DocFabron
DocFabron
About
- Username
- DocFabron
- Joined
- Visits
- 4,526
- Last Active
Comments
-
I'm not sure if we'll ever see it work like that. I'm just glad to see her get a buff, even if it's small like this one. Hopefully we can see some more in upcoming updates!CoolAKn said:It's a good start. If it's not already, the time spent using the ability should equal the time needed to cool down (use the ability for 15 seconds, need a 15 second cool down). Also, her power should recharge, not have a cool down, with a minimum of 5 seconds (33%) to use it. There should also be a few add-ons that would increase the ability's time (and therefore the cool down/recharge as well, as long as it's proportional). Additional add-ons could allow for faster recharge (up to 50% faster).
-
Not yet. But she's on a good path. Hopefully they give her a few more buffs.BadMrFrosty said:Easily top tier material now. As good as nurse and billy imo. >.>'''
-
No.
-
I haven't really noticed a big impact on the bloodlust change. It hasnt hindered nor helped my chase capability. (at least not yet)
-
What some people fail to see is, if one survivor is as strong as a killer, that means 4 survivors are 4 times as strong as the killer. This should not be the case.
-
If you're gonna act like a child, don't bother replying to these threads. We don't tolerate that kind of attitude here.Dreamnomad said:If you sincerely believe that one survivor is equal in strength to the killer then you should honestly uninstall the game.
-
Soon after that, survivors spawn inside the gate while it's closed, ensuring the killer can't reach them. Holding the game hostage will never be easier!
-
What in the hell is that supposed to mean?megaweenieman said:
Lol your DBD balls are HUGE😆Lowbei said:
that didnt even make sense. git gud and stop whining on the forum when you lose a match.megaweenieman said:
Or you’re salty about attempting a good game cuz you’re intimidated by survivors, don’t worry we’ll keep this locker room talk😉Lowbei said:
youre salty about valid tactics and everybody knows itmegaweenieman said:You’re not good. I’m rank 5 killer main too so don’t give me that salty survivor bs. You know it, I know it, everybody knows it 😄 -
How can the PS4 community forget? ;-;Oblitiry said:Things won't go away or be forgotten if people keep speaking their name and bringing them up. -
I haven't had much experience playing as her, but based on the few games I played as her, I think she's viable. I have yet to face an optimal team as her though.
-
What?
-
NOED
-
He like-a you, he like-a sex... iz naice.Cardinal_Copia said:This could be Dwight...
-
Nice joke lolDinoCannibal69 said:Sorry but Freddy's already OP -
They're really good. The gunplay is amazing in 1, and I hear they improved upon it in 2. Just another month and it comes out!PhantomMask20763 said:Is it bad if I haven't played any of them before? I've always stuck to shooters and horror games and I've heard good things about these games but I've never tried them.
-
@Orion is not out to get you dude. He's just commenting on threads he sees, as do all of us.OrionQc24 said:@Doc_W__HOLLIDAY said:
OrionQc24 said:I hope you get cancer and many more diseases.
Was that necessary? For real, do you feel better about yourself after doing that? You call @Orion childish yet you tell him to get cancer. Flagged.
Not going to lie, like him, I did. Also, I said "and many more diseases" too. I saw you both together in many discussions, do you really think your opinion matters to me ? Spoiler alert, it doesn't. Oh btw trying to put fuel on embers aren't you ? Finally; I tried telling him, change discussions and even message 2 moderators. He wouldn't stop so yeah I may have been a bit rude but I'd be lying if I said I wasn't thinking what I said. Better be a rude ######### than a lying c*unt. You do realize he's after since 1 comment I made on his post ? May we see how many comments on how many of MY discussions he made just to "pass the time" ? But noooo that's just my ego, he just commented my discussions for more than an hour just by coincidence. When I took 30m off to eat, he made 1 comment. As soon as I came back, he started overflowing my treads but probably just a coincidence too.
-
This makes absolutely no sense whatsoever.
-
Guess I won't be playing killer for a week.
-
Killer: Edgar Ross
Survivors: John Marston and Arthur Morgan
I'll add in perks when I have time to think of some
-
The counter to Rancor is built into the perk already. Look at the killer's aura and utilize stealth.
-
Eh, Make Your Choice doesn't really need a buff. I do just fine with it on my Hag.
-
Hag and Clown tho ;-;yeet said:Nurse because she is the only killer.
Don't you disrespect my lovers like that xD -
Yes. It breaks the survivors' made up rules. If you do anything to hurt the survivors feelings, they're gonna get their friend at BHVR to ban you.
No it isn't against the rules. If anyone says otherwise, they're just salty little snowflakes. -
I used to main Pig, might get back into her. I've been using Hag and Clown lately, with a little bit of Trapper sprinkled in there.
