified because they are showing their protest, but when killers start to leave against broken #########, it is ruining experience for other players and avoiding challenge? Killer`s experience doesn`t matter, mister survivor, I get it.
So much hypocrisy in your words, there is so much...
I honestly dont see where they stated that.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1117968#Comment_1117968
So instead of just avoiding the inevitable and not playing, youd quit and ruin the experience for 4 other people.
Real nice.
And yet there are a lot of people who d/c saying they have the right to even if it ruins others games. When they get punished they start saying its unfair
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OoO mainly. But one i do feel annoyed by DS. Not in a "Nerf it" kind of way in a "really" i Could've sworn it has been at least 60s after everything ive done" kind of way.
Killer side i HATE how useless Monsterous shrine is. And hate insidious in use
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@CrassardStreams said:
Yeah, this game reminds me of Mabinogi. Excellent concept, decent lore, but the execution is sorely lacking. Everyone loves the idea but they're all waiting for something better to come along.
A fellow Millitian?
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This implies the survivors were okay with D/c's which screw the survivor side over. False
This also implies that no killer wants balance. False
And not everything a survivor wants means balance. Some of them say things that are pretty in favor of balance sure, but i see quite a few want things changed because "they are different" or are too lazy to adapt. The FIRST actual day of Doc rework instant "nerf him he is to op"
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@Gmoose17 said:
Why is this still a thing? Every other game of survivor is just a face camping killer. Can’t we atleast make it to where killers can’t grab you off the hook? It’s not like getting hit through pallets and having awful hit boxes aren’t bad enough. But face camping could atleast be nerfed to where you can’t grab off hook. It’s just not fun... isn’t that the whole point of the game?
Yeah lets take off grabbing from the hook to allow the players to be even more cocky when going for an instant unhook
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@NullEXE said:
It's easily countered.
Good ol do gens and cause the killer to depip for a single kill?
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@Maxwell said:
Can we have killers who camp survivors like crazy banned for a bit to teach them a lesson about camping please?
So... Ban people for something devs said is a valid strat?
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@LetsPlayTogether said:
Gen speeds are fine. Ruin didnt have any benefit in high ranks, cause survivors could work through easily or it popped after a minute. So obviously nothing really changed. Gen speeds arent an issue at all cause it all depends on the killer being able to pressure survivors. If gens speed would be an issue noone would be able to 4k. But my Trapper 3/4ks far more regularly than being outplayed by survivors.
@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1114682#Comment_1114682
Old ruin was a typical placebo effect and was just annoying for new players who couldnt do gens at all this way. Killers tend to rely on crutch, cause they refuse to accept that the powerrole isnt a nobrainer. Thats why it was used that much. There are just too many bad players.
"There are too many bad players" can also go for you 3/4k
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1111189#Comment_1111189
Not really sure why Killers feel so entitled to a 4k, there should always be a chance for a survivor to escape, even if its not that high. The hatch mechanics by themselves are still killer sided because all killers have faster movement speed so they can cover more ground searching for it
Not sure why you are so entitled to an escape since... Ya know... Neither said is entitled and deserve AN escape or a 4k. They have the right to try to get it. Not a high chance to have one side escape and the other the low chance to get the other 4k.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1109669#Comment_1109669
Well, there are two ways to interpret that, in a "you're on your own and I don't have to save you" kind of way, and in a griefing kind of way. And if they're saying it in a griefing kind of way, that's actually bannable, so maybe they should reconsider their position.
Yeah i guess so, and it is. But "i play how i want on a game i payed for" kind of mentality
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109694#Comment_1109694
I do enjoy it when I get to use that phrase.
True, there are definitely those who deserve it. But for everyone who did there'd be five more who did it to troll someone.
Would be cool to see a "protective" perk that the hooked one uses to where if they get downed instead the unhooker loses a healthstate once would prevent farming and slow down tunneling a lot. But i can see it being op and used to troll as well
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1109669#Comment_1109669
While I generally view my team as cannon fodder, I don't actively sabotage them. The OP's idea would definitely start that kind of game play.
Cannon fodder... A nice choice of words.
