Danielgdp3
Danielgdp3
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- Danielgdp3
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Comments
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I enjoy facing him as the puzzle gives me an objective to help protect the rest of my team.
To me he seems like a B tier killer and maybe low A tier if you can master him but I think Pinhead just doesn't have a huge skill cap.
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Having a special moment with the killer/survivor.
Playing with friends.
Going for stupid plays wether it works or not is always fun.
Using perks/builds that the other side never would suspect.
Generally the game is fun when you don't take things seriously, but honestly that can be hard to do when you don't have friends to SWF with.
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Thanks for that, yeah i think ill just never touch it till it gets reworked
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@wewantbetterfun said:
None.
Reach a pallet/window they don't deserve extending the loop by 2 gens? removed
Killer outplaying you and you get your jail free card? removed
dead hard hit validation abuse (there's no way with the amount of validation killers get you'd get this often exhausted on the ground) removed
using different exhaustion perks so at least when they don't reach a pallet/window they don't deserve the chase simply ends
If dead hard alone would be removed killers would be easily nearly half as hard as it currently is, survivors running dead ahrd are so insecure about their looping skills they simply cannot live without their jail free skilless perk, I once played with some good survivors who always ran dead hard and we played a kill your friends and removed perk, they couldn't last more than 2 loops without dead hard
If you are a survivor constantly running dead hard, you are simply totally awful at the game, try to live without your second chance perk and see yourself how bad you are without your precious second chance perk
Never ran Dead Hard before,definetly not a bad survivor.
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Honestly not sure if i have a favourite anymore. I think my killer choices vary week to week depending on my mood.
If i had to pick Wraith would be my favourite his just got alot of various ways to use him.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2710543#Comment_2710543
I don't know why but I enjoy carrying them around looking for the hatch. It's like our little adventure!
If im running agitation or mad grit tben ywah its a fun ride
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There's no reason I do it all just depends how I feel at the time. Usually if I walk past hatch on way to hook last person I'll give it but I don't often go out my way to find it for them.
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Mainly just the premise of the game, love the horror genre and a group of teens going against the baddie is just my cup of tea.
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No I don't think an exhaustion perk could work.
However I do see the possibility for boons that remove the stagger from falling or the sound of a fast vault etc.
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@Sonzaishinai said:
I thought this perk was going to destroy killers and beat dead hard in terms of power?
It was talked about for about 2 days after release and then silence. I can count on one hand how many times i saw this perk.
It didn't even take a week to dissapear in my matches.
I know we like to joke on how out of touch with the game the devs are. But maybe we need to self reflect and realise we as a community are equally as clueless.
Nobody knows how Dead by Daylight works. It's a life on it's own.
I've ran it since release, to me it's now my default exhaustion perk as it allows you to not think about it and let's you spend time in deadzones without fear of going down. Don't believe it's only good for people who can't loop unless I'm an outlier but to me it's better having this than deadhard
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@Slaughterhouse3 said:
Who do you main? Or just play a lot?
I play alot of Demogorgon lately. Other than that the usual M1 killers Ghostie, Legion, Myers, Trapper and Wraith.
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@Shroompy said:
Probably isn't intended, but some neat things could maybe be done and I don't exactly see how this could be game breaking
I don't think it's a problem, was just surprised when it happened and was curious to see if it was chosen to be that way
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@CrowVortex said:
I've played 5 games with Artist tonight and got to use it 4 times, this was paired with Plaything. Only managed to have 2 re-lit totems up at the same time though. I suppose it's killer dependant, if you can trap them/ puke on it with 2 minute duration it's alright in theory. Still better than thana though imo.
Yeah I'm sure it would be okay on some killers as long as you focus on keeping it there, but for the most part it would be a waste to run.
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@themoobs1984 said:
Jonah's boon totem perk is next to useless too. Just entirely situational.
Yeah I haven't used a boon totem before but from the description I agree only would work in some extreme circumstances
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@jesterkind said:
It's okay when you combine it with things that more heavily encourage breaking over blessing, but on its own it's not particularly great.
The more interesting question, to my mind, is... should it be? Is it a bad thing for a perk to only really work properly when paired with one of a number of other perks to prop it up? Undying and Thrill aren't particularly useful on their own either, so is it a problem that Pentimento needs propping up too?
I'm not saying it isn't a problem, but it's an interesting question to ponder.
Yeah I mean it's not a problem that it needs other perks but to me it's just the fact that the survivor will know exactly where it is anyway which just makes it bad unless that survivor is in chase or hooked
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/297319/hex-pentimento-good-idea-but-utterly-useless
I've had...some luck thus far with Plaything+Retribution, but yeah - Pain Resonance is a much more consistent and powerful slowdown tool as it doesn't rely on survivors doing or not doing something.
Penti does work quite well on Hag though, I'm guessing - as it gives you a nasty little spot to stick traps.