-
I don't understand what these survivor mains don't understand. If there are scratchmarks by the hook, why do they expect a killer to ignore that.Orion said:@Doc_W__HOLLIDAY said:
I seriously hope you're not saying killers should run to the edge of the map and masturbate in a corner while you get a free escapeOf course not. Killers should simply play in the least efficient way possible, while Survivors get to camp and tunnel generators.
They don't ignore 99% gens or any hex totems, but god forbid a killer do anything to SLIGHTLY increase his chances of winning. -
I seriously hope you're not saying killers should run to the edge of the map and masturbate in a corner while you get a free escape
-
I miss when I mained Pig all the time. She definitely needs some buffs.
-
I have yet to see that. Damn, no wonder nobody plays her anymore.yeet said:
Yes, axes literally phase through survivors.Doc_W__HOLLIDAY said:I haven't faced very many Huntresses lately. 2 at the most. Did she really get nerfed that bad? -
Well, why would anybody select a killer who can't hold a survivor for very long?OrionQc24 said:@Doc_W__HOLLIDAY said:
OrionQc24 said:@Doc_W__HOLLIDAY said:
OrionQc24 said:
@Doc_W__HOLLIDAY said: If you could wiggle out of the killer's grasp often, then what would be the point of even picking you up? The whole point is that wiggling out should be difficult and a rare occurence. Imagine if some 7 foot tall, supernaturally powered serial killer has you in his grasp. Do you really think you're gonna be wiggling out of that at all in real life? I could understand for the doctor and killers with similar physical attributes but killers like the hag (my favorite) can't possibly have the same strenght.
Well as @Orion stated, all killers are supernaturally powered by the Entity. That's why it's so hard for people like David to escape the Hag.
Again, why don't they all have the same speed then ? You'll probably say "she can teleport" which is definitely true...it also means she has different attributes...so I don't understand why they would all have the same strenght.
That's just a gameplay mechanic. If all killers ran at 115%, that would make some of them broken.
True but if we can play with their speed attribute, I don't see why we couldn't play a little with their strenght.
-
That's just a gameplay mechanic. If all killers ran at 115%, that would make some of them broken.OrionQc24 said:@Doc_W__HOLLIDAY said:
OrionQc24 said:@Doc_W__HOLLIDAY said:
If you could wiggle out of the killer's grasp often, then what would be the point of even picking you up?
The whole point is that wiggling out should be difficult and a rare occurence. Imagine if some 7 foot tall, supernaturally powered serial killer has you in his grasp. Do you really think you're gonna be wiggling out of that at all in real life?
I could understand for the doctor and killers with similar physical attributes but killers like the hag (my favorite) can't possibly have the same strenght.
Well as @Orion stated, all killers are supernaturally powered by the Entity. That's why it's so hard for people like David to escape the Hag.
Again, why don't they all have the same speed then ? You'll probably say "she can teleport" which is definitely true...it also means she has different attributes...so I don't understand why they would all have the same strenght.
-
I haven't faced very many Huntresses lately. 2 at the most. Did she really get nerfed that bad?
-
Well as @Orion stated, all killers are supernaturally powered by the Entity. That's why it's so hard for people like David to escape the Hag.OrionQc24 said:@Doc_W__HOLLIDAY said:
If you could wiggle out of the killer's grasp often, then what would be the point of even picking you up?The whole point is that wiggling out should be difficult and a rare occurence. Imagine if some 7 foot tall, supernaturally powered serial killer has you in his grasp. Do you really think you're gonna be wiggling out of that at all in real life?
I could understand for the doctor and killers with similar physical attributes but killers like the hag (my favorite) can't possibly have the same strenght.
-
I immediately contemplate seppuku when I get this map as killer.
-
If you could wiggle out of the killer's grasp often, then what would be the point of even picking you up?
The whole point is that wiggling out should be difficult and a rare occurence. Imagine if some 7 foot tall, supernaturally powered serial killer has you in his grasp. Do you really think you're gonna be wiggling out of that at all in real life? -
No.Fix would be to remove requirement of maintaining chase; a survivor will be blocked from a window for 3 minutes if they use it three times within the span of 10 minutes, even when not in chase.
This would make it easier to loop actually. A good survivor would use this to break the chase and remove the killer's bloodlust.tehshadowman33 said:2) Also, maybe Killer shack should be bigger? I feel it's annoying that a survivor in a chase around the Killer Shack can window vault, Dead Hard through the "god pallet" and get another loop or two in before running to another pallet area.
This wouldn't change anything tbh. A good survivor will still loop just as effectively here.tehshadowman33 said:Maybe move the Killer Shack's window vault spot to the furthest corner away from the doorway with the pallet.
Bring Bamboozle.tehshadowman33 said:Maybe make all Killer Shacks have solid walls, so you can actually mind game them.
-
No. Lets not make the basement an EZ free escape. Survivors already have plenty of those.
-
That would be an extreme nerf to Borrowed Time users and be unfair vs a huge TR Doctor.
