DocFabron
DocFabron
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- DocFabron
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No, with an extra layer of git gud on the side please.
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Hag
Ruin
MYC
PGTW/M&A/Sloppy Butcher
BBQ/Deerstalker
Killer games suddenly become fun and not stressful. Almost easy, even. (at least for me on console) -
You won't earn the BP.TheLegendDyl4n1 said:how is this done exactley? im on xbox so by unplugging it do i keep my items and BP earrned that match?
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Jake, Nea, and Meg. I run Nea about 90% of the time though.
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You shouldn't gain a bloodlust stack for breaking a pallet, but you also shouldn't lose all of them either.
Interrupting healing with a grab is kind of ridiculous as well. Just hit them.
The devs are fixing loops, and hopefully soon we'll have maps that are balanced enough so bloodlust doesn't have to exist.
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Exactly what I'm thinking.Zagrid said:You won’t see any Claudette’s. At least not in game -
Really anything. KYF isn't exactly competitive, at least not to me and my friends.
What killer do you main? -
Holy crapballs. LF will be able to do something other than camping with these nice changes!
Right now, I only use LF to meme with Insidious once or twice a week. -
The speedy gens build
No Mither
Resilience
Leader
Prove Thyself
Any toolbox with Clean Rag and Socket Swivels
Either shroud that spawns 1 survivor with you or all of them
Get out alive.
Will add a SS as soon as I do this -
Why would a kid not want to talk to other kids?ricecracker said:@Orion im sorry but thats really stupid. saying its THERE because soemothing in real life might happen xD. if something important happens in real life you can JSUT LEAVE in a normal way by QUITTING ! And i really doubt that THATS the reason why its in the Game xD
@Vietfox you realize you can f4 in EVERY Game??? and that you would get pinished? but they Implemented a legit way to Dc dont you understant the difference?
can i somehow close this discussion so only Devs can read and reply? i really dont want to talk with Kids. its jsut a waste of time explaining the Obvious.
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You're crying over a feature that's set in the game to purposefully stress you out. Should being slaughtered by a killer and fighting off an ancient evil trying to consume your soul be a simple walk in the park?ricecracker said:how am i the Troll here at least i tell the Devs waht pisses me off while you say useless crap like "Triggered much?" just dont talk if you dont have anythign to say Forum Troll. sadly i found 2 Forum Trolls super quickly.
pls only talk in this Thread if you have somethign usefull to say but i guess you dont have. -
Lol you really called him a forum troll? You're more of a troll, if anything.ricecracker said:@Orion said:
The idea is to stress you out. You are, after all, about to die. Seems like it's working.how does it seem like its working? its not intense its just ######### and ever normal Human can see it is not Fun just forum Trolls cant.
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Triggered much?
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When Red Dead Redemption 2 comes out, I'll be playing that as religiously as I did DBD. I already have the Ultimate Edition pre ordered.
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The question is... would there be only 4 survivors and 1 killer during the trial, or would every survivor face 1 killer?
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I'd say both are equally matched in terms of disappointment ;-;powerbats said:@Doc_W__HOLLIDAY said:
If killer is too EZ, try playing at rank 1. Don't use any perks or add-ons and lets see if it's still as EZPZ lemon squeezy as you say it is.I feel let down in more ways then one here, and I'm not sure which is more depressing. The op crushing newbies and claiming killers are op or the fact that @DocOctober didn't post his meme.
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If killer is too EZ, try playing at rank 1. Don't use any perks or add-ons and lets see if it's still as EZPZ lemon squeezy as you say it is.
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Urban Immersion is quite a lovely perk. Speedy Gonzales crouch walking across the map xD
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Playing on PS4 is like hearing about an amusement park like Kings Island but only getting to go to a 4-H fair.
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Thanks, man. I appreciate itNickenzie said:
I'll pray for you as well @Doc_W__HOLLIDAY! I'm just happy that we have something to help take out stress away!Doc_W__HOLLIDAY said:This game has helped me through many hardships in my life. Particularly the years of mental abuse i suffered through from my grandmother and the abandonment of my father when I was 17.
Thank you BHVR, for giving my best friend and I a way to escape our real world problems. A way to get immersed in a world with a lore we both know and love. You've proven that from small beginnings come great things... and for that, I commend you.
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Replace the fingerknives with fingerdildos so he can at least bone himself when the survivors aren't doing it.No_Mither_No_Problem said:@Zarathos said:
Welcome to the club now if you wait 10 seconds you will be able to transition from sadness to despair XDSharp hand joe op pls nerf gg
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This game has helped me through many hardships in my life. Particularly the years of mental abuse i suffered through from my grandmother and the abandonment of my father when I was 17.
