Chocolate_Cosmos
Chocolate_Cosmos
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Probably next week. In ~8 days.
It usualy takes 3 weeks from PTB --> Live.
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The grind gets bigger the more you pay.
More characters = more grind
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If Oni is OP, then Blight is automatic lose for Survivors on every game no metter the player.
Now to answer your question - No. He is totaly not OP. I wouldn't mind even buffing him a little bit.
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*Puts the best addons on the best killer*
Or
*Puts the best map on the best killer*
Etc.
"Yea... I quess I should equip 4 dead hards next time."
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To be fair, it is kinda normal.
I experienced this as well in the past and I think my friend (who don't play the game anymore) maybe too.
You feel nervous when you are not used to it. Because you are playing againts 4 vs 1 So It feels nervous and "oh maybe they will judge me, what if I do a big mistakes, etc."
Anyway, later on you will be fine and not care about it the more you play.
However if you are talking about being stressfull because of balance reasons... Oh well.... F
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@TeabaggingGhostface said:
Counterpoint:
Make it so that map offerings prevent that realm from appearing in the map pool
Or this. Cool.
I will take anything to delete / change these unbalanced busted offerings.
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Artist is a BIG no from me.
Reward range distance? You mean something that can be easy dodged by aware Survivors? No.
Nerf close range (which is where her she shines the most). Hell no.
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It's "hard mode" difficulty perk.
For people who want harder games, meme or want an injured build synergy with other perks.
It has a purpose. Small, sure, but still.
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Hook spawns are the worst. Hold W dominates here and Its so tedius to hear gen above you but you have to spend like 30 seconds running to the stairs on the other side of you, then go up and then go back where you was before but you are on a different floor now.
For Survivors, Gens can be bit harder to find, versing a Nurse is like "gg go next" and Its tedius to run around floors just to rescue someone.
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None.
Obviously not talking about basic things like: never cheating, horrible end game chat, etc.
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They just don't want to make it easier for you to tunnel someone.
Well with MMR when you see a weak Survivor / No DS in their team it is the best strategy to tunnel them out ASAP but lets not mention that part... -
Shadowborn, Lightborn + usualy BBQ / Enduring / Bamboozle (depending on my mood / need or the killer I play).
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Honestly I liked the old version of Hangman's and I feel like it was better.
If they would bring that back but put on top of that like 30-50% slower Sabo speed it would be ultimate hook guardian perk.
You would never run out of hooks and it would be way harder to Sabo in your face.
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Unless they buff it to 60 seconds, it will never be worth running.
And to people who say it would be OP... Lol nah.
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He is probably hight B tier. Not bad but just not super great either.
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@Killmaster said:
Iron Will needs to apply when a survivor is slugged.
No, thanks. Iron Will doesn't need another buff.
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Honestly it might be still too strong, no joke.
I thought after the nerf it would be self heal at 50% slow speed same like selfcare, which would be fine and still stronger than selfcare. But it is not. It is still faster than that + Its for everyone in the team.
It could be nerfed again. Wouldn't mind it.
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No, it doesn't.
And to answer your question: No, it's not.
You can easy be stormed by group of people with meta perks, BT on, DS and you get 0.
Unless you play VS Bubba I quess.
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He is in sad spot.
He is not really unique, not really interesting to play as / VS and he is not even a good killer.
He needs a new rework or some big changes.
The dream world has such potencial to do something "crazy and unique" but... Nope. It does almost nothing. At least some dark maps look more better to play on I quess xD.
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I would honestly be right now more happy about "DH nerfed, this weak killers buffed, this OP addon nerfed, map offerings gone, etc." WAY more than "oh look Its the new teaser!! Who it will be this time?"
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Delete these unhealthy offerings allready.
No bandages "lets make anti map offering ward more common!" No. No. Just no.
Delete. Period. Otherwise it will be issue forever.
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Ah yes, lets nerf Deadslinger even more please.
Lets make his terror radius 40m by base, slap on top of that lullaby and make him reload for 6 seconds, aim before shoot 2 seconds and miss cooldown would be 5 seconds.
And to prevent anyone calling him even little bit OP, just in case, make it 50% more easier to break free from the chain.
Here. Happy?
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@Murgleïs said:
I see a fair amount of Sadako, but Twins ? The last one was maybe a month ago.
I mean every single killer is like 2x more times played than Twins, even the second least played Killer.
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Shadowborn, Kindred
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My problem with the flashlights are that they are sometimes unavoidable.
Locker safes exists, some crazy spots that you think you are safe from while looking into a wall and you still get blinded somehow or my personal "favorite" - getting blind after 0.5s since you allready turn away while picking up someone and you still get blinded even when you looked away at the last sec.
