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  • @DeadHardMan said:

    So there can only be 2 winners for the contest.

    Does that mean the devs will choose 1 Survivor and 1 Killer? Or can the winners be both Survivor or Killer?

    Not necessarily, although I presume they will.

  • This isn't the first bad choice they've made...

  • images (1).jpeg

    So you're complaining that you couldn't run any loop other than an infinite? That shows a really low skill level.

    I've ran killers on maps like The Game and Hawkins for 2 or 3 minutes straight with relative ease and no infinites as I learned majority of them off.

    Survivors have had better changes the previous two patches when compared to killer, and this is the first time in a while the killer has received a proper buff.

    Finally, leave the game, the less toxic mindsets the better, goodluck defunding DLC, although I believe they'll completely decline your request.

  • Apparently this was proven to be a lightning bug, and recently when Paulie was asked had he found the golden toolbox he responded by saying "No but I'm still trying."

  • I'm not a survivor main, I play about 50/50 at the moment, and personally I'm happy. Although yes my survival rate may decrease on certain maps, I didn't enjoy running infinites and would've rather ran a jungle gym for more action and suspense.

  • I quite enjoy current Ruin, and I don't believe it needs a change in it's current state.

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1196131#Comment_1196131

    I don't know who that is, but from what I researched... This claim isn't backed up anywhere.

    There was an 8 meter increase to his base-kit Terror Radius in 2.7.0, but that doesn't correspond to Feral Frenzy in anyway.

    That could've been what I was mixed up with, probably was. Thanks for telling me that Fire!

  • @FireHazard said:

    https://forum.deadbydaylight.com/en/discussion/comment/1196023#Comment_1196023

    Where did you hear this? From what I've heard, this isn't the case and the DBD Wiki doesn't say this either.

    I have no clue where I did actually, but it's always been something I've accepted while playing Legion, my best bet from where I heard it from is Bricky

  • The funny thing is, I remember complaining mad about Ruin, only to still use it on my two favourite killers.

    Since then I've basically trusted every move they've made, within reason.

  • As someone who plays 50/50, I'm very happy with these changes. The only thing I want changed is Shelter woods to have more pallets near the middle, and Hawkins to be much more balanced overall, with possibly an increase in map size.

  • Probably more, but another problem with Nurse on console is fps, which is much better on PC as you'd know.

  • Yes, from what I know this is true!

  • Although I'd love to make a chapter or even perks and see them go through, there are many bugs which I think need a fix, such as the sounds of survivors when injured.

  • Hawkins needs to be changed and Shelter Woods needs a slight change. That's it.

  • @Awkward_Fiend said:

    The quality of the perks decrease the further down on this list that you go. Agitation is the best because it makes bodyblocking and sabotage harder.

    That's just the luck of the wheel I guess.

    Can't wait till later rounds when it gets really hectic with mixed opinions.

  • download.jpeg

    Jeff also approves.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195763#Comment_1195763

    1 use should be enough for you to snowball if you manage it right. Apples also exist and ironically I saw that survivors who cleanse have better chances at escaping than survivors who don't. I definitely see her much stronger than Legion.

    While Cannibal is still not a very good killer even with this combo, I think he's better than Legion. Legion also needs the "right kind of survivors" in order for his power to work.

    Opinions are what make players I guess.

  • @CyberianFaux said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194743#Comment_1194743

    Honestly, my experience with Legion mirrors this person's. I don't think it is because we are god tier legions either but rather that people underestimate the usefulness of interrupting every single survivor on gens using their power at least some of the time during the match and the ability to get the first health state of survivors for free. I just believe legion is good at setting up potential snowball with the injures and whether people heal from it or not just helps legion because most run Thana and Dying Light together. Unlike some of the other killers though, you have to be just as good at being a M1 killer for long enough to capitalize off of this.

    Not going to lie though, I find legion boring because of how well I do with them and I start feeling like their power isn't flashy enough to retain my attention. Also, I would've never mentioned how I felt about legion's strength if it wasn't for this post because I understand just how much it seems you are swimming upriver with this topic.

    As you said, you essentially you need to be great in the chase with no power, however even Hillbillys have to be like this sometimes.

    I understand how you can get bored of playing one killer constantly, so usually I try and switch it up with multiple killers.

    The only reason I made this was simply people said that they were in the worst 3 killers, while I considered them atleast B tier so I wanted to see was he truly bad or not.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195526#Comment_1195526

    I heavily disagree with Plague being weaker than Legion.