Thank you BHVR, for giving my best friend and I a way to escape our real world problems. A way to get immersed in a world with a lore we both know and love. You've proven that from small beginnings come great things... and for that, I commend you. -
Its decent if the survivors have Dead Hard, Lithe, or Balanced Landing.
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Yes, but who cares if it's camping? If that's your play style, then you feel free to it. Made up survivor rules are exactly what they're called, made up.
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Can't wait, my Lisa is quite thirsty
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That would be a better alternative.powerbats said:@Doc_W__HOLLIDAY said:
Sitting in a match for two extra minutes because a survivor wants that juicy 800 points is just ridiculous. It should stay the way it is.I don't have an issue with the instant death per se but not getting any struggle points sucks. It should be awarded based upon their contributions to the match progress. They get a base amount say 200 then get upwards of 1k struggle points depending on contributions.
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Sitting in a match for two extra minutes because a survivor wants that juicy 800 points is just ridiculous. It should stay the way it is.
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DS and SB deserve nerfs, yes. But SC and Adrenaline are fine imo. Adrenaline is very situational.
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Agreed.Twix said:Dedicated servers. -
I don't think Self Care needs a nerf. DS and SB are what need nerfs. Thankfully, we can be kissing DS goodbye with this upcoming patch, and hopefully we can get a better nerf to SB (exhaustion change was unnecessary imo). Getting cheesed out of a hit because someone tapped the run button is quite stupid.
I consider those 2 perks to be more of a burden. Self Care doesn't bother me, I'm very hard to escape anyway
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They'll still cleanse it and just continue pallet looping till the last gen is done.
But still a cool idea nonetheless. -
Please stop begging for nerfs and just LEARN how to face a killer.
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Just imagine the severe genrush the killer would get...
Right now, no. Fix the higher priority issues first. Then we can throw in 2v6 mode or something. -
I never use DS anymore, but I remember how easy it still was to hit the skillcheck vs Unnerving Doc. Even on console.
Thank God this perk is going to hell. -
Damn... Now THIS is something I would love to see
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I refuse to believe that!Tsulan said:@McCree said:
I'm not exactly sure what the first 2 comments have to do with what I posted.Let me explain: First of all, when the PTB was still active, you had aprox 30-40 minutes lobby time as killer.
Second, the killer isn´t really strong and survivor already know how to avoid her.
Goddamnit I really wanted to like her. She looks awesome. -
Hag is actually really good, Id argue Clown is too, just below Hag.weirdkid5 said:1. Nurse
2. Hillbilly
3. Huntress
######### tier: everyone else -
Freddy: Remove Dreamworld and replace the fingerknives with fingerdildos so he can at least play with himself
Leatherface: Remove Chainsaw and replace it with a bowl of chili for him to share with survivors
Clown: Replace the tonic in his bottles with nacho cheese
Hillbilly: Replace his chainsaw's terth with rubber bands
Huntress: Remove hatchets, slow movement speed to 96%
Nurse: Remove the bonesaw, give her a pair of socks to wear too so she can finally walk on the ground.
XDDD -
@Dabrownman1812
I forgot to mention as well, that to teleport to gens and windows would make teleporting have a longer animation. He would have to crawl out of the gen (giving survivors a chance to run) and on the window, there's a 50/50 chance he'll crawl out on the right or wrong side.
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We need a killer who can prevent looping and help slow genrush. The killer would get extreme nerfs once these were fixed. Rank 1 killer is such a pain in the ass right now though that I figured this would be nice.Dabrownman1812 said:
Good thing you're not. Dope idea, but hag+clown is a bit much.Doc_W__HOLLIDAY said:
Not in a million years, but it would be the next killer on the roster if I were in charge.Dabrownman1812 said:
That's prob not gonna happen lolDoc_W__HOLLIDAY said:I'd like a killer with a power similar to the Molded from Resident Evil 7.
In RE7, the Molded could come out of anywhere that had mold, whether it be the ceiling, wall, or floor. It could even block doorways.
For the killer, the power would allow the creature to place residue from it's body down on gens, windows, the wall, or the floor.
If residue is placed on a gen, survivor's can't interact with that gen until they remove the residue. The more survivors there are to remove the residue, the quicker the action is. A lone survivor removing the residue would take 14 seconds, with add-ons able to increase the removal time.
If a window has residue on it, it inflicts the Hindered status effect, as well as causing the survivor to slow vault. Once a survivor vaults the window twice, the residue is automatically removed. The residue can also be removed from windows before a chase, but will inflict Hindered on the survivor who removed it. Removing residue from a window would take around 6 seconds, with add-ons able to increase the removal time.
Placing residue on the walls and floor would simply act as teleportation, while running into the residue causes the Hindered status effect. If a survivor is affected by the residue's Hindered status effect, they also vault pallets slowly.
The creature will also be able to teleport to any generators or windows that have residue on them at the expense of it using up the residue. The residue gets reused like Hag's traps.
