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Crythor

Crythor

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Crythor
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  • @Raccoon said:

    You know the killer was running BBQ&C, right?

    You know that everyone swarmed the hook and stayed inside that range, right, inviting the killer to camp?

    The killer should not have abandoned the hook at all, having been run for 2 gens and seeing no auras - Doubly so, since they almost immediately saw action near the hook (They should have saved T3 for actual unhook attempts).

    Congrats, you played poorly and still escaped - Welcome to the EZ Mode Meta

    Bonus points for rubbing your cursor all over that bad boy's name, you "victim," you :D

    ^This

  • Agreed it is a waste in the bloodweeb and it gives you the ability to see your killers mori animation sometimes without bringing real moris and ruin the game for the survivors.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/comment/470896#Comment_470896

    @Mister_xD

    Smack them with your bell, trust me it's OP 😉

    Spoiler Spoiler Warning ▲ ▼

    /Sarcasm

    Anyways, MoM needs some changes:

    • Taking a hit while the killer is carrying a survivor will award a stack.
    • You only need two stacks to activate the perk.
    • Aura penalty will activate right after tanking a hit instead of after you fully healed.

    I would even be ok with no aura reading at all in with that changes as long as it can still only be used once.

  • Once people realize they should NEVER use a fountain but just stay injured the plague is just a joke and a very lopable killer. Easy to beat.

  • @ZFennecFox said:

    That is just idiotic now were rewarding players that can literally do nothing.

    Agreed. I explained this in my PTB feedback and even gave an idea to solve holding the game hostage in that situation but hey when giving out a lot of second chances isnt enough BHVR just hands out even more.

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/462617#Comment_462617

    "Only the very best survivors were in rank 1 at the time"

    I thought we were discussing not jumping to conclusions here. Most of the "best" survivors just had all the benefits of deranking built into the game's rank by default, and all they have to do is maybe not save 3 people off hooks each match. Not repair a heap of generators each match, or hell, run a killer around all match and still get an easy depip. Faster queue times, less tryhard matches, and the other 13 killers are all huge motivations to NOT be rank 1, whereas the motivations to be there and maintain it are:

    • Get a one off achievement.
    • Prove that you can.

    Hell, most popular streamers are popular because they're great players, and they're still likely to derank since sitting on a generator and walking out the gate are far less entertaining than running a killer for 5 gens and making risky plays. Hell from a killer side, players who are exceptional on killers like Nurse are deranked for killing TOO EFFICIENTLY.

    Yes, you can argue it takes more skill to be in rank 1 now than it did before. That does not equate to the best players being there, just ones that play a balanced match of different roles, and still actively want to be there.

    This.

    Also dont forget a killer is 100% of his team so allways as good as he is. However survivors are only 25% of their team so if their teammates arent at least as good as themself they lower their overall strength. So you can really only compare a 4 man swf where the survivors are the same skill lvl and use voice chat to a killer or no matter how good they are they are at a disadvantage.

    BHVRS statistics dont reflect that at all. Also dont forget most people also on rank 1 are still bad.

    We could ofc go into detail much more but i didnt want to write too much or noone would read it at all.

  • I think that would be much better then the current one. However it helps finishing gens fast even more cause you dont have to heal. But its still better.

  • While it would be better it still would be a perk rewarding failure. Those perks shouldnt exist at all.

  • Did you see the avrage survival rate of rank 1 survivors is above 80% ? And the avrage rank 1 survivor is bad.

  • @Vlieger said:

    Balancing an asymmetrical game isn't really possible. There will always be power shifts to one side or the other as things get added/changed.

    Thats true. But both sides could be brought closer together then they are now.

  • @Peanits said:

    Those two things are apples and oranges. People on the dev team have different skill sets, they aren't all interchangeable. The artists that are making cosmetics cannot fix bugs, and the programmers can't make cosmetics. Likewise, making a cosmetic does not require programmers, so halting the creation of cosmetics wouldn't have an effect on bug fixes.

    Its about how BHVR spents its recources it could hire more programmers for example and lay off some artists. Then fix the game and once everything is fine lay of some programmers again and hire artists.

