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DelsKibara

DelsKibara

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DelsKibara
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  • @finitethrills said:

    Honestly, between the BP requirements for perks, devs stinginess with blood point events, and the matchmaking, I cannot fathom that dbd is retaining more than a handful of new players that pick it up. I wouldn't be surprised if they retain next to NO new players. It's not a good place to be in. People will always get burned out, get busy, move on, and if new players aren't flowing in, that just kills off the population even faster. BHVR has really let it get out of hand.

    Yeah, that is exactly what I am worried about.

    Despite it's addictive nature, I've even been burnt out by DBD in the past.

    So I doubt new players, unless they are really dedicated will stay to stick around and play.

  • And this is why the devs balance the game, and not the community.

  • It's a Killer's Ultimate Masterpiece.

    A 4k with 5 gens remaining.

    Though they shouldn't gloat about it. I'd rather be cheeky instead. ;)

  • You can use it only once per survivor.

    So theoretically you can eat up a total of 4 DS stuns before they all run out.

  • OH MY GOD I CALLED IT!

    I was joking when I said that someone will make a thread complaining about Huntress, and yet here it is.

  • @Drazen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278042#Comment_1278042

    yeah but its really annoying getting notifications again and again they should add a cooldown of like 5 seconds

    Don't they already do that? At least whenever I play Killer, sometimes I notice the notification explosion spam and then nothing.

  • I'm going to vote no on this one, partially because even if BHVR reworks all the maps, imo falling down a great height should still be a risk

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278057#Comment_1278057

    nope, but they gotta add that ######### in the game itself. Its not up to the players to go out of their way to watch updates, the devs are the ones who should notify the players when there is an issue like that.

    The QnA is for questions YOU want to ask them prior to them actually giving the game updates...

    If you're uninterested in watching the QnA, then wait for the updates.

  • @Kakateve said:

    https://forum.deadbydaylight.com/en/discussion/comment/1278219#Comment_1278219

    Ew, it’s like reseting the progress you made since you first started playing. I’d say only prestige your very favorites that you planning to wear the costume for. Or may be a few P1 killers too just for the bloody weapon.

    Nah, I already spent a lot of the offerings on every Killer and Survivor I don't main. That's why I am prestiging them. I already have enough fun with them perkless, so prestiging them is just the extra cake on top.

  • Ohohoho, this perk has helped me a crapton whenever I play Piggy or Demogorgon. It's amazing how much pressure you can create with Surveillance, because Survivors never expect you to run it. Even if you are also running Ruin alongside it to create a map full of white generators.

    It's especially useful when a Survivor wants to bait you into a side of the map that has no generators and you know to just abandon them because one generator turned yellow. There's a reason my build in Pig right now consists of Ruin, Pop Goes the Weasel and Surveillance.

    Definitely an underrated perk, wish I see more of it whenever I play Survivor.

  • No, the mobile version of DBD is drastically different to the PC Version of DBD. There's no way for Crossplay to work with PC/Console DBD.

  • I already planned on prestiging every Character in the game, so this is just great news for me.

  • @Waffleyumboy said:

    I agree we shouldn't attack each other for no good reason, but I disagree that there are patterns about which "mains" appear on the forums or that we should attempt to isolate these patterns and use them as evidence or arguments.

    You have to admit though the same couple of names tend to pop up in every single thread spouting and repeating the same lines over and over again.

    Myself included, though that line is just this:

    "Freddy has the same lunge as everyone else" because everyone parrots that his lunge is somehow longer than every other Killer in the game.

  • This perk has so many counters to it that it's not even funny. There's no need to change it.

    I've willingly ran into the Killer's Terror Radius to hide from BBQ & Chili from time to time, it's that easy.

  • @MiniPisa said:

    This would be too OP for survivors

    Instead they should change it so that Killers can't see survivors either

    That's going to be a no from me, mate.

    Because part of playing Killer is to have prep time, which the Survivors don't have.

