Danielgdp3
Danielgdp3
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- Danielgdp3
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Comments
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@gatsby said:
Decisive Strike deactivates when you have begun healing or working on a generator for more than five seconds.
If you want 60 seconds of immortality after being unhooked, fine. But doing productive stuff because you have immortality and don't care if you get downed is abusing the perk.
You aren't immortal you can still be put in the dying state.
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@JHondo said:
Survivor mains, have you ever considered running a game off meta to try different perk synergies or play styles? If you only ever run the meta (DS, BT, DH, Unbreakable, adrenaline) why do you not change it up and what could convince you to? If you don't always run the meta, what are some great perks not being utilized?
I just had yet another game where the majority of the Survivors are opting for the meta builds.
https://us.v-cdn.net/6030815/uploads/84TUV4IC3LIE/deadbydaylight-5-28-2020-9-05-41-pm-2.png
Lately I've been doing pretty well against them but it's getting so boring going up against the same tactics (bait the dead hard, 360 lunge the juke, slug the most recent unhook who is playing super bold suddenly, slug then find hatch before hooking the final survivor, camp slugged final survivor of possible) nearly every trial.
And since I also play a lot of Survivor I'd like to try out some cool builds.
I run my build mainly on how the killers play so if I get tunneled a couple matches I put in decisive and borrowed time, if I face a slugger I put on unbreakable things like that.
Always got Spine Chill though perks don't get better than that.
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@SpoopyGirl said:
https://us.v-cdn.net/6030815/uploads/ZD2GJZEPT6AI/bbfbeefd-cdc0-4a9a-a031-166719cc142b.jpeg
https://us.v-cdn.net/6030815/uploads/4YS915Z57OIJ/2209e21b-af75-4e2c-bc49-82c74fc6c939.jpeg
Opinions on this highly educated individual? 😂 and how would you have responded? How do you normally respond?
I usually just say GG and to keep trying to insult me because I find their responses funny and have more evidence to get them banned afterwards
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PS4
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@DYNAMICskills7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1108005#Comment_1108005
I don’t speak Ching Chong but here I am in Asia or whatever it is anyway
You need to stop
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@DYNAMICskills7 said:
@Peanits where are Sydney servers for console AU? The lack of communication is atrocious. If this was the other way around routing American players to Australia, there would be instant replies and chaos most likely. This seems like bias bs.
We should all be killing every foreigner we see, no racist intent though.
What?
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In Melbourne I get 46 ping most matches
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1095804#Comment_1095804
But apparently slugging is toxic/BM according to x amount of survivors.
Let me make another scenario for you.
The exit gates are powered. You have 2 people hooked. Someone with borrowed time unhooks both of them and opens the exit gate. You manage to down them again before they get to the door...but they both have DS.
Where's the counter play to that?
Oh wait...there isn't one. You got outplayed by a skillcheck.
DS needs to be fixed.
In this scenario how can you allow one survivor to unhook two people and also open the exit gate though, that sounds like a bad play on killers behalf
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The Shackled
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It's worth it, just got to keep playing and practicing and you'll get there. :)
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@kreeper124 said:
Maybe they changed it back to the old way without saying anything? Or it's a bug
Yeah one or the other probably, I don't mind just curious as to what's up
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Couldn't care less about decisive strike
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So your friend is overly sensitive?
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1078695#Comment_1078695
Of course they sound bad for a survivor main. Its about fairness though. Your no mither idea sounds good.
I ain't a survivor main and think they are terrible.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1077720#Comment_1077720
Decisive strike - hit the killer causing them to wail in pain and revealing the killer aura to other survivors for 4 seconds. No longer free escape.
Borrowed time - takes you longer to die on hook. You can struggle for 10 more seconds. Boosts struggle points by 100%
Unbreakable - cannot bleed to death and reveals hatch location when downed if it is open. After 10 mins down your aura is revealed to killer
Adrenaline - when gens are done you can heal 100% faster
Dead hard - add more cooldown so no one wants to use it
That brings the perks in line with all the other garbage in the game.
Those have to be the absolute worst ideas for perk changes I have ever seen. While you are at it why don't we make No Mither mean you are permanently downed
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Survivor- Shaggy
Killer- Black Knight
When you face the Black Knight the map spawns 10 statues around the map of him and he has an ability to teleport to anyone (with a cooldown obvs)
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@underlord99 said:
survivors have so many ways to counter the things killers do such as camping, tunneling and slugging . meanwhile killers have .... slowdown perks(the majority of them are horrible excluding pop)
Most killer perks have counters too
also most (yes I said most not all ) killer perks you have to work towards such as pop, play with your food , stbfl and many more.