    Or invest more money to hire more and good programmers while the artists still pump out skins. The extra investment in fixing the game will pay off in the long run since people will stay around, come back or start playing the game and stick around more likely.

    However you do it fixing the game is important and not doing it will hurt the game more in the long run.

  • Stabel game! Dont make chapters and skins just fix your game!

  • MoM is not only a OP perk but also unfun to play against and it dosent get better that its locked behind a paywall. But the worst about MoM is that it shows how the devs operate they make a second chance perk on purpose to earn more money with a dlc eventhough they know since years how we hated DS. They dont care about the game only fast money.


    The reason why MoM is so rediculus is 4 people can have it so it can net 4 extra hits and you can combine it with exhaustion perks and other second chance perks like unbreakable and DS. The ammount of additional hits you can take via perks or avoid combined multiplied by 4 is what causes the issue. If you couldnt equip an exhaustion perk if you equip MoM i would be fine with it personally. But since that is probably not going to happen better rework it for example like this:

    https://forum.deadbydaylight.com/en/discussion/57208/mom-rework-idea/p1

  • For me it will depend how they will balance the game if they do it well i will support them if not i wont. Same goes for Ash if they rework or nerf MoM the proper way i will buy Ash before they wont get money from me.

  • Ups posted in the wront topic LOL delete my post pls.

  • I never liked running ruin. Its extremly strong vs bad players but against them you dont need it and just get used to having too much time which hurts your preparation for real games. Against good survivors it mearly does anything besides removing the bonus progression since they can hit the great skill check and even then it can just spawn in an obvious spot and get taken out before it does anything.


    I used to run NOED because i had no other perk i really wanted and its good if you get genrushed but i replaced it now with Infectious fright which i just love as a perk.

  • I really hope Shadowborn FOV gets the default killer FOV someday. The current deafult FOV feels too narrow and shadowborn feels like the perfect number.

  • Year i reported that a couple weeks ago and tagged the moderators but didnt get a reply.

  • MoM is not only a OP perk but also unfun to play against and it dosent get better that its locked behind a paywall. But the worst about MoM is that it shows how the devs operate they make a second chance perk on purpose to earn more money with a dlc eventhough they know since years how we hated DS. They dont care about the game only fast money.


    The reason why MoM is so rediculus is 4 people can have it so it can net 4 extra hits and you can combine it with exhaustion perks and other second chance perks like unbreakable and DS. The ammount of additional hits you can take via perks or avoid combined multiplied by 4 is what causes the issue. If you couldnt equip an exhaustion perk if you equip MoM i would be fine with it personally. But since that is probably not going to happen better rework it.

  • MoM needs to be reworked. Its unfun to play against and its an additional hit for free. There is no need for even more second chance perks but they make them and put them behind a paywall so people spent money on them.


    Rework them like this guy said thats a fun perk:

    https://forum.deadbydaylight.com/en/discussion/57208/mom-rework-idea/p1

  • MoM needs to be reworked. Its unfun to play against and its an additional hit for free. There is no need for even more second chance perks but they make them and put them behind a paywall to make money.


    Rework it like this guy here said and it will be a fun perk:

    https://forum.deadbydaylight.com/en/discussion/57208/mom-rework-idea/p1

  • MoM needs to be reworked. Its unfun to play against and its an additional hit for free. There is no need for even more second chance perks but they make them and put them behind a paywall so people spent money on them.


    Rework them like this guy said thats a fun perk:

    https://forum.deadbydaylight.com/en/discussion/57208/mom-rework-idea/p1

  • Killer Nurse, Survivor: Bill

  • @DemonDaddy said:

    The change to gate times has the collapse starting before the killer can walk to them. I feel like after gen 5 I'm practically strolling to a guaranteed exit. Killer can't even interrupt gate interactions now because patrol from one to the other is all the time it takes to open. Egc has effectively removed the endgame tension of can we make it.

    The gate opening time with 20 sec. was allright if anything they should have increased it for non mobility killers but instead they nerved it for everyone now even Billy and Nurse can struggel with it not to speak of the slower killers...

  • @Tru3Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/438757#Comment_438757

    So... It has alot of counter and i dont even use it for me its useless since im playing against billy and nurse every match

    Works vs Nurse on PTB now.