  • I've never been able to stalk through corn, I don't know how people are able to do that.

    I have however been able to stalk through gaps in the wall.

    I think the reason Ghostface can theoretically stalk through corn though is because any part of the body of the Survivor is still visible to the camera/game. And the reason revealing him out of Nightshroud while being chased in corn is rough is because you need to see the majority of his body, which corn deflects.

  • @huebz said:

    Maybe a dumb question but can this challenge be completed by any killer with Iron Maiden? Or does it have to be done with the Legion?

    I have it for most of the killers I play, stupid perk pops up over and over in all my bloodwebs and yet in 49 levels of Billy I still dont have tier 1 BBQ :'(

    Yes, there's no requirement for the Killer. Just the perk.

  • @Mister_Holdout said:

    Can someone explain to me why this guy has a hentai character on his stream lol? First thing I noticed when the game play started.

    Aside from that distraction, yeah the video shows how bad SWF teams can be. Luckily, these guys were too busy buzzing around the killer instead of doing gens.

    Just goes to show you where the real power role lies. But hey, Nurse and Spirit definitely needed those nerfs asap.

    Pretty sure that is just an anime character, not a hentai character.

  • Watched the whole thing, they actually trash at the game and they think they can be toxic? Wow.

    But, that does show what kind of people they are to begin with.

  • Wow... So those stutters wasn't actually from my Internet connection but it was someone DDOSing me?

    JFC, people take this game too seriously.

  • @OmegaXII said:

    i mean, i send a gg every match regardless results. But usually i only receive a gg back when they won the match.. if they lose, no response and all kinds of salts..

    Yeah, wonder why.

  • @mottigedel said:

    I don't see why ppl are so obsessed with this just to save some bloodpoints for faster acquiring new perks etc when a new chapter drops. why is such a hurry to "unlock" everything? is that the time and age we live in... eveything needs to go fast and be done as fast as possible. Its like these challenges, people rush rush rush to get everything done... to end up with doing nothing ther est of the month.

    not to mention that you won't get the fragments too when saving these challenges and therefore you delay leveling up the rift

    Well, we're rushing to get it done so we don't have to worry about saving up Bloodpoints when the next Killer/Survivor comes out.

    It's called being smart rather than being impatient. Finish something now, so you don't have to worry about it later.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167470#Comment_1167470

    If I'm no longer spending Bloodpoints on a killer because that killer's already maxed out, I'll eventually run out of mori's.

    They should just give the killer a free mori when facing SWF.

    • Yellow mori when facing 2 members (can only be used on the SWF members)
    • Green mori when facing 3 members or 2 groups of 2 (can only be used on Survivors in a SWF)
    • Red more when facing 4 members

    They also need to show which Survivors are in SWF groups so that you can avoid wasting your own mori (unless you want to mori the non-SWF Survivors).

    That's a terrible idea. We should never use Moris as the solution to playing against SWF. Not everyone is a goddamn Kill/Bully Squad.

  • I sometimes say GG with a ";)" at the end if I was facing an optimal team, especially if I beat them. Some people will just get annoyed if you send a GG because they didn't think they had a "Good Game". So that just feels like rubbing salt on their wound.

  • @Raptorrotas said:

    You're right, short weapon/stature killers should have their movement speed and lunge distance increased as their lighter weapon isnt encumbering them as much. Topkek their lunges will all be like feral frenzy!!!! It'd actually open legion up to a rework to their ability as they still be running around with their lunges. What a genius proposal!!!!!!

    That would make Spirit ridiculous OP then because she isn't carrying any weapon, it just appears in her hand.

    *Zooms in Vacuum noises*

  • @CashelP14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1277069#Comment_1277069

    I will say this was the most awkward one I've worked on. So many different ways you can go so it wouldn't shock me if someone found a better route.

    Hopefully I saved you some Bloodpoints before you got too far in.

