Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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her addons are mixed they suck cause only the common and uncommon addons are good but Tampered timer, crate of gears and jigsaw sketch were straight up broken. Luckily Jigsaw sketch was nerfed it was just announced 1 down 2 to go
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@Blueberry said:
The Interlocking Razor is complete trash. Who misses skill checks on Jigsaw boxes?
The other two I like.
It’s a common addon it’s not supposed to be good plus it’s for beginners that can’t hit skill checks
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@feruis said:
Hahaha SWF getting a nerf? You have to be joking right? Only survivors are allowed to have fun, how silly of you.
Yeah so where nerfing there most op item and changing a mechanic that’s no longer annoying. Devs like survivors amiright?
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there is some light on this because Billy’s addons are getting changed and we might get some improved addons
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I want these perks buffed
Monstrous shrine
Surge
gearhead
boil over
This is not happening
Sole survivor
and pretty much every perk that came out from 2016 at the beginning of dbd lifecycle cause almost all the 2016 perks are outdated
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Thanks I didn’t know it said Monday I thought we would more information today
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remember Guys we have a ptb to change addons those could change
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2514907#Comment_2514907
It is nice that they are listening... But Trapper will still suck.
It’s expected. He’s never going to be top tier cause he can’t teleport or go through walls
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I hate how people are being very negative towards these changes saying they will still suck. Be grateful we actually got the change we asked for!
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There not nerfing keys yet. We still have a whole second part of the dev update. There buffing trapper. But nerfing spirit which spirit really deserved these changes. Lots of addons will be changed and some perks were buffed
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@Astrian said:
https://forum.deadbydaylight.com/en/discussion/comment/2514705#Comment_2514705
While sad, even if it was just the addon / perk changes this will still be the best update BHVR has pushed out in recent memory.
Pinhead was botched on release
Nemesis update and RPD map was botched on release
Trickster was insanely weak on release with no new map
Twins had no new map and the update as a whole was incredibly awful on release
That's a full year of awful chapter/paragraph updates meanwhile the chad mid-chapter updates bringing what everybody wants and more.
Please BHVR, I don't care how much longer it takes. We want more updates like this mid-chapter one. You guys are clearly capable of doing it
Pinhead wasn’t really botched his lunge was just bugged which was a huge factor to him being bad. But now that it’s fixed he’s very fun to use now
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2514694#Comment_2514694
Oh I bet with my whole chest they won't be. They'll probably say they're working on it...again.
If I'm wrong then this comment never existed and you saw nothing.
They will probably come next mid chapter. This update is all about Boon totems
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514699#Comment_2514699
I expect the 2nd part to only list the add ons that are getting updated but I hope there’s more.
There going to introduce boon totems and possibly more changes coming
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Very sad this is Mcleans last update it’s so ######### good everything people wanted a mid chapter to be was made, we got perk changes, addon changes, killer changes and a new system to help the game this is great and we have a whole 2nd part for this update
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2514168#Comment_2514168
Did you see freddys IRI add on pass ? What makes you think they'll make her IRIS good ? 🤣
They made pinheads iridescents good and he has great Addons. It’s very strange one time we get great addons(Pinhead) but sometimes we get ######### addons(Billy,Nurse)
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2513773#Comment_2513773
Well i didn't read the concrete potential patch notes but damn that's really something. /S
Trapper gets ONE extra trap (with the still applicable downsides mentioned above) and three whole HEXES got buffed, you know those things that get found often by accident next to spawns/gens or in main loops. Well if that isn't something.
why so negative you guys have been begging and pleading for trapper to start with extra traps and now we got it base kit we don’t need the addon anymore and now everyone’s complaining like that wasn’t the change he needed. ######### hypocrites
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2514023#Comment_2514023
You only need one of those. The Tombstone itself is alright, because of the Downsides. The Tombstone Piece can easily be nerfed.
They can still nerf the addon but they can’t give it a new affect cause the achievement would be impossible
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They can’t change his tombstone addons cause evil incarnate will be impossible to do without those addons
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oh yeah they are survivor biased it’s not like they buffed trapper and finally gave him his 2 traps by default and buffed Blood favor third seal and retribution! Wow so biased
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Not only that his addons and even his ultra rares are ######### great. Black lens, impailing wire, chatterers tooth, iridescent lament configuration and engineers fang are all great
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Good thanks for the update
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@[Deleted User] said:
100% fixed.
Really he works now
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@GannTM said:
It says it’s fixed in the patch notes but haven’t been able to play yet. Hopefully it is actually fixed.
