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Dabihwow

Dabihwow

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Dabihwow
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  • @romerojoel said:

    oeh it would be amazing if u could help me, dead silence is a movie.

    https://forum.deadbydaylight.com/en/discussion/comment/1464850#Comment_1464850

    Oh okay I'll watch it then decide how to carry it out, howver I will say it will be a while before I can create it for you so I ask for your patience.

  • I can gladly help you out but I need to know more and see game play of dead silence

  • eh true unless they come up with something to defend gens

  • I just go eh. Because its so common nowa days

  • JEZUZ. Dude are you some sorta toxic swf

  • But I haven't seen how it looks since I usually see upcoming skins from Skeemooo but I think he got in some srious trouble so now you have a very eager fan here.

  • I hear they are adding a Minotaur legendary skin for Oni

  • @LazyPayday said:

    https://forum.deadbydaylight.com/en/discussion/comment/1454740#Comment_1454740

    I personally thought it'd be cool if he could choose between multiple bottles each with their own unique reload times and amount, effects too obviously. It says he made multiple but the afterpeace tonic is his favorite, so I thought it'd be nice if he could choose between multiple bottles depending on what he needed at the moment.

    Yeah if he was to have a rework the devs need to do that instead

  • Cool concept but I agree with the first guy his perks are unbalanced, like Rip and Tear there need to be a huge cooldown like holy [BAD WORD] that is unbalanced already but king of hooks nneds a major cool down as well but cool concept though

  • This is great man because we've been anticipating it and I see you have the Into the fog logo there I might do that to my works some time but cool though. I just want to know How you've been doing since we haven't spoken in quite a while and hope you and the cast are doing well. Also I saw you concepts of the It chapter and the perk logos look fantastic I was actually tempted to get in contact with you so you could maybe help me with it on some of my fan made chapters please. But I'm more happy about this then the chapters, its great that this is approved and I'll see you in the fog.

  • Don't let her cute looks fool you, under that fluff she is truly evil, how you may ask. For every pallet you walk across she's there, stuns you, spams the crouch button, brings purple flashlight with iridescent bulb, and brings dead hard. Truly the face of evil.

  • @Seiko300 said:

    Tough choice, honestly I'd accept any of them.

    Except for Frank Manera. But that's because I have a low key hope to see an original killer who is an actual cook, equipped with a butchers knife as a primary weapon and wears a full chef's outfit and everything.

    understandable

  • thx

    @Onyx_Blue said:

    Glad to hear it :) just remember that feelings of personal negativity are usually deceitful thoughts, not based on reality, and can't be trusted as the truth of a situation.


  • @Onyx_Blue said:

    Anytime, we all have those moments. Key thing is that you don't lose sight of the reason you do something. And to not believe the negative voices in our heads. Hope you're doing good now :)

    I'm feeling a little bit better.

  • Coudn't really decide, but I would like Harry Warden, Candyman, an Outlast chapter with the surgeon would be cool. A great part of me wants Springtrap in the game but notgoing to talk about that because not risking and entire argument here

  • @Onyx_Blue said:

    Hard work is never for nothing. Even if people don't directly comment or reach out to let you know their opinion/criticism/praise of your work, people still see it. The Devs always see posts on here. Your chapter ideas never go unseen and unappreciated, even if it doesn't meet your expectations on the surface.

    Someone like you? Look, I have no frame of reference to know what that means, but everyone can be anything they want to be. Put all your passion and energy into your work, enjoy it when you create and people will enjoy your work too. As long as you are happy with your own creation, nothing else matters. The only person you need to impress is yourself; others only see the surface of your work. The depth of a bio barely scratches the surface of the creative direction and deeper story behind that. Most of my bios are short stories before I shrink them down to fit the ideal length you'd expect to from a bio (revealing but teasing in the amount of details left untold). The power speaks for itself, unfortunately cannot be playtested, so it is all in the readers imagination on how that would be like in game. Same for perks too.

