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@PigMainClaudette said:
Just start replying to them "You too!" and see how they take it.
What happens when they say you too back?
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Some killers just like the look of them, others cant win without them. I for one don't bring moris, unless it's a new killer.
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For me, deathslinger is much more fun. Console doesn't make a huge difference but it takes a while to get used to it. Ghostface is also fun and has great perks, but is very inconsistent on both sides.
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@ZoneDymo said:
you HEARD doctor's ability has a cooldown?
Here is some advice...PLAY the doctor and find out where you cant do so well then use that against the doctor when you face him as a survivor.
This
Whenever you struggle playing against a killer, play as that killer.
Trust me, unless its Freddy, this works, I've done it with most killers.
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@Mtom912 said:
Both sides have really whiny people, forums definitely more on the killer side, it’s also a typical human behaviour to be able to observe bias on others, but not see your own bias. So you get people screaming bias X main, when they’re clearly really biased to their sides
Personally, within reason, although killers do whine alot more, alot of them are reasonable, most by survivors are unreasonable.
I play both sides and I don't think I'm biased, I may be though.
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I'm assuming this is PC, but asking hurt nobody.
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1183638#Comment_1183638
Hmmm. You know you might be right about that actually. Now I feel stupid. I just assumed kicking a generator was like breaking a pallet
Don't feel stupid over that. I've done it so many times forgetting they're different to pallets.
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The entity is as survivor sided as the developers.
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@gatsby said:
Recently, I've been noticing a bug where you kick a generator as Killer, it plays the animation and the generator doesn't regress. Even if I'm using pop, the pop doesn't get used.
The fix I've been using is kicking it twice and it works the second time... but that wastes my time and kind of annoys me in close games where every second counts.
Make sure to hold it the full way, because if you don't fill the bar the animation will still play but the generator won't regress.
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@Junebug said:
remember when the style of hook was based on who the killer picked, and bhvr changed it so as not to ruin the element of surprise for the killer?
lol
This is so nostalgic.
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@thisisalongusername said:
https://forum.deadbydaylight.com/en/discussion/comment/1183525#Comment_1183525
But can still complete challenges?
Yes they will
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Anything to do with lore will stay
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1183005#Comment_1183005
Well that's just one side of thing. I play both survivors and killers and I don't see this as something: "Survivors get this, so killer's need to get this" kind of situation. It's just idiotic to reward slugging.
That's why I run unbreakable. It's a perk that counters slugging.
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Personally infinites need to be changed, but also some weak loops need to he made stronger.
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@notsonew said:
https://forum.deadbydaylight.com/en/discussion/comment/1183268#Comment_1183268
i have a hard time figuring out your build o_0
It's a weird one definitely but it works well.
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One of my current favourite builds on Legion at rank 1 is enduring, ruin, discordance, and suprisingly Make your choice.
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Almost all Deathslingers I've faced do the complete opposite, infact most that I've seen use Devour Hope, Haunted Grounds and Monitor and abuse.
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So you're saying we should reward survivors for failing to win a chase and in events were a survivor is slugged, which in many cases is required, they get a free escape which they didn't deserve in most cases.
If this ever is added then I'll be starting to think moris without hooking was balanced.
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Ok here is the best way I can explain what happened.
Let's say we are on Shelter Woods, a relatively square map. The Killer spawns in the bottom left, you spawn top left, and just for the sake of it, a teammate spawns with you but goes somewhere else.
Most killers will either go to the top left or the bottom right, and you just got unlucky it seems.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181364#Comment_1181364
Why play Legion and bodyblock when you can play Wraith who can bodyblock (who can uncloak faster than Legion’s stun) while also having more map pressure and stealth on top of that?
It’s totally fine to play Legion, but they’re just not gonna be able to compete with good survivors who can loops and split gens. Legion’s biggest weakness is survivors who split gens. While killers like Nurse, Spirit, Billy, Hag, and Oni can all down survivors quickly and maintain map pressure on top of that. Legion just can’t.
Legion is a noob-stomper.
