Crythor
Crythor
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- Crythor
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The endgame collapse looks very promising. Finally survivors are urged to leave and hatch can be closed. No more holding the game hostage at the end of the game. Also the visuals are amazing! Very thematic!
Only a few questions:
- Can the hatch be reopened after being closed by the killer? If so do you need a key for that?
- The video said survivors will recive audio and visual que every quarter of the timer. So the killer dosent? It would be a shame if you couldnt see the nice red animation on the ground.
- How does the timer interact with pigs traps and bloodwarden? (bloodwarden could be so strong if the timer continues HURAY)
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The endgame collapse looks very promising. Finally survivors are urged to leave and hatch can be closed. No more holding the game hostage at the end of the game. Also the visuals are amazing! Very thematic!
Only a few questions:
- Can the hatch be reopened after being closed by the killer? If so do you need a key for that?
- The video said survivors will recive audio and visual que every quarter of the timer. So the killer dosent? It would be a shame if you couldnt see the nice red animation on the ground.
- How does the timer interact with pigs traps and bloodwarden? (bloodwarden could be so strong if the timer continues HURAY)
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Before we start yes i hate the old legion and i want to change and yes most of what we see is nice my problem is mostly with the deep wounds.
From where do you know the movement speed is less then bloodlust 3 and more then 1?
Source pls
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They should lock the addons till they are fixed. Also some people dont read the message and might pick them without knowing then ruin 1 game untill they get it and then get banned? Thats also unfair people who continue to do it pls ban them but do not pretent it wouldnt be easy to just lock the addons and save 100% of all games instead of banning people and still having some games ruined.
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@Chaotic_Riddle said:
As @Peanits has said in a past comment that I can't currently find, it may just be currently due to the lack of events. Usually, the player count is sky-rocketing whenever the game has free-to-play weekends and events like the Winter Solstice, but with not too many content being added currently and the dev team hard at work with dedicated servers and the switch port for the game, they can't really give us too much right now to keep everyone pleased. We can only wait and hope for more content to come in due time when the devs are ready to give it to us.
We just had a free to play weekend and the player numbers are down non the less.
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@CallMeSpidey said:
People complained about DS, then after that change people wanted a NOED change and killers complained about Adrenaline, then DS got buffed and killers were complaining about it.
Mettle of Man was release and killers are complaining about that now, AND NOW since the mending timer will not be affected by terror radius instead of a chase, killer are complaining about Borrowed Time.
There's an easy solution to the Borrowed Time issue.
Its not that the BT buff is big. Its just that its unneccesary and tieing BT to a killer mechanic is a bad idea. Its much more flexiable if you can change the killer without changing the perk and vice versa --> just a bad idea.
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The pig patch in my oppinion. But maybe thats just because i like the nurse changes so mutch and started playing then xD
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@Condorloco_26 said:
It's called damage control.
Hahah this could actually be true!
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Legion like this is a m1 killer with a power that can be used as bad map travers. Thats it. Very loopable.
The rare occasion that you hit multiple close survivors (after they know its legion players with more then 80 iq wont group up anymore) and then chase 1 of them dosent make up for that.
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/422597#Comment_422597
I respect the decision you made mate. Don’t take a slap in the face for a fat nerf to the killer or something crappy like the Freddy nerf etc. it just doesn’t make sense that The idea they have for legion is great to help survivors not go insane. But to gut the power and basically turn him to M1 doesn’t make a whole lot of sense at all. Like...who makes these decisions?
Agreed who is the person that decides these balance changes? He or She really needs to be replaced with someone who understands their game.
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/comment/422199#Comment_422199
@Crythor But that's the thing, you CANNOT activate Feral Frenzy after a successful normal hit because that drains the power bar. So Legion's entire power is quite frankly a free early hit. That's it.
You are ofc right i forgot that xD So that means legions power is only a bit map traverse and other then that he is a m1 killer without ability.
