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These will probably still hit... it's the absurd hits that won't hit what so ever (I may be wrong).
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Seem to be working for me fine...
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@Slickstyles said:
Ace in the hole and slippery meat with a salty lips offering. Try your luck and if you succeed, the killer loses their pressure.
Knowing my luck I'll be dead.
Any recommendations for the other perk slots?
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@Peanits said:
Not really a meta build by any means, but Windows of Opportunity, Any Means Necessary, and Open Handed. Optionally stack Open Handed with other people.
You're the pallet doctor. You see downed pallets and you go pick them up.
Forgot to wait till the end, but he was a Bubba, so I didn't get alot of pallets to pick up in the end. Luckily enough, he didn't break the Shack pallet, which went and saved my own life.
Kindred didn't really help much, as there was always one guy going for the save, and I wasn't hooked. Windows and Open handed paired fairly well, and definitely helped me avoid loops with no pallets.
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@GoodBoyKaru said:
The most fun perk build IMO is:
- Quick and Quiet
- Head On
- Inner Strength
- Detective's Hunch/Decisive Strike
The idea? Cleanse lots of totems for Inner Strength, use Head On to either get distance in a chase (when starting it) or to bamboozle the killer. Detective's helps to find totems and Quick and Quiet works well with Head On. Decisive is there in case you get tunneled too often or to get off the Jund Tech (DS into Head On into Firecracker).
Sounds good, I'll use detective's over DS.
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@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/169255/any-fun-survivor-builds
I feel concerned on your verbage of last few days. you ok?
Getting Chemotherapy, and I'm fairly late into, well, Cancer. I doubt I'll feel well enough to play DBD once I start getting treatment (although it is possible that I don't get so sick that I can't do activities in doors) and... let's just say if the treatment doesn't end up successful over the six weeks, which it most likely won't...I'll let you fill in the rest of the pieces on that one.
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@bubbabrotha said:
On the off chance I do play survivor, plunderers, lithe, selfcare, and alert.
I'll try that out... sounds like a good build for someone who doesn't play alot of surv.
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@NuclearBurrito said:
My current build is:
- Solidarity
- Autodidact
- Blood Pact
- Spine Chill
It's a good medic build.
Sounds like a good one for healing, shame Autodidact doesn't work with med kits but healing builds are usually fun.
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@Mookywolf said:
the fast as [BAD WORD] build
urban evasion, fixated, then either sprint burst, lithe, or balanced landing, and spine chill so you know when to bolt. be fast no matter what you do. i have fun with it
Gonna choose Sprint Burst, just because I never use it.
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@Todgeweiht said:
No mither - Self Care - Inner strength - Unbreakable
Also bring a medkit with anti hemorrhagic syringe and styptic agent just in case
Can't wait for this one...
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@DragonMasterDarren said:
try the "if DMDarren was in DBD build", made by yours truely
Red Herring, Diversion, AMN and Lithe
either bamboozle the killer with stealth that actually takes effort, or burst the killers eardrums, screwing your teammates over is a possibility too
also try pallet stunning a killer then vaulting the pallet, if you do it fast enough you can get away safely with Lithe, it's hilarious when it works
Build worked a charm. Chased by him for most of the game, and even tricked him with Red Herring early game. Sadly, Diversion wasn't that useful, with me getting one use of it and that's it.
Bloodwarden and NoeD got the guy three kills, I left when he continued going for me rather than picking up the surv.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1418576#Comment_1418576
Anything you're comfortable with, but I'll usually run Kindred since it's nice to have when you're playing solo and combos nicely with Open Handed.
I'll try that out then, gonna go into a match with it now.
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@Peanits said:
Not really a meta build by any means, but Windows of Opportunity, Any Means Necessary, and Open Handed. Optionally stack Open Handed with other people.
You're the pallet doctor. You see downed pallets and you go pick them up.
Sounds like a good build to use, any recommendations for the fourth perk?
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@DragonMasterDarren said:
try the "if DMDarren was in DBD build", made by yours truely
Red Herring, Diversion, AMN and Lithe
either bamboozle the killer with stealth that actually takes effort, or burst the killers eardrums, screwing your teammates over is a possibility too
also try pallet stunning a killer then vaulting the pallet, if you do it fast enough you can get away safely with Lithe, it's hilarious when it works
Sounds like a fun build! Gonna try it now.
