Danielgdp3
Danielgdp3
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/985332#Comment_985332
Otz is generally considered to be one of the best in the game.
It will be significantly harder, especially for Killer's like Legion and Clown. The lower the tier of Killer, the more this change effects them.
Legion won't be too bad on smaller maps because survivors having to mend will make the gens go down as long as ruin stays up. I kind of hope they make it a non hex tbh.
But yeah clown will suffer the most with the two trapping killers.
My Ghostface I feel will get even better using Ruin with Corrupt and Thrilling Tremors, might even throw Surge in if I use certain map offerings.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/985272#Comment_985272
Oh, I am sure you can win without Ruin. The problem is that it takes away the Killer's ability to be nice.
I cannot afford to hook everyone 3 times anymore, I have to play meaner. The sooner I kill off one person, the better.
I still don't get why you mentioned streamers though?
Well you still potentially can hook everyone three times, just might be a little harder. But to be real most my matches I never hook everyone 3 times because there's always someone hiding all match and when there last survivor they get one hooked.
I do believe that this new Ruin will make some killers/builds stronger while also making other killer/builds alot weaker.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/983341#Comment_983341
Well, I'm glad you are better than Otz, Scott, Tru3 ect ect
/s
And are you saying that they can't win without Ruin or being toxic? I'm kind of confused what you're doing
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/983341#Comment_983341
Well, I'm glad you are better than Otz, Scott, Tru3 ect ect
/s
Okay? Are you telling me you've never killed 3 survivors without using Ruin or being toxic?
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If you throw it in front of them then hit and they sprint into it yes they should slow down.
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Survivor General is my fait in teammates.
My Survivor skill weakness is an inability to be stealthy.
Killer would be my lack of variety I tend to only play 3-4 different Killers because whenever I branch out it doesn't go as well/isn't as fun.
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@DeadArsenal said:
"I don't get all the killers who crutch on ruin being in such an outrage"
That's probably because they're a construct you invented in your head to argue against instead of real people with real thoughts and real complaints. How convenient that you "don't get it" when people have explained over and over again that gen progression is too fast in general. Forget everyone stating the absolute fact that games can be pretty much over in five minutes. Forget everyone telling you that the structure of the game itself is flawed and Ruin was used to compensate for that.
Just remember, all those mystical crutch gremlins you're referring to have Ebony Moris and access to Nurse and Hillbilly. Remember that there will be consequences for taking a dump on high level killer meta without adjusting the game's structure to compensate for it. It's entirely possible to win without Ruin. That's the one thing you're right about. What you don't realize is that those methods are "toxic" and will be used shamelessly from now on.
You can win without Ruin and not play toxic too btw
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974175#Comment_974175
Childish, yes.
Have I tried the perk? No.
Have I played over 2k hours and can understand how a perk theoretically functions without having played it? Yes.
The effect is basically worthless to anything more than one gen because,
Lets say there are 4 survivors, one is being chased off their gen so it regresses, three others are still on gens NOT UNDER ANY SLOWING EFFECT.
So the hex isn't helping where it needs to most, slowing down people so killers like trapper don't get [BAD WORD] on.
So the theoretical "Creeping insidious threat" of this perk is nonexistent because the circumstance under it working implies that you can chase more than one survivor off a gen, and then if there were any survivors helping, they elect not to go back and continue working on the gen, which the idea of them not doing that ESPECIALLY WHEN THEY KNOW THE HEX IS IN PLAY, is so ass backwards.
And by the time it musters up the fabled end game pity thrust of a disappointed #########, the survivors will have either cleansed it or promptly ######### off and cleanse it before it gets more than annoying.
No hex lasts till end game unless you do something like Bloody coils and Oiled Springs Trapper with Thrill of the hunt.
Because at it's core it's a hex that is designed to be late game, a very ######### late game perk that is outclassed by literally every other hex, in a game that hex's don't last to late game.
You never know how they'll change it from the ptb though, it could easily underperform and then they'll adjust accordingly.
The perk doesn't actually sound bad for mobile Killers, and will have good synergy with quite a few perks now.
Hopefully it does underperform so it can be made a little better but reacting beforehand like this just is not needed.
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974155#Comment_974155
NEver said I was, just trying to make as many people suffer before I uninstall this game.
Which it's hilarious as I used to play the polar opposite, I tried to make it fun for everyone, but if the Dev's are intent on killing their own game, might as well have fun torching the place to.
I'm sorry but that sounds pretty childish to me. You haven't even waited to try it out
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@xGodSendDeath said:
I'm with you. I'm pairing moris with NOED builds every time I get the urge to fire up killer until the devs throw us a bone against SWF
You go Glen Coco
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You're Hard
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Okay?