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Thats a good point. Borrowed time will be back to being OP with the changes to deep wound.
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I totally agree.
Legion like this is a m1 killer with a power that can be used as bad map travers thats it. Very loopable.
The rare occasion that you hit multiple close survivors (after they know its legion players with more then 80 iq wont group up anymore) and then chase 1 of them dosent make up for that.
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Legion like this is a m1 killer with a power that can be used as bad map travers. Thats it. Very loopable.
The rare occasion that you hit multiple close survivors (after they know its legion players with more then 80 iq wont group up anymore) and then chase 1 of them dosent make up for that.
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Legion like this is a m1 killer with a power that can be used as bad map travers. Thats it. Very loopable.
The rare occasion that you hit multiple close survivors (after they know its legion players with more then 80 iq wont group up anymore) and then chase 1 of them dosent make up for that.
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Legion like this is a m1 killer with a power that can be used as bad map travers. Thats it. Very loopable.
The rare occasion that you hit multiple close survivors (after they know its legion players with more then 80 iq wont group up anymore) and then chase 1 of them dosent make up for that.
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I have to agree this would be a cool Perk. Your idea is solid and i would love it if MoM gets reworked like this!
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@Peanits said:
We've been keeping an eye on the feedback for the emblem changes. We know it can be a little demanding sometimes and you might do well and still not pip. It's something we're going to be looking into as soon as we can.
For the last bit, the percentages can be a little confusing. The number it's showing is not the percentage of the total for that thing but rather the percentage of the score contributed to your emblem. So in this case the iridescent lightbringer emblem requires a total of 270 points and powering a gate completely will give you 15 points. 15 / 270 ~= 6%. So powering one gate will get you 6% of the way to an iridescent emblem.
The biggest problem with the emblem system on the killer side is that it punishes you for winning too fast.
You completly destroyed the enemies? They didnt get a singel gen done and were all downed in 2 min or less? That means no pip for you on red ranks. You mostly end up on 11 of the 13 needed points sometimes 12.
You get punished for playing too good or for the survivors beeing too bad this should never happen. Letting them live longer on purpose shouldnt be required.
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Sry but what perk are we talking about? Can someonepost the effect of the perk please?
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Its possible to pip that dosent mean the ranking system on ptb is in a good place. On red ranks if you play too good you dont pip. If the survivors play good and you still kill them all you dont pip if they dc you dont pip. For you to pip the survivors have to do something but not finish the gens in a few min or a 4k wont be enough aswell.
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@DexyIV said:
1: Unnecessary change. If survivors go to cleanse it immediately anyway, what's the point of having a debuff?
2: Fine. It's kinda dumb that it heals you anyway.
3: Unnecessary. Corrupt Plague isn't really even the highlight of her power. She shines by taking survivors down a health state without giving them a speed boost, not being a less skilled Huntress.
Without a repair debuff there is no reason to cleanse the disease which wil lresult into the corupted part of the ability to not be usable. Good survivors dont have a reason to cleanse they will just ignore being broken and do gens asap. With a repair speed debuff they have a reason to cleanse it.
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An other reason why this new matchmaking sytem is bad is that its too harsh and means those of us who rank up will have difficult times to find matches unless they let us find lower rank people faster and just let us pip(depip on our rank regardless.
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There are many changes coming and new things to look forward to.
BBQ on lvl 3 is still the same. So no real buff just lvl 1 and 2 are better like a lot of perks this does not give any more maximum power so no reason to complain. You also have lockers now to counter BBQ from the update before.
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@Chi said:
Definite nerf. If you don't tunnel, you basically won't ever see d-strike again.Thats not true. You can easily go for the unhooker down him and then down the unhooked person before 60 sec are over. 60 sec is a long time this will happen quite often.
Not only that but also you can easily run into the unhooked target whos working on a gen while you are checking gens in the 60 sec time.
Or the unhooked was healed up and you find multiple survivors who play the same character you cant know who is the unhooked one untill you hit him if you go fro the unhooked till you hit him it can be too late to change target and you basically have to go for him.
