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agutty1

agutty1

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agutty1
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  • yea deff still bugged. Went against a nurse the other day. She i jump in a locker with quick and quiet. She got in her fatigued status. She then recovered. Was walking around looking for me. When she walked past my locker I went for the head on. I got exhausted. Didn’t get the stun and went down.

  • Wait how was this a nerf? I am confused. Doesn’t it say that they fixed the add ons so they work as intended. So now with the fix, the add ons now also increase the Evil within 3 duration on the first activation as opposed to before where it didn’t.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1206947#Comment_1206947

    It’s not bait 😂 I 3-4K with plague against red ranks. I think communicating teams run on me more often than not. But I’m rank 9 killer. I don’t play much but I see red rank survivors in my game almost every game. Usually anywhere between 2-4 per game. Plague is considered one of the worst killers and I think it’s too easy.

    That’s bad match making and how easy it is to get to red rank as survivor especially with the new rank reset. Most red ranks are suppose to be in green ranks or yellow. I played last night for the first time in like 2 weeks as solo que survivor and was playing against rank 1 killers and carried my team like crazy. Killers are getting boosted also versing straight up potatoes. I honestly couldn’t believe my team were red ranks and the killer was a rank 1 killer. The gap is a joke right now.

  • Yea I experience this bug probably like 5 times in the past 2 years.

  • Yea I am curios also if there are back. Anybody know?

  • Did it on my first try. Not a hard challenge cause I tend not heal in general only when I need to, so I play injured all the time and know how to loop well.

  • @Danielgdp3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1065854#Comment_1065854

    Yeah haven't been on PC for awhile it got lonely without my friends. I actually would probably have that issue but corrupt intervention is actually the best perk to use atm and if you understand where survivors spawn generally compared to where you start you can get a down before a gen even gets touched.

    Matchmaking is very bad atm been tracking my games and ive had like 65% red rank survivors in my matches

    Yea but unfortunately most red and purple survivors are not where they belong right now with the new rank reset. I’m not that good at killer and rank 6 and playing against the red ranks survivors, and I can tell most of survivors are potatoes. I know when a survivor is good. I consider myself a good survivor. When playing survivor my teammates go down super fast. When the killer chases me, gens get done and the killer gets looped for so long that the game ends. If the killer leaves me, he goes chases someone else and they go down in 20 seconds. Rank right now at red and purple don’t mean anything.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040561#Comment_1040561

    Going against high tier killers injured is a bad idea but aight

    True but I am confident in my skill against high rank killers. So being injured stoped being a problem to me. But that’s just me. Having a lot of time has helped me play well in this game. That’s why I think survivors are stronger than killers.

  • Ehhh. I only play solo with like 2.5k hours and I disagree. I use to use back then but I started using no perks and it made me way better at the game and now I don’t even run it cause it’s just pointless. I think it’s a good perk for new survivors who are scared but if you are confident in your abilities to loop you don’t need it. The way I see it, if you can play injured for about most games at the high ranks, then you should be good. If not then the high ranks aren’t for you.

  • If a bad killer made it to the high ranks it’s because they faced baby survivors not because of ruin. Ruin was never a problem to good survivors, so why complain about it? Only people who complain about ruin were the baby survivors who couldn’t do a gen and not able to loop. If the killer is winning cause of ruin, it’s completely the survivors fault. I’ve had many times played when ruin was up got chased for like 3 minutes or more, but my teammates weren’t doing anything. Many times when I am the only pushing through gens while my teammates are getting destroyed or not doing anything cause they are too scared. It was never a crutch perk for killers. It was more of a early game pressure perk. Ruin weeded out the bad survivors vs the good ones.

  • This is a screen rant article. That means it’s just clickbait to read their articles. They Pennywise there so people can click and read even though it has nothing to do with the game.

  • Ok but now I want a perk in which when you fall there is less stagger. I used balance for that reason. The speed you got is good for some loops but the best thing was the reduced stagger. I would take a new perk where it all it does is have less stagger when falling.

  • Personally I love it and get use of it mostly every game that run a healing build. I use autodidact, botany knowledge, we’ll make it, and self care and bring a medkit with fast add ons and more charges. The medkit is for fast healing on myself and self care and botany knowledge make it faster. Autodidact is there for we’ll make it. You get a fast heal plus even if you are healing faster, the skill checks are same if you were just healing normally. So stack that with the regression of autodidact and it still heals fast. Once you get your token you can easily heal extremely quickly.