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Download Goat Simulator that will be alot less stressful on you
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@dollbaby7870 said:
Games for those playing killer should just be where survivors line up to get 4 hooks immediately followed by 4 mori's and the killer gets 2 pips and 31k.
Conversely in the same game if you are a survivor the killer is AFK and you get all the gens and totems done in 3 minutes and everyone escapes with 2 pips and 31k.
Sounds like most people are full of salt and this would solve the problem.
Game of the year material right here
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@TheCoolDBDGamer said:
I play legion with BBQ&Chilli,Hex:Ruin,NOED,Brutal Strength
And every game i always end up with a 0k game.
Buff legion again, make legion great again!
Sorry but that isn't the Legion being a bad killer just the person playing them.
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The self care issue most people should have is that players who run it use it at the the wrong time. It is a good perk but alot of people don't use it optimally and that's the problem.
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@altruistic said:
The meta is extremely boring, and I don't mean only for Killers.
Playing Survivor, I can guess 75% of your build before the game even loads.
Guess my build then please
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You should just play something else if you aren't enjoying it.
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@Bigbootiejudy666 said:
So I read two posts regarding Hag and how she might get nerf. All I have to say if The devs nerf her, I´m packing up my cds and leaving DBD. The only reason I stayed loyal to DBD after these 3 years was solely due to Hag. I know I might some like some crazy ######### overreacting over nothing but nowadays you can´t be so sure. But if they do nerf Hag and I do leave DBD, Behavior you just lost yourselves a Loyal Fan.
You still listen to CDs?
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/923926#Comment_923926
Yes really it literally is the same. Go ask around and the opinion is pretty agreed upon that those things needed to go because how broken they were.
I'm alright I don't need to go ask other people, if they brought it back couldn't give a hoot about it.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/922607#Comment_922607
Your argument is flawed, it is like saying omeganurse/5 blink nurse is ok cause most nurse players are bad and do not tryhard.
https://forum.deadbydaylight.com/en/discussion/comment/922144#Comment_922144
That is not a winrate but a killrate and there is a diffrence to it. Also the stats are really flawed, someone posted in another thread that the japanese community manager explained how those numbers came to be. Basicly red rank matches means it has a red rank killer who can go against everything on survivor side not red ranks exclusively.
Sorry there are already bad survivors in red ranks due to how easy it is to rank up but to include rank 10 in those games is hilarious.
Not really I never had an issue with that build because it was rare to come across, I think it was strong but I wouldn't come here whining about it.
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@Victor_hensley said:
You can argue with me, but you will be accomplishing nothing.
Grow up man
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You had one bad match, gotta just take it on the chin and move on. Complaining about it is pointless mate.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/922584#Comment_922584
"yeah but there working on them"
Lol that's funny. I haven't heard anything encouraging from the devs about addressing the issues I just laid out.
Also, SWF is more common than you think. All it takes is one or two really good survivors to tip the scale.
And if you can constantly 2k or more every game, then you must be the best killer in DbD.
They've mentioned in the past to looking into them. Even if it's common though how often is it actually a team trying hard.
Not really 2k a game is like average, 2k is balanced if you can't get then I'm sorry the game isn't survivor sided your just not very good yet.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
They still haven't done anything with the vast majority of map designs. And SWF still get to group together and be highly coordinated.
Until those things change, killers have every right to call this game survivor-sided.
Yeah but there working on them, and seriously how often do you actually face a SWF that all escape? Because if you are even a slightly competent killer you would average 2 kills a game which is balanced.
Just because you have a couple 4 man escapes doesn't mean this game is survivor sided.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
I'm going to bother answering since you have 60 positive votes.
- Maps with reduced pallets? 12 or 15 per map? Hmmm KEKW .. an NOT experienced player who goes pallet-on-pallet camping wastes the killer enough time. So ... NO, the maps are NOT suitable for the game, they are too BAD DESIGNED. Even ... the rework of the school map (freddy) is still a big problem for the game.
Omg thank you for bothering to respond how kind and considerate of you.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
Yeah such nerf to medkits, dont know about you but me and friends can heal faster and have protection to all instadown killers be it by perk or kit.
Well I don't heal faster from medkits nowadays, no instant heals is a nerf. What protection to instadown killers are you talking about?
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/921500#Comment_921500
Go compare spies from the shadows from patch 2.5.0
To version patch 2.6.0
You can post screenshots here. And tell me how it is stronger thanks. You are just being just dishonest now
How am I being dishonest I said from when they came out? I'm fairly certain I wrote that.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/921496#Comment_921496
You have no idea what you are talking abaut. Spies from the shadows used to trigger crows from ANYWHERE and give information to the killer. How is it better now? How was bloodhound buffed?how is unrelenting better now? unless you plan on missing hits. With this same logic DS is now stronger, becouse rank 20s have easier time hitting skillcheck. Deerstalker used have NC build in.. how is it any better?
