Cheers
Cheers
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- Cheers
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Explain then.
As a rank 1 killer and survivor that is common knowledge, so try and convince me.
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I like both.
I play some simple in concept killers like Hillbilly, and I also play some more complicated killers like Spirit.
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If the killer killed 3 survivors AND found the hatch first, you don't deserve to win. Simple as that.
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@Dolls said:
It was teaming no matter the reason. Nothing will probably happen but you cheated.
It's not him who cheated but rather the Yui. You can't simply ignore a survivor pointing in a locker.
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All of them
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/1203973#Comment_1203973
No, you're trying to hand evidence over to me in a format I can't see. I get it's frustrating, but I can't just take your word it's what you say it is, so unless you can maybe find your friends reddit, twitter, or facebook thread on it, I have to assume it's fake.
Take it from me. After watching the clip it's either:
A. Lag switching, as it started as soon as he lost his NoeD.
B. Killers wifi went ######### as soon as he lost his NoeD.
I'm going with A, very small chance that it was a coincidence.
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@joeyprtr said:
https://forum.deadbydaylight.com/en/discussion/comment/1203944#Comment_1203944
Found it on his profile activities u got a gamertag I can send it to on Xbox I'm ready.
Send it to CheersTC I want to see this.
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Once a survivor made fun of me for running BBQ with Ruin with Billy.
They got 0 gens...
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1202915#Comment_1202915
This is absolutely false. Camping, tunneling, and slugging from second 1 of a match are all very much the go-to game play tactic for killers in red ranks rn. I can assure you that as someone who is on the receiving end of it almost daily. And against random squads, it can be pretty effective - especially with bunk match making.
Just out of curiosity what platform do you play on?
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@ghostface369 said:
https://forum.deadbydaylight.com/en/discussion/comment/1203585#Comment_1203585
Well it is starting to come back because of the switch and smash bros ultimate
I still don't know.
You have to remember majority of the Nintendo Switches audience is young, so if they were to release Amiibo that were serial killers it would leave a bad impression on the brand.
I also don't really know what they could be used for.
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From what I know from my younger brother (He loves Nintendo) Amiibo isn't popular and never was because the Wii u failed. I don't think it would work well, especially when you see someone like Hillbilly, Clown or some other twisted maniac in a shop for children.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1202915#Comment_1202915
LMAO!
That used to be true but not a chance in hell now. If anything camp and hard tunnel is even worse at red ranks.
I don't experience that at all. And tunneling is different to going for the recently unhooked survivor because they're injured and are running into a dead zone with no pallets.
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@wolf2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202915#Comment_1202915
I'm a rank 8 and i have went against higher ranks but i have went across high ranks like level 2 and 4 were they facecamp during the whole game also while using the cannable sometimes
I'm rank 1 and the last time I was properly camped was before Oni even came out, and if it's end game collapse then it's not camping
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Don't get me wrong, I hate campers, it sucks when you're camped, and this advice is going to sound like what a 5 year old would tell you after he won you at something, but get good and rank up.
At high ranks camping doesn't exists unless it's endgame collapse, in which the killer would rather confirm one kill over taking the risk of getting multiple or none.
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All the killers are
A. Controlled by the entity
B. Love killing or fear not killing
C. Have external reasons to kill unknown to the lore.
If it did happen, which I think the best chance would be any of the female survivors with Frank (as he is a player) I'd assume the entity would empower The Killer and have them kill the survivor.
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We don't need to pallet stun moris, although momento moris (Offerings) need a change.
Also unless the killer is messing with you, flashlight clicking is toxic, please don't be that guy.
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So people who play 100% survivor have gone from:
"I want to have fun but don't care about the killer."
to
"I don't care if I have fun as long as the killer isn't having fun."
I swear if I get any team mate running this build they're dead to me.
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Don't play the game for winning. Play it for fun. You lose? Oh well, go get 'em in the next match.
Don't be afraid to make risks or mistakes and go off track in a chase, if it works, well done! If it fails, well you've learned!
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I remember how hyped I was seeing The Legion trailer thinking we had finally gotten a killer who can blend in as the survivors.
Let's just say the next few days were...emotional.
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@russf10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1194464#Comment_1194464
Actually, at the killer shack, vaulting is often a great idea and works frequently
I guess that would make sense, especially that often they double back over the window.
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202282#Comment_1202282
If u do read the perks, No Where To Run needs to be changed a bit. Iβm gonna change it so that the killer needs to be out of a certain range. Otherwise the killer could camp. π
I actually like all three perks, although I would tweak to of them.
Better Alone shouldn't apply to healing as that usually requires two people.
No where to run should be reduced to 20/25/30 seconds.
Hex: Skilled Illusion seems fine as it is and I like it!
Goodluck either more add ons and the survivor π
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202238#Comment_1202238
Well with everything going on with the Coronavirus, I have a lot of time on my hands. No school, no work. π although Iβm getting a new hamster on Saturday cuz I got the cage yesterday for my birthday. But yeah, I should have a lot of time. Probably got till September to get this finished. π
Let's hope it doesn't take that long for this chapter to be released π
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1202213#Comment_1202213
Haha. Thanks. I have put it in more detail now. Hopefully itβs easier for people to understand. Iβm also gonna turn this into a chapter. And itβs gonna have a farm girl, with pink and white checkered shirt and ripped jeans. π
Goodluck with it, if possible tell me when it is done! Thanks π
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1198475#Comment_1198475
Omg. Yes. Iβm sorry. I wrote this killer and it got deleted. I forgot to say what the weeds do. ππ. Lol. They block an area until they are destroyed.
No worries π
They sound good, being able to completely block off 5 loops is a really good idea, especially that they're limited.