I hope I don’t want to play him until I know it’s fixed
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2508075#Comment_2508075
Keep in mind that a certain developer, you probably know who, said THIS killer was OP while Clown was underrated because people haven't been properly using him or something.
He never said billy was OP yes he said it on a live stream but he wasn’t telling the truth he was by himself saying stupid #########. Also he never worked on Billy’s change I have a list of changes he made but Billy is not on the list.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2508075#Comment_2508075
Huntress was nerfed in that time.
Only iridescent head was nerfed her base kit stayed the same.
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It’s been an entire year since this change and yet billy hasn’t been touched. But huntress doesn’t get nerfed, blight gets 4-5 changes in 6-7 months. Trickster gets 4 changes done in 4 months. Clown keeps his overpowered pinky finger. They have a huge hate bias towards Billy
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@Squirrel_Thicc said:
I have no idea what it's like to play him but I can safely say playing against him is one of the worst dbd experiences I've had.
Really? How?
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@Konnor24 said:
Pinhead just feels unrewarding right now. Hes fun to play as but to counter him you literally just need to press W and drop pallets early. The ease of chain breaks is stupid. Especially in loops. The whole point of a power is to help you but at times, it hinders you and puts you back. I dont really understand his power like, what is it aiming to do?
If its to shorten loops, it doesnt, as they are so easily broken. If its to catch up when out in the open, you risk a chance of missing, and them gaining more ground or hittng and catching up a small amount of ground unless wide out in the open, and survs who have more than 150 hours will know to get to walls/LOS breakers rather than run into the open.
To me it just feels like they put him in (and its great that they did as im a hellraiser fan) and rushed things. Not thinking his power through enough. Hes yet another killer who just isnt viable or rewarding unless you put red/purple add ons on. Add ons should make a killer stronger, they shouldnt make it mandatory to enjoy.
Rewarding him for hitting his possessed chain is a much needed buff. Either make chains harder to break or incrase the number of chains to 5. Why were there no addons for this aswell? We have really poor addons to increase the chains movement which isnt needed but no Green addon to increase the number of chains for a possessed chain hit.
Iri Lament Config addon also needs to be baseline. The fact this was made iridescent shows to me the devs thought this would be too OP to have baseline, but it really isnt. Its something needed so the killer isnt destroyed on a consistent basis by holding W.
Everything you said is 100% the reason I wrote this thread I played 2 matches with him and experienced all those issues
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@Konnor24 said:
https://forum.deadbydaylight.com/en/discussion/comment/2507112#Comment_2507112
Nah you're far from alone. Hes a fun killer to play but ultimately hes the most frustrating. I can land 100% possessed chain hits & have a chain hunt activate 5 times and still end up with a 0k or 1k without tunnelling. Just bad and naive design. Which is strange considering Cote has wanted him in dbd for 4 years. You'd think he'd want his favourite horror movie character to be playable.
I don’t think Cote designed this killer. Speaking of Cote he’s been very quiet for some time he hasn’t been on any live streams at all and hasn’t showed up. I’m fact it’s been kinda quiet
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Thank you guys for the tips and support I thought I was alone on pinhead being awful and unfun to play as
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@Zozzy said:
Treat the chains like a nurse blink. You need to instantly hit the survivor with zero travel time to gain distance on a survivor or you will lose or gain no ground on them.
Use hoarder and figure out the box spawns to keep a chain hunt going for as long as possible.
he is heavily addon dependent and basically needs the spawn extra chains addon. This one should be basekit tbh.
Which one is that? The impailing wire?
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@[Deleted User] said:
It's not you or console, he's just weak & bugged.
If it isn't the lunge bug screwing you out of hits, it's the chains not spawning where they need to. If it's not the chains not spawning where they need to, it's the power effectively getting Nurse'd by collision/elevation.
I recommend avoiding him until the lunge bug is fixed at the very least.
Also his chain sucks to control it feels to lose you touch the joystick just a little and it ######### flies through the air it feels so finicky to control and I tried using it and the chain crashed into a bush but the chain was nowhere near the bush it crashed without colliding with the bush.
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@MadLordJack said:
I like him. Have you tried... I dunno what it's called, insta-shooting with him? When you place a gate on top of a survivor and immediately shoot? It's especially useful when you're about to enter a loop or you can see over the loop. You can sort of guess if the gate is behind an LoS break, but usually in that scenario (for example, a survivor threw a long wall/short wall tile's pallet and is camping it) you should hold it for a few seconds and see what they're doing - sometimes they even run back into the gate for an easy shot.
You should also not use chains in the open unless the survivor is running for a pallet or window. If they're just holding W you have to do the same.
