CoalTower
CoalTower
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@Mineguy said:
https://us.v-cdn.net/6030815/uploads/3NCCTWUUIIGT/fulliconfavors-gruesomegateau.png
3th anniversary cake
https://us.v-cdn.net/6030815/uploads/RG4RZOWVLXUM/fulliconfavors-ghastlygateau.png
4th anniversary cake
https://us.v-cdn.net/6030815/uploads/EY82K0488HJI/e2rkxw4xmau72ra.png
5th...anniversary cake... Common I was expecting a empty plate with crumbles and 5 candles ;-;
Did you really say 3th??
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2236094#Comment_2236094
Yeah but new players will not go through a dozen of killer descriptions before starting to play. The loading screen should show them the description of the killer they will be facing in the match.
I did. But to be fair, there were a lot less killers then.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/2232046#Comment_2232046
As viable as a 110% trap-less Crapper. ;^)
As viable as a 110 plague.
Which is D tier but still viable.
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@CheeseAnton said:
Nope, Leon is one of my 4 most wanted survivors (now that I have a person that weirdly smiles all the time [yes, I wanted that since the start of the game and was very happy when Ace was announced], Steve Harrington, a blonde survivor, and now Leon Scott Kennedy, I have every survivor I ever wanted and won't ask for anything relating to future survivors ever again) and I'm extremely happy he's here.
I will admit I'm not the biggest fan of Jill, but I know a lot of people love her and for that I'm happy she's here.
The Zombie A.I. opens up a lot of possibilities for the future I'm excited about. Mainly as a Doctor main, I hope the Doctor Hallucinations will go after survivors, but it opens up potential bot matches and DC bots which I'm excited about.
The new map looks awesome, admittedly bad to play but looks cool.
And Nemesis, I'm speechless but know I love him.
Gin Ichimaru as a survivor
Aizen as a killer.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2236097#Comment_2236097
No, he'll come out in 14 days.
Alright. Thanks
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@Aneurysm said:
I'm shocked you didn't say placebo tablet and adrenaline vial.
(I might actually try that one day if I'm feeling really masochistic)
When I'm willing to be whipped, maybe.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2236097#Comment_2236097
Probably not. That just means there aren't enough people on the PTB to justify keeping it open.
Oh, ok. Never heard of that happening before, but I also haven't played PTB in 3 years so yeah.
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@glitchboi said:
Correct me if I'm wrong, but it closed today right? It's been 7 days since the PTB started.
So is the new killer out today?
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@fogdonkey said:
Actually... I predict that they will have to add the killer and a quick killer power description onto the loading screen in the future. There are more and more killers in this game, it is hard to know what each of them do for a new or occasional player.
Maybe even the perks will have to be listed with a description.
Sorry what? They already have pretty clear descriptions.
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@Lx_malice said:
If it means I'd finally get to see my own stats on console then I'm all in.
Go to PlayStation wrap up if you're on PlayStation
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Hot trash
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2235447#Comment_2235447
Y...yeah? Of course he will because you won’t lose against bad survivors
Yes, but I'm saying he can win the average game, which doesn't consist of BAD survivors, just mediocre ones.
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@Nebula said:
https://forum.deadbydaylight.com/en/discussion/comment/2235447#Comment_2235447
I don’t understand your argument of what you consider “viable”.
By your own definition they could legit insert a 115 killer with no power, and he’d be considered viable because you can stomp bad survivors?
There's a difference between being bad and being mediocre. Most survivors aren't rank 21 bad, but they aren't good either. So no. Killers that cant win an AVERAGE game aren't viable. However, Trickster can win average games.
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2232046#Comment_2232046
Yeah, it is, if you want only 1 kill at the end of the match or depip
Practice with him and get good.
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@Moundshroud said:
I want to preface this post with the fact that I'm not moaning and groaning, nor screaming the Wraith is OP. I'm just having a hard time seeing Wraith as anything other a new and improved Spirit. He moves almost as fast as her, never loses sight of targets, comes out of cloak with a fast, impressive rundown. He literally has all her high mobility benefits and none of her drawbacks. The methods I use to counter him are now pretty much the same as the ones I use against Spirit. I mean, what am I missing?
Considering the fact that you can see Wraith, no.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2235440#Comment_2235440
D tier≠ viable, as that means he is too weak in most cases
Nope. He only loses against good survivors, which are more rare than good Nurses.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2235437#Comment_2235437
You get no argument from me on that. But many others seem to feel differently
Then they're idiots.