I'd honestly like to see this in DBD.
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Depends on the killer.
Nurse, Spirit, Hillbilly, Freddy? 4k
Cannibal or Clown? 0 - 1k
Any other killer? 2-3k
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We need Jhonny Depp!
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How about no?
Seeing rarity, I can kind of understand that, but add ons and perks is a big no.
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Devs confirming the next killer is a barber!?!?!
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1201973#Comment_1201973
Green Mori works like pink Mori. That is a bug, already reported and acknowledged
Oh sorry, I wasn't aware. Then yes, they should fix this asap.
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1201996#Comment_1201996
It will not change the meta... survivor already dumped auto heal and most of them are swf so only 1 or maximum 2 survivor will take it... it doesnt change anything for them .
You can't say 'oh it will take one of their slots' they are 4 survivors there's only 1 killer , for the killer you can block one of his perk slot .
This won't effect swf, but solos on the other hand will have a harder time.
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This is because survivors then have to use a perk slot on it, choosing it over another perk.
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Both sides have their 'bait' posts, but in majority of these situations I don't get why they're getting angry.
I for one can't wait for these changes.
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This isn't a bug, nor is it a problem but rather a choice.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1201899#Comment_1201899
Nice bait. The point is all the generators are pretty much in dead zones now.
Its bait yet I play 50/50... damn theres a first for everything.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1201889#Comment_1201889
Have you tried counting the pallets on the reworked maps and the amount of dead zones? You'd be surprised.
I will admit some need a change, like the Ironworks needs to have the window and door switched, but the best thing to do now is to use them as a last resort rather than a loop you can run the killer around for 30 seconds or more.
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/comment/1201889#Comment_1201889
Yeah, breaking one pallet near a gen and then having a massive deadzone won't impact a killer like billy; who just murders you at any deadzone and patrols the entire map within 30~ seconds with whispers.
Then don't run to dead zones! Make dukes! That's all that I do and I come out alive.
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This actually won't effect high mobility killers as much as it does low mobility killers.
Also the only maps that need more pallets, or rather a rework of some sense is Shelter Woods (Mainly due to the lack of pallets in the central area around the tree) and Hawkins (Very few safe loops overall while loads of killer sided loops)
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As someone who plays 50/50, currently survivors have it better, but not by as much as many claim they do.
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1201800#Comment_1201800
I agree with you. There are certain times when camping is useful, for instance securing a kill at end of game. My idea would not effect that at all.
If people are swarming hooks for saves more than likely you can start a chase with them, causing hook timer to act normal.
The idea is just the whole face camping to be a douche thing, while also giving the face camped person some benefit.
I do hate face camping too, and usually it's just because you looped them for 5 gens, but it's a rare occurrence to be face camped.
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Do people forget camping is a legitimate tactic that doesn't happen at high ranks???
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I can tell you're new to the game, or atleast a low rank.
Wraith is actually is a below average killer to me, and to most of the community is average or slightly above average.
Camping is a a strategy and it helps your team escape.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1200062#Comment_1200062
There are players with 8000 hours in this game who run NOED on Nurse, so it happens. :P
Damn, why would they run Noed? I never run it just because I hate the toxicity it brings and I know how it feels to play against it (Unless I'm doing end game demo)
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@ClickyClicky said:
To be fair the free escapes balance out the free kills from NOED
I would agree with this, but how often do people in red ranks run Noed? I'd say once every 10 games or so (Although that 1 of 10 is extremely frustrating).
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@Splinterverse said:
I would like to see some changes to the maps for survivor mains as well . . . like can we put more than just pallet vaults on the top floor of The Game? Also, how about fixing the supposed "terror radius sounds different based on which floor the killer is on"? It doesn't work as advertised.
Honestly, I think these changes will drive a lot of survivor mains away, but whatever. I'll try it and see what I think before I choose to leave.
We also need Shelter Woods and Hawkins to have more safe pallets. Shelter woods simply has nothing in the middle and Hawkins, even when I play killer I know it will be an easy and boring game.
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/1199619#Comment_1199619
Excuse me, but... she is a M1 killer with everyone exposed, if they don't cleanse they are just one hit to be down, if they do you win the power. That's a win-win for me.
And that's where the problem comes.
I've been able to loop killers for minutes while injured, and many other survivors can too. Yes they basically an M1 killer with everyone exposed, but survivors know what loops are good, aswell as when and when not to drop pallets.
Trust me, at rank 1 I never find a good Plague.
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The problem was against experienced survivors they wouldn't cleanse, making her a normal m1 killer in the chase.
Now she has one corrupt purge use against experienced survivors, making her powerful for 60 seconds.
She was never overpowered and has always been an average killer, even after recent changes.
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For me it has to be Hex: Devour Hope, Nurses Calling, BBQ and Chili and either Sloppy Butcher or Pop goes the Weasel.
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This is one of the more killer sided maps to start, so you not escaping makes sense.
The first thing is The Salloon is a great place to loop aslong as no walls are broken, and the killer will rarely catch you if they are.
Second of all, if you know where the killer is, run to the opposite side of the map and work on a gen there.
Finally, there are alot of objects to crouch behind on the side opposite of the Salloon, many killers fall for it.
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The only thing I'd disagree with here is that some pallets you shouldn't destroy instantly and instead should pursue the survivor first. Besides that I 100% agree with what you said.
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@DeadHardMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1199198#Comment_1199198
The reason I ask is because I'm currently working on a Killer skin and I feel like BHVR is going to be "fair" and choose both.
I was hoping they'd just look at the design alone and not just balance the scale.
Same here, I don't think I've got a chance of winning but I feel I have a slight chance if it can be 2 from killer and 0 from survivor.