    Same with Demogorgon.

    I could see a point for Pig.

    I think Bubba is more of a threat than Legion with Nemesis + Play With Your Food.

    Plague because she has to have survivors cleanse for her power to have more than one use (which usually good survivors won't).

    I personally just never have problems facing Demo, although I can understand why anyone would disagree with me.

    With good perks and a long set up Bubba can have a practical win in a chase with these two perks, but has to have a long set up. It can work but only against the right kind of survivors.

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195619#Comment_1195619

    I think this person want to know why you picked the perks you did...

    Oh thanks for that Savage.


    @Ivaaan

    I use Hex: Ruin as Feral Frenzy keeps people off gens.

    Discordance allows me to know where multiple survivors are which allows me to chain hits.

    Make your choice has many people make mistakes in a chase aswell as staying off gens for those 60 seconds.

    Enduring so that I can play much more cocky and if I'm stunned during my power I have a short delay.

  • @Ivaaan said:

    explain why you need the choice of perk and many times you laid down Surviv

    Choice of perks so people know my playstyle.

    Never dropped a survivor.

  • @RaSavage42 said:

    RIP, me too... some perks are better off being T1

    Or need to be worded better... lol

    They should just give us the option to switch between tiers, or like you said word it better, because so many people upgrade that to T3 without even knowing its worst.

  • @Exerlin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195124#Comment_1195124

    If Ruin being destroyed early correlated with a loss in every match you recorded, doesn't that just prove that Ruin is a very strong perk? It's hard to come to a conclusion about Legion in particular here because of that very strong and variable perk.

    Depends, I had many matches that Ruin was destroyed early, but not all of them had someone escape through the gate. Ruin is a great perk on Legion as he can force survivors to mend instead of being on gens, but isn't strong on other killers.

    Instead of saying that the perk is very strong, I'd say that the perk pairs very well with his power.

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195535#Comment_1195535

    Cool... with Legion coming up in the archives it would be nice to get used to how they play

    Also I have been playing them a little more often and have them at lvl 50... so here's to having decent luck in bloodwebs

    Hopefully people learn him, and actually see that he's stronger than what kost people think.


    Let's hope when we both prestige we don't get discordnace up to tier 3, like I have already.

  • I'm going to be honest, I think most things they did this chapter was for the better, although I do hope they get to this and Hawkins soon.

  • @RaSavage42 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1195124#Comment_1195124

    Ok... makes sense thanks for answering me

    And by the way is Ruin good by itself or paired with Discordance?

    It definetly helped by itself especially that I'd hit a survivor with feral frenzy and the gen would regress for about 20 - 30 seconds, discordance also helped with this as it allowed me to hit more people, but ruin would have been fine by itself.

  • @brokedownpalace said:

    Very cool, OP. While it's always difficult to draw conclusions from data from DBD because there are so many variables, one conclusion can be made: you're a badass Legion. What outfit do you wear? I use Susie's Christmas sweater

    Thanks ^^


    Also I use Susie's Extracurricular outfit, one of my favourite cosmetics in the game!

  • @Marcus said:

    Ok, I will ask you this : what killers do you think are weaker than Legion ?

    Because honestly, I only think that Clown and mayyyyybe Trapper are weaker than him.

    For me, there are a lot of killers I'd consider weaker.

    These would be Clown, Bubba, Plague, Pig, Demogorgon, and possibly Trapper and Deathslinger.

  • @PlantCollector said:

    Definitely Monstrous Shrine. No kobe's for you *muhahaha* :D

    *Equips deliverance in fear*

  • Seems like we have a clear winner, although I don't know what else I was to expect.

  • @twistedmonkey said:

    Treatment Theatre

    Ebony Mori

  • We need to have more 'emotes.' Not like dancing (as that would lead to toxicity) but rather things that could be useful for the team like stay here or stay down low.

  • @BigTimeGamer said:

    gotta be honest, i aint reading this massive wall of text

    tip; if you gonna collect data like this, its best to put it all in a simplified format like charts, then add details below instead of each game 1 by 1

    There is a shortened version with a link at the top with the stats put into a much easier to read and shorter format!


    Edit: They decided to merge the two posts...so the first comment is the smaller version!

  • @NullSp3c said:

    As a legion main that has around 800 hours only on that character and the matches end roughly as yours end (generally 4ks)... This isnt me bragging about my games, this is just to say that my opinion doesnt come out of nowhere.