Slugging for 60 sec also isnt always an option because they could unbreakable or get healed up and camping the slugged person for 60 sec will make you lose the game easily if the survivors are smart and just do gens.
The change is definately a nerf in early game but it can also be a buff in mid and especially late game.
Before the change you were rarely hit by more then the obsession DS unless you faced a body blocking swf group now its much more likely to get hit by more then 1 DS. -
Nerf early game.
Buff mid game.
######### OP late game especially with borrowed time.
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No rank reset would mean sooner or later every singel person in this game would be rank 1 which would be the same as having no ranking system at all.
Sure this ranking system is bad but its better then no ranking system at all. The only thing rank 1 means atm is if you play enough and still cant get it you suck thats it and funnily there are people who are that bad.
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@not_Queen said:
@AntiJelly is right! Thanks for looking out @Crythor

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@AntiJelly said:
@Crythor said:
Today i had bamboozel not block the window multiple times in a row. It showed the animation oft he window beeing blocked however the survivor could vault through it regardless. Not sure if relevant but it was the shack window and no 16 sec didnt pass yet.Is this bug logged? @Peanits @Giddawid @not_Queen
The devs have in fact already logged this one. It's an occasional bug, and there were a handful of posts a while ago about it.
Thank you thats all i needed to know

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@HavelmomDaS1 said:
Giddawid said:@Crythor Since I haven't seen any other reports of this, I've registered this with our bug team for you. Thanks for letting us know

I can confirm this bug on Nurse after blinking, sometimes my M1 doesn't register
The lunge thing might actually be a nurse only thing but i am not sure. I have played only nurse since quite some time so it could be.
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How toxic the community is is astonishing HOWEVER why are people so mentally weak to be affected by it? Just ignore it and if it bothers you just never read the after match chat.
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@Bongbingbing said:
Would love this! I run Shadowborn on most my killers just because the default FOV is so small.I'd love a third person killer option too, I wanna see my cosmetics god damnit

I think Shadowborn fov would be a great default fov everything higher might be too extreme for gameplay reasons.
A third person cam however would totally break the game however they could add an option to turn third person camara on/off in kill your friends. Third person option for killer first person option for survivors xD
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@not_Queen said:
Alright coming back with some info:
The deadzone on the Swamp map is fixed internally, hopefully will be pushed with the next big update. (yay!)
The deadzone on Lery has been marked as fixed since September 2018 but if you have experienced the bug again @EntityDispleased , please tell us
Thank you very much! I am happy now

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@MegaWaffle said:
@Crythor said:
Hello,i would like to discuss how you all think about making Shadowborn FOV the standart FOV?
I personally think this buff would be nice because the shadowborn FOV feels much better in this game and its a buff that helps all killers though you ofc can argue that it helps some more then others. But i still think it would be a nice generell quality improvement. What are your thoughts about it?
Now if this would be done ofc shadowborn would need a change:
This could be ofc anything now and in my oppinion it dosent even have to be super strong since its a base game perk and no one feels cheated out of their money. Or it could just increase the FOV even further for those, who like that however i think this would be too extreme personally but i wouldnt mind.
Monitor and Abuse:
Either it can stay like it is and increase the FOV even further or it just does the + - 8m terror radius like it does now. IF you think this is to weak it could be buffed to + - 10m.
So what are your thoughts about this?
I do not remember what Podcast it was but BHVR have already said they want to toy with the Killers natural FOV. The problem they said was that they don't want to remove Shadowborne as a perk yet if they increase the natural FOV and you use Shadowborn your camera would clip your killers shoulders onto your screen.
Who knows when/if they change it.
Interesting i wonder what became of that idea? Maybe the devs col enlighten us?
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@Patricia said:
Hello thanks for sharing, we will send this to our team.
Also if you can add a short video this could help too.