I mean it would be active sabotaging but i swear some survivors deserve it. Like i had a survivor farm two Survivors. Off hooks in the same match(both first and second hooks each), end game chat was a beautiful and sad salt fest all in one
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@Fibijean said:
Probably because they don't want to pit the survivors against one another, since their survival typically depends to some degree on cooperation. Selfishness is okay, but hostility less so. There's a big difference between not putting yourself in danger to bail someone out and actively sabotaging their chances of survival.
A lot of survivors ive seen say "we don't have to work as a team" anyways, and not as a "i don't have to save" you kind of way
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1106342#Comment_1106342
Where is this "insane" chase potential? You throw down a pallet or vault a window and his power becomes useless. Out in the open, sure it's a free down but that's the same with every killer. He's nowhere near Huntress-level and his power isn't good enough to warrant a 110% movement speed. Now, if he were able to drag people over pallets and through windows I think he'd be as good as if not better than Huntress at chasing but I doubt they'll make that a thing even though he needs something like that. That, or just make him 115% and he can deal with loops the same way every other basic mobility killer can.
edit: Think I'll just add this here but he's definitely not a bad killer, he just isn't that good, or as good as Huntress and won't be until he gets some buffs
Cant he pull to keep them in the window and hit them through it?
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@Mandy said:
Can you please wait until you've seen and tested the mechanic before making a snap decision on it?
This is the whole point on having a PTB to test these things, without the knee jerk reaction!
Your right. Idk why people are suddenly up in arms. Its like a change which can be implemented soon just... Doesn't deserve a chance.
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@Ohlookahook2 said:
Yea these changes sound very killer sided. I guess the devs want killers playing lobby simulator. Cause that's what's going to happen.
Not really? Im confused... So you want to quit from hearing this? You and some others really need to chill out? You have not seen it
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1102002#Comment_1102002
A copy lookwise? Can you link me to the new Killer's full appearance to confirm that?
Can you also explain to me why Pinhead makes more sense than other Killers, and what you mean by it making sense?
Y'know, since the Entity breaks space and time, and thus doesn't really abide by the rules of common sense.
To counter the pinhead making more sense i honestly think the opposite. I don't think he would fit in to much but thats how i feel
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/130674/look-what-yall-did
Did they reveal something?
If not then how do we know?
It was an oopsie leak apparently
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1100693#Comment_1100693
You can have fun TRYING to achieve those though. That's my main point, no one deserves to escape or kill all survivors but we are allowed to have fun and try to achieve those things.
I see what you mean and i agree, but im tired of the people saying they deserve and escape or 4k. That's the point of my post.
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1100649#Comment_1100649
4k is a killer's goal, just like a survivor's goal is to escape. There's nothing wrong with trying to achieve these.
Trying to get it isn't wrong, but you aren't entitled to them. You do not deserve ether, fun is not just bound by those two.
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@LoverOfDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1100660#Comment_1100660
More like 90% fail rate 10% maybe a reward if the game doesn't end before you get past 3 stacks.
but that 10% can be a heavily favorable reward to you
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@LoverOfDemogorgon said:
Been seeing talk and videos of demogorgon with devour hope and how "good" it was and as a demo main I felt it right to express my utter disdain for how awful hex totem perks are and how even with demogorgon with his ability to "defend" them, they are still utter trash and DH is no exception.
I personally playtested a few hours matches with DH too make sure my arguments held up and oh sure they did to the fullest, in my matches here is the general standard of what occurred.
Either...
- The game would be a slaughter and I wouldn't even be able to use devour hope even though I was able to defend it because the game was over by 2 or less stacks, generally these were games where the survivors were reckless and there was a dc.
- The game would go as normal, I would place my portal to defend the totem but the survivors would constantly go after it, every chase, every time I would pressure a gen they would go after it and it would be gone before I could return via walking or portal, I could not do anything productive without my totem being at risk and they would usually time it when I picked someone up to enter the portal range and take out the totem before I could return.
- I would find myself in situations where I would have to sacrifice good chases or gens to protect the totem, all for it to be for naught because whenever I would pressure away from it they would claim it anyways before I could get the stacks necessary for even the one shot.
- In NONE of these games was I even able to reach 3 stacks before the totem was gone.
