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romerojoel

romerojoel

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romerojoel
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  • I love the multiple personalities idea. But the climbing i. generators will be useless I am afraid. The killer perks are AMAZING tho!

  • The killer willen kind of weakI am afraid. But I absolutely love the perks! well done!

  • Killer perk: Every time you hook a survivor you gain a token. Once a survivor drops a pallet a token is consumed and that pallet will automatically be destroyed after 20/10/5 seconds.😂😂

  • I really like the power of the killer. It isn’t very powerfull but still viable I think. It would give dbd more jumpscary ######### and i would love to see that added to the game. well done!

    In my head i also was thinking about the ring in dbd and we kinda had the same idea. I really love to see someone else thinking the same about this chapter!

  • love the idea of having a vampire in the game. the rats is a nice power.

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1499461#Comment_1499461

    Well you have two options with that. Either keep that playstyle or change it.

    If you keep it I'd say Dead Hard is a must. Helps you extend loops and dodge attacks a lot. Second perk would be Windows of Opportunity just to learn loops, you can change this with experience or just not use it if you don't want to. Third I'd say Iron Will, as good killers will listen for grunts of pain during a chase. Finally I'd say use Spinechill. Allows you to get the early run on the killer which can be extremely beneficial.

    As for changing it if you want to, which I wouldn't reccomend as you want to get better at looping, is a mix between a chase and gen build. Prove Thyself, Bond, Spinechill and any exhaustion perk of your choice.

    thank you so much this helps a lot!

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1499012#Comment_1499012

    Sure, what's your current playstyle like?

    As for other ones, well, its hard to force a player into one. You could be someone who has a build around a chase, you could be looking to get gens done as quick as possible, you could be looking for a knowledge build. You might want to be a saviour. You might just want to have different perks from different playstyles.

    Additionally, can I have your hours put into the game and current teachables? Itll help alot with knowing what perks you should use.

    my current playstyle is getting chased (distraction kinda thing) because i want to get better with looping. (only thing i am able to loop for a bit time is shack)

    my hours probably 100-200.

    my teachables: every perk from: kate, feng, dwight, bill, meg, tapp, laurie, claudette, jane, david (except no mither) and jake (except saboteur)

  • @GreyWolfofNorth said:

    She wiggled off turnt around unhooked her friend on the hook and they dead harded past me. I was infinite tier 3 Myers. Called them out for being toxic and they turnt around and said Infinite tier 3 is toxic. Legit curious I thought Myers was the most balanced killer around? Curious to hear your guys opinions.

    https://us.v-cdn.net/6030815/uploads/9J4N9V71K1UL/20200726-140958.jpg

    let someone wiggle off is never a good idea unless u want them to have hatch or exit gate.

    Im playing both sides and about infinite myers i can say.

    It is not fun to play against it. If i play as infinte myers i win. It isnt a challenge anymore. I love to play infinte myers sometimes but mostly normal myers. I love the whole sneaking part not slaughtering everyone off.


    as surv. If i face infinite tier 3 myers then im done. That is my time to be toxic. (Im not a very toxic player)

  • @Erk said:

    Lets say you want to have fun and pick the Pig and you get into a lobby and there is a guy with a key and you want to teach him/her a lesson, you can't switch to another killer now :(.

    If surv uses key u can still switch to a mori??

    thats what matters to me.


    key=mori then its balanced😏

  • @ner1n said:

    https://forum.deadbydaylight.com/en/discussion/comment/1498505#Comment_1498505

    Ah, yeah of course. She can just disappear and with the help of one perk, know pretty much exactly where you are, while your options are to just guess where she's gonna show up to maybe, hopefully, mind game her? That's IF she even used her power, since you don't get an audio cue if you are on her TR. Add ons make it so that she's faster than the Entity and the cd on it is pretty laughable.

    It's basically how much she knows and can do about it, and how little survivors do.