    Keep working on it, get it finished and to your personal standards, then sit back and be proud that you created something you love for a game you love. The community in this section love fan-made ideas; the Devs love these ideas too.

    thx man I was just in a dark place during the time when I posted this discussion. I just needed some time to feel good hope you enjoyed the concept at least.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1449903#Comment_1449903

    Heres a quick concept. Move speed 115%. Terror Radius: 32m. Height: Tall. 1. Vents could show up like Jigsaw boxes, strewn around the map, upon which the survivor or killer can go in to another vent, they will both be undetectable. If springtrap and a survivor meet in a vent, they both appear at the end of springtraps destination, with the survivor being instadowned. 2. Upon downing a survivor, he can put them in a suit, he has 4 suits. The suit acts as a hook, saving him time. The survivors begin to bleed out on the floor, getting skillchecks every now and then. Another Survivor can help the suit one off the floor, this cancels the sacrifice bar and counts as an unhook. The survivor who just got saved still has the suit on, and will suffer a small speed penalty and will get random skillchecks every now and then, failing these skillchecks locks the survivor in place for a moment and they will scream. Survivors can get the suit off by going to another new interactable "Terminal", they will have to play a small skillcheck minigame, and they will then throw off the suit. His two abilities are decently powerful, so he gets nothing for a chase. Keep in mind that I'm not a dev, so my concept would likely pale in comparison to theirs.

    Eh its not far off with the suit part but vents, eh I don't know decent concept though

  • @Onyx_Blue said:

    It does sound bratty, people post chapter ideas on here all the time. You, and no one, but that person knows the time and effore they put into the fan-made chapters. Yours will be ready when it's ready; people will either like it or not, be interested in clicking on it or not.

    You should be uploading these chapters because of your love for the game and the love to create; don't get caught up in seeking praise and an audience. It'll just push you in a negative direction.

    I tried not to sound 'bratty', but when creating this post I knew it was, sorry about that. I just want to feel good about myself, and be able to say that someone like me can become something that of a fog whisperer for example, although maybe not something like that but at least a good content creator. I just want to do something I enjoy and I just feel like that all my hard work was at times for nothing. I mostly just want feedback from people and I want to know what they thought about the chapter, and would they like to see something like this in-game. Again sorry about this post.

  • @Dabihwow said:

    Introduction: This is my second fan made chapter in which delves into one of my favorite subjects that involves horror, circuses. Now I know we already have a killer clown, but I assure you this is not another clown but something else. SO lets get started. Also please, please, please give me some feedback, last time I created a fan made chapter I didn't get as much feedback as I would've liked, so if you can give me your thoughts it would be greatly appreciated, without further ado lets begin

    Description: People gather all around the circus, to watch some of the greatest feats, oddities, and performances. To the see the bright colorful lights and shows, to laugh, and cry, to feel, and to enjoy comfort. But under all that joy and scent of peanuts, behind the curtains hides a sinister secret, broken souls, angry souls. People who were broken by life, who were born different, and shunned by society, freaks. The pain inflicted grows and soon violence manifests and once out, it'll destroy the happiness, and the joy that was created to mask the pain shall shatter.

    New map: Luis's show of great wonders/ the big top tent: Welcome to Luis's show of great wonders, it is here where joy is birthed. Filled with rides big and small, carnival games where everyone is a winner, mirrors that create illusions far and great, but most of all the big top tent where you can watch of the most jaw dropping performances. This place is the greatest and most joyous place on earth. At least that's what it once was, now stained with blood and dirt, now rotten, abandoned, and forgotten. IT stands as a twisted reminder of those who suffered here and died. But in the darkness an evil waits hides for guests to come and endure the torture and pain inflicted upon him.

    New killer: The Freakshow. A freaky killer, able to inflict fear and effect the survivors ability to cooperate and eventually break their will and manuver quickly around, using his power Circus tricks he can either use Phineas's box or Luis's whip. his personal perks Animal Tamer, Twisted rage, and laughing matter which allows him to punish failed skilled checks and cancel out loops.

    Real name: Phineas Fredrickson aka the grinning man

    Main power: Circus tricks/ The Freakshow has many tools and addons that he can use at his disposal, he can either be a quick and mobile killer, and a sneaky killer, surprising and catching his victims off guard with his traps. He can use both if he wanted.

    Power1: Phineas's box: Through out his time Phineas was prestige craftsman, crafting little toys and trinkets to pass the time before the next show, he uses the best a jack in a box toy to surprise those unknowingly, while looking down the Freakshow places a jack in a box trap. If a survivor is 2 meters away from the trap, it will jump out scaring the survivor, revealing their location, and they suffer the oblivious status effect for 45 seconds.