Bloodlust is a passive ability that gives you +15% movement speed after chasing for 45 seconds. It rewards you for playing badly. Anything that does that needs to be changed or removed.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2235426#Comment_2235426
So you think a 7 win streak makes him viable when compared to slinger and huntress? Or really any killer for that matter?
Yes, considering I've only played him 8 times.
He isn't comparable to Slinger or Huntress. Completely different power and skill cap.
I'd put him in D tier, but he's still viable.
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@Clevite said:
Nerfing DH would destroy the perk. It would become something completely different, and as I said before, it is a direct counter to bloodlust.
Bloodlust shouldn't be in the game either.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2235418#Comment_2235418
Did you read the last sentence?
whats your highest win streak?
I think 7 games.
I haven't lost at all as him besides one game, but I haven't really played him at all. So my winstreak, which is def under 10, plus 1 is my total number of games with him.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2232046#Comment_2232046
Trickster’s whole kit is horrid what do you mean he is viable?
his kit is only good on PC for starters and even then its only good with infectious and iron maiden
His ‘ult’ as I’ll put it makes him 92% movement speed, meaning it can literally be useless at many walls and it has a limit to how long its active, then you have his actual power which is unbuffable due to how badly it could go
literally every trickster uses melodious murder just because it makes him actually have a power, and the issue is if we gave him melodious as basekit he would be even more unbearable to face than he already is. And here is a thing before you say you can win as him, a single win doesn’t mean anything, but what is your longest win streak as him? I can win as trickster too and I play on console, but I can’t maintain a win streak, now I want you to use his basekit and do a winstreak and come back when its long enough to be considered to be a viable killer like winstreak
🤣
I play on console too buddy.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2233236#Comment_2233236
So y not drop nurse and main trickster?
Because I've spent over $100 on Nurse alone and I find her more fun than any other killer.
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And also give the killer a bp bonus like BBQ when they go against anything higher than a 3 man.
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@piggygooik said:
He is a pretty good killer but tier 3 is pointless
other than that he is a solid killer. Plus his zombies will get even better since there AI was bugged and didn’t go to gens noises, gen notifications,grunts of pain and even things like red herring and diversion which should be cool
Hopefully buff but probably nerf.
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@ScottJund said:
To play devil's advocate, most Spirit players are bad just like most survivors are bad, so technically these techniques do actually work a lot of the time.
And why are most Spirits bad? Because they get carried to high ranks with a braindead killer, having no actual skill themselves.
Just saying.
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@DarthCat said:
The amount of killers I have been facing recently that just camp and tunnel and slug for 4k's without any remorse is disturbing to me. If you try to ask them why they tell you various things like: You just need to play better. Should I just let you live? It's my job to kill you. I don't care I won.
The win mentality some people have in this asymmetrical PvP game is really bad.
You can not kill any survivors and still "Win", survivors can escape and still "Lose". If you 4k and get a bad score you lost. If you escape and get a bad score you lost. If you didn't have fun you ultimately lost. How is absolutely destroying 4 solo queue survivors who are not that good fun for you? Did you get bullied by a really good SWF now you are taking it out on average survivors?
I have many hours in this game going back to 2017, I am just over 4000 hours of playtime. I main Amanda Young when I play killer. I know what it's like to get bullied as a killer. It's definitely not fun. I however don't turn around and start playing like a sweat lord who has vowed to get vengeance on every survivor like they are the Russian mob who just killed my dog and stole my car.
On Amanda I run A nurses calling, Brutal Strength, Enduring and Monitor and Abuse. I never try to slow the game down, I only slug occasionally when I am actually getting bullied. I NEVER tunnel, I make a very distinct point to NEVER tunnel. When a survivor gets hooked I make note of who I hook and how many times I have hooked them. I ALWAYS let survivors get unhooked, I never chase them off the hook. I go for 2 hooks on each survivor, and then some downs before I let every survivor go. I always score 21-25k points. I don't always kill all the survivors and "Win" But I always get legitimate GG's and +rep from survivors. I even meet people I am happy to see again or vice versa.
This is a challenging way to play, you don't always succeed. It's EASY to camp and tunnel. It's EASY to slug for the 4k. It's EASY to play like a dick. Ultimately the killer CONTROLS the pace of the game. As a killer you are playing with 4 other PEOPLE. Ultimately at the end of the day it's about having FUN not winning. Is it fun for you to prevent 4 other people from having fun?
Thoughts? Opinions? Personal Anecdotes? Lets hear some juicy rants from both sides please.
