Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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Its fine because Oni is only 196% while dashing Billy is 230% while sprinting. Also Onis power is limited once it runs out you need to collect it again and it only lasts 45 seconds. Oni has a lot of downsides to warrant having his drift he’s fine
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They kinda do that with the mid chapter patch with perk buffs and new game mechanics but I see what your talking about but I don’t know what new features they could add
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He is a very big example of favoritism. He hasn’t received a change but Blight has received a lot of changes and all the killers that got reworked kept there fun addons and stayed the same. Huntress wasn’t nerfed and the killers that need nerfs haven’t been touched since they came out or when they were last changed
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To quote the all mighty Darkseid
We will stop at nothing to posses it
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2311349#Comment_2311349
Hate to see ya go you've been the driving force behind our little movement here.
We'll keep up the good work!
is there a way to talk to him because I don’t want to discuss bans
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2311635#Comment_2311635
That is overkill. What is the benefit of using it then? Live for 1 more second?
The benefit is if the killer slashes at you. You dash forward and not get hit but you can’t do the actions I listed it’s supposed to fix the annoyance of the perk how you can just dead hard and get to a vault with no skill
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They should make it so when you dead hard you can’t Vault windows or pallets, drop pallets, unhook and open gates for 2 seconds. Fix the lag issues so the perk actually works and make it so when you dead hard into traps you get caught
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2311412#Comment_2311412
You put a lot of work into a nothing post.
Dude this took like a minute to make also why so rude I’m just stating that these killers are good to use for now cause they never lag and are smooth to play
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Guys here are the killers you should play until console gets fixed and until these bugs are fixed
Trapper
Wraith
Hag
Myers
Huntress
Freddy
Pig
Spirit
Legion
Plague
Ghostface
Demogorgon
Oni
Deathslinger
Pyramid head
Twins
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@SilentPill said:
Idk the killer being unstoppable even if it takes a while to get there isn’t fun at all.
He needs something though, he’s pretty garbage right now. Three health states, a microscopic hit box that doesn’t line up with the animation, and zombies that spend more time attacking trees than survivors
Isn’t that the point of nemesis? He’s supposed to be unstoppable. But about the others I agree he should get buffed his mutation addons need to be base kit and they need to remove the speed boost when infecting people and lower the cooldowns on his attacks he’s to slow
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@Laluzi said:
I prefer having 4 perks by the 10 second mark of the match.
Besides, with what that perk shows me half the time, it may as well be renamed "Depressed Pursuer."
Because it shows how stupid spawn points are
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2310127#Comment_2310127
In my opinion he's F Tier. And no one puts him in B tier. He has the weakest early game of all killers. A power that runs out and isn't that imposing He's only saved by add-ons.
Not only that his power is limited once you stalk someone all the way you can’t stalk them to get power
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2309001#Comment_2309001
Can't do that. Gotta protect survivors items, even though they get to keep them if they escape whilst Killers lose every addon. Fair and balanced.
if this was added this game would die imagine if every game you couldn’t lose iridescent head and belt image if you couldn’t lose scalped topknot or mother daughter ring this would suck
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@FregglesFred said:
https://forum.deadbydaylight.com/en/discussion/comment/2308740#Comment_2308740
Was this changed after the backlash?
Who cares the cakes will stack now! (I guess so)
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Here’s what I buffed
Breakdown- increased aura read of killer from 4/5/6 to 5/6/7. Made it so unhooking someone will also break there hook so it doesn’t affect just you
Aftercare- Removed the downside where you lose the aura reading when you get hooked
Distortion- increased the amount of tokens from 3 to 5. Increased the duration of aura and scratch mark hidden time from 6/8/10 to 8/10/12 seconds. Added new ability where healing and unhooking will replenish tokens
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Probably not the DBD Twitter would have confirmed it they would have came out and said he died
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Sounds interesting I would have to see this in execution
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At least it’s only 4 compared To Binding Of Kin where there was 108 bugs found
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60 pages in!!
Let’s shoot for 70? Maybe 100 pages?
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@UncleStabby said:
BHVR has Ubisoft Syndrome. Poor playerbase. All it took was one good idea, and then BOOM. Money is the only thing that matters. Greed is a cancer in the gaming industry.
