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The better question is why do they bother when I'm using their bloody cosmetics, like why do they have to clean the blood while we are in a chase?
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@De4dlyFeet said:
https://forum.deadbydaylight.com/en/discussion/comment/1191659#Comment_1191659
I have put some time into him and he’s no struggle to play And get a 4K I’m purple rank killer red rank survivor, maybe it’s because I solo queue but billy always seems to destroy the team with ease.
I understand a fair few killers are underpowered, but billy and the doctor are very difficult to deal with, maybe even a tad overpowered in some circumstances, I have fun against every single killer apart billy and doc, I feel they don’t take as much skill as others to play.
a simple change to his mechanic to give him resource management would help make him less potent in solo queue.
I'd say try get to rank 1, play against swf and even help in a competition as a killer.
I was in the same position as you, I play 50/50 and I used to think Billy was completely overpowered, then I started to learn him, and after playing him for about a week straight and mastering him, I went back to survivor and now he's a breeze for me.
Like many killers, for him to be viable survivors have to make mistakes. Majority of the loops in the game force Billy to be an M1 killer, and although to me the main point of the chainsaw is mobility, it's still important that he has this to his kit.
To sum it up, he has great mobility, but in the chase it's not up to the Hillbilly if his chainsaw works. It's the survivor. And once I learned how to play as him at rank 1, I learned how to play against him at rank 1.
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Yeh the first time they're alerted in a game they all make noise. I personally don't mind it, as nearly always one side spawns where the crowd are anyways.
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Against a good Spirit, you'll be absolutely destroyed, especially if you don't run Iron Will.
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I got into them after going for there adept, and simply thought they were much better than many had claimed.
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This is coming from a rank 1 Billy main keep in mind, if you struggle playing against a killer, learn to play as that killer.
For me, Billy is one of the easiest killers to face just because I put time into him.
Additionally, against a good survivor on a decent loop, he becomes an M1 killer unless he's using insta saw (which if you do your truly a #########).
For me, him and Myers are the two completely balanced killers at the moment with both of them in no need for a change, except maybe add ons for billy.
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There was a big with dedicated servers on Xbox that was major, so they removed it. Sadly no update on it yet. Feels ######### especially when you can't get your BBQ stacks.
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When they were on Xbox they were fine for me, and all of my mates on other devices find them fine.
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Personally a great starter killer is doc.
Helps you find survivors, has great perks against new survivors, and really helps you learn the game.
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We need a synergy between Gordon Ramsey and Michael Jackson.
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@Galklife said:
well youre new to the game i guess AND youre biased af to say "fix game" with "buff my side" in mind xd, game has so many bugs and those needs fixes, but you dont want fixes you want buffs xd change your wording xd
2nd killers are in best state they ever have been(maybe except nurse) xd if you feel game is unfair (not because youre playing bad) how would you feel when i started playing xd like 2,5 years ago xd or even earlier
i just hate reading posts from ppl that are crying only because they cant win (from both sides) xd not because sth rly is wrong, but because they didnt win xd do i think SWF is strong? yes, do i think killers in current str are strong vs most soloQ players(on every rank)? yes, do i think its possible to ballance game around every single playerlevel ? NO
and talking about legion and fast games, YOURE LEGION AND YOU DIDNT STALLED GAME xd excuse me but its not swf fault you cant slowdown game with killer that is made to slowdown game xd
I'd argue with your second point there. Ever since the Hex: Ruin rework most killers have been in one of their worst states ever. The only killers who I can think was better now then when they were released are Freddy and Ghostface.
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It gets harder as you get higher, especially if you're a solo.
Just wait until you face a rank 1 Spirit.
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I'm up for less potential for 3 gen if we get this.
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@Fear_source19 said:
https://forum.deadbydaylight.com/en/discussion/comment/1189642#Comment_1189642
Okay but because of how killers play the perks ability changes?
Well that's how decisive strike works, so yes.
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@Fear_source19 said:
https://forum.deadbydaylight.com/en/discussion/comment/1186602#Comment_1186602
Every time the exit gate is not opened. I think it’s ridiculous that if no one is alive that the perks ability suddenly changes.
Most games now the killer slugs, and even if he doesn't, the chances of not being hooked at that point of the game is unlikely.
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Here is how I see it.
I'll let them escape if they had a phenomenal game and were held back by a poor team.
If their team dc on them they'll get a free escape.
If I'm playing Pig ( which is rare ) and they boop my snoot.
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I don't do that, but when I message people 9 times out of 10 they say they have been having a ######### day.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1189006#Comment_1189006
Discordance, not Distortion. Distortion is the Jeff Perk, Discordance is the Legion Perk (which is good btw, so if anyone is missing that and not interested in getting Legion, Discordance is a good option to get).
I always get confused between them lol
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First of all, I love this concept of the killer and survivor, not only is the power great, the art is amazing too.
Ill start of with the headmistresses perks.
Lights out sounds like a great and balanced perk, and encourages survivors to split up, although I think it should be 3/6/9 meters instead of 4/8/12.
Hex: Rules of the game to me seems like a very poor perk. The only time this would be useful is if you’re near the survivor to me, so I’m suggesting change it to 5/10/15 per cleansed totem and the cleanser has 2/3/4 perks disabled for 60/90/120 seconds.
Finally Mothers precious should have a short cooldown, maybe 30/25/20 seconds depending on the tier?
The power is something that’s original and I would absolutely love to see in DBD, so I’ll have an individual look at each one briefly.
Daisy seems balanced, with little to no problems, I’d say it needs to be if survivors are running rather than walking and running, but when within 8 meters she screams at them regardless.
Iris is fine, no problems what so ever.
Poppy seems fine, and I’d love to hear my reactions being jumpscared by her.
Violet is also fine, considering she has to travel the whole map.