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It's not OP but annoying and I hear that for console players Its like 2x worse so... I don't care they nerfed it honestly because it is just annoying perk to deal with.
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I know it will never happen but I want Mr. X skin for Nemesis haha.
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Good for combo, great for SWF groups... On Its own it is not so good generaly speaking.
It's a gamble perk. I would rather pick Ubreakeble then this combo or that perk on Its own.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2899304#Comment_2899304
"I would love to DC at my first down every game. Please make it happen bhvr"
Seems like you didn't read my reply right above you since you would not writte such nonsence like this haha.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2899304#Comment_2899304
No. SWFs would abuse this.
If they start losing; 1 would DC, allowing the others to DC. And within 5 minutes? That's more t han enough time to go 'We're losing. Bye.' and bail on the Killer punishment-free.
Oh it could be.
I thought it would be for a solo Q buff like - Someone rage quits because "I don't like this killer REEEEEE" or "I got downed first" etc. So everyone can jump move on and not have ruined game.
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Hmmm how about this:
If someone DC within the first 5 min of the game, the match would be canceled OR there is no punishmenet for leaving.
If the end game colaps will not end the game, you are able to DC without punishments and you keep all your bloodpoints.
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It might be but here is the problem:
1) New chapter every 3 months means that once a while we get weak Killer (Sadako) or OP perk (like CoH) and then it takes months and moths to slowly getting balanced.
2) Balance changes are too slow.
Combining these two you will fix something, then add something bad again or weak, then waiting to fix it while other things like weak killers also needs something. Then we have on each side like half the perks being underwhelming at best and barely anyone using them, etc.
It would be possible if they faster do changes that are in need and add less problematic content (in terms of balance).
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There was such thing in a way in terms of killer offerings (ultra rare offering). You could put it on and try a killer without addons or perks that you didn't own without buying.
I don't know why they removed it. It was also long time ago.
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@Warcrafter4 said:
This build is also why dark theory can't be buffed as it will literally make you unable to be caught by 110% killers if its speed ever buffed by a single point.
Well said.
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@Mazoobi said:
NO
NO
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Oh yea, such a good times.
I miss where Killers dodge key lobbies or tunnel the hell out of the person with a key (it might be even a green key with some addon lol).
Survivors just hidding the whole game with a key and let everyone die, etc. Lovely stuff.
Never. Again. Thanks. Moving on.
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I don't know which forums you guys watch, but here I see more people complaining how unfun the killer generaly is rather than "Oh I can't easy win buuhuuu pls devs nerf Survivors".
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I know the difficulty is for new players to how difficult the killer is to just pick and play...
However I think I rememeber Ghostie and Shape being Hard difficulty or something which made me realise it is not much better than their old rating. I don't understand their mind at all.
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It's real.
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My heart wants to scream BUBA!
I hate his so much... But that is probably because of the players how they play him rather than the power itself. But the power itself is also boring and easy.
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This would never worked.
It would cause top tier killers being perma banned with forever que times and Survivors waiting in also forever que times because: 1) many killers would stop playing, 2) they would refuse to play some no-banned killers.
This would create a new top tier meta of non banned killers where Survivors would be sick of seeing the same Artist, Hag, Bubba, etc. And got tired and then.... etc.
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I would like to point out that for the past weeks we had many long in rewards, small events, bloodpoint boosters, etc. New licensed chapter.... Yet the avarage player number keep dropping. Slowly but keep dropping while many in-game things are happening.
That is saying something.
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it was a joke :P
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Just some regular bug. Nothing new.
It will probably be fixed in the next patch, no worries.
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I am allready sick of Bubbas and he is "fine". No need for buffs.
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1) Unbalanced maps
2) Dead Hard
3) CoH (getting nerfed but it might still be meta)
4) Same meta builds (BT + DH + UB + DS + ...)
5) Toxic Survivors (macro flashlights, tbagging, end game chat, survivor rule book, etc.)
6) Unbalanced killers (aka many weaker or just avarage killer powers)
7) "Forced" to run 4 slowdowns, etc.
8) Map offerings
Just to name a few that are mostly common from killer complains.
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I personaly think this is more likely a teaser for the next Tome... maybe it will be different in some way or something. It also could be a set up for the upcoming chapter, however that is very far away from now so... PTB just came out this week.
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I think LoL is FAR more balanced than DbD and probably then DbD ever will (sadly).
Also if something is BROKEN OP, then it is usualy hot fixed within the next day(s). Unlike DbD, where some perks can stay broken for months, even years (Hello old DS).
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@NAERUUU said:
https://forum.deadbydaylight.com/en/discussion/comment/2892662#Comment_2892662
Cmon men it’s like billy basekit or leatherface ( near to you for instadown )
Yea... With like 2x old charge speed addons stacked together... Fair.