I stopped reading here. Answer these questions if you wish. So give me the list how these perks are now better compared to the original nerf thanks. Otherwise i'm gone lmao
That was what the perks were when they first came out, to me it sounds like they are better now.
I was off on the Deer Stalker one whoopsies.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/921469#Comment_921469
That was not the point. My original point was there are more nerfed killer perks, just becouse 3 of those perks in that list got miniscule buff after three years do not erase the nerf from perks history. There are more nerfed killer perks like i originally mentioned =)
As my list proof, there are more nerfed killer perks
But most of them aren't a nerfed perk, for it to be an official nerfed perk you'd have to say it's worse than when it first came out?
Shadow Born is better now.
Spies From The Shadows is better now.
BloodHound is better now.
NOED is worse now.
Play With Your Food is worse now.
Save The Best For Last is worse now.
Unrelenting is better now.
Thrill Of The Hunt is better now.
Iron Grasp is worse now.
Brutal Strength is better now.
Deerstalker is better now.
Nurses Calling is worse now.
Franklin's is worse now.
Sloppy Butcher is better now.
Tinkerer is better now.
Remember Me is worse now.
Enduring is worse now.
So 9/17 are actually better than they used to be.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/921457#Comment_921457
My argument was that these perks been infact been nerfed at one point..? Do you know how many buffs DS and BT have received since they got nerf? BT for example got nerfed 2 years ago and has only been buffed.
So in one way or another every single of these perks i listed have been nerfed. It's funny you mention they been buffed since it took them THREE years to buff sloppy butcher lmao after it's original nerf
Yeah but 1 Nerf and 2-3 Buffs kinda means overall it's better than what it was wouldn't you think? Depends which Nerf you are referring too? But they have had buffs and nerfs since there original Nerf.
I brought it up because your complaining like those perks haven't gotten better overall since the release, you can't complain saying all your perks get nerfed when really they seem to get buffed too.
But oh well it's a concept many people can't grasp that this game isn't one sided.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/920527#Comment_920527
Perks:
- nerfed shadowborn (twice)
- nerfed spies from the shadows
- nerfed bloodhound
- nerfed No one escapes death (twice)
- nerfed Play with your food
- nerfed Save the best for last
- nerfed unrelenting
- nerfed thrill of the hunt
- nerfed iron grasp (twice)
- nerfed brutal strength
- nerfed deerstalker
- nerfed a nurse's calling
- nerfed franklin's demise
- nerfed sloppy butcher
- nerfed tinkerer
- nerfed remember me
- nerfed enduring
Also: resilience, adrenaline nor dead hard never got nerfed. Unless you can find me patchnotes which directly say so. Adreanline has been infact only buffed, while changed deadhard speed curve, which is not a nerf.. But if you disagree find me patchnotes which will say how they been nerfed..
Mate a strong majority of those perks received quite a few buffs... What are you smoking haha
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/918276#Comment_918276
I agree with you on the Hawkins part, though I still think there are too many pallets on that map.
Balancing landing was pretty strong. I've seen survivors use it on the basement stairs, on a tree branch even. It needed a fix.
Yeah if they removed 2-3 it wouldn't be so bad in that regard I'd think.
But Balanced Landing compared to other exhaustion perks needed something in order to use, not every map had something to jump off and many had only 2-3 so there were times it was weak.
Also as a side note they should just make a new perk that removes fall staggering that has like a 20 second cool down because I'd much rather no staggering than 150% speed for 3 seconds.
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@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
medkits got buffed
the syringe got reworked but still p good
stypic agent is arguably better
literally almost every other addon got buffed
emergency medkit is arguable better
A couple of them did but i haven't noticed the difference at all when playing.
You could say the same thing that nurse got reworked but still pretty good.
Most the add-ons just gave you more bloodpoints or now so gameplay wise they didn't really get buffed.
It's not I'd take the 24 charges and reduced consumption any day.
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@DBDplayersRsaltyAFha said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
How dare the OP share his valid opinion and killer point of view , grow up mate survivors struggle every game , bullying killers doesn’t exist
Okay?
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
Only thing that got fixed about medkits where the insta heals. Medkits themselves got actually buffed.
BL was broken, so it got normalized, not nerfed.
Recent maps? The plague map is disgustingly big. Hawkins have 2-3 pallets really close to each other.
Now imagine how broken the game is if despite all the recent changes, it's still survivor sided.
But it's not survivor sided still that's just your idea in your head?