I agree with the camping and tunneling part, but slugging for the 4k is fine if you know where the last guy is.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2234424#Comment_2234424
Annoying than 5 blinks Nurse? I do not think so :d But i am glad they changed Legion, they were unhealthy for that game. And Spirit has same problem.
I love going against Nurse, so yeah.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2234408#Comment_2234408
Old Legion had best counterplay, remember. DC without penalty time. Old Gold Days
True, but I hate DCing because if queue times. Old Legion was just much more annoying than Spirit imo.
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@ill_Boston_lli said:
Honestly. I never understood this reasoning. You killed me and my team mates so you are trash. You didnt let me unhook you ARE trash. LMAO I love when i get called a baby killer for playing the killer role effectively. The one most common thing i get is.. Nice Crutch perks. Meanwhile they are running FULL meta!!! Anyone else get a kick out of this?
Dude just accept the salt. Maybe use it on some baked potatoes.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2234389#Comment_2234389
Stop arguin brother, you can not prove anything to wall. I am not best player in this game but i have enough experience with 4 years. And Spirit is only one case, she has 0 counterplay and so annoying. Even old Legion was not bad like that. Possibly they faced with some bad Spirits or they are Spirit mains, who does not wanna nerf.
I am killer main but i also love playing survivor too. And Spirit makes my survivor games terrible, i hate her because i have nothing against her. But when we saying this, someone saying you wanna free wins. No! I wanna challange and fair games, that's all.
Same reason i wanna see Dead Hard's nerf. Because that perk is also broken.
Also, although I agree with everything else, I'd rather go against 1000 spirits than 1 old legion.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2234389#Comment_2234389
Stop arguin brother, you can not prove anything to wall. I am not best player in this game but i have enough experience with 4 years. And Spirit is only one case, she has 0 counterplay and so annoying. Even old Legion was not bad like that. Possibly they faced with some bad Spirits or they are Spirit mains, who does not wanna nerf.
I am killer main but i also love playing survivor too. And Spirit makes my survivor games terrible, i hate her because i have nothing against her. But when we saying this, someone saying you wanna free wins. No! I wanna challange and fair games, that's all.
Same reason i wanna see Dead Hard's nerf. Because that perk is also broken.
I know 😂
That's why I said that.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2234394#Comment_2234394
that's the point of her power. Your not supposed to what she's doing
Then she shouldn't be able to hear survivors. Makes it equally ######### for both sides. I get that you aren't supposed to know what she's doing, but if that's going to stay a thing, she shouldn't know what survivors are doing. However, that makes her completely and totally useless and unfun to play, meaning that her power needs a full rework.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2234089#Comment_2234089
Of course it is. People will always complain about the strongest thing.
I just wish people would stop resorting to using the same few buzzwords in their complaints.
"Spirit takes no skill" or "Spirit has no counterplay"
Both are false statements.
Both are true to a degree. Spirit has no counterplay since you can't see what she's doing. You don't know what she's doing, but she knows exactly what you're doing.
People say no skill because her biggest skillcap is a good headset. Tracking by sound isn't hard, especially with Stridor. Spirit takes virtually no skill.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2233984#Comment_2233984
Survivors shouldn't rely on bugs to win.
No, they shouldn't. That's why that shouldn't have been a bug in the first place.
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@danielmaster87 said:
You try playing against good survivors with Spirit and see how "easy" she is.
Try getting a good headset and see how easy she is.
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@Lucent said:
https://forum.deadbydaylight.com/en/discussion/comment/2234040#Comment_2234040
You want an 'I win' button. There isn't one for any killer. How do you counter a good nurse? You don't really.
And here's where you resort to comparisons and insulting others because you can't provide a viable argument.
Wanting counterplay isn't the same as wanting an "I win" button.
Also, your comparison was completely idiotic. Nurse has the counter of being unpredictable. You can also SEE what she's doing, and react accordingly.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/2234066#Comment_2234066
Plague is completely different to Trickster, Trickster requires pin point accuracy, Plague doesn't, so that immediately takes her out of the equation.
They work the same coding wise.
See, Plagues vomit(and Corrupt purge, but I'm not talking about that) is actually multiple tiny projectiles. You don't get hit by the stream, you get hit by the projectiles that are inside it. You have to get hit by lots of these projectiles to become injured and broken. This is why sometimes when your vomit hits a survivor, they don't get sick. You have to hit multiple knives to injure and down as Trickster. Their powers work the same, but their playstyle are slightly different.