Not sure if the residue should be based on charges or a set number. I also don't have a name yet, I'll edit in a name if me or another forum user comes up with a cool one.
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Not in a million years, but it would be the next killer on the roster if I were in charge.Dabrownman1812 said:
That's prob not gonna happen lolDoc_W__HOLLIDAY said:I'd like a killer with a power similar to the Molded from Resident Evil 7.
In RE7, the Molded could come out of anywhere that had mold, whether it be the ceiling, wall, or floor. It could even block doorways.
For the killer, the power would allow the creature to place residue from it's body down on gens, windows, the wall, or the floor.
If residue is placed on a gen, survivor's can't interact with that gen until they remove the residue. The more survivors there are to remove the residue, the quicker the action is. A lone survivor removing the residue would take 14 seconds, with add-ons able to increase the removal time.
If a window has residue on it, it inflicts the Hindered status effect, as well as causing the survivor to slow vault. Once a survivor vaults the window twice, the residue is automatically removed. The residue can also be removed from windows before a chase, but will inflict Hindered on the survivor who removed it. Removing residue from a window would take around 6 seconds, with add-ons able to increase the removal time.
Placing residue on the walls and floor would simply act as teleportation, while running into the residue causes the Hindered status effect. If a survivor is affected by the residue's Hindered status effect, they also vault pallets slowly.
The creature will also be able to teleport to any generators or windows that have residue on them at the expense of it using up the residue. The residue gets reused like Hag's traps.
Not sure if the residue should be based on charges or a set number. I also don't have a name yet, I'll edit in a name if me or another forum user comes up with a cool one. -
✋ play both equally.
While survivor is usually more OP, it all boils down to how the game starts. If you can get a kill before before 2 gens are done, you have a 50/50 chance to snowball the game into your favor. That's at least how I view it.
If the survivors are optimal, the chances are 30/70. -
It's not that bad. The old idea was that it would reset your progress. A slightly longer heal time isn't really an issue, and makes perks like Sloppy Butcher and maybe even Thanataphobia just a little better.Dabrownman1812 said:
Getting nerfed indirectly with longer heal time.Doc_W__HOLLIDAY said:Thank God DS is getting dumpstered very soon. That perk needed to go a long time ago.
Self Care didn't need a nerf imo, so I'm glad they dropped it. -
Thank God DS is getting dumpstered very soon. That perk needed to go a long time ago.
Self Care didn't need a nerf imo, so I'm glad they dropped it.
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I'd like a killer with a power similar to the Molded from Resident Evil 7.
In RE7, the Molded could come out of anywhere that had mold, whether it be the ceiling, wall, or floor. It could even block doorways.
For the killer, the power would allow the creature to place residue from it's body down on gens, windows, the wall, or the floor.
If residue is placed on a gen, survivor's can't interact with that gen until they remove the residue. The more survivors there are to remove the residue, the quicker the action is. A lone survivor removing the residue would take 14 seconds, with add-ons able to increase the removal time.
If a window has residue on it, it inflicts the Hindered status effect, as well as causing the survivor to slow vault. Once a survivor vaults the window twice, the residue is automatically removed. The residue can also be removed from windows before a chase, but will inflict Hindered on the survivor who removed it. Removing residue from a window would take around 6 seconds, with add-ons able to increase the removal time.
Placing residue on the walls and floor would simply act as teleportation, while running into the residue causes the Hindered status effect. If a survivor is affected by the residue's Hindered status effect, they also vault pallets slowly.
The creature will also be able to teleport to any generators or windows that have residue on them at the expense of it using up the residue. The residue gets reused like Hag's traps.
Not sure if the residue should be based on charges or a set number. I also don't have a name yet, I'll edit in a name if me or another forum user comes up with a cool one. -
All you do is cry about losing. If this game hurts your feelings so much, play something relaxing... maybe Civ 5?HASHTAGAREBEL said:
But you’re the one replying to my messages.. how am I the cry baby? Or is it Opposite Day already and no one told me.Doc_W__HOLLIDAY said:Lol you again? Do you have a life outside of crying on the forums? -
Please stop trying to nerf killers. You guys already gutted Freddy.
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Thank the almighty Entity it's just a bug.PhantomMask20763 said:
It didnt get nerfed, it's a bug that doesn't regress the progress when you hit a good skillcheck. At least that's what I remember hearingDoc_W__HOLLIDAY said:
Please tell me you're joking....Milo said:IT GOT NERFED ON PTB. Are you happy?
What happened to it? -
Buffed DS...Master said:Thats the only thing I look forward to next patch^^
But I guess they still got their buffed DS to save their ass if their pallet turns out to be sprit furied

Please no. What the hell happened? -
Please tell me you're joking....Milo said:IT GOT NERFED ON PTB. Are you happy?
What happened to it?