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Dabihwow

Dabihwow

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Dabihwow
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  • @Peanits said:

    Nah, of course not. I haven't noticed any real difference between people with paid cosmetics vs. stuff that you can earn for free. Paying for stuff in a game doesn't make someone automatically better. I've seen loads of people who play a lot and buy cosmetics even though they're not particularly amazing at the game. All it tells me is that they enjoy the game enough to go that extra mile and buy some cosmetics for their favourite character(s).

    That is usually the case

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1277623#Comment_1277623

    Fibijean is a trusted member on the forums, which means they know as much as us.

    Oh really, oh okay I did not know that.

  • @mottigedel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1277623#Comment_1277623

    Unless he voted because so many people think it's candyman and to trick us even more? 🙃

    Yeah maybe, but who knows I hope we get another hint from todays livestream.

  • It depends, I find some of the Huntress challenges tough, probably I suck as her, it just really depends.

  • Thank you hey did you realize Fibijean selected the Candyman vote, and isn't he or she a developer in the game? WAIT does this mean what I think it means!?😮

  • @VolantConch1719 said:

    You bring up decent points, which are always my fallbacks against it being a Candyman chapter myself. I just want to bring up two points you made that are not that true.

    "The devs never talked about candyman before and how they would love to have him in the game."

    They actually have. A while back (at least before Deathslinger since that's when I found it through Paulie Esther), Mathieu was giving an interview. At the end of it, the interviewer quick-fired movie killers that BHVR would like to add. Among these were the likes of Chucky, Pinhead and, guess what, Candyman. He said yes to all of these. And Pennywise.

    "Candyman was recently pushed back to september cough when chapter 17 would be released. It wouldn’t make sense to have this chapter be candyman and have the movie be released three months later."

    BHVR works on their Killers in advance. Candyman was originally going to release in correlation with the Anniversary. If they were working with the license holders to release Candyman around that time, they would have been working on him and have him done by that time. Chapter 17's Killer is still months away from being good to test by the community. While it would make perfect sense to release a Candyman chapter at that time, BHVR may not have another choice. They literally don't have another Killer ready. If Candyman was their planned Chapter 16, he's going to be Chapter 16.

    That last reason, combined with all of the other evidence (audio files that sound like a bee swarm, Tony Todd retweeting things related to DBD leaks about Candyman, Thomas's tweet, the gold coloring resembling honey) leads me to the conclusion that Candyman is the most likely Killer that will enter the realms for the 4th Anniversary.

    This is not to say that I'm hopeful for Candyman. There are quite a few licenses I'd rather see first. But I stand by where the clear evidence leads.

    Yeah I totally understand, I mean Candy Man 2020 was supposed to release around this time but hasn't do to what's been happening ( For reasons I will not say). And if he is that'll be great. Why because not only is he iconic but hes the first african-american slasher, which makes him legendary in a way, I'd rather see him instead of Pennywise

  • Yeah get used to it,this game can be toxic. Sorry you had to hear that though don't worry it'll be okay just ignore them from now on, its better to leave it alone then ponder on it.

  • I couldn't choose between Jason Voorhees, or Candyman so I just chose Candyman. I wouldn't mind seeing It in the game my issue with him is that how would that work, he is an all powerful entity who might even have the power to defeat The Entity. And I remember one of the devs saying they are not going to add Pennywise in the game.

  • To be honest, I think it might be either Candyman, Jason, or Pennywise. I would love to see the Candyman in the game because he is iconic, the very first African-American slasher in horror history, and most of all he is what people have been wanting for a while. I personally think he would be a very cool addition to the game, but from what I've seen from the devs they might not be as interested as what some would think but thats what I've seen. But I would like to see Jason Voorhees, he is the literal definition of slashers, he very iconic, and people wanted him in the game since Michael Myers was added to the game. There is however a very difficult legal battle to face in order to add him in the game, but they have been trying, and I hope it all works out. Now for Pennywise, sure I like the clown and how scary he was, he would be a very interesting addition to the game, however I really don't think its gonna work out, they already have a clown in the game, Stephan King is very protective of handing out liscenses, but the biggest issue for me is that I just don't see how he could work in the game. Actually some People believe he is The Entity, but for a killer with as much power as Pennywise does, he doesn't seem like the guy who would bow down to The Entity, I jsut don't think adding him to the game would make sense.

