CoalTower
CoalTower
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2233445#Comment_2233445
I feel like at lower ranks, anyone can do well because no one is playing optimally. So to me, that doesn't really say much. But fair, you and I are judging things by different standards, which is fine. My apologies for not realizing that at first.
I'm at rank 1 always, since I main Nurse.
You're completely fine, especially since I made the same mistake.
The reason why my definition of viable is different than yours is because good survivors are rare for me.
https://youtu.be/bEjBP30yo1EThis is what I think of when I think rank 1 survivors. And yes, this is at rank 1.
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@ Antares2332 said:
https://forum.deadbydaylight.com/en/discussion/comment/2232046#Comment_2232046
Hope this is bait.. lol
Every killer is viable.
Notice how I didn't say good.
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@Crystopus said:
https://forum.deadbydaylight.com/en/discussion/comment/2231786#Comment_2231786
How is adding a second ability a nerf?
You don't down people with Tantrum. Ever. Making only Tantrum instadown is a huge nerf, no matter how good the second ability is. Not to mention the fact that deep wounds and broken do NOTHING against a good survivor.
Play more killer before you suggest changes.
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I'd like this a lot.
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@Tro said:
https://forum.deadbydaylight.com/en/discussion/comment/2232046#Comment_2232046
Nice troll; I'll take a quick guess that Tricksters kill rate is under 40%. I've never seen a killer so weak. Can you get 4k,s? Sure, against learning survivors. Try it at red rank and your kill rate will drop under 40%. I'm a half decent killer at red ranks and mine is probably under 30% with him.
I'm at rank 1 and I win with him.
Also, killrates mean nothing. Nurses killrate is at like 20% while pigs is super high.
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@Ashlich said:
https://forum.deadbydaylight.com/en/discussion/comment/2233484#Comment_2233484
So again, generic, non-helpful comments with no actual substance to it. ANYONE can do good with any killer if they put in enough time like Otz, but we all aren't Otz now are we? Viable is a very flimsy cop-out for "he's really awful but can do okay in these super niche situations", but I'm sure you know that and are just being facetious towards OP.
He's awful, but you can win with him. So therefore he's viable.
The most helpful thing to do in this situation is to tell the OP to practice more.
Also, anyone can be as good as Otz if you play enough.
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@AVoiceOfReason said:
I play him all the time and he's fine. You just can't spam his chainsaw every second. Would like to use it for distance a bit more with less overheat but its not a burden.
Finally! A voice of reason! π
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@Ashlich said:
https://forum.deadbydaylight.com/en/discussion/comment/2233474#Comment_2233474
Because the OP was asking for help with trickster under the impression he's bad because they've already dumped time and effort into it thinking they're missing something and then here you come going "He's viable trust me" with nothing else for every single comment you've made. You've done nothing to actually answer the OPs question hence you're an #########.
I can't answer the question. I said to practice more because you'll eventually get really good, and be able to use a good build and playstyle.
So no, I'm not an #########.
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@piggygooik said:
I hate this killer so much not because he sucks to play against(well maybe a little of those things), he is just a boring killer power-wise, visually he looks pretty damn cool but his power well not so much. all he is is is just another range killer. I would be fine with another range killer if his range power had something unique about it, but no all he is is just a worst huntress.
I think this killer needs a whole entire Freddy rework since this guy is just so boring. there is nothing unique about him and it sucks since his backstory is so cool and they could have done more with the power but no he is just a machine gun huntress. also, I doubt buffs will do him any good because he might be extremely oppressive to play against.
Just buffs. I do believe that he is viable, but he certainly isn't good.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2233298#Comment_2233298
Here we go, assuming I don't play survivor just because I disagree with your point.
The screen get's darker the more the bar goes down; so it punishes you for not mending. Even then, you're acting like you just got hit with a blooper in Mario Kart. The only time the effect is even close to being as bad you're saying it is, is if you're playing on Auto Haven and you're literally one second away from going down.
I mean, I have perfect vision, and I can't really play the game in deep wounds.
It's an outdated mechanic and honestly needs to be removed. Slinger and Legion need a rework anyways
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@Ashlich said:
https://forum.deadbydaylight.com/en/discussion/comment/2233443#Comment_2233443
No, you're not. You're giving vague answers on purpose with no information at all other than "trust me" or veiled "git guds". It's not funny or clever, you're just being an #########.