Thanks!Here i have a small video with some examples and compare Ultra details to low. It shows that the issue is much more extreme on low then on ultra details.
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@FireHazard said:
@Crythor said:
@FireHazard said:
@Crythor said:
@FireHazard said:
The real issue here is that you have NOED on Nurse.Jokes aside, I've never seen that before in any of my games and I play on High/Ultra. Perhaps its something to do with your settings or hardware itself?
It seems to be happening more on low settings (Which i currently use) but not exclusively.
My hardware is not the problem i got a i5 4690k and gtx 980 ti and 16gb of ram.
Have you tried playing on anything but low, or does it yield the same results?
It happens on Ultra too BUT you have to be way further away from the object then on low. Which is why on Ultra you dont notice it often. Here i have a screenshoot on of it on ultra if you go any closer its no longer black (talking about the house)

And this is how close you can be on low (1 step closer and its no longer black):

So its a generell problem but much more noticable on low then on any of the higher settings. However BEFORE patch 2.5 this never happened on any setting be it low or ultra. The reason why i currently play on low is not my pc but that since the lighting update all but low seems way too dark on my monitor and low for some reason is way brighter.
This needs fixing anyway though its a render bug introduced with 2.5 (never had it before or in any other game)
I see what you mean, since 2.5 a lot of things were messed up, (Especially haddonfields intro music Rip ears) so this doesn't surprise me that another issue like this has come up. What confuses me is that I don't get this issue, so it has to do with something in your PC itself.
Perhaps you can try running the game on High for now while also tinkering with some of the settings and check your PC as well. That's really the best advice I can give until another patch comes out fixing some more of the issues that 2.5 brought to the table.
I know other people who have this issue too though. So its not specifically my PC. They just dont post on the forum.
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@FireHazard said:
@Crythor said:
@FireHazard said:
The real issue here is that you have NOED on Nurse.Jokes aside, I've never seen that before in any of my games and I play on High/Ultra. Perhaps its something to do with your settings or hardware itself?
It seems to be happening more on low settings (Which i currently use) but not exclusively.
My hardware is not the problem i got a i5 4690k and gtx 980 ti and 16gb of ram.
Have you tried playing on anything but low, or does it yield the same results?
It happens on Ultra too BUT you have to be way further away from the object then on low. Which is why on Ultra you dont notice it often. Here i have a screenshoot on of it on ultra if you go any closer its no longer black (talking about the house)

And this is how close you can be on low (1 step closer and its no longer black):

So its a generell problem but much more noticable on low then on any of the higher settings. However BEFORE patch 2.5 this never happened on any setting be it low or ultra. The reason why i currently play on low is not my pc but that since the lighting update all but low seems way too dark on my monitor and low for some reason is way brighter.
This needs fixing anyway though its a render bug introduced with 2.5 (never had it before or in any other game)
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@FireHazard said:
The real issue here is that you have NOED on Nurse.Jokes aside, I've never seen that before in any of my games and I play on High/Ultra. Perhaps its something to do with your settings or hardware itself?
It seems to be happening more on low settings (Which i currently use) but not exclusively.
My hardware is not the problem i got a i5 4690k and gtx 980 ti and 16gb of ram.
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@powerbats said:
Just an fyi dull keys have always had the possibility of spawning in hatches before when someone used a luck offering and I can remember getting several over 7 months ago from Vigo's offerings. It was usually a Hag match where a flashlight would've been much nicer.I am not talking about luck offerings they currently dont affect chests and werent changed in the patch. What was changed are the chests so they drop more rare items more likely (like during the winter event)
Yes you could get dull keys from chests before (which was a problem then already since it allows early escapes through randomness) but now its much much more likely to get them. I get them very frequently and this is bad.
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@Peanits said:
To be fair, in order for the entire team to leave early, they have to power all five generators. At that point they're just saving themselves ~20 seconds from opening the gates, but they'd likely spend far more time looking for a silent closed hatch and trying to lead the rest of the survivors to it.But with that said, I'm totally down for a key/mori/ultra rare nerf. I'd rather the winner be determined by skill instead of who brought the biggest guns.