  • I'd say clown is my strongest one, because I have a very good build for him that really gives him the edge. I can't really say the same for the others, either Demogorgon or huntress is arguably my weakest, because I don't have the right perks for them yet, in which I am still working on, and both I am learning to work with, but its all a work in progress.

  • Personally I think Legion is a decent killer, the main problem with him for me is landing his hits while in frenzy. However if you combine thanatophobia with Nurse's calling, I'd say you might have a chance at getting a 4k, but its still probable. I say he's pretty decent, it just he needs some help.

  • Yeah well it sucks to say the least.

  • Seeing this happening, that's just cruel, I've never seen a more sadistic hag. this is reportable, and why the hag just hook him, your wasting time, when you can get more survivors. Either way this isn't cool.

  • @Aven_Fallen said:

    I also wish there would be a really fat Survivor. Like 400 pound/180kgs. It would look hilarious when he/she would be vaulting Windows or using Sprint Burst.

    Also Clown needs a Skin which shows him only in Boxer shorts. Would use this together with the Mr. Puddles-Head.

    Um Yeah thats a no

  • For me what usually gets me killed is me not knowing the loops, now I have been playing this game for a few months now but I still need to memorize the loops particularly now when they changed the maps. But it usually is me who gets myself killed, and what the problem is that when I do run to a loop their is no pallet or its already broken. But it is usually my fault I get hooked no one elses.

  • To be honest its harder to play survivor then ever and I am constantly stressing to survive it sucks.

  • Speaking of all this I have a fan made chapter that is currently in progress in which I will update you time to time about

  • @Stitch7833 said:

    Personally too close to trapper, trapper also has a skin to add a mask with mining helmet. you wanna try think more of different and unique killers IMO

    Okay, thank you but do you like the idea

  • Any other thoughts or ideas, I would really like some more feedback, please this is my first attempt at making a new killer and I want to learn from the experts. So please let me know what you think

  • @AshleyWB said:

    Don't know when it happened but Huntress does a laugh while she's doing her hum when playing as her

    Really huh interesting

  • But are you sure I don't really see any difference with some of the others.

    @Aneurysm said:

    I can hear all survivor + killer breathing better. I like it

    @csandman1977 said:

    I've read that many if not all killer breathing noises have been raised.


  • Oh really is that the case oh okay

  • The only thing I want is for them to increase the amount of time needed to fully repair A single gen just a bit, like +20 seconds or so, just so they don't go off as fast. What I've heard from some players is that when they see 2 gens go off the same time it gives them a stress attack, and is nerve racking. Now I'm not saying it for me but I will not lie it does surprise me and catches me off guard, it just puts a little bit of stress. Now For the map changes, I believe that there are still god loops, that were not ever there originally, not that this is a major issue and we're all new to it but I just wanted to point that out there, and has anyone seen this happen on some of the maps, if so please let me know.

  • But I also said I editted this

  • @kateguitar said:

    Thanks god you say you overreacted, cause this post is just cringe at its finest.

    Lol sorry

  • @Huff said:

    Yeah dude, they increased the penalty, on top of making it so survivors only get 1% bonus progression instead of 2% for a great skill check! That makes it so impossible to apply pressure, how will I ever stop them from doing gens now?

    Yeah I see what you mean My guess is that they didn't consider them spreading out and doing this alone

  • @LetsPlayTogether said:

    They made it far easier for killers. No more good loops, far more deadzones, lower repair speed for multiple survivors, but hey lets rant cause of inability to read patch notes properly and not being able to see changes ingame?

    True the only issue is that it makes applying pressure to all generators a challenge

  • @Accullla said:

    They literally did the opposite to what you think they did.

    Survivor repair efficiency with more than 1 survivor on a single gen was decreased, not increased. Skill check progression bonus was significantly reduced as well. Solo efficiency wasn't changed, unless you count less progress from skill checks.

    Okay maybe I overreacted but this still makes the game worse as it is I can barely add any pressure and that sucks.