    Power2: Luis's whip: Phineas was not only for display but he also had to perform daring stunts of trapeze, and one of the lessons he was taught was how to use a whip, by looking at a ledge high from the ground The Freakshow latches onto the ledge and launches him towards its position however he has a max of 6 charge before he needs to roll up the whip to use it once more

    Killer Perks:

    Animal Tamer: Through your time you learned how best to deal with 'animals' and slip ups. If a survivor fails a skill check outside of your terror radius the next hit you deal will inflict the exhausted status effect for 15 seconds. can only be used every 30/20/10 seconds

    " Some things you just can't avoid, and sometimes there are some you could, but didn't. Either way there are consequences for 'em boy"- Louis

    Twisted rage: The feeling of your prey escaping punishment fuels you, the next time you are either stunned by a pallet, blinded by either a flashlight or firecracker, or lose a survivor in a chase will call upon the entity to block pallets 20/30/40 meters away making them unusable and unable to cross for 30 seconds, perk can only be used every 45/40/35 seconds

    " Shut up, stop laughing please stop, shut up, shut up, SHUT THE F*CK UP!" - Phineas Fredrickson

    Laughing Matter: You become obsessed with one survivor when in a chase if your obsession performs a fast vault they immediatly call upon the entity to block that vault location for 12 seconds, making it unable to be vaulted for survivors, can only block one vault location at a time ,can only be obsessed with one survivor.

    " You can't run from whats behind you cause it always catches up, believe me I've tried."-Phineas Fredrickson.

    Mori: The Freakshow goes to the survivor to kill him or her but the survivor stuggles and tries to run but with his whip he lashes to their feet and drags them to him and with his cane will repeatably bash their heads and body. His strikes grow faster as it goes on laughing hysterically while at it and then stops and continues killing the survivors.

    Appearence: (Since I am no artist here is how I'll describe him for you): He wears a block top hat, wears a mask to hide his disfigured face, the mask covers everything except his teeth has a large grin his teeth are monstrous and bloodied. He wears a colorful ringmaster tail coat and has shackles that used to chain him, he wears black pants and boots. His cane has the skull of Louis upon it. The rest I want you to decide, (one final note he has white eyes.)

    Survivor: Hope Jefferson: A peculiar yet kind-hearted artist able to spread hope and joy to survivors and be able to know of the killers presence. Her personal perks are Animal eyes, Scraps and patches, and We are together.

    Survivor Perks

    Animal eyes: You have always been keen to projects, so much so that it gives you a grand edge. The killer now leaves scratch marks that can only be seen while having the perk. the scratch marks disappear 20/15/10 percent faster than killer scratch marks.

    " Don't go that way, the beast is there." - Hope Jefferson

    Scraps and patches: During your time creating costumes of fur and fluff, you learned how to squeeze in the little things. when fully healed a survivor you immediately gain a token up to a maximum of 2/3/4, the next time your healing a survivor you spend a token giving it to them, the next time they fail a skillcheck they do not regress or cause a loud noise notifying the killer, token is consumed after failed skill check

    " We've made mistakes, but that doesn't always mean something bad comes out of them." - Hope Jefferson

    We are together: You've learned that no matter what we are were all one, friends, and family. When a survivor is hooked, the perk activates for 60 seconds you immediatly gain the haste status effect for 5 seconds, you unhook faster, and apply to the unhooked survivor the haste status for 5 seconds. Perk can only be activated every 60/50/40 seconds after use.

    " No matter where or what we came from it doesn't matter, what matters is that we are together, a pack, and that's something that this evil can't break." - Hope Jefferson

    Appearance:( I Personally didn't put as much thought into this one but here is what I had in mind) She has short black hair and green eyes, she is petite in shape. Wears tight cotton pants, and she has a beautiful face around her early twenties, she is mixed as well both African American and white.-(Sorry that's all I could think of , mostly to let your imagination run wild, but there is something very special about her, I've left clues within her perk description : ) )

    Conclusion: This was a project in which I wanted to finish for a long while and I am proud to say I have nearly completed it, the only thing that is left is the lore, in which will explain these characters and finally complete the project. I am still writing it for survivor and killer so I'll let you know when that is done. But I'll be nice and give you some hints and say there were smiles and tears on both sides. Some more tears the other more smiles. This also to go back and delve into the circus theme again for the game, I would love to see them do an actual circus themed chapter, with an actual theme park map. The survivor is to also open up culturally in a unique way, while the killer was to represent that under all that stardom, fame, and even pleasures for the audience, there is an aching pain on the inside that breaks you. One thing that I will allow is fan art for this chapter if you wish, you don't have to but I am interested to see your interpretation to what I had in mind, and please share your opinions, I really would like feedback please and thank you.