Trickster is basically a 4.4 Plague, making him a worse version of Plague.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/2233937#Comment_2233937
But what is the value of saying something is viable, if you use this definition? I can win with any killer without perks and add ons against bad survivors just because i have some experience in this game. Compared to other killers, Trickster is a lot weaker, and that's the point.
He's weaker, yes.
I don't disagree that he's the worst killer in the game, but he's still viable.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/2234006#Comment_2234006
Ok, same can be said for Trickster, DS and Huntress. They have different powers and Skill caps, yet people compare them unfairly and have extreme bias...
This is true.
However, it is fair to compare Trickster to Plague, as the have almost the exact same power coding wise.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/2233949#Comment_2233949
What is it with this killer shack argument? You are saying that just because they can get looped SLIGHTLY easier if the person is playing bad, they all of a sudden CANNOT be compared to each other lol. That is like saying oh my god you cant compare spirit to nurse as Spirit still has collision in her power while Nurse doesn't... I fail to see your point...
You can't compare Spirit to Nurse. They have entirely different powers and skill caps
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/2233922#Comment_2233922
Any killer that has any form of range in the game is immediately taken out of low tier, as it's up to the killers skill to be able to aim and use their power effectively, rather than the survivors messing up. A good Trickster, Huntress or Deathslinger is essentially un -counter able, as they stop the idea of looping entirely.
Not true at all. I also think that Slinger is C tier.
And you did NOT just call Huntress uncounterable 😂
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2233911#Comment_2233911
So they're like me and all my college finals?
😬😬😬😬
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2233881#Comment_2233881
Your definition is completely futile then.
There's no auto loss mechanic in dbd, for killers or survivors. Anyone and anything can win. You're just stating the obvious and passing it off for viability.
Exactly. The potential to win makes everything viable.
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2233881#Comment_2233881
Sure, any Killer can win/4k against not very skilled Survivors, or average Survivors with a meta perk build. But I wouldn't call Killers like Pig, who gets destroyed by loopers who know how to repeatedly shut down ambush and not get downed so she can't use her power, "viable", per se.
I would, as good survivors are rarer than good Nurses.
For me at least.
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@Zesty said:
Well I have been playing a very hefty amount of Trickster recently, and I think its safe to say that he is stronger than people realise. He is so fun and effective in the right hands, yet people write him off as the worst killer in the game, regardless of play time or mechanical skill. On ALOT of loops, Trickster can sometimes feel almost too oppressive, take Auto Haven Car loops for example, Huntress can have quite a hard time here, yet Trickster can CONTINUOUSLY fire over the car, get around it before the survivor can even reach the pallet, and has no cooldown between shots.
Move Speed comparison - NO ADDONS
Huntress - 3.08 m/s while bringing up a hatchet and holding it.
Trickster - 3.86 m/s while in throw state and throwing. Down to 3.68 m/s after reaching 30 blades.
Throw Speed comparison - NO ADDONS
Huntress max throw speed - 40 m/s (FULLY CHARGED)
Trickster max throw speed (No "charge" as such needed) - 55 m/s
Time to enter "Throwing States" - NO ADDONS
Huntress - 1.25 seconds (No charge AT ALL, meaning a slow moving and quick to drop projectile)
Trickster - Time to enter Throw State - 0.35 seconds - Showstopper Charge time - 0.35 seconds (0.70 seconds total) Over 0.5 seconds faster than Huntress (0.55 to be exact) He also can remain in this state and throw AS MANY as he wants without any negative side effects like huntress.
If you also count in the fact that Huntress has a 2 second cooldown after throwing a Hatchet, which would add up to a total of 3.25 seconds total after a "possible" successful hit. This is something Trickster doesn't need to worry about, as he can keep throwing blades to his hearts content with no penalty.
Trickster also has his INSANE throw rate multiplier which increases dramatically, the more blades he throws, increasing his overall lethality.
Video of me wrecking havoc on a survivor team - https://www.twitch.tv/videos/1041549934 - From 00:26:18 onwards. Credit to HeroForHire.
As Dowsey said, he is SOOO lethal at close to mid - range, and honestly because he doesn't have that 2 second cooldown like Huntress, he actually is better at these range areas (IF U CAN AIM). And that's what it comes down to "If", and "If" you can aim with him, you will begin to question peoples views on him as soon as you start decimating even the Top level survivors.
His power has the potential to be soo lethal and I wish people gave him more of a chance.