    Don't worry, I've barely finished a challllenge because I was busy all day :P

  • @LALYTHIA said:

    I guess, if you want to support one of the most toxic play styles in the game. 🤷‍♀️

    I'm pretty sure what people consider toxic is just both sides playing as Optimally as they can.

    Tunneling to get rid of the weakest survivor as quickly as possible is the most optimal thing to do, of course you shouldn't just focus entirely on that person but they should probably be the first survivor you kick off the game because even the dumbest and most unskilled Survivor can hold M1 for 80 seconds on a generator. Every Survivor living is a liability to your own success.

    Same with SWF groups, though when I say toxic, I just mean the ability to play with your friends over Voice Chat. These groups tend to be guilty of being bully groups every now and then, but they're not too common.

    Actual toxicity is when you stop playing the game in order to annoy or ruin the experience of another player. Toxicity is when you intentionally and willingly throw your own game to make sure your opponent doesn't have fun.

  • I made my own route and it wasn't as optimal as this, thanks for the help!

  • @Raven014 said:

    Trapper can hold a trap like he does in game (they could even show what the trap dyes look like in the menu if they wanted to).

    Clown could swish the bottle around, Wraith could clang the bell to cloak and decloak.

    Freddy could set up a trap, as he has no animation.

    Myers doesn't need one... but maybe he could look at his knife occasionally...

    There are so many opportunities to show off the killers and their powers in the menu.

    Or maybe he could just lift his knife slowly which ends with a brutal swing.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276441#Comment_1276441

    Yes,just hate how much BBQ and WGLF are mandatory just so you can get a decent amount of points.

    I would love to use different kinds of builds but playing without these perks and getting so little points just feels really bad.

    I tend to have two types of Killers I play which makes me think I am somewhat lucky in this regard:

    • Killers I play extensively and can basically 4k every game with little to no effort
    • Killers I want to play because their playstyle interests me, but I have little experience with them and I don't have any good perks on them

    If I want to exclusively farm Bloodpoints, I can just turn on a podcast and grind with my Mains for a whole day. I will get a lot of bloodpoints anyways because the Killers I main both have BBQ at Tier 3. But I tend to still try to go for a 4k.

    These Bloodpoints, I tend to use for the other Killers I play that I like to experiment with and have more experience with. Killers like Pig and Plague for example. They keep this game afloat for me because despite not investing as much as I did with my Main killers to them, I tend to have more fun with them because they feel new.

    If I want to experiment with different builds, I technically could use my Mains because they already have all if not most of the perks in the game. So I can test if in theory that build can work on the other Killers I play... If I ever get the perks for them that is, because the Bloodweb can be ridiculously horrific with it's RNG sometimes.

    I once didn't get BBQ until I was Level 50 with the new Killer, that being Oni back then.

  • It's been llike that for ages.

    You can thank Dedicated Servers for that. Hopefully they'll have that fixed soon, maybe make grabs a priority same way hit detection is a priority for Killers.

    Because the amount of times I got BSed out of a grab is too much to count.

  • @Boss said:

    I like all Coldwind Farm maps.

    We've found the Heathen.

    When's the Salem Witch Trials for such an atrocity of an opinion? *angery noises*

  • (I'm going to go on a limb and assume the SWF groups mentioned are optimal.)

    My best tip to counter SWF groups is to take advantage of their altruism. Most SWF teams tend to act dumber than most coordinated Solo groups because they know when to call out for saves and when to call out for heals. They also know when to call out for pallet and flashlight saves.

    As such, you need to basically play as dirty as possible. Force them to go for Survivors who are slugged, force them to waste their perks such as Unbreakable and DS way early into the game so they can never use it around endgame, and start kicking people off the game one by one. Always focus on the weakest link because even the worst player in DBD can hold M1 on a Generator for 80 seconds and they are a liability.