Holly seems fine, no balance needed.
I know Rose is an add on, but I’m seriously against it. I don’t think any add on should be capable of killing a survivor unless there are serious consequences for using such add on.
Just a few questions: Do you get to choose which girl is spawned, and where do they spawn?
As for the survivor perks
Slip Away needs a slight change for me, as being out of a chase can be really stupid as what counts. I think it should be changed to after escaping a chase and not starting a chase within 10/9/8 seconds you leave no scratch marks for 4/6/8 seconds.
Here we go again seems fine and balanced.
Wallflower is basically distortion but has range and infinite uses, personally this perk needs a complete overhaul.
Enjoyed reading this :)
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So you’re blaming BHVR because they can’t support your device. So what? People keep on blaming BHVR for things they don’t know about.
This community is getting more and more entitled day by day.
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Distortion, Infectious Fright, Boil over and Diversion.
Also it wasn’t bugged yesterday, it was a prank for April 1st
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Billy games are always fun for me, love trying to duke him, especially that I play Billy, Freddy is boring for me. Can’t stand playing against them.
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Matchmaking is fine for me 9 times out of 10
That 1 on the other hand is when I face a rank 8 killer and its 4 rank 1 survivors against him, I feel bad for that killer.
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As someone who plays 50/50, the changes to toolboxes were fine. I prefer the old ones, but it was a needed nerf in all honesty.
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@ChiTenshi said:
I find the issue with the Exit Gates aren’t the time to open them, but more their position;
- Too close and the Survivors are at a disadvantage
- Too far and the Killer is at a disadvantage
The Exit Gates should have a fixed distance from one another so it’s easier to balance around, and both the Survivors and Killers don’t feel at a disadvantage for the standard situation.
The only problem with this would be a map rework for The Game and Hawkins if this was to happen (which I will admit sounds good)
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So what your saying is because you can't hide on the edge of the map instead of doing generators you think he's over powered?
Is this some kind of April Fools joke....?
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Don't worry this is how people act. You left and he decided to leave himself on a vulnerable position.
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Let's start with the obvious, he made a stupid mistake at the start when chasing you. If he had just decided to go around the pallet, he would've had an early down and more importantly, momentum.
Additionally he decided to commit to chases, only to stop midway through, it's nearly always either you commit or you don't, because if you decide to go in between then you've used so much valuable time for nothing.
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April fools....?
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I play him completely different, usually I play him with Devour so I can get those insta downs.
I see him occasionally, but proximity camping is something I rarely see.
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This is possibly the best things I've heard on these forums, I hope this is true.
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@BeHasU said:
Make killer do the gens and survivors killing them
So...normal gameplay???
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Its great to see that all 16 people so far have agreed that he either doesn't need changes or needs minor changes.
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Personally I dont think we should go this far, but make all survivors start with 3 perk slots and all their 3 perks at tier III. Same with killers.
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Calm down it'll be back to normal tomorrow.
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I feel you here ngl.
I've had a game where the last machine I had to check was on a strong loop, but the killer was chasing someone and couldn't get it due to that.
Sure I've even had matches where I was playing on a huge map where I couldn't get it off just because to much space.
Although I can't feel exactly the same for you with your pig traps being taken off nearly instantly, this reminds me of a game I had with Trapper. I was bringing a guy to the basement and cought the last two people right outside the shack. In the end they both got out first time, ran to the hatch and one guy had a key.
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Is this your way of telling us you died to a pig trap, and then thought Pig was strong, only to be absolutely destroyed?
I feel you
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I was caught by this earlier this week :(
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Ever since Ghostface I've wanted a shopping centre, and I really wanted it for Stranger Things, but hopefully we can get one soon.
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@Sindel_Lover said:
https://forum.deadbydaylight.com/en/discussion/comment/1186698#Comment_1186698
I've been playing Leatherface and Clown. I'm only rank 16 (which doesn't seem to matter since I constantly get into lobbies with red and purple ranks). I haven't chosen a main yet. I grinded Leatherface for BBQ and currently grinding Clown for Pop. I do find Clown really fun, though, so I may stick with him.
I wouldn't then, its mainly only reliable on killers that have high mobility. You can pick it up if you plan on switching from Clown, but if you don't then I reccomend sticking with Pop, as you can't use both in one build.
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What killer do you play?
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How often does that happen though?
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/1186399#Comment_1186399
he should have gotten a 2k but remember he had NOED and remember me at the end and still got a 4k and slugged while camping the doors.
and still walk out with 31k Bloodpoints.
And you cannot say well you should’ve did totem. 1 person is dead, I’m getting tunneled and last 2 have to be on gens or you aren’t gonna stand a chance winning against players like this.
This is including the noed for a 2k.
If your team is competent then by the time that first person is dead, all, or atleast most gens should be finished.
I understand the frustration of noed, but if the first guy to be sacrificed was good in a chase then most gens, if not all, should have been finished.
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Then yes that is tunneling, but if he does that then the most he should be getting is a 2k.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1186224#Comment_1186224
That would be too strong. The current 4% is fine . It was like 10% before but it didnt go live because it was op.
I think of it effected everyone regardless then it would be op, but if one person was injured, that 10% would only effect that injured player.
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One change I've always thought would be great is it changes from 3/3.5/4% to 8/9/10% but it only effects survivors that are injured.
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At first just off reading the title, I was against it, but after reading through it, it sounds really good. I’d definitely be up for this, especially if it rewards me with more shards and bp!
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@Gamingwalrus51 said:
https://forum.deadbydaylight.com/en/discussion/comment/1186177#Comment_1186177
well i have only seen killers complain about DS and BT but nothing else
That happens a lot, but there are the select few toxic killers who complain about everything. I see a lot more on the opposite side though.