As for the chain hunt... I dunno, it's passive so it's almost impossible to misuse it. The only thing I can say is that I like to teleport over when they're solving the Lament Configuration and tunnel whoever was solving it until I have them downed, because that activates a full chain hunt if you interrupted them and you can snowball a bit.
Also, if you're a survivor you need to rebind your buttons. I didn't notice the issue because I already have everything seperately bound, but vaulting pallets and windows overrides breaking his chains.
Oh, and his lunge is super bugged, if you change direction mid lunge you miss.
Edit: Also, he is hard on a controller, but not quite as bad as Huntress, Slinger, Trickster or Nurse IMO.
I’m not a survivor main. But thanks for the tips I never thought of those I’ve tried to use his chains to chase down but they don’t ever work and I don’t like teleporting cause it wastes time.
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Thanks even if it’s a joke or seriousness.
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@[Deleted User] said:
It's not you or console, he's just weak & bugged.
If it isn't the lunge bug screwing you out of hits, it's the chains not spawning where they need to. If it's not the chains not spawning where they need to, it's the power effectively getting Nurse'd by collision/elevation.
I recommend avoiding him until the lunge bug is fixed at the very least.
Not just the lunge bug some stuff about his power is flawed the fact that when you hit someone with the possessed chain and they break out in 3 seconds and continue running like nothing happened is awful game design and how the chain hunt is so easily countered is annoying I get it’s a powerful ability but it shouldn’t be countered that easily then there’s the lunge bug. I’ve played many games with him I can’t take it I’ve had enough of him
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@crowbarman said:
https://forum.deadbydaylight.com/en/discussion/280955/whats-pinhead-perk-build-is-best
Stop using ruin and pop together.
What it helps ruin to pressure off gens and once ruin gets cleansed use pop to gen regress
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that was actually there original idea Peanits said he wanted iridescent head to be so you have to hit someone 32 meters away to insta down them
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496587#Comment_2496587
How does that give you infinite chain hunt?
someone picks up the box, hoarder goes off you down them, chain hunt activates. Rinse repeat
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@zeplore said:
https://forum.deadbydaylight.com/en/discussion/comment/2496582#Comment_2496582
Wasn't on the "known bugs" section of today's patch though...
https://forum.deadbydaylight.com/en/discussion/comment/2496567#Comment_2496567
I posted in bug reports, it's so bad rn to play him as you can't lunge around a loop without your momentum being cut completely as you flick your mouse. Doesn't happen with any other killers.
There are always oversights that never show up. The devs are aware of his bugged lunge. Also some patch notes don’t always go over some changes
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Run hoarder on him and use chains on short loops or when a survivor is running straight. When someone picks up the configuration try to down them with hoarder to get infinite chain hunt.
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There aware of the bug though they did confirm on Twitter
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Once again the great Scott Jund has spoken
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@Yamaoka said:
This is not happening......
... is another old perk that deserves a buff. I think I've never seen anyone use it.
Knowing the devs they'll more likely nerf it like Vigil a couple patches ago haha.
There are so many outdated perks that should receive some tweaks or plain value buffs. Didn't they say they would keep updating old perks every patch?
How was vigil nerfed?
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well with VHS, Evil dead and Charlie the legend coming out DBD has 3 games to compete with that might make them step it up
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I don’t think it needs a nerf this is the first iridescent addon we got since plague that’s actually a S-tier iridescent addon don’t nerf it. If you do the killer mains will cry and complain that they don’t care about fun and we can’t have strong iridescents keep it
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Run hoarder on pinhead and increased lament configuration solve time addons and then he’s god tier
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@SRGII said:
This is one of the reason I have uninstalled the game and wont play again as this game is a joke when it comes to balance.
Oh boo hoo get over it it’s a ######### game you play to have fun.
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Could everyone shut up with the conspiracy’s the devs just nerfed mori’s cause they were annoying and unfun. Yes keys are kinda the same cause they end the game quicker but it’s a completely different entity. You can’t just change the numbers of keys and do something else it’s more complicated then mori’s they have to do new animations and rework the core function of them.
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Well I have a couple problems with this.
- he’s playing wraith he’s not good at top tier play he’s going to lose
- hex ruin is not even a good perk on wraith cause he has no pressure like blight nurse and spirit.
- tinkerer is kinda not good cause why would you want invisibility when you have it forever
- it’s so obvious at high mmr it’s impossible to win unless your a great Nurse spirit blight or Oni.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2485005#Comment_2485005
Iron Will still silences all sounds.
Silent slug bug is in the game after 3 years
That’s very rare though out of all my games I only ran into the bug like 2 times out of all my games. I know it’s still there it’s a issue but it’s very rare