You are totally right that for a 4 man escape (which wont happen much anyway) they would need to do all gens. However its a pretty likely scenario to get 3 gens done and do a 2 man escape (after you already killed 2) via a dull/skeleton key one of them found in a chest. While it was a problem before the update aswell, it is much more likel now. And i think escapes you get from being lucky with the chest rng shouldnt be a thing.
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@MyNamePete said:
Luck doesn’t affect chests, also keys spawned from chests before so I don’t know why you use this for an argument. If you see someone with a key, kill them. Simple enough.If you didnt figure out that i wasnt talking about the luck offering since i havent used the combination of luck and offering aka luck offering i dont know how to help you. I said Randomness/luck since luck is an english word and the patch notes state that the chests where changed not the luck offering you could have maybe thought for yourself just for a sec instead of posting something whitch makes you look dumb.
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@ToxicFengM1n said:
@Crythor said:
@ToxicFengM1n said:
@Crythor said:
While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.
Its worse enough that they exist but giving free escapes via luck frequently is just dumb.
breaths in luck got buffed so we complain, luck is actually usable so we should complain, where were you before the update, are you actually applying map pressure to prevent hatch from spawning?
Luck is actually usable? Either you are trolling or you didnt read the patch notes. We are not talking about the luck offering. Luck offering WASNT CHANGED AT ALL. We talk about this:
After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends
This results into dull/skeleton key beeing looted very frequently meaning people get free escapes by randomness. So randomness aka luck gives free escapes which is bad.
You said luck
Luck is an english word. I didnt say luck offering. And if you would be smart you would have gotten it. At least after randomness/luck, but apparently mr. troll isnt smart enough. I feel with you.
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@Sinner said:
You guys do know the rules for the hatch to spawn, right? For 4 survivors to escape through hatch, all gens must be done. 3 survivors 4 gens and so on.Sure that dosent mean that noone can get a free escape. Very likely scenario for example is 3 gens repaired 2 remaining they escape through the hatch which costs you the victory. They just got out via hatch cause of randomness getting a dull/skeleton key from the chests (which isnt unlikely with new chests) It isnt too bad if they get a purple toolbox or flashlight but getting an free hatch opening from a chest is just dumb.
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@ToxicFengM1n said:
@Crythor said:
While i dont mind the new chest spawn too much for most items its definately a problem that it can drop Skeleton Keys and Dull Keys. Both allow up to your entire team to leave the game early via hatch.You can keep the new spawn rate if you want just make it so that chests CANT drop Skeleton Keys and Dull Keys. This is bullshit. Randomness/Luck that gives away free escapes. Skill gets entirely replaced via luck this shouldnt be the case.
Its worse enough that they exist but giving free escapes via luck frequently is just dumb.
breaths in luck got buffed so we complain, luck is actually usable so we should complain, where were you before the update, are you actually applying map pressure to prevent hatch from spawning?
Luck is actually usable? Either you are trolling or you didnt read the patch notes. We are not talking about the luck offering. Luck offering WASNT CHANGED AT ALL. We talk about this:
After seeing the positive reaction to higher rarity items being looted from chests during the Winter Solstice, we've updated chest drop rates to support this after the event ends
This results into dull/skeleton key beeing looted very frequently meaning people get free escapes by randomness. So randomness aka luck gives free escapes which is bad.
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The guy in the video is actually pretty bad. He misses so many easy blinks vs bad survivors.
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@CJsDBD said:
Everyone is complaining and arguing about whether the game is balanced or not, saying killers are overpowered or survivors win too much. What is balanced? My main point for discussion is:
Would you consider the game balanced if the average match was 2 survivors are killed and 2 survivors escape? Thats half and half.Discuss what the average match would have to be for you to think the game is balanced.