I'm not. How is calling a killer viable being an #########?
Answer that question adequately and then you can call me that
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2233329#Comment_2233329
Ofcourse you will say that lol
Gen speeds are fine. Spawns aren't though
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@Pipefish said:
Legion is currently a very dull killer to play. However imagine if there was three AI that helped Legion making them a group like advertised. Of course Legion would need to be nerfed again and the AI would need to be mediocre to be balanced but I think that would make Legion more fun to play with and against!
Why would they need another nerf?
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2233323#Comment_2233323
Reminder that Freddy can *still* spam snares. He gets slowdown while HOLDING them before placing, so when the bar is already full. If he insta places aka spams them, he's still 4.6
Oh ok. I don't play him, so I didn't know π
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2233327#Comment_2233327
C-D is not viable in my book. Viable to me means "able to do well versus good Survivors."
My definition is able to do well at all.
So it's a bit different ig.
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@Ashlich said:
https://forum.deadbydaylight.com/en/discussion/comment/2232510#Comment_2232510
Just stop, you're just being an ######### at this point and it's showing.
Nope. Just stating facts.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2233239#Comment_2233239
I stand by what I said.
Then you either don't play him, or you're bad. Every killer is viable to a degree. Including Trickster. Again, I don't think he's good. He's C to D tier, but still viable.
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2233161#Comment_2233161
Tis why I never use undying or ruin combo. Its very boring and I might use TInker and/or BBQ but I usually go with more location reveal perks like infectious or Nurse calling.
Sad that only ever met 1 or 2 Blights that did not use meta build.....well to be far I rarely see any killers playing Blight.
Funny that sometimes Iron Maiden works if you have a head on survivor on a indoor map which they happen to stun you.
My build is BBQ, Corrupt, Sloppy, and Monitor.
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@Northener1907 said:
Yes even Nurse and Spirit. And even Freddy before nerf. He was not popular killer because of pov and bugs. But now he is good, most of him problems gone. And people started playing him and learning. He is so good at chases, he is rejecting pallets, windows are not safe so many times. He has great map mobility. For now, people are new as him. But i can see hate and nerf post about him in future.
I never thought he is strong like that before i tried him. Yes he is S-Tier and i am sure he is stronger than Spirit. When you win mindgame against Spirit, she turning m1 killer and she has not bad cooldown. But Blight? He is god. I hope that boi never gets nerf.
Let me tell you why Freddy and Spirit were, and are, hated.
This is prenerf Freddy btw.
They both have no counterplay. Freddy just has to spam snares and double back to render a loop completely useless. Spirit just has to hit you and phase, and you'll go down unless she messes up, because although it's a mindgame, it's completely and totally in her favor.
They're both boring to go against. Freddy would spam slowdown add-ons with Pop and Corrupt, making the game far too long. Spirit isn't fun because there's no actual chase interaction.
They both take no skill to play. All Freddy had to do to win was spam slowdown add-ons and snares to win. Spirits skillcap is quite literally a good headset. There's no skill requirements to stomp pretty much all teams with them.
Blight, on the other hand, takes skill to play. You said it yourself. People are still new to him, and it's been a while since he released. This means that he has a very high skill cap.
He also has counterplay. You can dodge a Blight hit, and you can path in a way that prevents him from rushing you.
He's also one of the most fun killers to go against. He's strong, but not braindead or overpowered. He has amazing chase interaction as well.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2233250#Comment_2233250
It is unavoidable. It is our destiny to return.
Whyyyyyyyy must you torture meeeee???
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@Aven_Fallen said:
Yes. Escapes and 4Ks should always result in a Blackpip at least.
4ks need to be double pips for things like adept plague.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/2232778#Comment_2232778
I don't think you understand what it means to hit and run. It wasn't that the survivors were bad it's that im just better then them. You placed him D tier and i have no idea how you even think that tbh it might be because you're not good with him.
They were, in the words of Ulquiorra, human trash.
Yes you were better than them, but that's also not an accomplishment, because again, human trash.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/2233256#Comment_2233256
Tried it yesterday in custom, it did work, maybe cause I'm on Xbox? I don't know if crossplay can affect this feature
Idk.
All I know is that I knew about this and trusted it until I got Tombstoned by a Myers who's hand was firmly closed.
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@Avocad0Juice said:
What made you play this killer on a regular basis , I have seen tons of people complaining about her gameplay and counterplay but i never thought what is the reason people play her.