    Thanks for reading, and all your support and I will see you in the Fog.

    Here is the link if you like my work go check out the Pine brook chapter which has two survivors, thanks again @Mooks for allowing me to post this

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450516#Comment_1450516

    Well it wouldn’t hurt if you posted the link to that thread i suppose

    okay thank you that was what I was trying to clarify

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450475#Comment_1450475

    That would better fit in the „Share your Work“ section of these forums I assume

    I know and I already created it and is in share your work but is it okay to say I would like one of my fan made chapters in the game on this post or liscensed character only is what I was asking, sorry for the confusion

  • My Bloody Valentine.

    also question? Is it okay if I post one my Fan made chapters I created on this post, because I have one that I would die to see in the game?

  • @TheVVitch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450385#Comment_1450385

    I agree, but that conversation just isn't happening. The pro FNAF people feel attacked because of the way the other side is conveying their opinion. "Trash, childish jumpscare game made for babies lel". Not much discussion to be had there.

    I would love to have a FNAF chapter, but these threads always spiral out of control because of how polarizing the franchise is.

    I wish people just had a nice calm discussion about it without people going into a frenzy. They have to realize the way the franchise was painted for kids is what killed it. And that in reality fnaf is a dark and disturbing game, I wish people could just understand that they just want a horror icon from a game they love to play, but again people just think that its a childish game, people even say this about Bendy and the ink machine, it is a game meant for babies they say. But personally I think it is a unique take on horror and people have to realize that not every horror game is like Resident evil, Last of us, Silent Hill, or Outlast even, they are just a different take on horror.

  • @TheVVitch said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450359#Comment_1450359

    Yeah the FNAF threads always devolve into that it seems. It's best to just let it go imo.

    Yeah but if you do have support and love the idea greatly, then great show your appreciation, just done make it into something that is terribly stupid and pointless argueing because it kills the possabilty of it actually happening, and I do want Spreingtrap in the game and others do to, but showing aggression towards those that despise it isn't the way to go.

  • @catbeans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1450287#Comment_1450287

    I don't really care of it gets added. I'm not even a fan. I had to actually look into the series when I heard about it in the forums. But I know many people do what this killer and am sick of seeing ignorant posts attacking an entire fandom. Maybe it's time to look at your own fandom of gatekeeping #########.

    Not you specifically btw. Your post was nice.

    I understand, you want to allow people to speak their mind about this guy with out being attacked, and I get that. But please tone it down dude just say do you have any reason as to why, and if they do just live with it you can't change their minds just like that.

  • First of all the reason when I see people call this franchise 'childish' and is not scary is due to the marketing of the game. When Fnaf came out, this was during a time You tube had very little restrictions, so when people like Markiplier, Jacsepticeye, and so on recorded themselves playing the game, it was somehow directed to younger audiences and they watched it( though they shouldn't have). SO when this franchise was originally meant for older audiences instead became something for younger audiences, and when it was set in stone Scott couldn't really make it more for mature audiences while not killing the love that the younger audiences had without destroying his life's work. Even with how the fan base is, fnaf overall is a disturbingly creepy game, to some not so much but the original fnaf games ranging from 1-4 were scary it just people keep thinking about the newer fnaf releases and how childish it is.

    And for those of you who really want this guy in the game, I'm with you on it too I would love to see Springtrap in the game. But right now instead of being so defensive on the subject, just take the hate, because if you retaliate back at them and be defensive over it then you give the whole Springtrap idea a bad look, and increase the hate for the idea. Recently I heard a Dev showing hate for this idea, I'm not sure who it was but form what I can tell, he was annoyed to talk about it. So by arguing over the idea of having this killer in the game and being annoting about it will kill the chance to it ever actually happening. Now I'm okay with you expressing your love with it but if someone shows negativity about it just take the bullets man, just suck it up. Because this shows you really want this to happen by showing maturity in it, and that is how the idea will work in your favor and maybe come true.

    I'm not trying to state anything I just want to get this off my shoulders right now.

  • I would love to see a Fnaf chapter greatly because

    A: I think its a cool idea, and I since I grew up on Fnaf it would mean a lot, literally when I would go to school back when it was fairly new and very popular, you would here conversations, after conversations about fnaf, I mean it was the crave during the time and still is now.

