Avatar

Danielgdp3

Danielgdp3

About

Username
Danielgdp3
Joined
Visits
2,543
Last Active

Discussions

  • I'll try do a dot point recap of this match to put it in perspective. - Load in to a Deathslinger. - Have Undying, teammate cleanses. - Pentimento activated. - Finish a gen, 2 teammates have been hooked so far. - Go unhook third hooked teammate. - I cleanse Pentimento. - Working on 2nd gen, Devour Hope downs teammate. - Finish the gen, and go to one thats regressing at 50%. - Killer c
    2 comments 71 views last activity
  • Now with this update i have almost all perks on my survivors now, so i want to make each character have a specific playstyle (Healer, Chaser, Stealth etc). What are some builds you have that go for a certain playstyle and which character would you recommend it on?
    0 comments 11 views last activity
  • 99% of the patch changes were great and very welcoming, from the gen time increase to DH nerf and overall killer net buff. Killers feel more liberated to try new builds and from my personal matches as both killer and survivor, the games feel on average 2 minutes longer which i think is fine, makes it less stressful as killer and adds a bit more tension as survivor. However the matches where
    0 comments 21 views last activity
  • Surely this wasn't planned in the update? https://youtu.be/GP72prpxJus
    4 comments 81 views last activity
  • Thought I'd make a quick tierlist of how i felt regarding each perk change when i read them. It will most likely be inaccurate but let me know what you thought reading the changes.
    16 comments 101 views last activity
  • I'm very interested to see what they plan and thought why not have some fun and make a bingo card to see if I can get a few changes correct and hopefully nail a BINGO. What are some ideas you think they might do to the perks?
    39 comments 711 views last activity
  • Im currently earning bloodpoints from matches even though im at 1,200,000. Did i miss something i thought the cap was 1,000,000
    Mod
    13 comments 362 views last activity
  • Obviously this is my opinion only from the matches i play against, would like to see what others feel are their easiest to loop killers :)
    10 comments 141 views last activity
  • It only just really occured to me that this game has no stat tracking for players to see which baffles me. Is this the only game that doesn't offer any form of stats, i mean even just a simple how many kills you have for each killer would be nice, and obviously this is all possible considering achievements track all these stats. It just completely baffles me that there is nothing for this.
    25 comments 1,581 views last activity
  • Title is the question. Thinking of a Beast Of Prey build but if bloodlust dissapears overtime its pointless.
    3 comments 111 views last activity
  • Platform: All When on the midwich map it is possible for a trap to spawn under the stairs which is impossible to get too. https://youtu.be/0R8IFCx-OsI
    0 comments 21 views last activity
  • Love the idea of this perk it seems like a fun creative perk, but it's just completely pointless to run. You have to wait for a survivor to cleanse a totem for one, then you go and bless it. But then the survivor knows you have it cause they will be inflicted and just run back to where they broke the totem and cleanse it again. It honestly just seems like a huge waste of time on both sides but h
    21 comments 441 views last activity
  • Just had my first match against the Artist and noticed when you are repelling the birds you can run through the killer and other survivors, was this intended?
    5 comments 41 views last activity
  • So this is just an opinion but this perk is going to make being a survivor very boring and also make already strong killers even stronger. Sure you don't start with the perk active but all it takes is one totem cleansed and you have it to be used all match which makes it better than Ruin. It only takes the killer 2 seconds to use it and then you have -30% gen speed. Which means it would take ab
    21 comments 241 views last activity
  • So the sound of it do you reckon they have created a killer that can potentially teleport through 'paintings' (portals) that they can place on walls? Would be pretty cool if they did, would no doubt be hella buggy though
    18 comments 351 views last activity
  • Going to start using Vigil from now but got a question about the exposed aspect. What does it work for and what doesn't it work for? I'd assume it would reduce starstrucks exposing and also haunted grounds, but then it wouldn't work against tier 3 Myers would it? I know it doesn't work for exposure that has no end time like devour hope and noed but just wanted to know what perks it actually
    9 comments 281 views last activity
  • So I'm not sure if everyone is aware but there's a site called dennisreep.nl that has all the perks on it as well as ratings for them (which anyone can rate them). It got me thinking how could the perks that are rated poorly (D Tier) be improved. And that I don't mean buffing them to the point of being Meta or reworking them fully but more so just improving them so they actually become a viable
    0 comments 21 views last activity
  • Everyone complaining about how the mmr isn't working and that they are still matching with people better/worse than them too often need to realise that it's only been out for a week, it will be chaos you probably won't start getting consistent games until at least a months time, and even then there will still be old players who rarely play who are in those lower mmr levels that you may come acros
    18 comments 241 views last activity
  • So I personally like the new UI I think it's better than the previous edition, it's great knowing which player is using which character without having to go to pause menu. The only thing I have a problem with is the in-game HUD scale. My preference for my HUD is usually as minimal as possible so as it doesn't block up my screen as much when I play and even at it's lowest setting it's still easil
    0 comments 51 views last activity
  • I agree DS needed changing as it was easy to abuse in it's current state, however I do see some potential issues with the new way it will be implemented. In my eyes it seems that the new version of DS would only be able to be used if the killer tunnels instantly from being unhooked (so pretty much they were camping), but that's not the case nowadays killers proximity camp so you may get unhooked
    11 comments 172 views last activity
  • Has anyone hit a 360 no scope yet? If so please post it for me to witness the juiciness.
    0 comments 21 views last activity
  • So rank reset just hit and I thought that you were only meant to go down a colour rank? But I went from Rank 2 to 10, is my info off?
    5 comments 211 views last activity
  • If you had to guess on average how many kills you get per game how many would that be?
    3 comments 41 views last activity
  • This change is amazing out of all the changes this is probably what I'm most excited about. Definitely a step in the right direction by the Devs well done.
    40 comments 4,172 views last activity
  • Since the 3.2.0 update I've seen a big rise in Killers Disconnecting right as Survivors leave. Is it just my luck or have others noticed it aswell? To be honest it's not a big deal since nowadays we actually still get bloodpoints, but I just hate that it takes a couple minutes to take you to the results screen because of it.
    1 comments 41 views last activity
  • Killer players how's it going, I'm fairly new as a killer maybe only playing it mainly in last 2 months, got to rank 4 I just wanted to get other people's views on a few things. 1. How do you see the Mettle Of Man changes? (Think they nailed it on the head) 2. Do you think Ruin would work better as just an in-game effect? (Would allow for more killer builds to be used and honestly isn't that b
    4 comments 71 views last activity
  • What if there was a way to make it so at the beginning of a match there are 3 random generators broken which cannot be repaired without a specific item found in match (Which is found in a random chest in map) This would force your team to have to fix at least one of them to repair it if they want to complete all 5 gens. This should if anything make the game a little longer and can add a bit of s
    0 comments 12 views last activity
  • Hey just wanted to hear from others if they have this same situation and if it can somehow be fixed in the future. Was trying to find a match today with 1 friend for 45 minutes, we find a match and within 5 seconds they quit. This went on for the 45 minutes and we found 10 matches and everytime the killer left in lobby. I just don't understand why we had a key and that's it. It just ruins the ga
    0 comments 42 views last activity