If you can't counter a killer how are the survivors ever expected to be able to survive?
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@Brucecastro81 said:
This post is the definition of #########: 3 month player on red ranks, people saying ruin was the killer itself, an guy saying that wraith is OP at the same time saying that others are bad, animal crossing
this is dead by daylight's forum's at his best
It's got all the ingredients to make a nice apple pie
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1071264#Comment_1071264
theres a valid argument for running spine chill at any level of play. I go a little more tryhard with DH,DS,Unbreakable,BT. I will also run iron will usually dropping DS.
Yeah I'm a weird one, I usually use Spine Chill, Iron Will, Calm Spirit and Inner Strength but I'm the furthest thing from a stealth player
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1071242#Comment_1071242
i didn’t realize that. I guess you can stick with spine chill or premonition if you need the direction of the killer. I started with premonition, graduated to spine chill, then dropped both of them. I feel like they are good perks early on and can be replaced with game sense later.
Yeah I think premonition isn't necessary as you get better but Spine Chill is still a great perk no matter what rank since it guarantees no chance of a surprise.
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1068686#Comment_1068686
You could run object of obsession if killer auras are important to you. They are direct counters to trapper and stealth killers.
Object doesn't work on stealth killers if they are in their undetectable mode
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@lunaticlifter said:
Imho i tried out antigen build, but they simply don't work... it's just a placebo effect, the only close thing to old ruin is Pop, but it doesn't work on many killers.. wanna know what's my best way to get a ''fun'' and a decent lenght game? slug a lot with infectous fright.. but hey in the game there is a perk who counter slugging aka Unbreakable.. so my best way to win or get a chance is a mix with slugging, tunneling and proxy camping(to punish late saves).. So my conclusion? games are not fun anymore, with ruin i could play nice, have a fun game and get only 2k, but that doesn't matter, i care more about fun than winning, this is not a competitive game. The saddest thing is that you can get genrushed even by potatoes now... and no, adjusting toolboxes will not fix this issue. That's my conclusion.
I've had a great time since Ruin got changed as killer, only had 3 escapes I think in my last 15 matches. I've found using Corrupt Intervention really helps you if you can get a hook or two before a gen pops.
With how I play most games i don't bother kicking gens and just focus on catching survivors since I don't run Pop and haven't had much of an issue with gens anyway.
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/1067438#Comment_1067438
Ruin gave killers time in the early game to gain map pressure. Especially killers who don't have travel or teleport powers.
Early game pressure is extremely important, and the devs have literally design maps around the fact that ruin existed in its former state, allowing them to growlarger and alrger because ruin was a thing and could hold off even top level players for a few precious moments while the killer traversed the map.
Now that there isn't anything that does that as well, the game's balance has been completed destroyed. All it takes is a bit of logic to see how changing ruin without changing everything that was balanced around it can ruin the game.
Can you please show me something that shows a Dev saying 'we made this map this big because you can use ruin'.
Also want help early game run Corrupt Intervention I'm sure that might help you
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/1065830#Comment_1065830
@Danielgdp3 Not all "Red" ranks are good players, you can't say that you did 4k being in the green range and faced red ranks ... because possibly those red ranks are very bad players and don't last in chase for more than 35-45 seconds, you have to see the factors of the games and not have the ego through the clouds, you have to analyze the games, because I usually do 4k games too, but ... I can tell you that they are very bad, but the thing changes when you You find 2 players who know about the game and know how to run from the killer, the movie changes. From what I mean, that image does not show and says nothing.
Damn my big ego in those clouds blocking my view to see things clearly
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@BulletsNonstop said:
its pretty sad man that this game really doesn’t give you a chance sometimes as a survivor. I spawn in and the killer is right there in our face and everybody’s down 😂 why is spawning as far from the killer as possible an offering and not just automatic?
The reason survivors don't automatically spawn furthest away from the killer is because if they always did then killer would just have to go to the other end of the map because they know exactly where the survivors would spawn
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1068743#Comment_1068743
it feels as though they’re everywhere.
Yeah it probably does because depending on the skill of the trapper they set them up at places survivors will often run too
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1068702#Comment_1068702
It’s not absurd .. spine chill isn’t enough, give me an aura of the killer too. You don’t need to be invisible without a heartbeat or catch people off guard so quickly without being able to defend yourself if hook camping becomes the next thing happening to that player. Not only that but there is a bug out there where 2nd stage struggles become insta kills. It’s just not fun man, gave me a good scare and a little chase but killers should be penalized a little bit more for camping and some things need to be taken down a notch. Radius and amount of trapper traps. It’s just excessive. I’ve played a lot of competitive balanced games and that’s not balanced at all.