Nope if BHVR were like Ubisoft then we would have been at DBD 4 by this time at least they don’t make sequels to milk every ounce of this game they try to focus on one to keep it alive
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@Pilot said:
Just an idea I came up with on my post in the Feedback section.
- Tier 1 contaminates & gives survivors a speed boost.
- Tier 2 only contaminates, removes the speed boost.
- Tier 3 straight up injures & contaminates.
sounds great but I would just remove the speed boost entirely because Plague and trickster don’t give speed boosts when they use there power but this sounds perfect this would perfectly balance Nemesis
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um guys the cosmetic bug is not fixed
https://forum.deadbydaylight.com/en/discussion/260100/oh-really
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@Chocolate_Cosmos said:
Edit: I just played a match and it doesn't still work. Nice.
Is when you directly hit them or just in general
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@Ruma said:
They should buff the perk so i also hides your aura while healing.
I agree it would really match the theme of the perk so not only are you completely silent while healing and make no healing noise it hides aura from nurses calling that would be great
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@Kees_T said:
https://forum.deadbydaylight.com/en/discussion/comment/2298830#Comment_2298830
That's literally my idea ;-; I posted just above your post.
There was a whole thread talking about it where there’s 2 types of walls Survivor and killer. The killer wall is up the killer has the option to pull it down so he can block that path but if he’s unhappy he can break the wall. Then there’s survivor like I said they can build a wall to create a infinite so the killer needs to break it
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@Kees_T said:
That´s exactly what they are. They create infinite loops and throw a breakable wall near it so they can say "just break the door and you break the infinite", instead of just.... not creating this bullshit layouts. It's a free chase escape for the first Survivor being chased there.
There only fair breakable wall is at the Killer shack in the Saloon map.
Or make a new mechanic where the survivor can build the wall so the killer has to break it
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- I agree reduce the cooldown to 20 seconds at base but nerf the cooldown addons so it’s 2, 4 and 6 seconds
- im mixed on this it sounds great but it could be a little strong
- Yes yes yes, this mechanic is very inconsistent it needs to be tuned up
- I agree rework some of his addons so there more fun and unique like Blight
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@FancyMrB said:
Thank you everyone for your replies!
It is a shame that Bite the Bullet doesn't work for all survivors healing... kind of doesn't make sense and now I have zero interest in the perk :<
Technician should also be changed so if one person has it then the perk effects everyone working on the gen.
Sure these could be utilized to their full potential with swf but then that just means you have multiple survivors working on the same objective which isn't a bad thing.
It’s fixed in the patch notes they fixed the issue so if one person has bite the bullet and another heals it will still be silent
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Could work even though Victor is no longer in charge of the new movie your still supporting a character that was made by a Pedophile even though he’s not connected but I really want him in the game this might give him a chance
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@UncleStabby said:
Shoulda gave him better perks. I wish the devs wouldnt just recycle old ideas and put dumb twists on them, like 'repressed alliance but it explodes' or 'firecracker that you can make'.
You have to understand after 5 years of making perks your gonna run out of ideas
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@Zokenay said:
The perk in general is quite useless in my opinion, i feel Iron Will is still better by a long shot.
Yes but it silences the healing sound to
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Quick question what is DDoS’d?
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@malatruse said:
You'll see that with pretty much all major streamers in a gaming community. Hell, even in DBD it's not just Otz but also Tru3 and Noob3 and others.
I agree he’s not the only one but he’s the most well known
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2292194#Comment_2292194
The Game is literally worse than it's pre-rework version.
Groaning Storehouse literally had it's old INFINITE put back in.
They absolutely are as greedy as EA, at least Battlefront 2 ran well.
At least they don’t make sequels every month and rehash the same game over and over and they actually let you write negative reviews and don’t ######### all over the fans with insulting messages like “I think we innovated to much”
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You can’t nerf the tombstone addons because the achievement evil incarnate wouldn’t work
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2292194#Comment_2292194
Plus they nerfed all the bad loops on other maps yes the breakable walls are there and some maps got worse(The game) but at least there better than there old versions.
Not really,no.
The map reworks were pretty much only focused on graphics.They barely improved their gameplay experience and in some cases made it even worse.