    If there is an obvious weak player in the group, make sure they die as quickly as possible so you can focus on the stronger runners in the group. Of course don't go out of your way to tunnel them, you'll lose faster that way. Spread the pressure evenly throughout all 4 survivors, keep them occupied on things that are not generators, keep injuring them to force them to heal, keep downing them to force them to be slugged, and keep hooking them to force them to save. Use perks like Surveillance to keep generators in check and make them never feel safe to touch a generator.

    In short, be as "unfun" and as "boring" as possible. You're playing this to win, you need to play tactics that the other side will find dull and boring. And if they feel that way, that's on them. But don't let them guilt you into giving mercy, never ever give them mercy unless you are feeling nice. Always keep them on their toes, make them equally as stressed if not more and make them frustrated that they have to go against an optimal killer because that is realistically the only way to deal with Survivors who would play optimally.

    It's alright if you want to play a strong Killer if you suspect your opponents are playing a SWF. What's most important is that you have fun, and if you know you can't have fun if you're playing the Killer you chose right now when versing a SWF Group, then go ham and show them no mercy.

    Always remember to play fair, but when it comes to groups that wants to play Optimally, play Optimally in return. Sometimes you'll get extra bonus salt, which goes well with the meat you'll be cooking from their corpses.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/152639/the-massive-grind

    Pretty much everyone will agree that the grind in this games is absolutely insane.And it's pretty much the major point why i can't and won't recommend this game at all.

    They either have to:

    -Change perks so they only have 1 Tier

    -Remove the bonus bloodpoint gain from BBQ and WGLF and make it baseline

    -Make a seperate bloodweeb for perks only

    Imagine getting 100% more BP than what we already get now. It would make every game feel like it's worth a damn rather than feeling like you sometimes wasted your time because the game ended way too quickly because you were too efficient.

  • Well the replies are just perfect as to why I think balancing around "fun" should never be a priority.

  • I think every Killer in the game is fine as is, they don't need much changes barring a few that require add-on reworks such as Billy, Bubba and Huntress.

    Yes, that also means I think they're mostly fun to go up against, and the ones I do have issues with I tend to not be bothered with because it's just a part of the game.

    With that said, I don't think "Fun" should be factored in when it comes to balance. If something you find "Boring" is still fine and alright balance wise, then it should stay that way.

  • @cheetocultleader said:

    As a newer player, who has 4 survivors to go and 0 killers leveled -- I beg of thee BHVR. 👀💦 Do sumtin'.

    Probably gonna prestige one survivor and one killer. I can't imagine doing more with this system. I still like the idea of removing tiers from perks as well. There's less than a hand full of perks people want at tier 1, and those could be reviewed to see which people use more.

    Yeah, it is rather brutal and I get why you would totally be turned off by it. They honestly could do so much to help with the grind, turning off Tiers for perks would be a nice step imo. Because it would cut the grind by 2/3rds.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1275877#Comment_1275877

    All killers have the same hitbox and lunge. Freddy has a smaller weapon meaning his hits almost never connect, especially as a vpn. Longer weapons should reach farther than short weapons.

    Everyone's lunge is the same, and BHVR will not "fix" that because every singlle Killer is supposed to have the same lunge to each other.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276195#Comment_1276195

    I always thought they should have an item buy back mechanic at 50% tge purchase rate. If i have a brown tool box i dont want that cost me 3k to buy on blood web, i should be able to sell it back to the entity for 1500. I think they should do both things honestly. Get rid of tiered perks and have the buy back mechanic

    I would LOOOOOVE this so much, I have so many wasted add-ons on both sides I would love to scrap for more BP. Seriously, who in their right mind would willingly use Chili add-ons on Bubba?

  • @Khroalthemadbomber said:

    Amanda's Secret default?! OH GOD NO! I wuvs my wittle Pig Pig and would never abuse her!

    I suppose that kinda makes sense, though what if you could only see one box's aura at a time, kinda like Freddy's clocks, until a generator popped and then you could see them all?