How many times have you been playing Huntress and you are at a loop where a survivor is able to duck etc to ignore your hatchets entirely, Trickster doesn't need to worry about this type of inconvenience... With the small hitboxes the knives have and the small size of them, it results in you being able to hit survivors in areas you wouldn't be able to compared to other ranged killers.
I will give Huntress some credit though for being the Queen of being able to injure from a distance, this is just something Trickster will never be able to compete with, as his power isn't supposed to be used in this way. Honestly, IMO people need to stop comparing Huntress to him, as they use their powers so differently compared to each other.
Even in Tricksters "Weakest" areas like Jungle gyms, someone experienced with the timing of his knives and the ability to hit shots, will have no trouble at these areas... I will say however, it can be quite tough to time it right if the survivor is looping it tightly, yet this isn't to regular of an occurrence anyway so you shouldn't have to worry.
Trickster also has some SERIOUS zoning potential. Just throw your knives through the window as you are going around a corner, and it will make the survivor think twice about continuing to loop you that way, ESPECIALLY if they are only a few knives away from a health state.
He is also more forgiving than Huntress... With the vast amount of Knives at his disposal, you don't have to ever worry about missing 1 or 2 knives when trying to down a survivor, whereas Huntress requires a TON more precision and a hefty wind up time to be able to hit a survivor, resulting in survivors getting more distance and possibly to a more safe area than intended.
Trickster just to put it simply, is the King of Short - Mid range combat and loops, making him VERY oppressive in the right hands. His almost Impossible to dodge knives and incredible fire rate, will make even the best survivors question their choices for getting greedy and running round that loop another time. Whereas with Huntress, that Survivor will get around it maybe 2 or 3 more times, before you can even get the LOS to hit the survivor. This is because of her slower move speed while she is in her power compared to Trickster.
Trickster also has a VERY small terror radius, which can be made even smaller (16M) with M&A, allowing him to get close enough to the survivors before they can even react to him. Huntress has a 40 m lullaby which gives survivors ample warning to find cover and get prepared for her approach, this can't be said for Trickster.
I advise you ALL to try him out and see if you like him, I personally have been playing him for a long time now "basically main him" and he is so strong when my aim is crispy!
Let me know what you think about my post below and if you disagree, I'm always open for a debate. However, be nice and don't be rude lol!
Where I would rate him on the Tier list - F if played by someone with little to no experience. C if played by a person with decent aim and map awareness. B If the person has insane aim and map awareness.
Overall a low B tier killer in the hands of a godly person!
He is the worst killer in the game. But he's still viable.
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@Crystopus said:
https://forum.deadbydaylight.com/en/discussion/comment/2233893#Comment_2233893
Yes, I apologize for the misconception. I didn't mean he would ONLY have his tantrum. That statement was implying how he still has ALL of his old powers. This was a suggestion so that Leatherface isn't just a chainsaw swinging killer. I felt that adding a secondary ability to him might change his gameplay a little but without ruining his old gameplay.
Oh, ok. Now I get it.
I feel like this would be OK, but no one would use it if they have the potential to instadown, or M1 since they wouldn't waste as much time.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/2233830#Comment_2233830
Would love to hear from a dev that's working on the mmr system what the experience has been like. What's been the biggest hurdle? This systems been in the works for like a year and a half at this point so it would be interesting to hear a behind the scenes perspective on the tech issues
That awkward moment when we find out that they haven't even started yet and are just saying they have to appease us😬
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@Crystopus said:
https://forum.deadbydaylight.com/en/discussion/comment/2233868#Comment_2233868
One more thing. I have sacrificed almost 1000 survivors in public matches. Please do not assume I don't play killer. And I don't believe adding a secondary power is a nerf. I didn't even mention changing his old power, I only suggested adding a secondary for some variety in how Leatherface can be played.
Read my reply on how I read this.
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@Crystopus said:
https://forum.deadbydaylight.com/en/discussion/comment/2233868#Comment_2233868
Downing players with his chainsaw doesn't down them? This isn't changing his original power, but adding a secondary? Please read my edits for a better understanding.
I don't get this.
Tantrum is when you run into a wall and get stunned, though you still down any survivors who run into you.
Did you mean just using the chainsaw when you said Tantrum?
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2232067#Comment_2232067
I'm assuming you're saying this because of cherrypicked Youtuber videos or people like Otzdarva showing the one way of making him... acceptable? Not even viable, just acceptable.
My definition of viable is able to win with that character.
Therefore, every killer is viable, but not every killer is good.