And the Hawkins map yeah pallets are close but you realize if you don't get stunned by the pallet it's pretty much a free hit cause you can't actually loop them well enough.
Balanced Landing wasn't broken, it was strong on particular maps but then on other maps completely useless.
You are right about the plague map though that is really huge hard to traverse using most killers.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/916989#Comment_916989
Alternative objectives or longer gen times. Why? Because as the game stands now if the survivors know what they are doing its really only on them to fail. You want no camping or tunneling, but they get results at the end of the day. There is just not enough time to hook all survivors three times.
Alternative objectives would be hard to just put into the game there would be many things needed changed. Making Gens slower is just not a good idea.
It's still also on killers not to fail too if they want to succeed, and when did I mention I didn't want camping or tunneling?
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/916904#Comment_916904
They need to slow down the game. People have been saying this for a long time.
But how do you expect them to do that? And why exactly? Do you really struggle to average 2 kills a game?
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
OP still has a point with gen rushing and horrible map design. And saying "X thing got nerfed." doesn't hold up when you realize the thing that was broken has been in the game for years. Map design is still aweful, Legion and Oni didn't need nerfs, Nurse basekit change was horrible, and things that do nerf survivor usually take years for progress too be made.
I'm not saying OP is taking it a bit too far, he kinda is IMO, but he does have valid points. No need too be rude by telling him too grow up.
He needs to grow up and so do many people who play this game.. the complaining is just so unnecessary.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/912287#Comment_912287
How many killer buffs can you name this year alone? not many. End game collapse was quality of life change at best. Good survivors are not effected by it at all if they possess few braincells
Well for perks you've had:
Pop Goes The Weasel
Territorial Imperative
Infectious Fright
Dark Devotion
Dying Light
Beast Of Prey
(To be fair most of those are pretty garbage anyway)
The entire Freddy Rework was a buff but yeah.
Adding undetectable to all stealth killers was a buff.
The new maps being made/adjusted have all been more killer friendly so that to me seems like a buff.
All of this has been since Ghostface came out so you can't really act like nothing changes for killers.
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Medkits got nerfed.
Balanced Landing got nerfed.
New maps have reduced safe pallets so I'd say that's a win for killer generally.
Undetectable has indirectly nerfed a couple survivor perks.
These are just recent also there are plenty other needs that have happened over the past year, just because there's only 1 survivor that gets affected by nerfs doesn't mean it doesn't happen as often as individual killers getting nerfed.
Grow up man
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Decisive Strike is a good perk, but really people complain about it way too much....
If a 5 second stun plus an extra 20-30 second Chase really ruins your match then I gotta say you were probably going to lose anyway
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This has got to be the easiest challenge for me to do, I run Spine Chill religiously and probably don't get hooked 1/3 matches
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/850127#Comment_850127
Eh, still kind of a beginner perk. If you have good map awareness you don't need it as much. Spine Chill is better for tracking the killer, and Bond is better for tracking other survivors. The only benefit I get out of Kindred personally is when you yourself are on a hook, because then other survivors can coordinate better.
Definite step in the right direction, but still not something I see experienced high rank players using.
New No One Left Behind though...
Kind of depends because Bond has a limit on how far you can see someone where as Kindred you'll be able to see the other survivors everywhere. Yeah I do agree new No One Left Behind is going to be crazy good for end game saves
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/850009#Comment_850009
Agreed, and even then I don't see it being "top tier". It will definitely be way better, but I'm not giving up the actual top tier perks for it even if I'm solo.
Yeah the top tier was an over exaggeration haha just thought it would catch more people's attention
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@theArashi said:
It will stay in the same place.
It's better but if I have to pick between that and DS...
Why is it either that or DS? Are your other 3 slots permanently taken up
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@terumisan said:
What is the change?
When another survivor is on the hook you see the aura of all survivors and also the killer if they are in range of hooked survivor
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@Mr_K said:
For solos maybe
Yeah but isn't that what the game needs? It's a perk that is kind of redundant for SWF but makes playing solo a lot better.
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DS is not a problem for killers it's such a huge overreaction they have towards it. If your only complaint about it is that the survivor can just run around with a minute of immunity, I mean it might just be me but I just take the DS because 5 second stun time is better than 60 seconds of being scared to touch a certain survivor.... People need to stop complaining about every little thing in this game.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/827609#Comment_827609
When was the last time Devs nerfed survivors? The last time I remember was a survivor perk, which was MoM and that was months ago, but not the survivor itself. The last time a survivor itself was nerfed was when it was to make the game balanced around 2017 and get out the Dark Times, since survivors were the power role.
They nerfed the ability to fast vault from angles recently