I have played spirit for some matches and my opinion is that she is easy to play. Stridor makes it easier by countering iron will. (Sorry for any mistakes i made but English isnt my first language)
Not a Spirit main, but I'm guessing it's one of two reasons.
1.) They like the character. That might mean how they look, how they sound, etc.
2.) They want an easy game.
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@Carlosylu said:
- In Yamaoka, in the middle building with long stairs, there are some small statues with faces, if you look away, move and look back at them, they will ALWAYS look back at you. Creepy right?
- In Hawkins, there's a secret room with dead scientists that can only be entered blinking as nurse.
- As Plague, you can also infect totems (hex totems too) and items dropped by survivors.
- PH can hurt survivors with his power when chasing them going down any stairs, but not while chasing them going up the stairs.
- There's a small scare jump in Silent Hill's map that will only trigger once when a survivor walks next to grey lockers.
- As Legion, if a surv blinds you while you're jumping a pallet, you will get out of your rush power and will be able to down the survivor post jumping the pallet without triggering the stun of the blind nor the stun of getting off your rush power.
- YOU CAN KNOW when Myers can kill you in T3 (Addon "Judith's Tombstone"). If he doesn't have the addon, his hand, the one not holding the knife, will be closed, but if he DOES have the addon he'll run with his hand (the one not holding the knife) opened.
- Memento Mori means "You can't escape death"
- Hag's traps can be destroyed by a flashlight and most people know this but do NOT use that knowledge.
- In the Deathslingger's map you can parkour to the ceiling of the building next to the hangman's wooden structure.
- In Michael Myer's map, there are some paintings on a house's wall that have the art concept of all of DBD's maps.
- The perk Calm Spirit DOES NOT work with every animal in DBD as it should, rats, in The Pig's map still run away and squeak when you run by them as survivor.
Myers hand is really inconsistent now. So that one isn't accurate anymore.
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@GeneralV said:
It is time to embrace tradition:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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@NomiNomad said:
This... Would break the game.
2x Enduring, 2x Brutal Strength? Pallets just don't exist.
4x Resilience, 36% father all actions when injured.
Or 2x Resilience, 2x Spine Chill? Oof.
It'd be fun, but the least balanced thing ever brought to the game.
I wonder how a pallet kick would look with 4 brutal strengths.
Maybe I'll make an alt account and hack it to see it. In a custom of course, bc hackers are NOT fun to go against.
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@tahilix said:
https://forum.deadbydaylight.com/en/discussion/comment/2232545#Comment_2232545
Damn bro, with that speed Meg should be able to ram a hole into exit gate :DDD
Pretty much π
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2232510#Comment_2232510
Every killer is viable, even Trickster.
Welp, at least we now know that your words didn't really carry much weight to them.
Again, I said viable, not good.
My words would mean nothing if I said he was good.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2232511#Comment_2232511
You can say the same about any other killer and get better results
Doesn't mean Trickster isn't viable.
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@truegod_10 said:
I think it would be cool to be able to run multiple of the same perk. This would benefit perks that are usually underwhelming due to their percentages and would allow them to get much stronger.
For example, running 2 copies of botany knowledge would increase heals by 66%. Running two pops would regress a gen by 50%. Perks like sloppy butcher would not change due to having a set effect, and timer perks like bloodwarden would be unaffected due to all the timers running together.
It could lead to unique builds like running double iron will to counter stridor spirit. The only big negative I see is STBFL since multiple of it could allow a killer to have no cooldown on attacks so an upper limit would need to be set for perks like this.
Just another idea to help change up stale meta builds. Any feedback is appreciated.
No. No. No. No. No. No.
This happened before.
Imagine 4 stacked Sprint Bursts.
I still have nightmares.
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Screenshot_20210531-032942.png@Xaggy said:
According to this quiz, the Wraith is my ideal killer and I 100% agree with that.
Who is your ideal killer?
Nurse.
Completely accurate, seeing as I main her.