    B: It follows along with what Matthieu Cote said about adding future licensed horror characters in the 4th anniversary. quote " It really legitimized us as a great reference for horror in video games, today we have another landmark moment, where were going to present to you a huge deal/ we are very excited to let hear and what sounds like when we bring these legendary icons into dbd". End quote, now I know I am literally quoteing what he said right before Pyramid head was revealed to us. But this shows that they really want add major horror landmarks, Fnaf was and is still a major horror landmark, why? Because of how scary it was, sure when we look at it now, we think of how childish it is, but thats because of the marketing and where its aiming at. So onto the main point, it was scary because of the jumpscares within it, they were unsuspecting, and made players jump out of there seat, and even though not as greatly made as some other horror games the scares were enough to carry it forward plus its popularity.

    C: There is large number of people who want this bad boy in the game, so good luck with killing that and bringing down their hopes, while not having an angry mob on the devs trail.

    Other than Fnaf, I would love to see Outlast with Richard Traeger or some one else. Candyman, My bloody Valentine, one of my Fan made chapters (Probably Smiles and Tears since it will fit the lore nicely, Not to be egotistical or anything like that.), and anything other than Pennywise, or alien

  • @HarleyQuinn said:

    Hmm. They’ve added most of my favorite licensed ones already. I’d like to see Pennywise eventually though.

    Otherwise I’d also like to see the wendigo from Supernatural, Xenomorph from Alien, the miner from My Bloody Valentine, and maybe something from Resident Evil.

    I think it’s probably gonna be candyman but I’m not holding my breath. I’ll wait and see lol.

    I like the idea of Harry warden being in the game, although I wished his films succeeded otherwise he would be a horror icon but now he seems forgotten, but there recently has been a lot of synergy in the franchise and a lot of demand for it to continue so maybe.

  • it can work I've done it befor ebecause clown sucks at map pressure a lot and having a lot of knowledge about survivors where abouts helps out.

  • For Pig I would suggest you remove spies from the shadows, its a meme perk and not that useful if you are not weary of disturbances of crows, I would replace it with nurses because that allows you to sneak up on survivors if fully maxed out. however having both surveillance and ruin is good, and having stbfl is good.

    For Clown its a decent gen protection build but again you have spies, now what I would use is stbfl, pop is decent so keep it, bbq and chili but if you do not have that use corrupt, and I would keep discordance, but if you want a chaser build use stbfl, enduring, brutal, and bamboozle for a chaser build.

    For Myers he is a stealthy based killer, his terror raidus at tier 2 is literally 8 meters, with monitor and abuse its next to nothing so you have no terror raidus at all, and bamboozle is godly for Myers mostly because his base kit vault speed is faster than any other base kit vault speed for killer, and with bamboozle its perfect for him, Use pop since its the best way to protect gens and infectious fright so it allows you to know of survivors positions.

  • @yusdacra said:

    https://forum.deadbydaylight.com/en/discussion/comment/1443700#Comment_1443700

    When those two combined it makes %139,25 total movement speed

    Oh does it? I didn't know that thx for telling me

  • yeah he does, although I never tried those two together before but he moves at from what I've heard 90% his normal speed

  • I use stbfl, infectious, nurses, and pop. And infectious will help you out int he long run much better than corrupt.


  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1437819#Comment_1437819

    Oh yeah they lost ideas on perks when they released huntress I guess. Occasionally they get some inspiration and bring 1 good perk on the entire dlc and that's it. I swear they force themselves to create 3 perks every time and it's going more harm than good because it's only polluting the Bloodwebs more and makes it more confusing for newcomer. They need to stop being this stuck in the "always 3 perks per character and always 4 DLCs per year" mentality because eventually noone can keep track on it.

    I agree but if they are going to keep that up they have to add another game play mechanic eventually, because if they just keep giving us new perks its not going to work out, there has to be a new game play mechanic for killers, like for survivor perks there is endless opportunity because they have a lot they can do, its nuts how good their perks are, they are spoiled silly. They gotta give killers the same treatment

  • Now one thing I will say is that he does bring valid points. Like Spirit isn't fun to go against or play as, its all just guess work for the survivor, and I personally don't like to play as Spirit a whole lot mostly because I want to play a killer that allows me to show my skill and what I can do in the game. But one thing I do disagree for him is what he said about Deathslinger just a bit, he says that Deathslinger doesn't care about your skill level and is easy to play as. Buddy its a bit hard to play as deathslinger, to me Scott wasn't focusing on his weaknesses, he has very little gen pressure, his gun has travel distance (so takes time to actually catch someone with the spear) and he takes a while to reload, so there is required skill you just gotta remember what you can use to block yourself and cause the chain from breaking, so to me I don't see his valid claim for Deathslinger.