The whole point of the killers power is to be unseen so no a perk that overrides that just makes that killer worthless. You can run object of obsession but that won't let you see stealth killers all the time. And no the fact you want to remove the trappers traps which I believe there's only like 6-8 in a match and he has to go pick them up is absurd I'm sorry mate
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@BulletsNonstop said:
what A joke 😂 people come in here and call me a privileged survivor main. I’m only stating what issues ive experienced that dont make the game fun. How is that acting privileged? I can’t say that coming into a game and seeing teammates go down with ease because there’s 1000s of trapper traps everywhere that don’t allow you to remove it with ease like it should. You’re injured, you’ve been stopped momentarily for an animation, so.... why is there little chance of breaking the animation to get away just to probably walk into another that’s 2 feet away? Might as well let him take me 😂 why is doctors inflict madness ability range excessive as all hell? These are things that don’t make sense and are frankly not making the game any fun. They are issues that I think should be resolved. I mean, as a player you’re not entitled to killing ALL 4 people just as ALL 4 of us are not entitled to surviving. But to see people backing out I think the frustration is there. And yet you sit here defending what little abilities you can abuse to leave matches with 20-30K points a game while some survivors only get 0-10K points when... they were just doing what is asked of them. Repairing generators and attempting to avoid detection. I’m sorry... was there a perk that allows me to see cloaked killers that I missed somewhere?
this is as bad as trying to get republican votes to impeach trump. Horrible.
It doesn't let you see them but spine chill let's you know they're coming. And doctors static blast is terror radius affected so if they run perks that alter that it will seem huge but that's part of the doctors play. The thought that people 'abuse' these things to you is absurd they are just playing the game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1065654#Comment_1065654
A “Good Killer”, so now everyone that plays Killer has to be “Good” in order to meet the standards for a “Good” game.
that causes the gen-#########-fest the guy describes.
No not everyone has to be or is a good killer, but complaining about the game has no meaning if you are just naturally bad at it anyway
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1065654#Comment_1065654
A good killer relied on Ruin to make the game a fun experience.
Proof is the current state of the game.
But I'm having fun? So do I not exist
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@Tarvesh said:
https://forum.deadbydaylight.com/en/discussion/comment/1065661#Comment_1065661
But you said good killers don't need slowdown perks like Ruin or Corrupt. So you must not be a good killer if you need that...
Yeah I'm not that good of a killer tbh, makes me wonder though how bad everyone else is that they cry that poor ruin ain't the same and now can't kill anyone
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1065661#Comment_1065661
No, no you don’t. You’re either Brown Ranks or a liar. Two gens getting done at the first hook or two is not the end of the world nor the end of the game. Even the best killers in the game are seeing 1-2 gens being done right at the start. You’re so full of crap.
Not brown ranks but keep talking buddy I'm loving it
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Lol okay go have your cry I'll keep having fun because I don't care about Ruin being changed.
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@blasto said:
https://forum.deadbydaylight.com/en/discussion/comment/1065661#Comment_1065661
A good killer shouldn’t rely on ruin but should rely on corrupt?
No they shouldn't I'm partially poking the fun at the people who complain that without ruin that killers impossible. And I'm also pointing out that I have been using corrupt and the results I have yielded from it is rather amazing.
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@Jholla31 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065661#Comment_1065661
"A good killer shouldn't depend on corrupt just saying"
You are correct you shouldn't, but complaining that you can't play now because your reliable ruin got changed is just wrong, there are other perks out there but sadly people can't handle change and are unwilling to adapt.
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Ah see I've stopped playing survivor so I haven't noticed this
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1066025#Comment_1066025
Yeah I’m not... how do I send it to the devs? It’s been happening a lot to me lately and it might be the reason I’ve been finding killers to be kinda OP. 😂 I’m like dude I just spawned in and someone’s already in my face and now I can’t play because he’s camping me and ... is that the entity’s arms? Okay.... push A repeatedly... oh nope I’m dead immediately ... well... 5K bloodpoints onto the next game.... that’s some bs...
Yeah that sounds rough, if you can get a clip they do have a bug report section in the forum so if you post it their they should contact you about it
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@BulletsNonstop said:
Sorry but this game seems like it wastes your time, there’s no penalty for Killers camping hooks nor does it allow you to have a retry somehow I’m not getting 2nd hook struggles. If that’s an ability or perk that I don’t know about that needs to be eliminated. That’s kinda deflating ....
If you aren't getting the ability to struggle you need to record that and send it to the devs cause that is most certainly a bug
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Most rough part about that screenshot is three of them having calm spirit while you are doctor how unlucky
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@Joshawoo71 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065979#Comment_1065979
What rank are you?
