End Game collapse Depips?

So since closing the hatch will now power the exit gates, does that mean the gatekeeper emblem will be tweaked around this, or will it just kill the emblem entirely when you close the hatch?

Comments

  • Good point. Also survivors beeing able to possibly get the hatch despite having done 0 gens will in some rare cases make piping in the red ranks even harder when you completly destroy them. Currently you already dont pip if you just down all 4 people and kill them on their first hook (which is bad since you get punished for totally destroying the opponents) now the gab increases when sometimes a person gets a hatch that couldnt have gotten it before since before it wouldnt have spawned yet.

  • @Crythor said:

    Good point. Also survivors beeing able to possibly get the hatch despite having done 0 gens will in some rare cases make piping in the red ranks even harder when you completly destroy them. Currently you already dont pip if you just down all 4 people and kill them on their first hook (which is bad since you get punished for totally destroying the opponents) now the gab increases when sometimes a person gets a hatch that couldnt have gotten it before since before it wouldnt have spawned yet.

    yes it's flawed, and this whole emblem system is just there to be sure the match last long enough for every to do 'stuff' and therefore get a feeling it was a fun game, and getting destroyed almost immidiately isnt fun and it shows in the emblems too so you are punished for it. Logic? not much