  • @MPUK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239773#Comment_1239773

    Because killers moaned about how gens got done quickly at the start when all or 3 of the survivors hopped on one gen. Even though if you had discordance equipped it would actually help you at the start of a round to find where at least 2 survivors were. They altered it to slow that group progression and so survivors have now spread out as it makes more sense than having the speed reduction. You now lose the benefit of discordance and set yourself up to potentially lose 3 gens in the first chase.

    This was the doing of killers who constantly moaned about survivors getting on gens together at the start of a match. Nobody else.

    Personally I didn't fully complain about gen rush being a problem, but I still believed it was a problem, When I played killer I could barely play any killer, have fun with it, or even get a nice 4k . When I played survivor it became less fun because I'm just working on a gen then when i finish another gens go off around the same time. The game was so fast it was to the point I questioned, was there anything that could've slowed the game down just a bit, or was that just me. The killer never got a single hook. He was not happy and seemed to have been having a bad day sorta. I did what I could to cheer him up but didn't seem to help much. It sad because it feels like every time I play survivor I survive, and I've heard many people say survivors fun, to be honest I don't think so anymore. I hoped they would fix these issues but who knows, it might get better, we don't know.

  • yeah I realized that as well, just one match it almost felt like 3 gens were done the moment I started moving. But from what I've heard a while back was that if survivors worked together on a gen, their progression speed reduce or something like that. Anyway yeah I don't see the game balanced as used to be back before pre ruin

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1237757#Comment_1237757

    @Dabihwow

    Thank you! I didn’t make the suggestion with the intention for it to work on every window... but I’m sure in the right “window” Situation this could still apply.

    My main objective was to show that the treatment being given to maps should have emphasis on allowing a mechanic that isn’t only solving the issue at hand but also providing a fun interaction between killer/survivor.

    It would be something we haven’t seen in this game as far as vaults are concerned.

    oh okay my bad hehe

  • @Johnny_XMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1237686#Comment_1237686

    @Shocktober

    Many people. Streamers, my own friends and even people on these forums are talking about this exact thing.

    Fixing the problem with another problem isn't a solution. I offered a suggestion where a 'depletion mechanic' would have gotten rid of the window BUT the survivor still got some use out of it. The more times the survivor vaults the window the more the window begins to deplete. See pic below:

    https://us.v-cdn.net/6030815/uploads/827/3V3BB55BD2JC.png

    The actual post is here if you're interested: https://forum.deadbydaylight.com/en/discussion/117198/an-idea-to-balance-super-strong-windows/p1

    Anyway. The point is that there is almost 0 possibilities to engage in a mindgame OR interaction with the killer other than surrendering a hook because you have nowhere else to go. This in the scope of many killers who already have the upper hand (like Oni) and where a vault is legitimately the only counter.

    Of course my idea is only one of many, and it was mostly with the mindset of keeping it "fair" for BOTH sides. There is definitely more interesting tiles they could have converted these windows into.

    Ooh, I like that, I mean its a interesting idea, but wouldn't it be for all windows?

  • I hope this finally cuts out some god loops, one thing I would've like to see was revamp the models, and looks of some of the older maps, I love the look and feel of the saloon map(aside from all the god loops) I wish they did this for more maps, when I heard they are reworking some of the maps, I personally hoped they would change the textures and design of them to add more uniqueness to them. Like change the look on the exit gates, or even the walls around the map that was a cool change. But we'll wait and see, another thing I hope they do is when we do an archive for one of the two killers, I hope they add a personal main menu theme for those who don't, and their own chase music, kinda how they did it for doctor. And maybe they did, we don't know. But it would be a nice idea though, but that's just me.

  • @MadArtillery said:

    I like the idea, I wanna kill people with mining tools. Not quite sure I understand how you envision the power working but seems like it would be an interesting liscence to put in the game.

    I envisioned it to be like a ghostface and demogorgon mix

  • anyway what are you other thoughts guys

  • I am actaully happy they are doing this because, as a kilelr its such a hassel to get some survivors on some loops, but with this it makes it even better. And when i played as a survivor I enjoyed it, it brought more of a challenge sure, but for me as a Survivor in the current state of the game.it just felt like the same results, and the same game over and over again. it just felt unfun, but with this it makes it a very rewarding play

  • @HealsBadMan said:

    I always kinda thought Trapper was loosely based on My Bloody Valentine- somewhat similar backstories and look (especially the Macmillian Miner outfit). Nevertheless cool idea!