Yeah true I guess with hag and potentially nurse/blight you could get use by proxying it. But yeah the scourge hook perk seems so much better
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@Beaburd said:
I just used it myself.
The map got booned, and I couldn't light it once. Literally an empty perk slot Lol
Maybe if I ever get plaything or hex perks in general on her, which I don't yet. But without those, it's such a joke perk so far.
Yeah that's I feel most matches will go if I run the perk
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@Tsulan said:
It was clear from the PTB that its a trash perk.
But some people believed it would become meta, because they only read half of the description and thought that it sounds OP.
Yeah tbf when I first read it I missed the whole once cleansed that totem is removed haha
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2631002#Comment_2631002
https://forum.deadbydaylight.com/en/discussion/comment/2631045#Comment_2631045
EZ reads my friends...EZ reads. I literally said all of this lol.
Yeah honestly cbf reading it saw the tile and just thought was very misleading
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2630871#Comment_2630871
I can't help but to laugh at some of these survivors just going to random spots in the video 🤣. At one point you hit a Mikaela and she ran 2 feet to the car...And faced away from you !? What for survivor plays like that but people who have no clue lol. I'd say my initial thoughts were spot on.
Yeah I was highly suspicious of this so went to check out the VODs, man went up 8 player levels off stream which is highly suspect. Definitely stinks of not winning 60 in a row but just winning 60 matches on stream in a row (which is still impressive btw even with lowering mmr).
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What's your streaming channel? Did you save the VODs?
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2628373#Comment_2628373
i literally forgot the perk existed lmao
It is a sad lonely life being the sole smash hitter
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2628397#Comment_2628397
Can't tell if serious or facetious. But yes, let me introduce you to the weakest exhaustion perk in the game!
One man's trash is another man's treasure
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@Vampwire said:
They give you distance for very little investment. But they're also the most fun of the survivor perks to use. You really can't balance them without gutting the perks, yet if the game wants to achieve good balance it's necessary. And I'm not saying this as "argghhh those damn survivor mains and their perks!" because there are many unbalanced killer perks as well. Regardless, 2 of the strongest ones are Dead Hard and Sprint burst. But why?
Dead hard not only gives you the ability to dodge hits, but it gives you a small amount of distance whenever you want to use it. Of course this only works if you're injured but forcing an M1 isn't too hard if you're going against a killer with an instadown or such. It's best used for distance and the dodging is only a plus. It allows you to get greedy with pallet loops or make up distance that you would need to reach said pallet/window. It sucks in the open though because good killers will scare you into the dead hard then smack you.
Sprint Burst can deny the killer a hit and easily let you reposition in seconds. That means if you're doing a gen in a dead zone you're safe as long as you have sprint burst ready. Downside is that you use it instantly upon sprinting. Which is good somewhat. It'd be infinitely more busted if you could do it on demand without 99ing your exhaustion or similar.
Even if the rest aren't very good, they're still better than no exhaustion perks. And it seems like a lot of the game is band-aid fixed by these perks. Such as the Sprint Burst example. A generator in a dead zone is usually that way because of the tile spawns. So the natural solution for these situations is just "run Sprint Burst". It would be infinitely better if we just had consistent tile spawns, but instead of addressing the issue we just have to run a perk or get punished for not having it. The worse ones fill more niche roles, but they still reflect this design philosophy. Hate the fall stagger? Run Balanced Landing. Hate being stuck at a single loop? Run Lithe. Hate life? Use Head on.
They're really a highlight of bigger design issues more than anything. Bhvr's refusal to update core game mechanics and band-aid fix things with perks is catching up with them. And soon they won't be able to ignore it and have to do even more work than before to climb out of the hole they've dug for themselves.
If we want perks to be balanced first we must have the game mechanics balanced. It doesn't work the opposite way. The opposite way only robs players of dealing with the unbalanced nature of the game and worsens the initial issues.
I'm offended as a dedicated Smash Hit Player that I was not included within this conversation :(
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Killer looks cool, the power seems good and you'll be able to really see a players skill when they play The Artist.
The new perks seem alright nothing seems like it will be over powered but I'm sure they will probably be used in certain builds and on certain killers.
Will be interesting to see what changes after the ptb.
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It's definitely not OP but it's a very strong learning and information perk. I had my friend try it as he can't loop at all but now his confidence has gone through the roof.
I view it the same I do as Spine Chill, great perk and very informative, two of the best non meta perks in the game
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@TheSubstitute said:
It's an awesome perk that brings more variety into the game. I definitely approve. Do you risk cleansing the Hex: Blood Favour, Crowd Control or Third Seal or do you let them stay up so as to not risk a 30% gen debut? Can it be more useful than Undying with Ruin? It depends; since the survivors cleansed it once they obviously know where it is so does having a potentially unknown hex location sound better than a known hex location?