    If i play spirit i dont use stridor. Somewhat spirits with stridor annoys the hell out of me. I have the feeling that you dont have to be good or godtier spirit if you use stridor. I am learning her and i fk up really much, but i like that. I want to learn spirit not doing it amazing because of stridor.

    there is some counterplay tho. But that depends on the playstyle of the spirit and if she is using STRIDOR.


    i agree with you. Stridor on spirit is stupid. There is less and less counterplay then unless you use iron will.

  • @Cheers said:

    I get where you're coming from, this is because it doesn't fit your playstyle. Current DS is for aggresive playstyles. You don't heal. You instantly go to the nearest gen or go for a hook rescue with 0 consequences. Most of the time. Personally I don't use it, because that's not my playstyle and I'd rather have perks that would help me multiple times throughout the game over a perk that would help me once, if any.

    Hi i was looking through the comments and i was wondering. Could you please tell me some playstyles and good perks for that playstyle. I am a little struggling with finding the good perks for my style.


    (now about the discussion)


    Ds is fine by me. I am a new player and heard that ds was when it came out always active. If ds is getting buffed. Stuff from killer side needs also a buff. but secretly something inside me hopes that is will be OP against OP except nerfed against nerfed.

  • @Tuscan said:

    What player experience? Holding down M1, Running around a pallet just to drop and run to a new one and repeat?

    Survivors needs new chase mechanic cause its just boring at this stage, This is the biggest problem right now.

    Camping wont reward the killer if the rest of survivors just do gens and get out, but instead soo many go for the save EVEN When they know the killer is facecamping, and this might end up in 2-3 kills for the killer and then the endchat will be filled with people telling the killer to kill himself etc.

    I agree on you with new chase mechanics. Looping killers, throwing down pallets is getting a little boring. Add a new prop or more props that survivors can use for chasing. Maybe even some perks that make chasing more interesting. Dead harding or sprint bursting is as killer to play against though but i am getting bored of the minimal tricks survivors can use. If there are more perkcombo’s or tricks then pls tell me.


    windowtech and dumbtech is just too known and bores me because i use it almost every game

  • Moris, keys should not even exist. Right now for me is when a survivor brings a key i bring a mori.

    and i think if you wana bring a key do it and show it on the lobby. Dont switch last second from a toolbox to a skeleton key. If you bring a key you should accept the fact you could get moried.


    btw i think it is either delete keys and moris and hatch or let there be a way to counter moris, hatch, keys. I agree with you on the grabbing part

  • I dont find moris and keys toxic. I find them broken but not toxic, because it is in the game.

    just ruin the play for other people is toxic

  • I think it isnt necessary to be toxic if you play against the same survivor twice. Unless they were very toxic.


    but removing the gametag will massive ruin killers like ghostface who rely on knowing each survivors skin and name.

  • i also love how the perk out in the open kind of counters head on

  • i really love the killer and his power. i would play him a lot. The idea of the projections is amazing.

  • @[Deleted User] said:

    He looks like a murderous Shaggy with a hat.

    true 😂

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1464988#Comment_1464988

    Oh okay I'll watch it then decide how to carry it out, howver I will say it will be a while before I can create it for you so I ask for your patience.

    okey thank you very muchhh. i will also try and post some fanfare chapters in the meanwhile

  • I actually love his power. i sure hope he will be scary to look at. he will be scary to play against, but i think he will be balanced either.

  • oeh it would be amazing if u could help me, dead silence is a movie.


    @Dabihwow said:

    I can gladly help you out but I need to know more and see game play of dead silence


  • @[Deleted User] said:

    I don't think it's a bad choice, but I prefer to just run naked Devour Hope on Spirit. People playing against Spirit in particular are going to be extra careful about cleansing hex totems before they're cursed because of the threat of Haunted Grounds. So, Haunted Grounds or no, you're pretty likely to get at least three stacks before it gets cleansed. Devour makes it more likely that you'll force them into cleansing a Haunted Grounds totem because they'll be forced to start cleansing hexes once you get three stacks, but I don't think a 2/3 chance of 60 seconds of Exposed is a strong enough effect to waste a perk slot on. I'd prefer to keep that perk slot open.