Totems have always been known to be unreliable and the thing with demogorgon is some people think with his portals he can quell that unreliability, that is incorrect. It mostly wastes your time, many games were made harder for me because I had to defend and worry about a stupid totem that wasn't doing anything for me all early game, and when the totem was gone it was basically old ruin and a wasted perk slot. Having to sacrifice consistency with a roll of the dice gamble perk is horrible when playing at red ranks because you just don't have the time or the ability to defend your totem properly and leaving good chases or sacrificing gens just to keep it up for longer is a huge downfall, even doing the main objective of chasing and hooking is a risk just to get the stacks because they target the totem as you chase or go to hook.
All and all I wouldn't really trust those vids or whoever say's DH is useful on demo, it is a waste or a perk slot and only will waste your time, and generally if that totem actually works it is one of two scenario's: You get a godly totem spot or the survivors are bots... or both.
High risk high reward. But don't head straight to your totem ever. They may be following you
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As i replied to them
A 4k and escape are not the only factors yet others act like it is
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@JC316 said:
Only thing I deserve is to have fun. It's incredibly annoying to feel like you played near mistake free and still get roflstomped by survivors using the strongest build possible.
Although i understand but you should not think the end result is the be all end all in fun. Not that im implying you are, it is OTHERS who feel Escapes and 4ks are the ONLY factors to fun.
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100405#Comment_1100405
Survivor rule #147 - If wanting to kick a generator after hooking a survivor (which is a direct violation of rule #2) they must go to the furthest generator remaining on the map.
As a good man once said
"They're more like guidelines"
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@shukitax said:
I just want to say, after 20 comments not mentioning it,the full potential of the hook tech being used correctly (and not just trolling) is to get an safe unhook on the person when all the gens were done and the killer is obligated to camp for the kill (considering his options because camping is needed sometimes and stop complaining about this) so this is a natural counterplay. It could save both persons if do it correctly.
sorry for bad english
If still is labled an exploit even if used correctly
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@Rasinbran said:
It's quite possibly the most pathetic and childish thing I've seen in a video game.
Whenever it's done to me as survivor I instantly start to kill myself on hook. I don't understand the mindset of the person attempting it, you are using an exploit that'll just get us both killed.
On killer it's easy to just hit them and force an action but still annoying to see them even trying it.
This isn't a strategy, it's a way to force an unhook against killers that don't know how to combat this. A complete exploit for people that want it even easier for themselves.
Idk why its called a tech when its an exploit. Like if i exploit a thing which allows mr twice the lunge distance its not gonna be called a Lunge Tech no?
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@Carpemortum said:
To force an unhook? No.
Dont hit them. At all. Its 2 people on one hook.
Whoever thinks hiding under hook is a GOOD idea is just.....well I cant say it or I'll get reported for insults.
I like to call them the special survivor in my heart. They gave me guaranteed two kills like this most times
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@kcwolf1975 said:
https://forum.deadbydaylight.com/en/discussion/comment/1100363#Comment_1100363
It never goes away completely, but it is definitely better.
Unless you are one of those that call it camping because the killer didn't immediately go to the other side of the map....
Oh no no im a victim of that haha i even go hit a gen thats a bit away and get called a camper
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@kcwolf1975 said:
Keep ranking up, i noticed that once you get to rank 10 and up that you won't see as many campers. Still some, but definitely better than ranks 15 thru 20. The problem is usually that the killer doesn't know any better.
Also, i am not sure when you were camped, but don't get mad if you were camped during egc, what else is the killer supposed to do?
Sorry not really. Camping is there too. Also with rank match making as it is... You still face lower ranked killers
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1099355#Comment_1099355
https://us.v-cdn.net/6030815/uploads/821/BSEXS92UO54C.png
I'm this kind of player. Idk how you'd classify it but I win games and was rank 4 last season
You legit realize you can replace ONE of ether the fourth and third to have ether Detectives hunch or unbreakable?
Btw one of these perks are part of the current meta
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@ermsy said:
Isn't this a Nerf to survivors lol slug em twice and they die...
Legit this will make people more reliant on slugging and watching them bleed out a survivor dying in 1 min on the ground will be more reliable then face camping, proxy camping, tunneling or even hooking
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@gatsby said:
Bleed out timer reduced to one minute.
Survivors can pick themselves up normally without perks.
Unbreakable buffed to 50% recovery time to compensate for being less special.
Slugging games are no fun for anyone and usually no one pips
Okay.... You want to make it so a slugged DS user dies.
Im all for it(not really) lets watch as every single survivor dies on the floor because they got an obsessions in game