Balanced Decisive Nerf

Decisive Strike deactivates when you have begun healing or working on a generator for more than five seconds.

If you want 60 seconds of immortality after being unhooked, fine. But doing productive stuff because you have immortality and don't care if you get downed is abusing the perk.

Comments

  • @gatsby said:

    Decisive Strike deactivates when you have begun healing or working on a generator for more than five seconds.

    If you want 60 seconds of immortality after being unhooked, fine. But doing productive stuff because you have immortality and don't care if you get downed is abusing the perk.

    You aren't immortal you can still be put in the dying state.

  • @Danielgdp3 said:

    https://forum.deadbydaylight.com/en/discussion/157215/balanced-decisive-nerf

    You aren't immortal you can still be put in the dying state.

    You can run unbreakable and completely counter that.

    I think it should deactivate if the killer hooked someone else. My issue is when someone with DS decides to tunnel the killer because they know they have diplomatic immunity.

  • @gatsby said:

    Decisive Strike deactivates when you have begun healing or working on a generator for more than five seconds.

    If you want 60 seconds of immortality after being unhooked, fine. But doing productive stuff because you have immortality and don't care if you get downed is abusing the perk.

    they will just tap gens repeatedly which while not ideal still gives them 60 seconds of free time to do whatever

  • It should deactivate if the killer chases another Survior.

    Killers dont have perks anywhere near what DS does for the game its nuts by a wide margin

  • Heal tap. Gen tap.

    Also this whole "DS shouldn't work if you do X" is just kind of dumb. What do you expect the survivor to do, sit around and do nothing for 60 seconds if they want value from their perk?

    Literally just played a game as Legion where I ate 2 DS's on purpose yet still managed to 4k/4 gen with 32k BP. AS LEGION!

    DS is not as bad as people complain. Most survivors are more than willing to burn it early then you are free to tunnel them out of the game with no remorse.

    Or ya know, just don't tunnel at all. Had another game with 4 DS as Legion. Didn't tunnel a single person, didn't get hit with DS. 3k/3 gen last one got lucky hatch spawned right under their feet.

  • @emptyCups said:

    It should deactivate if the killer chases another Survior.

    Killers dont have perks anywhere near what DS does for the game its nuts by a wide margin

    Chasing would be too easy. You could literally tunnel the person who made the rescue for 3 seconds then go after the one pulled off the hook.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1317442#Comment_1317442

    Chasing would be too easy. You could literally tunnel the person who made the rescue for 3 seconds then go after the one pulled off the hook.

    Reduced action speed by 90% then

  • 1) No one is abusing DS. They use it as it was designed to be used. If it was abusive, it would already be changed. It is meant to allow survivors to be bolder for a whopping minute.

    2) If Killers don't want survivors to have "60 seconds of immunity"...just. eat. the. 5. second. stun. and. down. them.

    Nothing about DS needs to change.