Map reworks are a failure so far.
I was talking about the others after Deathslinger came out they fixed
Rancid abbatoir
Iron works of misery
every Autohaven map
I wasn’t talking about graphics I was mentioning the ones after slinger came out and they were much better yes I admit breakable walls sound like a great concept but in execution there terrible they should add more gameplay to these dam walls
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2292214#Comment_2292214
Nobody would run that. Theres nothing wrong with how it is
Think about it. Run no perks and hook all 4 people and gain almost 70,000 bloodpoints. This would fix the grind but yet you still say it’s fine. DUDE!!? I just came up with a great way to fix the grind and you say no the perk is fine this would fix so many problems it would free up a perk slot and give you more points
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2292216#Comment_2292216
That is speculating.
I would love it if they came out and said "Oh, we first need permission to rework this and that...."
They're only shooting themselves in the foot by not telling us. We might be idiots cause we don't know how this works but we'll never know if nobody tells us.
Because they want to surprise us they like surprises. Which is why they won’t reveal it they want to save it to surprise us. Which is there main problem they want to keep it a secret to build hype and surprise us but when it’s a major issue they got to at least talk
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2292194#Comment_2292194
I think it's better to have a civil debate on this rather than just tell him to "stop with that attitude"
Cause people treat them like they won’t balance the game because all they care about is money but that’s not true they rebalanced half the roster and nerfed every god loop that was bad in the past and they nerfed DS and OoO. But people forget the past and always look at them as the greedy people when in reality there trying there hardest to make this game work. Yes this update was very buggy and glitchy but if you ignore that the characters aren’t bad. They were probably forced to push the update from higher ups and investors cause Devs can’t possibly make it this bad this was probably pushed by executives and they didn’t give them time to change stuff
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2292194#Comment_2292194
Actions speak louder than words.
I would love to see a confirmation first and foremost, that this is going to happen.
Communication is not their forte
We got a picture of Laurie strodes face rework it doesn’t prove that the map will get reworked but it shows that they got the license for Halloween to work on the map. There not allowed to work on licensed maps without permission I think so that’s why it was left for last
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What if they removed the stackable bloodpoint bonus and put it into the base game so at base when you hook all 4 you gain a 100% bonus to bloodpoints. Then the reworked version would be
After hooking a survivor all survivors auras are revealed for 4/5/6 seconds when they are further than 40 meters from the hook
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Also stop this attitude that they won’t change the maps cause of money there not that greedy like EA they already announced that every map will be changed and they recently got the license for Halloween so that confirms that Haddonfield might be changed in the mid chapter. Plus they nerfed all the bad loops on other maps yes the breakable walls are there and some maps got worse(The game) but at least there better than there old versions.
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You said name one game that breaks like dbd okay
Friday the 13th
Call of duty
Avengers
Red dead Redemption 2
Cyberpunk 2077
dbd is not the only buggy game I like your post but you make it out like dbd is the only game that’s buggy there’s others that I mentioned that are very buggy and glitchy
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It even crashes on PC?!
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What’s his bug what’s wrong with Blight
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@Rouge said:
because one or two streamers said they like it, so clealy that means its good
Not true it’s great cause early game killers and people who can pressure can dominate with this perk like Oni, Nurse, Blight, Myers, Billy and more it removes the problem of having to find people
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@onemind said:
Well we've done it 50 pages maybe 51 after my post and almost 200 upvotes on the op.
Behavior said they ate looking in to the issue regarding this chapter.
That's a start but we needed over all
Where did you read this?
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2284131#Comment_2284131
Facts man ! Sucks super hard to have something you want to play but can't also not to mention I can't do rift challenges because I'm too scared to play just incase of overheating and crashes 😬🐷 sad days man indeedy
And just to think on the 5 year anniversary and with the most iconic horror game of all time and we can’t even enjoy it and all those players will be gone!( they would have left anyway cause of the grind or community but still were at a lot of players and the bad FPS and lag is hurting this update)
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Let’s hope on Tuesday these issues are fixed and we can enjoy Nemesis and RPD cause I really want to play this map and I want people to actually play the ######### game
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@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2283951#Comment_2283951
Mine just crashed for the fifth time. This time on badham
I don’t understand why I never crash.