    I would agree with that, but you still need to have the ability to use every single Jigsaw Boxes you find, it's just that one randomly is highlighted to you everytime. Until a generator pops when you need to see all of them (because time is ticking)

  • @PassarinoT said:

    I gotta say, I am impressed with how you made this entire post. It's a rigid argument.I agree wholeheartedly the grind is absolutely insane. They need a whole redesign of the bloodweb or something else. Mobile is even doing better than PC/Console now thanks to their reward system IMO. The grind on PC is INTENSE, and while the archive goals/dailies do help a little, it is still absurd that the devs are so slow to provide more reward systems. As a killer main, too, I can tell that survivors are being absolutely starved of bloodpoints. Getting max BP in a round as surv happens once in a blue moon, whereas with killer, I can get it just about any round if I play my cards right.

    I really hope the devs see this and take it to consideration.

    Thank you, someone told me I should make an entire post regarding the Bloodpoint Grind so I thought I should put more thought into it because it is a rather large issue especially for new players.

  • @Cardgrey said:

    The grind in this game is a joke compared to many other games.

    For example ff11 used to make it to were it takes 50k to level up easy right then you need 5 others in the roles u arnt also no party finder. And if you fight solo it's 25xp for 10 mins of your time.

    The grind isn't that bad trust me lol

    I'm sorry, FF11? I'm not familiar on what that game is.

  • @Khroalthemadbomber said:

    https://forum.deadbydaylight.com/en/discussion/comment/1276176#Comment_1276176

    Ok clearly you missed the point of my post? Why would this be the case?

    Wait crap, I mistook Rule Set No. 2 for something else. I'm dumb.

    I thought Rule Set No. 2 was the one that disables Pig's ability to see Jigsaw Boxes in as well as give her only 1 Trap. It's 6 AM so my braincells are dying internally.

    With that said, I don't agree with making this basekit for her. Mainly because her ability is to stall, meaning even without the threat of the Survivor's head popping, you would want them to waste time going around the map looking through Jigsaw Boxes, not working on Generators.

  • Making Rule Set. 2 basekit would be horrible for her.

    God no.

  • @Waffleyumboy said:

    Hmm I'll add some rough math here since that's basically what the thread is about.

    1540000000 total required divided by 30000 bp per game = 51333 games required to max out

    51333 games times 25 mins per game = 1283333 minutes required to max out

    1283333 minutes divided by 60 minutes per hour = 21389 hours required to max out, or 2.44 entire years of your life doing nothing but playing dbd

    The math is really rough but maybe you'll find it fun to look at :P

    Jesus F-ing Christ.

    I didn't do the math for the amount of actual hours you need to spend but holy crap on a bicycle. That really makes the grind much more worse in prespective if you put it in actual YEARS.

  • @Waffleyumboy said:

    Why would new players want all characters p3 level 50 with all perks? A better calculation would just be getting all perks and then maybe getting p3 level 50 with all perks on one character each killer and survivor. The final endgame of dbd should be a little daunting, the starting point should not. Why calculate the endgame when talking about newer players?

    I did talk about the grind for new players. I added the endgame at the end to put it into prespective.

  • Being teleported around as Killer because of sudden lag spikes. That just makes me lose the will to play because I keep losing survivors because my killer keeps being rubberbanded 10 meters away from them.

  • @Joelwino said:

    https://forum.deadbydaylight.com/en/discussion/comment/1275709#Comment_1275709

    That's ridiculous. Maybe you should post that as its own thread, it's worth talking about

    @DelsKibara said:

    https://i2.wp.com/nerdlodge.com/wp-content/uploads/2019/11/killerbloodpointsdbd.png?fit=1920%2C1080&ssl=1

    We all know Dead by Daylight is known for it's Grind. It's what keeps us playing the game, it's what keeps us going through the same loops over and over again and it's why we love to play this game getting as much points as we possibly can for every single match. It's why farm games exists and why (some) people love it when they pop up because it gives them a chance to get a ton of guaranteed bloodpoints for everyone involved in the match.