EDIT: I'm also really good at Bought and love playing him, so he's in the right spot too
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@Ramxenoc445 said:
For the vast majority of players i've played with after this atrocious rank reset they cannot deal with tunneling and camping properly. Camping and Tunneling in this game are way too effective especially for the lower ranked players. Even in the higher ranks though when its a bad map for survivors or the survivors just can't loop they go down and games end fast when the killer tunnels or camps knowing they can get away with it. The game I just had the survivor had DS still died before we got past the 2nd gen getting done. These two tactics are more effective for getting the kills than it is with hooking each person one by one. To me that sounds like a flaw somewhere. We need more anti tunnel camping perks or it needs to become less viable in some way. The obvious survivor way around both of these tactics is gen rushing, but if they have NOED we're probably #########. On top of that we as the survivors get punished on the Altruism emblem for doing what we're supposed to do in order to get around the two tactics. Its unfair and its really bad for the lower end of skill in this game. Its no wonder DS was used so much and even with it now it doesn't help the killer will continue to tunnel you.
DS was used because it was easily abusable and broken as #########.
It helps against tunneling just as much as before.
Anyways, no. A perk shouldn't nullify a playstyle. That's like making a killer perk that makes survivors unable to run. Tunneling and DS are both fine where they're at.
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@Kira4Evr said:
Well, I don't really like either of them. But if I have to choose, I would choose Myers 100%. Freddy is disgusting in every possible way.
Freddy is uglier than me
Thats hard to beat π
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2232067#Comment_2232067
i've played trickster for 30-40hrs probably, and i can get much better results using pretty much any other killer who are supposed to be harder difficulty than trickster who is "easy"
Are you really going by difficulty ratings?
My guys those call Spirit hard π€£
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2232067#Comment_2232067
Perhaps provide the OP tips?
Practice really.
It's the only advice I can give.
You know how he works, and design a playstyle and build around it.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/2232046#Comment_2232046
Please then if you have the secret upload some videos so those of us that want him to be viable can get the strategy. Otherwise could you be a little more constructive with your feedback than "practice more" cause I'm perfectly competent with Huntress and Slinger so it's not my aim.
Try different things.
Every killer is viable, even Trickster.
Notice how I didn't say good, but viable.
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How are they annoying?
It gives you something to do.
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@ZonkyWizard said:
Hey players, just a random question. Not going by anything. Just let me know down below in the comments which killer you side with the most! Or just simply which killer you like more. I'd say I'm on team Freddy. What about you?
Myers easily.
He's just better
And hotter
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What gave you that idea?
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2232046#Comment_2232046
I've given it more chances than it deserves
Give it more.
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Trickster is perfectly viable. Just practice more.
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@CriticalWeasel said:
https://forum.deadbydaylight.com/en/discussion/comment/2231997#Comment_2231997
This, pray that she somehow misses you or doesn't find you at all.
Yup
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/2230782#Comment_2230782
They do not exist solely for face camping. Twins are one of the most strategic killers in the game.
Also, their power is not weak. Victor moves at 150% movement speed, which means his chase potential is very strong. Victor can pounce on survivors through windows and over pallets. Not only that, but Victor is quite stealthy (he doesn't trigger spine chill). What's more, he counters all the main stream exhaustion perks with ease.
Like all killers, the Twins have weaknesses. But none of those weaknesses make the Twins a weak killer. Your traveling in pairs strat sounds powerful in theory, but I actually haven't seen it play out in practice.
Victor is strong until you hug a safe window.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/2230037#Comment_2230037
Because I LOVE IT
It is one of the best chapters soon to release and i want to play it all the time now !!!! <3333
Then buy Nemisis.
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My build is BBQ, Sloppy, Corrupt, and Save.
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@Wiggles_Diggles said:
What is it,
I understand some basics like double backing on scratch marks and stuff like that. More so what is it when a Spirit is running strider. I have been trying to think of something but cant for the life of me. The main reason I ask this is with all of the nerf Spirit threads you have people saying she doesn't need one and says she has plenty of counter play. However they don't list anything or just so "go watch X content creator they know how".
Am I just completely braindead on this?
Thanks
No counter. You live if she ######### up.
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Yes they are
Still might get auto banned though
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/253859/nerfs-needed
1 you screw your teamate because you dont like the killer you face not really good
2 spirit have counter play tru3talent show and explain the counter play a multiple of time on his stream.
3 nurse dont have any counter play if she miss its because its her fault nothing you do will change that
Nope. Nurse has counterplay. It's called being unpredictable.
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@KidDope25 said:
When can we expect nerfs for Deathslinger or Spirit so I can stop killing my self on the hook and actually play both without feeling like I 4ked without having to try? Not bait cause I actually enjoy versing Nurse cause she actually has counterplay.
Wanting a Slinger nerf...yikes