Avatar

Dabihwow

Dabihwow

About

Username
Dabihwow
Joined
Visits
0
Last Active
—

Comments

  • @EmpireWinner said:

    Agreed. The game's graphics on the other hand,aren't getting any better. 😔

    Yeah they should fix that bit, I run 4k and the trailer looks fine to me.

  • Yeah I had that two how fast were you able to hit her?

  • @SirCracken said:

    • Hook skins
    • Item skins
    • Multiple murder animations for each killer, (particularity the original 3)
    • A short intro cut-scene for survivors and killers at the start of a trial, (each survivor and killer would be unique)
    • Added sparks when LF/Billy saws a pallet and saliva when Demo shreds one
    • Add-ons affecting how an item/killer power looks
    • Customize-able killer powers, (Huntress' hatchets, Trapper's traps, Clown's bottles, etc)
    • Customize-able survivor items
    • Each exhaustion perk having a unique animation when they activate
    • Multiple cooldown animations when killer M1's survivors
    • Different M1 animation when killer can instant-down survivors, (Noed, Haunted, Devour, etc)

    Anyone got anything else to add to the list?

    This is pretty cool, I had a similar idea for killer powers, like clown for example if you wear the santa set instead of throwing bottles you throw presents. But intros be kinda cool, or when you where a certain set it changes the theme music

  • @CoolConnor96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136765#Comment_1136765

    Yeah sadly killer like that can give other killers a bad reputation. There is just no need for it

    Yeah I think killers now a days are getting saltier and no one should pull this kinda stuff off

  • @skynightjourney said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136709#Comment_1136709

    Exactly! I guess maybe they had a bad match before and were just mad I caused them to lose the other survivor? But either way I’ll never understand it, hopefully the camping strategy stops at some point.

    I hopes so to because it makes me feel bad when I play killer and makes me pissed when i play survivor

  • @AlbinoViera said:

    Aside from the weird perk choice, there's nothing really to say about that mate. Survivors want killers to play fair, but they never want to do the same. You'll always get this sorta hatemail. That, and you were playing Spirit, they all seem to have extra hate for her, for some reason.

    https://forum.deadbydaylight.com/en/discussion/comment/1135460#Comment_1135460

    You can use a keyboard on Xbox, but using a controller isn't that hard either. And these messages had to have been within their own private messages as console doesn't have the post-game lobby chat, meaning he had plenty of time to type.

    Your right when I play killer I don't do any of that but when I do Survivors pull this (Bad word) on me and laugh and make me feel bad about myself at end chat, and when I get a 4k they cuss me out even into my Steam chat, and when I play survivor I do kinda get mad at killer when he camps, tunnels, and so forth but do I blame him? No its just the current state of the game and it needs to be fixed, and soon.

  • @skynightjourney said:

    this isn’t really a discussion per say but kind of a PSA. So the story goes like this, I was body blocking a hook so the survivor who was picked up could wiggle off and escape. I was going against a huntress, mind you I wasn’t hooked and we had 3 gens left. So the huntress then proceeds to down me and hook me, I then assume they leave to get hatchets. But no, they just decide to camp me until I die, which I think sucks for people who do nothing wrong and get camped. Then the cherry on top is the guy messages me (I play on Xbox) “shouldn’t have body blocked”. I get that camping is a play style but being petty about it isn’t that cool, but I laughed it off and said GG. So to all the campers out there, please if you’re going to camp, at least don’t call people trash and be petty. It gives killer mains like myself bad wraps.

    Yeah Im hate the camping I could somewhat tolerate it if it was Bubba but HUNTRESS!? for godakes dude she is a high tier killer she shouldn't need to camp. Literally Killers are camping and my only question is why, why do you make us look bad, why do do this stuff when you can easily get a 4k if you do good. I just want answers.

  • I guess we all get an early access to future of the games cosmetics

  • @Peanits hey Peanits I think you should here what these guys are offering

  • @Rezblaze said:

    Clown can pour a second chemical on generators, using 1 Afterpiece Tonic. This is a chemical that reacts violently to minor slip ups or work on the generator.

    If the Survivors make a good skill while the chemical is poured on the generator, the generator will burst into flames, granting the Clown a notification and preventing the survivors from interacting with it for five seconds.

    If the Survivors make a great skill check while the chemical is active on the generator, the generator will remain untouched but will keep the status until a good or missed skill check is made.

    If the Survivors miss a skill check, the generator will burst into flames, preventing them from interacting with it for ten seconds with flames spewing out of it, and increasing its regression by an additional 5% alongside the standard miss check penalty.

    This grants the Clown some much-needed gen pressure that he simply doesn't have.