    EDIT: Would the Bloody Gift perk affect multiple chests? I assume the skill check(s) involved would be similar in difficulty to Overcharge or DS skill checks.

    Yes it will be very similar

  • https://forum.deadbydaylight.com/en/discussion/146081/new-licensed-killer-idea-my-bloody-valentine#latest

    Here is the link to my other project I did I hope you like it as much as I do, I would like feedback on this, be honest about and enjoy

  • @Hag.is.Dtier said:

    It has to be the 1981 film, the kills were great in that.

    https://youtu.be/N5jhqblrMqw

    Actually some of the addons are based off of that

  • All of these are great right now I'm making another post in which I'll link to you guys when I get the chance

  • @Viceus said:

    The miner. The map should be closed mine

    ( Miner From Bloody Valentine )

    The butcher. Map should be market. a lot of fresh ingredient stall like vegetables , meet , fish, etc

    ( butcher from Dead Factory maybe )

    The pirate. The map should be underwater cave or haunted shipwreck

    ( pirate = [ flying duchman] maybe)

    I love all these ideas as well as others, any way for some of them I have a little something planned for one of them.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1225467#Comment_1225467

    That's kind of what I thought the temple orginally was gonna be like. Made me think of the old n64 007 goldeneye temple and all the secret paths.

    I think having environmental effects or changing maps would add further effects to the game that require more skill and foresight.

    Thats what I would like to see because the maps I'm not going to lie are just the same thing over and over again, I would like to see some more changes made to this.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/145282/the-theme-for-the-next-chapter

    I would like more environmental effects, slowdown in swamp conditions, rain to make visibility poor, snow, etc.

    Walking through water should give both killer and survivors hindered. I think it could add a new element to chases.

    Not bad idea I actually created a map in where every time a generator is on, it brings the map to life and with that it makes some of the loops harder like somethings going by the area is blocked off, then opens up again you know that kinda scenario

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1224491#Comment_1224491

    I gave you the links. Just click the bolded words, and it will take you to the relevant places.

    Oh really, my bad I didn't see those okay I'll check them out

  • Great to here

    @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223426#Comment_1223426

    I mean, they are old concepts of mine. : P

    I also have a solo survivor concept as well. But it was divisive at the time because the survivor was a vampire/killer turned survivor. : P

    @TypicalNancy said:

    Id actually love to see a 1980s kinda chapter at either a campsite like "American Horror Story 1984” or just a non-licensed chapter with maybe an inside mall, the survivors would have really neat 1980s style cosmetics, and the killer would be a slasher.

    I all love these Ideas and if you don't mind would you send me a link to some of these forums so I could look more in depth and give my full opinion

  • @Okapi said:

    A killer whose theme is connected to 🐝 and comes with a city map would be cool. If only we had a killer who fit those specifics. 😉

    Hm I wonder who? maybe later this year.

  • @Mr_Madness said:

    https://forum.deadbydaylight.com/en/discussion/comment/1223537#Comment_1223537

    The reason the knives look like that is that I am using Victorian style since that was most common in London and the knife on the right is the main due to looking more cursed and one on the left is a knife taken as a memento of the Antique shop. I do agree with a knife that has hooks but maybe as an extra cosmetic in the shop for shards. If this forum is forgotten and needs to do a reboot in the far future then I will draw more knives and outfits for a more horror feel but the stock outfit should fit his timeline but again a hooked knife will be a great cosmetic set for a more demonic Victor. Again I love the feedback so the killer can have needed changes so the devs can consider to put him in-game.

    Okay sounds good, the next thing the devs should do every now and then is add a create your own chapter contest where winners will have their chapters in the game

  • Great over all, I like it, however if I was in charge of this I would change the weapon look. I imaged his weapon would have vicious looking gut hooks on the dagger. why the gut hooks because his name is Jack the Ripper and want to imply that ripper feel. Another thing is that I think his name should be 'The Ripper' since he's Jack the Ripper. This is my opinion however, I'm not saying this is terrible but some changes could be made. I agree on some of the other posts made, and I like how you applied the deep wound status effect because it would fit this killer nicely.

  • great so far I think that'll be all for now if you want to add some more stuff that is fine.

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