Im asking this because ive compiled almost 200 match statistics from rank 10 to rank 1 including map, killer, killer rank, killer perk tiers, killer add ons, whether im SWF and with how many, and how many end up surviving.
A 2 survivors die and 2 live dosent mean its balanced because most players in this game like in any game are bad. Thats why the statistics of the devs mean nothing.
You could consider it balanced if in a fight between the best 4 man swf making no mistakes using voice com vs the best killer making no mistakes its 2 live and 2 die on every map and with every killer no matter what items and addons are used.
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Killer: Shadowborn
Survivor: Bond
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@Shadoureon said:
@Crythor said:
@Speshul_Kitten said:
With the exhaustion nerf, healing nerf and everything surrounding it, not to mention the recent NOED buff, they might be making it so they can say “we nerfed survivors enough and gave killers slight buffs here and there, we will leave DS as is.”Regarding exhaustion they also buffed it. Now exhaustion instantly resets when you are hooked so you can always use it again after unhooking which rewards bad saves.
NOED change dosent really make a diffrence t3 isnt stronger then before so the only thing is you have to farm less it dosent make killer stronger so i wouldnt really count it cause sooner or later it will be lvl 3 anyway. The only thing that would make a real diffrence would be if lvl 3 was stronger then before or if lvl 1 or 2 somehow are stronger then 3 both which isnt the case so nothing to complain about really.
Healing yup its a nerf in most situations but also a buff since you can now recover to 99% which in some situations where it dosent make a diffrence that you have to recover a bit longer is a buff as old healing with 95% takes longer then new healing the 99%. I agree its mostly a nerf though, but it kinda was needed since they dont want to touch gens. If they were to change them, then they wouldnt have needed this change depending what the gen change would have been though.
NOED change makes more of a difference than you might think. No one uses NOED for the speedbuff, they use it for the pathetic m1 downs. Now you no longer need to spend 3 bloodwebs to get it. I see more T1 NOED than T3. Its pathetic. Cant get hooks entire match only to get 1 free m1 hit and facecamp. Imo DS and NOED need to be deleted. Pathetic perks.
The change only allows people to use the perk who dont have it on t3 so all it does it makes the usage of the perk MORE FREQUENT! It DOSENT change the overall power of the perk. And if the people using it dont stop playing it would be on lvl 3 sooner or later anyway. And if you would read i already said that.
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@Speshul_Kitten said:
With the exhaustion nerf, healing nerf and everything surrounding it, not to mention the recent NOED buff, they might be making it so they can say “we nerfed survivors enough and gave killers slight buffs here and there, we will leave DS as is.”Regarding exhaustion they also buffed it. Now exhaustion instantly resets when you are hooked so you can always use it again after unhooking which rewards bad saves.
NOED change dosent really make a diffrence t3 isnt stronger then before so the only thing is you have to farm less it dosent make killer stronger so i wouldnt really count it cause sooner or later it will be lvl 3 anyway. The only thing that would make a real diffrence would be if lvl 3 was stronger then before or if lvl 1 or 2 somehow are stronger then 3 both which isnt the case so nothing to complain about really.
Healing yup its a nerf in most situations but also a buff since you can now recover to 99% which in some situations where it dosent make a diffrence that you have to recover a bit longer is a buff as old healing with 95% takes longer then new healing the 99%. I agree its mostly a nerf though, but it kinda was needed since they dont want to touch gens. If they were to change them, then they wouldnt have needed this change depending what the gen change would have been though.
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The BBQ nerf via locker buff was never needed. It has enough counterplay and gives a reason to leave the hook. That it got nerfed is because of the outcry of bad players on both sides. Most of all players in all games are bad at the game they play and dbd is no exception if any its easier then most games and people still are bad on it making the average player even worse. Who is the vocal majority? Bad players. Changing stuff based on low skill players is always a bad idea but BHVR dosent know their own game very well.
https://www.youtube.com/watch?v=2cqPUhzEomk