  • When I am killer and see this happen, I always down the person who just got off the hook. This punishes the survivor who did the unhooking by getting rid of their benevolence so they don’t pip and hopefully it teaches them to play better. I then leave the guy on the floor and chase the other guy so another of their teammate saves them from the ground.If the person unhooking has BT, and after I hit the survivor, I always just chase the person who unhooked just cause it was a terrible play to do. It gives the other person a least a chance to survive.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/816415#Comment_816415

    But it’s TRYING to be. Uncertainty and Unpredictably are typical horror tropes. They can’t control the sheen of fear disappearing but these concepts can persist to still attempt to keep it “horror”

    I agree. I hate it when people say it’s not horror. Like this game was scary when I first played it but over time I just got desensitized that it was no longer scary. You get use to it. Same goes with horror movies. They can be scary when you see it but watching it again you are no longer scared, but that doesn’t mean it’s no longer a horror movie. You just know what to expect.

  • @MissGamer456 said:

    I'm not bother by being constantly targeted by these killers why because they are Petty and Butthurt.

    I agree with you. There are toxic killers who get butthurt over a lose. I played a game against a billy before where the game started and about 15 seconds in, someone goes down and then DC’s. He then starts chasing me. Now I didn’t have an item on or did I teabag once the whole chase. He tried so hard to just chainsaw me since he had insta saw. Ran him 5 gens. Had he just swung he probably would have downed me faster. He proceeds to hook me and then facecamp by hitting me over and over again. Then just holds the chainsaw and the other 2 randoms escape. It’s okay no problem I’ll move on to the next game. I had fun with the chase I could care less if I die since I did my job. Next game noticed the killer brought a mori. I was playing against spirit and when they downed me. They just kept shaking their head and swinging at me. He hooks me, teammate unhooks me, comes back to me and downs me after a bit and proceeds to mori spam me. I’m just like okay why is this guy being toxic. I die and notice it’s the same Killeen from last game. This killer was just butthurt and did his best to hunt someone down just because they got outplayed the game before and decided to chase 1 guy the whole game. So yes killers can just hunt down people they don’t like just cause they got outplayed and took that as toxicity.

  • We can’t tell yet cause it’s not on console. We just have to wait. Also I’ve played good nurses on console and I am a decent nurse on console but we just have to wait and see how it turns out.

  • Now all we need is buff weaker killers like wraith, legion and letherface, and change prayer beads, and make it so you can hear spirit while phasing but it’s not directional, that way it’s more fair for mindgames. Some of these nurse changes seem good but we would have to wait and see how it plays out.

  • Do you Xbox game pass? It’s free if you have that.

  • Yea so I played a game yesterday and 3 had decisive. I just assumed they all had it and didn’t tunnel but did slug and look for someone else if they went down again because they ran into me. I won with 2 gens lefts and closed hatch but I left the worst player go and the other guys that died all really told me I “tunneled everyone.” I got 11 out of 12 hooks and I got my 4 stacks of BBQ rather slow cause I was going for different people every single time. I think people are just salty about killers doing better than them so they just used tunneling as an excuse. Don’t let DS become stronger.

  • i got adept my first game. I stayed at rank 10 to get the achievement easily.

  • I’m not sure but I think they should bring back phasing sound when in a chase. It shouldn’t be be directional though. That way there are still mindgames involved but no longer have to deal with if the spirit is just standing there. I feel like then it would be more fair.

  • Nope you can 4K and still get a brutal victory.

  • I thought undetectable was just a way to inform killers. Like when you are crouching with pig. You are suppose to know that now your TR is gone. But with undetectable you will know exactly when your TR is gone when you crouch cause of undetectable. It will just appear in the corner. Right? Not really a buff but just a quality of life for stealth killers.

  • @FriendlyGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/646565#Comment_646565

    Meant it like: When the killer goes for u, just jump in a locker. He grabs you, DS. He walks away, free Healz. Needs three perk slots tho, so more likely i would go Lithe, Q&Q, Dance with me.

    When a killer grabs you, it is considered the dying state.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/633006#Comment_633006

    Or LF chainsaw. Unless theyve fixed that?

    Which leads me to believe the killer power can hit, but not an M1.

    I don’t ever remember LF being able to hit a survivor with his chainsaw while being in a locker.

  • While I agree it sucks when getting a bad team, rank reset is necessary to get the potato survivors out of the high ranks and put them back in there own ranks.

  • Word, I was at rank 2 and for 5 games in a row got place with three rank 15 against rank 2 killers and got 1 hooked 5 games in a row because the second I went down the game was over. This new matching making is literally ruining the pipping system.

  • I play on Xbox and got 10% done for this already. I believe you have to use vile purge on them until become broken. Then you smack them.

  • I have finished my vials for survivor.(30/30) when I moved on to play killer, the first game everything was fine. I didn't fill up the vial all the way, but maybe 1/3 of it. The next three games the vial UI wasn't there. It was all in public lobbies. I was still getting all my bonus bloodpoints for hooking them on the hooks but no vial progress or anything. I also didn't get the event UI at the end of the match. I play on Xbox.