Fair enough, although I still think Legion slows the game down very well, especially considering that people don't heal often anymore, as they already waste 12 second mending, while people are more encouraged to heal against other killers.
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@choffox013 said:
https://forum.deadbydaylight.com/en/discussion/comment/1182033#Comment_1182033
Im not, the killer just tunneled, and camp is not only facecamp. I understand both of sides because i killer main to, maybe im so entilted but just i say what i mean. Anyways i talk with the killer and he is agree with me in he was tunneling.
Ok are we talking about the killer literally camping you, and when you're unhooked only to go for you or the killer going for you because you played poorly?
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This needs to be fixed asap.
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One word.
Puppet
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Because it's in the game. Also some killers completely counter infinites. The select few don't have any power against them, but most killers can do something.
Who'd you main?
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@aregularplayer said:
play fortnite, fella
Ah yes. Jump from one toxic community to another.
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@choffox013 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181894#Comment_1181894
Im rank 1 , and the killers get the rank 1 on that way
Rank 1 survivor and killer here.
Last time I was camped was last week in EGC, and I've never been tunneled, not to be confused with the killer going for you because you're injured and not near a pallet.
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Let's start off with the power.
To me it sounds like a constant Freddy, which isn't actually bad and I feel like with the right design it can be changed to something completely unique.
The idea of cocoons to me is absolutely amazing. Need to slug someone because of a flashlight save? Put em into a cocoon. I find this would be great to use.
As for the perks
Stay for longer seems great and can pear great with other endgame perks.
Family treasures needs to have differences between tiers, but overall seems fine.
The Game is another great perk that makes you have to spend time on one thing to benefit in another.
Overall this is a solid chapter idea.
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Let me guess, your above rank 10. If you aren't then killers don't camp and tunnel unless you make yourself an easy target.
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@NeaMainNON_TOXIC3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1181790#Comment_1181790
Dead hard... it's already pretty buggy so I might get a hit
(Your meant to leave something for the next person Nea.)
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@Kwikwitted said:
https://forum.deadbydaylight.com/en/discussion/comment/1181779#Comment_1181779
Wraith can cloak and get a surprise hit on an injured survivor, ending a chase instantly. Even easier if he runs nurse's calling.
Myers at least gets reduced TR in EW2 and he can hit EW3 and gain the ability to one shot even healthy survivors.
When Ghostface exposes someone, it's usually when he's right on top of them, so there isn't really much looping to do if they let him get close enough to stalk to 100%. Ghostface's exposure also can down a healthy survivor.
The thing with these three's powers is that their powers contribute to them actually downing a survivor, Legion's does not, that's the key difference.
The best comparison for Legion is Plague, both have the ability to punish and discourage healing to the point where nobody will, but at that point they are just standard speed M1 killers and their powers are completely taken out of the equation.
Can you win with Legion and Plague? Of course you can, and Legion punishes survivors who heal or group up extremely hard, but if survivors are smart enough not to do either of those things he becomes very weak.
And that's where it comes down to basic looping knowledge.
I came from Hillbilly, a killer who you really have to choose if you want to go for The Chainsaw or the hit, and due to so many loops being hard to use with a chainsaw, you have to be a basic M1 killer.
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1181715#Comment_1181715
Camped to death by Leatherface.
You keep that disgusting puke away from me!
Would you rather play nothing but Rotten fields as Nurse or play nothing but Lery's memorial as Huntress?
Lerys as Huntress, atleast some windows to throw hatchets at.
Would you rather face a swf all using decisive strike or a swf all using dead hatd.
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I really want this. I love Candyman so much, I even created my own chapter on him!
I hope he comes to the game, although his power would be a mystery for me.
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I for one don't mind playing Legion and find him good. Survivors don't heal? Loop them. You have to do the same with killers like Wraith and Myers. Survivors being injured with Legion is the same as survivors being exposed with Ghostface.
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Mainly throw hatchets when the survivor is vaulting a window or dropping a pallet, these are free hits. Also throw in front of them and not at them.