    With that said, I think The Massive Grind is going to become a real issue real soon. Especially with new players who are just joining the game and started playing.

    I calculated the amount of Bloodpoints needed to get every single character to Prestige 3, Level 50 with all Perks obtained. Prepare to see some huge numbers.

    Since I want to talk about new players specifically, I'll focus on the one thing most new players will most likely do when they first start playing the game. Get as much teachables as they can as soon as possible. Because they want to have fun builds, they want to be able to survive against Killers or Survivors who have (arguably) better perks than them. So let's just assume this New Player wants to grind for every teachable in the game. First they would need to level every Character to Level 40 at a minimum.

    It takes a minimum of around 1,250,000 Bloodpoints to get a single character to Level 40. Let's then multiply that with every character that is currently in DBD, there are currently 21 Survivors and 19 Killers. Bringing the number to a total of 40 Characters to level up to Level 40. Which brings the amount of Bloodpoints you need to 50 Million Bloodpoints. If you show this to a new player, they would find this to be incredibly daunting and tedious.

    But I hear you asking, "Kibara! Not every one of those characters has perks that are worth to grab!" And you would be right. So let's just remove the characters whose entire perk deck are not in the current meta, very situational or are just not worth to grab in general (Bolded Perks are up for debate on whether or not they are worth getting):

    • Ace Visconti (Up the Ante, Open Handed, Ace in the Hole)
    • Quentin Smith (Wake Up!, Vigil, Pharmacy)
    • Jeff Johansen (Distortion, Aftercare, Breakdown)
    • Ash Williams (Mettle of Man, Buckle Up, Flip Flop)
    • Steve Harrington (Babysitter, Camaraderie, Second Wind)
    • Zarina Kassir (Red Herring, Off the Record, For the People!)
    • The Huntress (Beast of Prey, Territorial Imperative, Hex: Huntress Lullaby)
    • The Demogorgon (Surge, Mindbreaker, Cruel Limits)
    • The Oni (Zanshin Tactics, Blood Echo, Nemesis)
    • The Deathslinger (Gearhead, Dead Man's Switch, Hex: Retribution)

    And with that, we eliminated 10 (at least in my opinion) characters that you don't need to grind for because their perks are (arguably) not worth to grind for. That still leaves us with 30 characters whose perks are definitely worth grinding for though. Not only do these 30 characters have useful perks, some of them are downright powerful that you would be nuts to not get as soon as possible.

    You would be nuts to not go for Dead Hard or BBQ & Chili from the start of your DBD Career, because these perks really REALLY help out a lot in escaping, chasing, detecting or even giving you free Bloodpoints.

    Now that we have that sorted out, how much BP do we have to spend now?

    37,500,000.

    That is STILL A LOT of Bloodpoints. And to any new players, if they saw this number they would find that incredibly discouraging. Because they see the cap is 1 Million Bloodpoints, so they would think 1 Million is a lot of Bloodpoints.

    Oho, but we're not yet done with the Grind Train yet, my friends. It gets even more exponentially expensive. It's like playing an Idle Game except you need to always be active to gain cash.

    Let's assume those new players become regular players, and they want to fully prestige their characters. They see those bloody outfits and they want their own characters to look like that. Well, if they want to fully Prestige their characters with level 50 on all of them, lets do the math again then, shall we?

    To get a Level 1 Character to Level 50, you need roughly around 1,750,000 Bloodpoints. To get A SINGLE CHARACTER to Prestige 3-50, you need to multiply that number 4 times. Meaning the grand total amount, the MINIMUM amount you need to spend on a single character to fully max out their levels is 7,000,000 Bloodpoints.

    Yikes! That's already around 1/6th of the amount of Bloodpoints required to gain every teachable that is worth it in the game.

    And of course, per our formula, we need to then multiply that number by 40 (assuming they want to prestige every single character in the game to it's max level). After that, we get a grand total of 280,000,000 Bloodpoints to max out every single character is this damn game.