    That sound pretty fun, and it also follows up on his lore, I did here someone make a suggestion where he works similar to doctor, both sound really good. Either way he needs a rework so he can add more map pressure

  • @Peanits said:

    Plunderer's is your friend. You've got a decent chance of getting a key from a chest, so you won't run out. Aside from that, don't sweat it too much. Play like you normally would. Either you'll die, you'll be the last one alive, or the gens will get done and you can run around looking for the hatch.

    I'm happy I completed the challenge out of all the challenges of tome 2 this was (in my opinion) the hardest challenge and I hope there isn't any harder than that please

  • @Todgeweiht said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131787#Comment_1131787

    In which way are breakable walls catering towards newer players?

    To make it easier for looping thats my guess. maybe to make chases quicker im not sure whats the point of breakable walls.

  • @Biggs said:

    Sadly hes cool but once again hes really bad and even if they buff him its gonna be pointless because he has no gen pressure.... But this game is all about having fun its not about balance

    Your right it is supposed to be all about fun, but some people take it into such a way that it is competitive and those who do take it competitive are not aware that its just for fun. I understand it feels good to win time to time but you gotta let the other guy win too. But I believe DeathSlinger is pretty decent the thing is with him is that you have to play him right then he becomes viable. for example hit a survivor before you shoot them once injured then shoot the survivor to down them. But he could use some map pressure, with the right perks he can become a very viable killer.

  • @Seiko300 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133561#Comment_1133561

    I did some digging and I found the video of the scene I was describing and took a few screenshots of the different (prototype?) gloves he's used, a few even have a bit of blood on them implying they've been used before.

    Here is the glove I was talking about with the Spikes attached to his knuckles and fingers

    https://us.v-cdn.net/6030815/uploads/786/56H2LT08FDJN.png

    This one has curved, almost animal like claws rather than knives

    https://us.v-cdn.net/6030815/uploads/428/IGAY1VB8ZU52.png

    This is a rack of all the different designs Freddy has been tinkering with:

    https://us.v-cdn.net/6030815/uploads/470/PMKX65I9CILA.png

    And the final shot actually features all four different designs prominently hanging off the wall, alongside one that has razorblades attached to the fingertips instead of knives, spikes, or claws. In the middle we can see a slightly different design on the iconic glove where the knives are attached at the base of the knuckles instead of the fingertips.

    https://us.v-cdn.net/6030815/uploads/059/9JPGZ5QPFA4K.png

    Here is a link to the original video if you want to see for yourself (The girl walks into the workshop at 1:17):

    https://www.youtube.com/watch?v=ZsQySm24w_o

    Of course I'd be remiss if I didn't add images of the other iconic alternatives, here is new nightmare Freddy where the knives are actually a part of his hand and we can actually see prominently features a fifth claw on the thumb:

    https://us.v-cdn.net/6030815/uploads/730/0TD8F2O2W8P0.png

    (I would not mind seeing that trench coat for a cosmetic piece for Freddy either)

    The syringe claws which I would personally want to see the most, I know they're filled to the brim in this image but I would like to see them maybe half or 3/4 filled so the fluid inside could slosh around as Freddy moves and maybe even squirt a bit of the blue liquid out after hitting a survivor:

    https://us.v-cdn.net/6030815/uploads/559/H2YBES8AAW27.png

    Basically there's a lot to work with here. And over the span of 8 films there truly is a lot to work with here in terms of cosmetics. If the dev team does ever renegotiate the license perhaps they can figure out a way to get these different glove designs in to start since they actually do appear in the movies.

    These are so damn cool especially for the liscensed killers. I can't wait for these to get into the game

  • @Happy_trapper010 said:

    Freddy & Leatherface were released before the in-game shop so they're contracts wouldn't have included new cosmetics being created by the devs and I heard the devs say before in a dev stream that some license holders were difficult to work with or something along those lines and its safe to say those license holders are the ones who's new cosmetics we haven't gotten ie Freddy and Leather but we can always hope like you said the success of having bigger license characters draws more attention and willingness to expand their contracts to include more cosmetics. I know the process to buy a license to certain costumes are complicated and expensive but I hope the devs realize there's a want from the community for these cosmetics and hopefully one day we will see some of the ones players want!

    Yeah me too another thing that I want from the Licsensed killers is to add their own chase themes and main menu themes, since their iconic it would be cool to here the music from the other franchises. Kinda hard too but hey lets hope

  • @Seiko300 said:

    I'm ngl, I've always wanted to see the alternate clawed gloves Freddy has made in game. I can't remember which movie, but in one of the movies it shows off his lair and in his lair he has multiple different prototypes of clawed gloves hanging from the walls and stuff like that. The one that stood out to me the most were actually spikes attached to the knuckles and fingers rather than the classic knives, I can't remember which movie this scene was from though.