What does that have to do with anything?
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@Joshawoo71 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065948#Comment_1065948
Early game is important yes. But a perk or even a group of perks won't completely justify it considering the versatility of survivors and bad map design.
Killers cant pressure gens and do their own objectives at the same time. As a killer you can't really multitask that way. Its either delay the inevitable or try to get kills. Some killers can have that slight pressure but most dont. With the ruin change there needs to be something to make the game fun for both sides without people optimizing the fun out of dbd. As far as it is with gen rushing and kill rushing (tunneling ) the games less fun overall.
But old ruin used to justify it?
Pressuring gens is how killers complete their objective cause you know that is where you usually will find survivors to kill.
To be honest I must be lucky cause I haven't encountered 'gen rushing' before, most of my games end with more than 3 gens remaining.
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@agutty1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065888#Comment_1065888
Yea but unfortunately most red and purple survivors are not where they belong right now with the new rank reset. I’m not that good at killer and rank 6 and playing against the red ranks survivors, and I can tell most of survivors are potatoes. I know when a survivor is good. I consider myself a good survivor. When playing survivor my teammates go down super fast. When the killer chases me, gens get done and the killer gets looped for so long that the game ends. If the killer leaves me, he goes chases someone else and they go down in 20 seconds. Rank right now at red and purple don’t mean anything.
I don't understand your point?
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@Joshawoo71 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065913#Comment_1065913
Corrupt is only for 2 minutes, sure you can get a few downs there an there but for how versatile survivors can be, the gen times and bad map design it's only gonna do so much. While pop regresses one gen its not enough for a wide spread gen rush. Thrilling Tremors is 16 seconds for a longer cooldown not really that much. Lastly if new ruin is slowing you down then your doing something wrong because it only regresses the gens faster if your not on it plus its a hex so idk what to tell you on that one.
But you do realize getting those early hooks is how you win so you downing 2-3 people in the first 2 minutes is a win? And everyone used to complain that old ruin only lasted less than a minute but now 2 minutes isn't enough time for you? Alrighty then.
Yeah but Pop is powerful for mid to late game so yes you lose gens but those last couple will be slowed down alot.
Tremors is the worse of the bunch it needs a shorter cool down/no cool down.
Certain killers force survivors off gens naturally so it actually does work well, and it also forces some survivors to not save someone on hook because there gen will go down so I'd say it still does a good job if you utilize it correctly.
But then again I'm only one man I don't speak for the majority I'll keep understanding that the ruin change isn't a big deal and everyone else can do what they like.
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1065913#Comment_1065913
Ruin makes the games last longer or give the killer more time to kick back staring at someone on a hook?
It makes the game go longer if you try to stop people from working on gens but I don't know you can do what you want with Ruin how you will
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@Joshawoo71 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065654#Comment_1065654
Even a good killer is at the mercy of survivors doing gens. Ruin atleast made the games last longer.
So does Corrupt Intervention, Pop Goes The Weasel, Thrilling Tremors and even New Ruin.
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@LivUndead said:
https://forum.deadbydaylight.com/en/discussion/comment/1065830#Comment_1065830
Iaght man my bad, dont know how console is. On PC gens go nutty fast and quite a few games by the time you get to the gen they were working on it pops. Few, almost none, games go by where by the time you get first hook 1 gen is done and you get to the next gen it pops. admittedly 3 gens popping in this time is fairly rare.
Plus that MM XD
Yeah haven't been on PC for awhile it got lonely without my friends. I actually would probably have that issue but corrupt intervention is actually the best perk to use atm and if you understand where survivors spawn generally compared to where you start you can get a down before a gen even gets touched.
Matchmaking is very bad atm been tracking my games and ive had like 65% red rank survivors in my matches
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@LivUndead said:
https://forum.deadbydaylight.com/en/discussion/comment/1065661#Comment_1065661
im guessing you get rank yellow/grey survivors. once you go against red/purple rank survs you'll understand
Guess again my over assuming friend
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/1065661#Comment_1065661
Why you using a crutch perk like CI
/s
I can't survive without it if the devs got rid of it that would ruin the game omg noooo
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@yikers said:
https://forum.deadbydaylight.com/en/discussion/comment/1065654#Comment_1065654
By the time u down 1 guy, 1 or 2 gens have been done, maybe 3rd is getting close or done too.
If they wanted to kill dbd they are doing a good job.
That only happens if you are bad at downing survivors or if you don't run corrupt. I do both and more often than not I get two hooks before a gen gets done
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A good killer shouldn't depend on ruin just saying