    I actually almost always run Devour on Spirit btw. I find the threat of Haunted Grounds makes it pretty effective, and every few matches you'll get an outstanding totem spawn that'll give you a great chance at getting 5 stacks.

    thank you so much!

  • @OutcastEric said:

    https://forum.deadbydaylight.com/en/discussion/comment/1417833#Comment_1417833

    Ill say it a million times, SHE DOES NOT NEED STRIDOR IN THE FIRST PLACE!!!! its a total waste of a perk slot. confusing as hell when theyre not running iron will and id rather run a better perk anyways. you shouldnt be phasing for the whole bar anyways you should be phasing in short bursts. So if they are running iron will, youll be able to phase in a couple of seconds.

    I agree. spirit does not need stridor. Just get well with her and you will be able to use a wayyy more better perk with that persoon people use for stridor.

  • @romerojoel said:

    i agree it shouldn’t work on stealth killers. spine chill just destroys myers, ghostface and maybe even pig and wraith. As a killer main i love stealthing around, but almost every match spine chill crushes me. with wraith and piggy u can maybe look away but with myers and ghostface its impossible. i agree it should be nerfed!

    and i loveeee jumpscares in this game.

  • i agree it shouldn’t work on stealth killers. spine chill just destroys myers, ghostface and maybe even pig and wraith. As a killer main i love stealthing around, but almost every match spine chill crushes me. with wraith and piggy u can maybe look away but with myers and ghostface its impossible. i agree it should be nerfed!

  • @Jill10230 said:

    https://us.v-cdn.net/6030815/uploads/D2EODU9XMT0O/1000.png

    Name : Nemesis (Alpha Parasite)

    Speed : 4.4 m/s (phase 1), 4.6 m/s (phase 2)

    Size : Large

    Weapon : Punch (phase 1), Tentacle Whip (phase 2)

    Radius of terror : 32 metres (phase 1), 36 metres (phase 2), 40 metres (phase 3).

    Power :

    The Nemesis evolves in 3 phases. Survivors begin infected with the virus present in the air since the beginning of the game, leaving persistent green (light) streaks behind them for the Nemesis. The more it pursues a survivor, the higher the phases get...!

    Phase 1, the Nemesis stalks its victim with the virus (green streaks), persisting for 15 seconds as a survivor passes by.

    Phase 2 "the Nemesis charge", the Nemesis mutates, it can no longer track the green trail, but is able to run at 8.0 m/s, giving a whiplash that injures and gives the "broken status effect" for 100 seconds.

    Phase 3 "Uncontrolled Mutation", the Nemesis mutates giving it the ability to one shoot (or kill) survivors with its sharp tentacle.

    Skills :

    Alpha Parasite, survivors who block the killer for 1 second suffer the "open status effect" for 8/16/24 seconds.

    Parasite Neo, survivors who drop a pallet within 20 meters of the killer (or on the killer) suffer a 5/10/15% repair malus on the generators for 4 minutes. Not cumulative.

    Beta Parasite, survivors within the killer's radius cannot reveal their auras to other survivors when they are fit or injured. Survivors under the "Stamina Effect" undergo the "Broken Status Effect" for 40/80/120 seconds.

    Overview : https://www.youtube.com/watch?v=G7QsNh2Tfig

    actually i very love it, but how does he stalk? i would love to play this killer a lot because i really love killers with tiers/phases/powerbeats like myers, plague and the nemesis!

  • right now my “mains” are spirit and plague, but i cannot call them main because i play other killers very often, but these two are the ones i enjoy most and play most often.

  • @SweetTerror said:

    Welcome to Dead by Daylight matchmaking. Last night I had THREE killer games where two survivors were both rank 1, the third survivor was anywhere between a rank 2 and a rank 4, and the fourth survivor was a purple rank. I'm a rank 10 killer, and needless to say they walked all over me.😕

    yea same i had two rank 1 and one rank 4 and one rank 10 i am rank 15 and against those good people i cannot really learn it all well.🤭