    We've seen other incarnations of Freddy's iconic weapon throughout other films though not just that one scene.

    In Wes Craven's New Nightmare the claws aren't on a glove but actually embedded into the fingers of Freddys hand.

    There's also that time that Freddy turns his claws into syringes filled with some drugs in liquid form inside, since the devs are really into making more flexible and movable cosmetic pieces (IE The Pigs Corkscrew weapon which actually spins and makes noise) I would love to see this liquid slosh around inside the syringe fingers, and maybe even squirt out a little bit after Freddy hits someone.

    ...As great as these ideas are I feel like they might be the least likely to come about, I think the Nightmare on Elm Street license might be the most strict out of any license DBD has obtained. I might be wrong considering the Nightmare On Elm Street license was recently reacquired by the Wes Craven estate, so perhaps they might be more open and willing for renegotiation to allow new cosmetics like the ones I suggested.

    Yeah your probably right and since Freddy is so Iconic it would be more of a challenge, I thin he would be the last licensed killer of the currant state to have a cosmetic

  • @TerminatorGuy said:

    With the 03' remake cosmetic, they could try to give Bubba his chase music from the same movie. And ngl it's pretty epic and fits him well.

    Yeah it would be cool, but I would imagine his chase music similar to the Leatherface trailer from 2017 as his chase music

  • @EmpathyModule said:

    In the event of an uprising of the killers in the event of a weakened Entity, where survivors and killers are free to roam the Fog, this is how I think the killers would act.

    Antagonist: Attacks killers and survivors alike, for their own pleasure or in defense of the Entity.

    Neutral: Attacking only survivors or not taking part at all.

    Protagonist: Working to defeat the Entity, might still kill survivors in their way.

    The Trapper: Protagonist. Evan hates the Entity's control, as seen by the torture he has undergone with all the hooks and scars on his body. He would revolt in an instant

    The Wraith: Neutral. The Wraith would likely fend for himself in the chaos, defending himself from any hostile force but not trying to fight the Entity or other killers for his own safety.

    The Hillbilly: Antagonist. Just loves killing too much, too insane. Wouldn't have the capacity to fight the Entity, if he wanted to, just wants to cut up any victim he can.

    The Nurse: Neutral. Would be in fear like the Wraith, too mental like Hillbilly, might kill survivors it comes across but might not actively hunt them.

    The Huntress: Neutral. Hard to say how she feels about the Entity, seems to comply pretty well but unknown if she would actively defend it. Is probably tactical enough to know not to pick fights with most killers.

    Michael Myers: Neutral. Neutral because he's between going against the Entity and working for the Entity; would want to be free from its control but enjoys the killing, killers and survivors alike.

    The Hag: Neutral. Scared and hiding, like Wraith and Nurse, but snagging survivors for a snack if she can.

    The Doctor: Antagonist. The abundance of 'test subjects' to unleash his sadism upon is all he wants. Would fight killers and survivors alike to stay in his haven, and might be intrigued by the psychology of killers.

    Leatherface: Antagonist. Would probably hide and kill survivors who intrude on him if it weren't for his immense loyalty toward the Entity. Like his family in the movies, the Entity is a commanding presence that he complies with out of fear and because of his mental disability.

    Freddy Kreuger: Antagonist. With the Entity weakened I would imagine his power restriction within the dream realm is not withstanding. Would prey on all who try to rest within the desecrated Fog.

    The Pig: Neutral. Originally she believed the trials were tests for her by Kramer, but now that the Fog has fallen to pieces her view has been shattered. Mentally breaking down, hiding, low chance of her siding with survivors.

    The Clown: Antagonist. Would quickly be disemboweled by the stronger killers but would be aggressive toward all.

    The Spirit: Protagonist. After realizing the Entity hasn't and will never fulfill its bargain of letting her have revenge on her father, all of her rage goes into fighting the Entity.

    The Legion: Neutral. Travelling as a group, just trying to survive against the superhuman terrors lurking the Fog unchained.

    The Plague: Antagonist. Also extremely loyal to the Entity. Enough said.

    Ghostface: Neutral. Doesn't want to fight the Entity but doesn't care to defend it either. Would have a field day stalking survivors.

    The Demogorgon: Antagonist. Hunger is all it's driven by, and it being an animal might allow it to be commanded even by a weakened Entity. Mauls and devours all it can, and being able to overpower most killers if need be.

    The Oni: Antagonist. Doesn't care for the Entity, however, is greatly antagonistic to everyone for their 'weaker bloodlines' Actively hunts killers and survivors both.