    I, personally, think that legion isnt all that weak, but doesnt go above B tier either. Legion has many things that dont make sense and are loose ends from the 1st legion that we got. Ex: hitting someone with deep wounds does nothing but punishing you for hitting a survivor again.

    My general opinion on legion is that the devs only have around 2 choices: either give legion a major quality of life update or completely rework them and get rid of deep wounds simply making their power to be good at chases.

    Legion is very badly seen in the community and i completely understand and support it because after all, your chase pontential is just to m1 the survivor and there is no power usage to spice it up (nothing to master there, basically).

    Also, i think that the devs picked the most boring part of this killer in the rework for both sides and that is to chain hits.

    As much fun as it sounds on paper, the survivors need to mend (holding m1 for 12 seconds) and legion just runs knowing that they cant kill anyone in that state and will have a headache at the end. This isnt fun for both sides.

    Loose ends from old legion that i can remember at the moment:

    • Hitting someone in deep wounds does nothing. Why?
    • Hitting someone out of frenzy drops the power by half. Why?

    Things that make no sense to be in his power:

    • Not being able to see blood pools. Why?
    • Not being able to see deep wound timers. Why?
    • Missing a hit ends the power AND drops the gauge. Why?
    • The power can only be casted when its full and having a 20 seconds cooldown. Why?
    • Hitting someone injured does nothing. Bad design, but justified (needs a rework).
    • 70% of their add ons are bad/useless for their rarity
      • Franks mixtape: i made some testings and you need around 80 seconds to down someone with your power IF the survivor is right beside you and you can hit them right when the power comes again. Also, this add on promotes very negative gameplay.
      • Stab wounds study: As franks mixtape is useless, i consider this add on to be the worst add on in the entire game (even the ones that make your power worse that at least give you bonus bloodpoints). Deep wounds is not a threat since the update and isnt a 25 seconds timer instead of 30 that will even slightly change that.
      • Fuming mixtape is actually decent (unpopular opinion btw).
      • All cooldown add ons: the values are a joke. In my opinion, the fatigur duration with the 2 best cooldown add ons should be base.
      • All add ons that increase the detection range: they make you go after someone you cant catch most of the time. They would be good if they would also increase the movement speed while in frenzy.
    • The power has almost no utility besides hitting multiple survivors in close range and giving you a easier hit at chases if the survivor is healthy.
    • There are many people that say that it also helps you on map travel and that is WRONG, it hurts you. Without add ons: in frenzy you walk 60.8 meters in 14 seconds (10 duration+4 fatigue) and out of frenzy you walk 64.4 meters in 14 seconds.

    Imo ignoring all survivors defenses is always a bad idea that leads to this, but the devs are fine with it so we can just slowly leave the game as ive been doing or accept it if you want.

    Legion needs TONS of QoL updates and slight buffs but, preferably, they need a rework. Because it doesnt matter how many buffs this curret version of feral frenzy gets, the legion wont stop being an m1 killer in the end.

    I am fine playing as the legion in a competitive way because i have lot of experience in the game and know how to play on tiles, but anyone that wants different gameplay will never choose a killer that has nothing to offer in a chase. At least, this is what a friend of mine told me after trying legion.

    Again, this is not to brag, is just to tell my point of view with max clarity.

    Thank you for coming to my TEDx talk.

    I'm glad you went this in depth about Legion and what you think about him, and I would agree he needs a buff of some sort, whether it be a rework or not I don't know, but often I found myself not even using my power because it wasn't good in the situation.

    Like you said, there are many things that make 0 sense in his power, and they should probably look at them.

  • @RaSavage42 said:

    Can you recall the number of games in which Ruin was cleaned... and if it happened in the begginning/middle/end of the match?

    Usually destroyed mid match, very rarely early or late match, however on both of my 1ks it was destroyed very early.

  • @Keezo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194735#Comment_1194735

    (That was a joke correlating to BHVR's insanity fyi) 100% agree with you, i personally dont believe Wraith is top tier like Tru3 does, but i do believe he is a god tier Wraith, same goes for you and Leg. There's a Demo main out there that's better than a god Huntress, it's just that nobodies documented their existence.

    I completely let that joke fly by (Its 2 am where I am and I'm tired af)

    Thanks for the calling me that by the way, although I don't know if I'd consider my self a god Legion.