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@LALYTHIA said:
If you like really long, mind-numbing matches...sure.
Not for me, although experiences form opinions.
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@Terra92 said:
https://forum.deadbydaylight.com/en/discussion/comment/1177419#Comment_1177419
It sounds like you haven't reached your targeted rank with them yet. I suggest holding your final verdict until after you've stopped getting 4ks and you consistently get 2k games, or start safety pipping with them a lot.
That's what I'm actually trying to do actually. I've decided to play 50 games as Legion and track important stats, and so far out of the 15 I've played, 11 have been 4ks.
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@MegMain98 said:
Legion has a power that can’t down survivors. Their power is to give survivors Borrowed Time and a Sprint Burst. They’re basically playing tag with the survivors.
They have mediocre map pressure. What are they gonna do when they get to their destination? Legion suffers a four second stun (basically a DS stun) and has to chase normally while a killer like Billy can instantly chainsaw and can get to one side of the map quicker and suffers no stun or a killer like Spirit who can phase walk and still down with her power once she gets to the opposite side of the map while suffering no stun.
Even disregarding the top tier killers, Legion isn’t better than mid-tier killers like Plague, Myers, Ghostface, and Wraith. All of those killers can at least use their power to either down or sneak up on survivors. Legion’s power is more of a hinderance than anything.
If they're injured then you go for the body block on a windown or pallet. They'll spend about 2 seconds trying to get through before they realise they can't, and as long as I play my average game when it comes to looping, they're dead.
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Personally I'm against it. I want alot of new original killers, aswell as the odd few movie killers.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1180943#Comment_1180943
Then you don't play the game enough to realize it's flaws. There's some extremely imbalanced characters, perks, add-ons, offerings, and items.
However, survivors will typically complain about anything if they lose. You can win with perkless, addon-less wraith and still have survivors telling you to off yourself. It is rare to get a GG for performing well as a killer, at least in my experience.
You can put 3 people in the basement at the same time, proxy camp it, and still get salt for camping that even though it is the optimal play. Survivors typically complain about not being enough chances enough though they can equip them as perks. But at the same time, there are incredibly cheap killer characters and add-ons that will down you as a survivor for doing almost nothing skillfull.
I'll usually send a gg to a good killer, and earlier today while playing Legion I had someone say gl and gg ^^
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@Gcarrara said:
Unless i'm missing something, it would make keys the first extremely selfish item on the game.
If it becomes like that, having a teammate with a key would only be a negative for Survivors. It basically means that the team will have one player less sooner than the normal duration of the game, making the game way harder for other Survivors since they will still need to keep doing their objective before having a shot to escape.
If you think about it, all the items as of now helps the whole team towards the common goal of escaping (the more escapes, the better). The new key would be the first item against that, making the odds worse for the remaining survivors.
Would you be up for altering keys though, aswell as moris? As many have made clear they cause negative games for the other side, and overall receive hate from both sides of the community.
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@Gorgonzola said:
https://forum.deadbydaylight.com/en/discussion/139843/who-approved-this-generator-spawn
This is nothing compared to the stupidly overpowered spawn on the top of the saloon. I just never bother going there as there are two god windows by the gen and getting up there takes ages. And if you do finally get there survivor is already far away as they can easily spot you going in from the outside.
Do people not kick the doors down?
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This sounds great, except when you think of one perk.
OoO. Even though I love this perk, Open handed would make this ridiculously over powered.
Additionally some perks it would be useless with, such as Aftercare.
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Then you get to the end screen and it was a shroud of separation.
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I thought broken keys could open the hatch.
Yeh I don't know how I screwed that up.
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Join me
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Monitor has already appeared twice in 2020, the chances of it returning are slim sadly.
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That's why getting the early hook is vital. It changes 4 people working on objectives to 2 or less.
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@Iz_Matt said:
well i just went to check the yellow bit you see in the picture in the box is just a lighting thing that makes the back of the box a bit werid theres not a toolbox in there
hunt continues
:O