    The Deathslinger: Antagonist. To Caleb, the Entity is a client, and he, the bountyhunter. Serves the Entity's command on his own will, bringing 'bounties' of those who oppose it, like the 'iridescent coin' add-on states.

    Just waiting for a campaign mode, if it ever comes, and when it does. I bet something like this will happen, but who knows, the archives in my opinion is kinda leading up to a campaign mode in which will eventually tie in the story of the game

  • @DeathsCrimsonMaiden said:

    I hadn't played survivor in a long time, so my rank went from green to 19, which wasn't really fun-

    I just wanted to get out of grey ranks, so I just started playing more survivor.

    All of the killers were new to the game, while I have been playing for almost a year.

    Am I a bully? I mean, there wasn't much I could do in the situation, and I would either repair gens the whole time or loop them for 2-3 gens

    Not really I mean if you trash talk them at the end of the game then I would say that is bullying, and it could irritate new killers, but I don't see what you did as bullying so I say your alright.

  • I've rarely had this problem when i play against SWF most of them are pretty chill, still kinda of a pain but not too bad. I have been playing for a few months now and I've only seen 1 or 2 SWF who were absolute (Bad word). Others I've encountered just say GG and understand. Most of the bullying I've seen comes from Solos through chat and gameplay. saying I sucked, I should die(if I killed them). they would do this through my steam chat and at that point I would block them.

  • I feel like they should work more on balancing and reworking/buffing some of the stuff that really needs it but at the same time I would like to see new content, that in my opinion is what keeps the game fresh, Like the doctor rework when I tried him he felt like an entirely new killer. And with Deathslinger in the game it keeps it fresh. But that just me though

  • Either Legion or clown, if you add certain perks that greatly counter survivors as legion you can get them pretty good. Clown even though he doesn't add a lot of map pressure he is exceptionally good with jug + either vol%10. But he could use some buffs. Anyway this what I believe.

  • I would be amazed if it come out tommorrow but the devs hasn't said anything, at this point it might be a little bit longer, until we get something from them we won't know for sure.

  • Dead harding into breakable walls. OOF that be painful. but in my opinion I don't think it would work and it would be kinda destroying the whole point of breakable walls

  • I understand, I am somteimes triggered when i die as Survivor, but Im also triggered when no one dies as killer. So yeah basically this game is full of bias ideas

  • One idea I have is that they should decrease how fast it takes to complete a gen, like reduce 25% of normal gen speed, or something in those line but thats just my opinon I mostly jsut create fan made killers/ survivors/chapters.

  • I hope to see some killer changes to clown, and Leatherface too, but honestly I wish they just didn't change ruin, gen speed is a problem and it makes killers job much harder

  • @CLAUDETTEINABUSH said:

    So, I decided to make a thread that describes what, imo, the game needs. You can also comment what you want below or/and tell me your opinion about mine!

    Without further ado, let us begin!

    1. Match history. With a few words, to be able to see and record your past games and to be able to see the results of the game (the L.O.L mechanic). This way I can go back and watch every move both my team and the killer did and to improve! This would also help the report system a ton.
    2. A pirate killer. You guys literally made a cowboy killer without having added a captain hook killer in the game xd.
    3. Make struggle automatic. That way the survivors won't be able to suicide, like they do over and over again, and it will be good for the console players.
    4. Give us shells on the archives. After each tome completed, give us shells as a reward!
    5. Moris, keys, you know the drill. Nerf or rework. If not:
    6. Make it impossible to get keys in chests.
    7. Give rewards for pipping (shells,bps or skins!). From 20-15, 15-12, 12-8, 8-1.
    8. Prevent add-on loss as killer while facing swf and show that they were swf in the end of the match.
    9. Make instadowns count as two hits.
    10. Fix the locker catch glitch. Basically, when they fast exit a locker and you grab them, the animation shows for a second and then it glitches and the survivor gets away. Very frustrating.

    What do you think? Let me know down below.

    I like the idea for match history, for it will allow me to see what I did wrong,

    A pirate killer I would gladly be down for that, I imagine like a firey type killer, or a water based would be okay, P.S. I hope they add a ship for the map

    Make struggle automatic. Seems interesting but I'm not sure if that could work

    Shells, what do you mean by shells,

    Moris and keys might need a bit of a nerf, and make sure keys can't be found in chests

    Rewards for pipping sounds intriguing I wonder what could be the reward

    Addon against survivor friends I definetly agree on, I'm usually shoved around by SWF

    Instadowns is already two hits, unless your referring to something else,

    I did not know there was a locker catch glitch. and if that is the case then yeah fix it devs.

    I personally just wish they could rework some of the weaker killers to give them a slight map pressure. But thats just my opinion

1 … 61 62 63 ›