It takes time from the killer to set it up and time for the survivor to recleanse it. As someone who plays both with and against boon totems, I think it looks fine so far. Further testing might change it but I really like what the devs are doing.
Yeah I think it's fine after people have provided me more info I was just going off what I knew which was incorrect anyway
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2625555#Comment_2625555
I'm not angry at all. I wish these forums weren't so predictable.
I would view someone swearing as a form of aggression but guess I'm mistaken
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@Sonzaishinai said:
Where are you people getting these numbers
30% slowdown makes a solo gen 114 seconds
It does not take 2 seconds to rekindle it's like barely half a second it feels
It takes 14 seconds to cleanse a totem
I was just throwing out rough numbers. 30% of 80 is 24 so wouldn't that make it 104?
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2625539#Comment_2625539
I'm not sure what you're saying but this "it's not fun and boring" ######### has to stop. The game doesn't center around YOUR fun. Everyone matters not just you.
I mean it is an opinion piece so if I say I'd find it not fun there is nothing wrong with that. Not sure what you are so angry over. People have corrected my thoughts and I have changed my view I didn't realize a totem after being rekindled if cleansed is gone forever. That's fine then the perks all good just ignore my post
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Okay forget my concerns didn't realize a rekindled totem is completely destroyed once it's cleansed that's fine then :)
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@ShinobuSK said:
Killer can relit single totem only once, if they cleanse it again its useless.
If survivors never cleanse totems and just use boons or not interact with totems, the perk is useless too.
I dont think its even possible to obtain 5 tokens on this perk honestly.
Even 1 token can be good passive slowdown on gens but then again you need survivors to cleanse totem first for you to even activate it.
Maybe if you combine it in full hex build you will get some value out of it? Need to test that and see
Oh can they not relight the same totem if it gets cleansed? Thats good at least. Yeah that's true but I feel survivors always cleanse at least one totem a game. Yeah will wait and see I just read it
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/293546/hex-pentimento-opinion-piece
Was waiting for this. Anytime a new killer is released the survivor mains come on here screaming how it's not going to be fun to play against or boring. You guys will never stop until the game is dead.
Not a survivor main but no worries, so you are saying you are okay with holding a button for 100 seconds and will have fun? I like the perk but just concerned
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@Myla said:
I mean what's the basis of the killer or you just want someone using portals? We have demogorgon lol
Not sure about the basis, just ever since ages ago when there was the fake ghostface concept of using lockers to teleport I've kinda wanted it and this would be similar
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@Shaped said:
Maybe she can teleport to a crow.
That would be pretty crazy but a cool idea
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@ThiccBudhha said:
Eh, I enjoy teleporting... But I feel Demogorgon and Freddy have it covered. Unless her teleports were unique in that they couldn't be removed, I suppose.
Yeah I was thinking unmovable portraits and the killer would crawl in and can cycle through each portrait to decide which one to come out of
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@Junylar said:
Well, why would survivors play without it? After it got buffed it's literally +1 free health state that regenerates every 40 seconds. It's the best survivor perk in the game now.
Only two types of survivor's run dead hard, not good survivors and absolute try hards.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/2595779#Comment_2595779
Like every other perk that you have to assume?
What's telling about Rancor? You don't know that Rancor is being utilized until the last Gen pops. Until then, Killer gets knowledge of Survivor locations.
Bitter murmur? BBQ and Chili? I'm All Ears? Nothing states it unless you REALLY pay attention and even then, it's only a guess unless you have Distortion.
Bamboozle? You don't know whether a Killer has Bamboozle or not until they use it mid chase.
NOED? You won't know until the last gen pops.
Blood Warden? Won't know until someone is hooked when the Exit Gate is open.
Should I keep going or do you still think that it's "pointless and ineloquent"?
If you are the obsession you know the killer has rancor after the first gen pops because you see their aura too
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Oni
Solid tracking of injured survivors, plus an instanta down power, plus great mobility.
A good Oni is a very unjukable one
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@LeonxJiwoon said:
So am sure we all face killers who are so immature that face camp/hit on hook when you loop em to the point that they get 3 to 5 gen and if they do catch you proceeds to hit you and t bag m face camp etc on hook? who are your picks
Top immature = LEGIONS(top for sure I feel its alot of snooty immature kids play this character especially those female ones , clown(bottle throwing), freddies, nemesis(no surprise since am a leon main), plagues(throwing up on you), Myers (just like legions feel he is played by alot of immature lil kids)
50 50 that does or does not do it = ghosty,hags, huntress, doc, pinheads, wraiths, slingers, demos, bubba strange am sure people would assume bubba be on top but maybe its cause am lucky to not get one and like trapper once I see bubba I make sure never be down near basement.
Mature killers = trickster, pig, pyramid head, billy, nurse, spirits, trappers, blight,the twins(They are so rare idk why I do not see this killer alot, last time I got one I think was 1 month ago?