    That is a ridiculously large amount of Bloodpoints. I've played for 1.5k Hours in this game and I've only accumulated around 100,000,000 Bloodpoints myself. But hey, you can argue that it needs to be that expensive because Prestiging a character is Optional. You don't have to do it, which is why it's so expensive, it shows you're willing to put more time into the game. And I get that, it is meant to be more of a reward system for loyal players rather than an actual grind you have to overcome.

    But what if you want to experiment with Perk Builds? Something that is a part of the game, and arguably, half the fun of Dead by Daylight to some people (myself included).

    You would obviously need every single perk in the game to be able to actually experiment with the perks you want to play with. And here is where the massive numbers come in.

    It takes roughly around 35 Million Bloodpoints to get every single perk in the game, and that is already close to the minimum we need to get for every single TEACHABLE that is worth to grab from the various characters in DBD. Reduce the number you need for Level 50, and you still need 33,250,000 Bloodpoints. (Keep in mind, I am assuming this character is Prestige 3, which means they already need to spend 5,250,000 Bloodpoints already on a single character.)

    Arguably, you can be conservative and say that since every Survivor plays the same. You only need to get it for one Survivor and you'll be able to play with every perk in the game as much as you fancy.

    But what if you play Killer?

    Every killer plays differently, meaning not every build will work for every single one of them. You may need to mix-and-match separate perks to see what works well for you for that particular killer. So, you might end up grinding Bloodpoints to earn every single perk in the game, for every single Killer in the game if you don't have a single main you always play as.

    Meaning, once again, we take the number 38,500,000 Bloodpoints (Assuming they start from Level 1), and we multiply that by 19.... And we get...

    731,500,000 Bloodpoints.

    And that is the best case scenario, that is assuming the Bloodweb doesn't screw you over by eating up multiple perks at once which has happened to me loads of times when I was maxing out Spirit. That is still a ridiculously huge amount of Bloodpoints, especially for Killers.

    Now, if we add up every single Survivor as well, that number skyrockets to...

    1,540,000,000 Bloodpoints.

    Seeing this number and doing the math makes me think that perks like BBQ and WGLF are sometimes Mandatory because of how ridiculous this grind can be.

    This reminds me a lot of PAYDAY 2 prior to them adding the Crime Spree mechanic. You needed to grind hours upon upon of XP to get to Infamy-XXV and you get diminishing returns because doing the best heist in the game for XP over and over again will incur you an XP penalty. It was brutal and unforgiving.

    With Crime Spree, yeah the heists became harder but the rewards became much more worth it, it became much more rewarding and the time spent to grind greatly diminished making it easier to grind for Infamy-XXV.

    But DBD has nothing like that, With BBQ you'd be lucky if you got 64,000 Bloodpoints in a single match. I just cannot fathom how someone, especially DBD Content Creators, could spend that much hours, that many matches of the same game to max out every character in the game to it's fullest potential. It must be a huge feeling of relief when you finally reach there.

    After doing the math, I really hope BHVR takes a look at BP gains, or at least the Bloodweb Mechanic. Because right now DBD is incredibly hostile to new players, and it's driving people away more than it encourages them to stay because of that looming grind over their heads. And I think it would be better for the game, and the playerbase as a whole, if the grind was not this huge.

    That's all I have to say regarding the Grind in Dead by Daylight.

    Thank you for coming to yet another one of my TED Talks, it is now 6 AM and I have not slept.


  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1274121#Comment_1274121

    Not my fault. I'm not required to stoop to your level. I'm sure if you try real hard, you'll understand eventually. Here's a hint: that idea is flawed and it doesn't deserve the support it receives.

    You know, just a small tip, but telling someone off like this makes them less likely to see your point of view, especially if you lowkey called them lesser than you:

    I'm not required to stoop to your level. I'm sure if you try real hard, you'll understand eventually. 

    You're not gonna change anyone's minds by calling them that.

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