    And to me Scott I can tell while he was recording this that he was having a rough time playing against these killers and I don't blame him spirit is ridiculously broken, but when he mentions there is nothing you can do to counter killers like pyramid head or deathslinger, I just disagree mostly on what he says, but thats just what I've been seeing

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/1436408#Comment_1436408

    Generally, since Legion every single killer is bad designed but with oni being the expection.

    Spirit - unfun to go against and bad designed (at least strong tho)

    Legion - unfun to go against and weak (mid tier at best)

    Deathslinger - unfun to go against and mid tier at best

    Plague - unfun to go against and mid tier killer

    Ghostface - unfun to go against but at least kinda strong ish

    Pyramidhead - unfun to against

    New Freddy - unfun to against but at least super strong

    Like idk, devs are creating so bad designed killers...

    Back then: Billy fun, nurse fun, Myers fun, Huntress fun and then it kept going down hill. They are losing ideas and since they force themselves to create 4 new killers every year there is just bullshit created.

    I mean yeah they are starting to run out of ideas, but I've been seeing this more for perks rather than killer powers, like Killer perks now a days aren't as good as the originals like stbfl, bbq and chili, and so on, now there are some exceptions of course with nemesis and deathbound but at the sametime it feels like ideas are just running dry and they can't think of anymore good killer perks without it being stupidly powerful.

  • Also Fanart is available to be drawn if you wish

  • Eh it could work.

  • @Justalittlepeeck said:

    Weren' they just hallucinations/nightmares of the kid scared of these creepy animatronics?

    Springtrap, on the other hand, is more than real.

    I do agree, though, that nightmares are aesthetically better, but I guess in DbD springtrap would look more realistic and gruesome than he did in games. Besides, we can always get a skin, IF we get fnaf in the first place.

    Yeah they are just thoughts and nightmares of a kid and where as Springtrap is very real, and he fits the killer role better than the others in my opinion, but who knows they might if the outcry is this serious but we'll see.

  • I mean I've tried Billy in ptb and I'm not that great at him so it was kinda challenge but that is okay, for it will allow me to learn from him and do decent with him, plus I'm disappointment there is no new menu music, or chase theme for both Billy and Bubba. For Bubba I can understand why with his whole liscense thing but darn it I would've liked one and Billy I mean no theme at all? Its like they just slapped him in the face and left him for dead, so that kinda sucks. But eventually they'll work on it because again they are at home and not int he office so it'll be a while.

  • The biggest issue of those two is that Bubba's liscensed and would be hard to get permission to do this, but I hope they do it for Billy and Bubba too because I want to hear some more chase music in this game

  • Its just people being salty

  • @batmanscar said:

    new PTB is out survivors stop being whiners and go get it , it will get released anyway so just stop being whiners and go get it . first you all complained about executioner and now about the new PTB because BHVR are making killers actually good again and you can't use your cheap tactics just stop being whiners and git gud

    I mean yeah I don't see what the problem is for like low rank survivors, sur ethe game doesn't seem fair but guess what your still new to the game you don't learn it over night trust me, it took me a few days just to be good at the game, and first of all you don't de pip when you die so i don't see why are you all are just being a bunch of whiners its a win win for both sides.

  • Well I'm just good at clown so I guess I can't really decide for others, but I understand what your getting, however the nice thing for clown is that you can create a lot of fun builds for him that are quite effective

  • @yusdacra said:

    Clown is b at least.

    I agree hes so much better now

  • @LinkOfSerevillon said:

    God I hope not, it seems like such a waste of dev resources. I'd rather they work on original things that they can actually make money off of and invest back into the game.

    I agree with this particularity after Billy nerf

  • @Name_Unavailable said:

    I'm Survivor main.. No, Changes to Billy is soooo bad..

    The easy fix rn is to just undo the changes and make his addons with same effect not stacks. Thats it.

    Dang well said and his addons feel like they match his persoanl perks tbh

  • I mean I'm 50/50 so I understand from both sides, but I like what your saying because hereing everyone whining its getting old. Mostly annoying, Like hello just because its new and not what you wanted doesn't mean you should act like a literal baby about it, but on some cases I do agree on somethings. But Complaining about Perks now its getting old

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