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Short awnser: No
Long Awnser: It won't fix it basically because Dead Hard us to do with latency. Server Hit Validation will only fix hits that look extremely absurd on the survivors side due to the killer having high ping.
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I believe they said they won't do it in future as they were being misinterpreted.
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I know when Doc got his rework, a ton of bis more common add ons which were being changed were converted into iridescent queens, I believe I had about 20 when I only had doc at lvl 40, so people who were high level docs back then would have a ton.
Additionally, usually you'll see at least one ultra rare on your bloodweb...which is the more likely awnser.
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@rickyray101 said:
https://forum.deadbydaylight.com/en/discussion/comment/1418003#Comment_1418003
No it's how I posted it.
Oh ok. On Xbox it was B, A so I just assumed it would be the same for PS with O, X
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@Kind_Lemon said:
The hatch closing just shouldn't trigger the EGC.
And then we get the last survivor holding the game hostage...
Edit: Forgot killer can open gates still.
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Looking at a survivor you already hooked, regardless on how long it's been, is tunneling.
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I don't see why the devs would lie about it... so I'd assume so.
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They're definitely vegan as the entity just creates it without harming anything. As for gluten free... might want to ask The Doctor about that...
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Could be wrong, but isn't it O, X, options?
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This is either latency issues on their side, or that is like the fences on Haddonfield which you can hit over.
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Although I love the concept of Stab Wounds, I don't like the fact that he has an increased stun time and he can't find survivors from a longer distance as easily.
I'll accept the aura change if he can see scrathmarks, but that stun time is nasty.
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If you're team died, you don't deserve to win 90% of the time. I, and majority of the players would say that the time it takes to open is more than perfect.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1417843#Comment_1417843
It is purely detrimental to them. They appear behind on the server (closer to the killer), so having a bad connection as a survivor means you'll probably get hit through windows still.
To put it as simply as possible, the person with the bad connection feels their bad connection no matter which side they're on, not the other people they're playing with.
Glad to hear 😁
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@Peanits said:
That shouldn't happen unless you have a really bad connection, in which case you probably shouldn't be getting those sorts of hits to begin with (your bad connection is giving you an advantage).
If your connection is good, you shouldn't notice any difference. Your hits will still be 100% instantaneous and feel exactly as they do now.
Just out of curiosity, what happens if the survivor has horrible ping?
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This would make moris useless, and it's a poor comparance to Final Judgement as that is extremely quick.
Rather than making moris death hook, make it once every survivor has been hooked once. Promotes anti tunnelling.
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Could be worst, I've a fear of mushrooms.
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It's so cute!
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In a Q&A awhile back they mentioned wanting to change moris...never mentioned keys though.
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150k bloodpoints wre my guess.
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Pig is atleast B tier.
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@Angelicus23 said:
rewards killer for being bad gifting them easy kills and punishes survivors for doing their objective
According to the emblem system totems are part of your objective.
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Second hook would make them practically useless, and would only help you if you didn't have any hooks nearby because they were sabotaged (which is a rare occurrence), but would that really be worth the offering over putting a map offering that would work in your favour? Probably not.
Instead, they should make it work once every survivor has been hooked once, as it promotes anti-tunneling and will still come in use.
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Do you really want everyone to go and suicide as soon as they find the crown?
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Well if survivors are going to award him for it, why should he stop?
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I'm gonna choose screwing myself over because I made a stupid move.
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Depends. If they got out through the exit gate, then I'm fine. It was a draw which happens fairly often when I play killers like Pig and Legion.
If they escape through the hatch with a key however I become extremely dissapointed, and I feel hard done by.
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I'd think they're still getting stats after the map size reductions before they adjust Coldwind, don't want to change something too soon.
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I can already hear the survivors crying.
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If you reported them in game, report them here: https://support.deadbydaylight.com/hc/en-us
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1415480#Comment_1415480
Isnt He a diehard survivor main iirc? Must be a suprised pikachu face for him when he finds out that killers can bm back lol
From what I'm aware he plays both sides (especially Hillbilly from my knowledge) , and he makes a lot of valid points imo.
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I wonder if @ClickyClicky finds this interesting...
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By any chance are you a console player?
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@coppersly said:
What is that from? I've never seen those UI elements before.
The tutorial I believe
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MandyTalk said we won't find out up until the day of the PTB
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Report this in the bug section