    There's probably all sorts of god players out there, even for the weaker killers like Clown and Bubba that no one had really seen.

  • @Chmurkaz said:

    It also proces something else, that right now red ranks survivors are a joke.

    And I have a question here:

    Are you able to tell how much o these matches had survivors with items? (picked in lobby)

    Yeh many red ranks do need to get better, and I could've had a lucky draw myself with the ones I faced.

    Although I don't remember exactly how much, usually I'd see 2-3, with alot of med kits. Very few maps.

  • @Keezo said:

    why would you post this? Legion is gonna get nerfed again

    Because when I said I thought Legion was strong, most people didn't believe me.

    Either way a killer is strong if you play it right. Just because he has a decent power that helps start the chase doesn't mean it takes no skill to win the chase.

  • Recently after making a post about how I was convinced Legion was better then most killers, and receiving alot of vocal opinions about how he wasn't a good killer, I decided to put it to the test by playing 50 games against red rank survivors as The Legion.

    I only allowed my self to use common or uncommon add ons and my perk build was Discordance, Hex: Ruin, Enduring and Make your choice.


    The stats I collected were what map I played on, how many hooks I got, how many sacrifices I got, how many generators were remaining at the end of the trial and the survivors ranks.


    Here is each stat throughout the 50 games.



    The amount of times I played on each map;


    Shelter Woods: 6

    Dead Dawg Salloon: 5

    Fractured Cowshed: 4

    Azarovs resting place: 3

    Ironworks of Misery: 3

    Grim Pantry: 3

    The Temple of Purgation: 3

    Blood lodge: 3

    The Game: 3

    Mothers Dwelling: 3

    Sanctum of Wraith: 2

    Lampkin Lane: 2

    Hawkins Laboratory: 2

    Groening Storehouse: 2

    The Thompson House: 1

    Suffocation Pit: 1

    Wretched Shop: 1

    Disturbed Ward: 1

    Badham Preschool III: 1

    Badham Preschool I: 1



    The amount of hooks I got;


    Overall: 521 hooks

    Per game: 10.42 hooks per game



    The amount of sacrifices I got;


    Overall: 182 sacrifices

    Per game: 3.64 sacrifices per game


    The amount of survivors who escaped through an exit gate: 9

    The amount of survivors who escaped through a hatch: 9



    The amount of generators left at the end of a trial;


    Overall: 114

    Per game: 2.28 generators remaing per game



    What ranks I came up against;


    Rank 1: 39

    Rank 2: 42

    Rank 3: 36

    Rank 4: 43

    Rank 5: 21

    Rank 6: 9

    Rank 7: 7

    Rank 8: 2

    Rank 9: 1



    Does this prove the Legion is a great killer?


    To me this doesn't necessarily prove The Legion is strong, maps and luck with ranking played a huge part, aswell as if they were swf or not. I feel as if I had any way of telling if any matches were swf this would be far more accurate.


    If you have any questions feel free to ask!

  • The best thing is, once you learn to play as him, he becomes much easier to play against!

  • @Semimatic said:

    @CheersTC You get the 2% haste effect for each sacrificed survivor. Each hook grants you 7% increased haste, and I forgot to change it, but the duration should be way shorter. Great eye though.

    I forgot to put the backstory of the killer, and I will get to that if you're interested in reading it. Thanks for the kind words :>

    I'm not sure how I missed that, it is a completely balanced perk then, and is the first time in a while I've seen someone create a custom chapter that has had nothing too strong or too weak.

    Also I'd love to see the Killers lore! Hope it isn't too hard to get up there.

  • My main problem against this is that unless you are against a Legion, or the killer is running Bamboozle, this perk would be very weak. Rarely is vaulting the better option.

  • I'm glad Nuclear Burrito helped with the balancing, because this seems great! I love the lore of the survivor, and his perks are balanced with no problems that I can see.

    The only problem I have with The Werewolf is his perk sacrificial calling, mainly with the fact that that 2% haste status effect with each hook can stack up really fast if you do well. Let's say we are using a killer that's 115% movement speed. At 7 hooks you're almost at the speed of three tokens with play with your food. That could be game breaking with some killers.


    Other than that great chapter with great lore and art, aswell as a great killer power.

  • Do what I do, ignore them.

    There are people out there in the world that all they want to do is bring you down so they can make themselves feel better, feel as if they have more power, but trust me once you stop listening to them you're mentality and playstyle gets much better.

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