Hey I'm no immature kid leave my mains alone :(
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It's not toxic, players just seem to think alot is toxic.
It can only be annoying like in situations where you are up against a strong killer and you have absolutely no time to not be doing gens to get out alive, but so much in this game can be annoying so it doesn't even matter haha.
If you run it cause you are doing an endgame build that's all good, if you run it cause you don't have any gen slowing perks that's all good, if you run it cause you are new and need some help that's all good.
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I have played maybe 5 matches with Dead Hard in my 1.5k hours played, didn't enjoy it. I know how capable I am in chase and feel that i don't need it.
To be honest when I see a survivor use it i generally just think that they aren't good at looping cause if they were they wouldn't need it.
Pretty much the only exhaustion perk I use is smash hit cause it's so unexpected.
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The only thing I've changed since the release is I won't run ruin most games since it will get removed more likely with boon players hunting for totems.
Otherwise I couldn't care less they use boon perks, it gives me free knowledge as to where injured survivors will likely head to.
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@SuperSaiyan4GT said:
Screw this game. The developers care nothing except to catered to killer mains. Once a survivor gets a good thing going it has to be taken away because it's "too op". Our job is to escape. You took away another means of escape by making the hatch spawn when there is only one survivor left because killers are complaining too much.
Screw the wraith and his super speeds and his silent bell
Screw Freddy and his super extended lunge
Screw broken Ghost Face and his inability to be revealed
Screw Michael and his fast stalking at 60 meters
Screw Bubba and his stupid chainsaw with charges to allow him to jet across the map and chainsaw through objects
Screw the clown for having so many bottles of gas which is OP as f. You shouldn't be able to throw more than 3 bottles during a chase. It's bad enough that killers are fast as hell and you can't get to a pallet or a window in time
Screw the trickster and his OP blades. 6 blades to down a survivor?? It's super annoying. All he has to do is avoid a pallet and throw all 6 blades at you in a matter of seconds.
Oni can easily gather all the blood orbs (which stick around for minutes) and enter his rage then boom game over.
The hag's traps are broken. You don't even need to be near one for it to set off. You can just walk right by it. You should have to walk over it to set it off.
Cenobite is super OP. His chains are absolutely excessive and annoying. He shouldn't be able to chain you 3 or more times in a chase for him to catch up. He' already faster than a survivor. You can't solve his box when you have chains coming at you which is stupid
Screw anyone who uses the twins and camp hooks with them. Victor doesn't even need to be accurate to be able to attack you.
Screw all of you killer mains who camp hooks, tunnel, go back to hooks while chasing other survivors. Don't tell me it's good strategy because that is not strategy. Strategy is forcing survivors to three gen themselves. Camping and tunneling is a desperate way to win. Makes you look unskilled and pathetic
Screw all of you noob survivors who keep bringing killers to hooks and others working on gens or you just run around the map doing absolutely nothing.
Enough of these new chapters and updates. Fix your broken ass game, fix your broken ass servers. You have games that require more data feed to their servers and they get it right so why can't you? Until you make some actually good changes towards this game to make it more balanced and skill based, this ######### will forever be broken and killer sided.
"Wow" - Owen Wilson.
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@botrax said:
I know im not the only one who do that but im curious. How many of you open the stream when you have a ttv in your game. I only do that when im killer i dont watch the stream but i listen to the reaction of my gameplay. The one i like who are not toxic by toxic i mean their behavior i give them a follow if they can say gg im the emd game chat
I usually check out if they are streaming after the match and if they are I watch back the match to see how I am viewed as a killer and where I made mistakes.
Ive noticed a pattern though that streamers playing with their friends always seem to act toxic but then it's the opposite for solo q streamers they are generally always wholesome.
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@sleepy_knight said:
Technically, Ghostface does not have an exposed timer. He has an ability on timer and being exposed is a side effect of that. Kinda like Myers.
For Vigil, the timer has to be around the exposed icon.
Make your choice, haunted, iron maiden are good examples.
Alright well that's good then that it wouldn't work on Myers and Ghostface
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@chargernick85 said:
Exposed add-ons (Killers that have them), Haunted, Star-Struck, MYC. Think that's it.
Sweet thanks for that, I'm assuming Ghostface too since you can see your exposure timer
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2572974#Comment_2572974
I can see it becoming quasi-meta in its current state.
Yeah it will be nice seeing a new perk being used even if it isn't way too frequent
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@Mr_K said:
Anything where the expose icon has a timer.
Okay thanks, so with Haunted Grounds then it will still show for the killer you are exposed though even when you aren't for the last 8 seconds
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@ASurvkillivorer said:
Without being downed in the entire match. Noticed a -2 on my emblem. Found that odd?
Even thought you didn't get downed did you get hit at all?