Hook farming needs punished for sure, but this isn't the way. -
Nah. Frankie's does much more than Lightborn, against ALL items.
-
I don't even play Doc anymore tbh.thesuicidefox said:@Doc_W__HOLLIDAY said:
Rather than a buff to Freddy's power, I'd like to see a rework of it. He's extremely weak yes, but also very annoying to face.LOL says the Doc main.
Freddy just needs QoL changes and some buffs. His power should force you out of actions like Doc's shock (except pallet drop/vaults) and skill checks need to be different in DW to make it harder to wake up. Then just remove the negative effects of his add-ons, allow for survivor aura reading perks to work against him (however, Rancor should not reveal his aura if they are awake only bc it's a killer perk effect), and make him intermittently appear in the real world, sort of like when you transition but way less frequent (and Pill Bottle removes the effect entirely). Then fix up DW so it's easier to see for everyone and Freddy would be in a good place.
But anyway, they should rework the power to something completely different, or remove aura reading and then BUFF the hell out of his kit. The only reason he's annoying now is because it's impossible to lose him of he sets his sights on you and you alone due to aura reading.
Here's what I would do:
1) Remove aura reading
2) Remove self care skillchecks from waking you up
3) Add the ability to wake yourself up with the perk "Wake Up". But make it slower than if someone else were to wake you up. Make it slow enough that it can't be used in a chase, possibly the same legnth as it takes to cleanse a totem.
4) Freddy can grab you IN DREAM TRANSITION
5) Shorter Dream Transition
6) Freddy performs actions 6% faster for every person he pulls into the dreamworld. This includes vaulting, pallet breaking, kicking gens, pick up speed, etc.
7) Freddy can manipulate the dreamworld around him in the movies. Add the ability to "trap" certain pallets so that of a survivor runs through it or jumps over it, they suffer from Hindered. This will pair well with Freddy's ability to perform actions faster, making looping a him a bit dangerous.
8) Freddy exits the dreamworld when all exit gates are powered.
9) Maybe built in Stidor tier 2?
Not all of these need to be implemented, but 1, 2, 4, 6, and 8 would help him enough I think. -
Not bad, but I still like using my Insta-trap add-ons.
-
Make her Ultra-Rare for seeing blood in the spirit world passive and shorter CD
-
Ruin
Dying Light
Monitor & Abuse
Play With Your Food -
Rule #1: Don't let survivors tell me how to play
Rule #2: All toxic players get punished by being camped and nodded at until they die. This means if you rat out your teammates to me, Tbag and blind at every pallet, abuse mechanics/glitches, etc.
Rule #3: Hatemail = mori in every game I find you in.
Rule #4: Take it easy on the team if there's a DC. What I mean by this is, everyone gets 3 hooks. I won't hunt the freshly unhooked (unless they are toxic)
Rule #5: 2 DC's before a gen is done = free win for survivors. I'm not gonna punish them because their teammates can't handle a loss.
-
BM.
-
First thing's first, and very simple... trap loops and pallets. The Hag was meant to use her traps to catch people, rather than to simply chase.
Trap spots that you know survivors will run through, and don't use every trap in your arsenal for camping. That sort of defeats the purpose of the traps. Place 1 or maybe 2 at most by a hooked survivor. If placed well enough, you'll usually get survivors to trip them
Never trap inside of a pallet unless you have scarred hand.
If you have a hex perk, don't trap right in front of it. Its too predictable once they find out you're a Hag. Place it a few meters away.
Good builds to run in that Hag include
Build 1:
Ruin
Make Your Choice
STBFL
Deerstalker
Build 2:
Ruin
M&A
Nurse's
BBQ
Build 3:
Haunted Grounds
Devour Hope
Make Your Choice
STBFL
Lisa's Basement: (if you run Mint Rag and Rusty Shackles)
Devour Hope
Make Your Choice
Iron Grasp
Agitation
Late For Dinner Hag (end game Hag):
NOED
Remember Me
Rancor
Blood Warden
Good to pair up with an Ivory/Ebony mori.
-
The only one suffering any kind of nightmare is the person playing killer xDNickenzie said:
I agree, Freddy needs a rework because I never seen a killer's power actually work against them. I been at both sides where I was able to heal a survivor from dying state with Freddy just waiting to attack me and other times when I play Freddy, a survivor would always complete a generator before I have any say in that! He definitely needs a overhaul or something because he's not a nightmare!Doc_W__HOLLIDAY said:Rather than a buff to Freddy's power, I'd like to see a rework of it. He's extremely weak yes, but also very annoying to face.
A good rework that makes him powerful and fun to face is top priority in my opinion. Same with DS and all of it's friends and family being dragged out into the street and executed xD.
-
Can't wait to loop around tha-
Oh wait it's Nurse.... -
They don't mind missing out if it means denying you 175 extra points.