  • Legion is sooooo weak he was weak before too but instead of buffs we get this.

    I wonder who at BHVR decides the balance changes?

  • Interesting never though of that. Thats stupid.

  • Just rework MoM like this and it would still be a cool but not frustrating perk.

    Easily done yet devs will just fix its bugs instead of changing it... time well spent i guess...


    https://forum.deadbydaylight.com/en/discussion/57208/mom-rework-idea/p1

  • Agreed its dumb. Would have been easy to make it right but hey.

  • I personally like Gideon a lot.

    Maps i hate and want removed:

    1. Larys
    2. Lampkin Lane
    3. Preschool
  • @soshidow said:

    https://forum.deadbydaylight.com/en/discussion/58730/id-just-like-to-take-a-moment-to-say-mom-isnt-op

    It's less about how powerful it is, more about how unfun it is to face.

    There are 7 killers (Wraith, Hag, Doctor, Freddy, Pig, Clown, Spirit) who's only way to counter the perk is:

    • Grab you mid-vault (smart players aren't going to allow that)
    • Bring instant down perks (Haunted Grounds, MYC, NOED)
    • Addons (RedHead's Pinky Finger for one hit clown bottles, Prayer beads for "fun" silent phasing spirit)
    • Camp on hook so that they don't have to hit you 3 times.

    Now, since most people aren't going to let you grab them when MoM is active... What type of counterplay do you want to encourage with this perk?

    And they confirmed to fix the situations were it didnt work atm like vs Nurse for example with the next patch so it gets even better.

  • The Aura reading dosent do anything really. MoM gives a free hit for each survivor so 4 hits of all run it from the extra hit you get a lot of extra looping time since you get the sprint burst and can make it to pallets. In most matches you dont even need to heal. And if you do you can do it at a loop spot and not care if the killer comes to you at all.


    Rework MoM:

    https://forum.deadbydaylight.com/en/discussion/57208/mom-rework-idea/p1

  • Year its a great idea and something the devs could really do without too much community backlash. Sadly i think the devs will refuse cause they want people to buy the Ash DLC and wont touch it for 2+ years like DS (at which time pretty much everyone had the DLC already so they didnt lose much money cause of it)


    However if a dev reads this i think you will make much more money in the long run if you stop releasing second chance perks that are even behind a pay wall. There are surely more people like me who will refuse to give you money till you stop with such stuff.

  • MoM is a stupid perk. ITs basically DS 2.0. And soon the bugs are fixed and it works in more situations so it gets even worse.

    Why do the devs do this? Because they want money and dont care for the health of the game.

    They should really just rework the perk. In this post a forum meber had a great ideafor a mom rework:

    So I've thought of a rework to MoM to introduce counterplay, but also keep ot just as strong. Kind of like the rework to DS.


    If they do this rework MoM would still be good but not OP and i would be willing to give them money again eventhough i dont play survivor much. But with perks like this hell no.

  • @TheSavageLycan said:

    I fully agree, why the hell do you nerf Dstrike only to bring in Dstrike 2.0? It makes absolutely no sense at all to do this, its like "Hey killers we're nerfing Dstrike, but the bad news is we're bringing in a far worse perk, enjoy!"

    Its cause they charge money for it. And most people already have D strike so they can earn a lot of new money with the Ash DLC.

  • @Caz2018 said:

    https://forum.deadbydaylight.com/en/discussion/comment/431459#Comment_431459

    I thought I'd seen it in a youtube video but after rewatching the official DBD one, it does look like the exits just become available. In that case, I think dropping to 2 minutes is a bit much - 3 minutes to find and unlock the gate while trying to dodge the killer is fairer.

    No it wouldnt. The hatch spawns without any gen completed so you ge rewarded for doing absolutely nothing already. Now you have the chance to find the hatch first but in case you fail again once the killer closes the hatch it dosent kill you no it gives you a third chance because you only failed twice already.

    How many additional chance do you need really? Do nothing at all get rewarded.....


    What they should do is dont let the hatch spawn if 0 or only 1 gen are done like it is now. And allow the killer to open the exit gates at any time so if the game gets taken hostage he can still trigger the collapse phase.

    Dont forget how bad it also is for the bad piping system. You already dont pip if you kill people too fast (0 gens done 4 kills on their first hook is 11 to 12 points of the 13 needed in red ranks to pip) now your points can escape even with 0 gens done. Smart decision.

    There is 0 reason to reward failure.

  • MoM is another free second chance perk and once its bugs are fixed and it works in more situations it gets even worse!

    They should just rework it to the suggestion in this post:

    So I've thought of a rework to MoM to introduce counterplay, but also keep ot just as strong. Kind of like the rework to DS.


    If they do that i will buy Ash eventhough i dont really play survivor to support them doing good changes for the game. If they dont balance MoM well no extra money from me...

  • This post deserves more attention tbh.

  • @RakimSockem said:

    MoM gives the same advantage to survivors as Spirit Fury gives to killers. If they're going to nerf it, Spirit Fury should also be nerfed.

    You are wrong on so many lvls

    1: Spirit fury needs a second perk to be good named enduring. MoM dosent.

    2: You can throw the pallet early and avoid it 100% of the time.

    3: Spirit Fury stuns the killer. But MoM gives a free sprint burst and slows the killer.

    4: Even if Spirit fury activates it isnt 100% a hit after sometimes the survivor gets away to a pallet still because of the stun and a exhaustion perk for example.

    Maybe think before claiming something totally wrong?

  • @DocOctober said:

    https://forum.deadbydaylight.com/en/discussion/comment/429539#Comment_429539

    You have 3 minutes to leave after you've repaired the last gen. That's not difficult.

    Survivors also are NOT supposed to get anything out of it, that's the entire point of the Endgame Collapse. Maybe you should remember the Game's Lore premise.

    No you have 3 min after you open the exit gate. I wish it was startig after the gens were done... and it also goes slower when someone is downed it basically does only something against people that hold the game hostage. Would be cool if it was a real phase in the normal game aswell.

  • MoM needs to be rebalanced not bug fixed. They should invest not a singel second into fixing it instead work on changing it. Fixing the bug would just make the situation worse and then we have to wait 3 years for a chance.

    Someone in the community had a nice rework idea to change it so that you gain stacks only by being hit with a basic attack while the killer carries a survivor but only need 2 stacks. Also removed the aura reading part.

    I think thats a great idea. Make that happen DEVS its easy and still a cool perk.

  • @Jimsalabim said:

    it's not every game, but it's happening more than usual, because.. you can. every single reason or set back it ok for killer or survivor to just give up. Let's not only focus survivors here, i've had plenty of killers dc during the match too.

    I took a break till 1 week ago. So far in all but 3 games 3 or more people dced. And only in 1 noone dced. Survivors get owned they dc.

  • The killer pip system has issues too once you reach red ranks and that is if you win too fast you dont pip. That makes zero sense you down everyone with 0 gens done within a min and kill them all on their first hook. You couldnt have performed any better still you dont pip.

    Being punished for destroying opponents or opponents playing bad is not a good system. It should punish them for losing so hard not the other way around.

  • @Boss said:

    It was a welcome surprise.

    I SERIOUSLY thought Hatch would forever be a meme.

    It still is. 0 gens repaired give you a chance of escaping that is totally rng (who finds it first with no possible way of knowing where it will spawn) It rewards the last survivor for doing absolutely NOTHING.

  • Plague is weak when survivor realise that they just have to stay wounded and never use the fountains. Then she is a 1 hit down killer with no power. Easily loopable.

  • Good point. Also survivors beeing able to possibly get the hatch despite having done 0 gens will in some rare cases make piping in the red ranks even harder when you completly destroy them. Currently you already dont pip if you just down all 4 people and kill them on their first hook (which is bad since you get punished for totally destroying the opponents) now the gab increases when sometimes a person gets a hatch that couldnt have gotten it before since before it wouldnt have spawned yet.

  • I hade made a break and came back a few days ago. On avrage 3 or more survivors DC and i only had 1 game without dcs.

    Its on epidemic lvls right now. Always had high DC counts but this is on an entirely new lvl.

  • Does the hatch now only spawn when 3 survivors are dead or does it still spawn before and can be opned by a key? (i hope for no more early key escapes)

  • Can a closed hatch be reopened? If so do you need a key for it?

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