Cerebral_Harlot
Cerebral_Harlot
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- Cerebral_Harlot
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Comments
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This is obviously a misguided comment. You are completely ignoring the fact that he is absolutely busted with his ability to write and draw shapes on the ground. This is a level of op communication that exceeds headnods or even crouching.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2384414#Comment_2384414
Buffing his crouch can't be done before Pig's. Please help my pig crouch faster. As for Pig I am not usually around the boxes unless my chase ends up going past one which I will gladly slug the person searching the box. Other than that if they are searching boxes I am ok as I can chase without being too stressed for time (aka building up my STBL).
Nonsense, you will use whispers so she can actually stealth, and use monitor cause of the terror radius expansion all to spend 40% more time going for a grab that won't even properly register, with survivors sprint bursting away so you can repeat this all over again.
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2384127#Comment_2384127
Indeed it is, most survivors spawn next to hex totem lol.
https://forum.deadbydaylight.com/en/discussion/comment/2384131#Comment_2384131
Yeah true but think they should reduce his cool down a tad bit.
Yeah, they should give him the combat straps/windstorm treatment that pig and wraith got.
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@truegod_10 said:
All of the people saying they want dc penalties back should really be asking for the devs to put more effort in to updates and console optimization. Everytime they mess something up like this, which lets be real will happen again if it is even fixed tomorrow, then the penalties will just be shut off again.
Hold the devs accountable all the time not just when it begins to impact you.
Also for really bad map design. RPD is just a mess right now.
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@Sonzaishinai said:
After Legion stabs someone they have to mend before being able to move again
Pig starts the trial with a RBT and must sacrifice all survivors in 2 minutes or die.
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His night shroud recovery addons are just pure gravy with a great upside.
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@SafetyOff said:
https://forum.deadbydaylight.com/en/discussion/comment/2369311#Comment_2369311
There is no perk that makes you perfectly safe. Just need a perk that can counter face camping, or penalties for killers going out of their way to grief players.
Dead hard, sprint burst, borrowed time. DS, are just the perks offhand that I know that can alleviate this issue.
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@SafetyOff said:
Just as the title says. What is this game design? Killers can completely, freely grief survivors, and still do well.
Decisive is the only perk that specifically counters tunneling, and its nerfed so hard is basically useless. There is no perk to countering a killer face camping.
Now I get to sit in red ranks, get face camped and tunneled, with literally no counter play. Then see the killer still get 20k plus blood points from the game. Two games in a row, I get first hooked, and 1st killer literally face camped me, while he had NOED and Undying. 2nd game, killer proxy camped me, and then tunneled for whole game, until all gens were done. Whats my counter play? Nothing, just get griefed, have an awful experience, and then go to the next game. (As a bonus I also get to de pip, thank you BHVR)
Meanwhile killer is LMAOing whole game while griefing survivor.
Why would I want to continue playing the game, when the game is so awful at red ranks especially for solo players. Survivors have no counter play, just forced to get griefed by the killer because BHVR gives negligent penalties, and no perks to counter face camping or tunneling. Only perk we had was nerfed to the ground. The game was fine, and fun at yellow and green ranks. Red ranks are filled with toxic team mates who sandbag you, and killers who camp and grief. And we have to wait years for any significant changes.
Sounds like the killer was already countered? In both your examples your team got all the gens done while you were the only one tunneled.
Its unpleasant for the one being tunneled, but balance wise the killer was penalized for their performance.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805916#Comment_1805916
What? I didn't understand this lmao
Legion is unfortunately still bugged in frenzy and has no speed boost.
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@RakimSockem said:
Moris have ALWAYS been stronger than keys. Period
The only counterplay to a Mori is "don't get caught" and even the best players get caught so..... that's not counterplay.
Keys on the other hand have many work around and more conditions to use. ALSO, they WILL be changed, but they aren't as pressing an issue as Moris were. So it makes sense to change them at different times. The bigger issue was changed first and that's the way it should be.
Eliminating a player from a match in less than 60 seconds should never have been possible and it's small pp energy for people who just insta tunneled and one hook mori'd people
Both of them had the unhealthy effect of denying certain states of the game for either side. Killers would not be allowed to play the last gens/endgame and survivors would not be allowed to play past when their second hook would be (though practically much earlier since there is no fear of ds).
The fact that Mori's were changed so they no longer do this is objectively good for the game and I am looking foward to the devs changing keys to allow killers more gameplay during the last gens/endgame with them out, but obviously this is a more complex change that is going to take longer to do.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1805974#Comment_1805974
Also,other survivors seem to be able to kick victor while he's blocking the locker
Is.... that a glitch or intended?
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Thank you for brightening my day.
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@onemind said:
Yea we have the mori thing which is already bad they reverted changes to yellow flashlight but now the locker blocking makes the twins sorta bad I haven't tested the twins yet but with the wording up to 10s makes it seem like they can get out quicker than 10 s not to mention the 3s where you can't move so it's more like 7s or less
Think about all the time you have to capitalize on iron maiden.... now realize you have less than half that time to capitalize on victor trapping a locker.
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@Boddy604 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805819#Comment_1805819
Yep.
I could see them making keys only open hatch for a smaller window. Then having addons to increase the time.
But i think the most likely outcome is hatch gets a progress bar with addons to speed it up.
Then survivors cant sprint to it pop it open and escape with killer right on their heels which is what usually happens that feels so bad for killers
Dare you say.... a secondary objective for survivors?
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@Mandy said:
Or if you look at it the other way, the Developers are neither survivor or killer sided and make the changes purely based on game health - same when putting in mechanics that affected survivors, like the toolbox changes, adding in exhaustion, healing changes. With keys being infinitely more complicated to change, rather than the simple condition change for Mori, and it improving the health of the game it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.
One of these days I am just imagining if the mechanics were rolled back to 2016 for a week just so it becomes clear how much the unfairness of survivors has been eliminated.
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805400#Comment_1805400
Not a survivor main, but I'd rather go up against spirit than legion.
One you never see catching up to you and the other you see... but never catching up to you due to the bug.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/1805866#Comment_1805866
How do moris make game healthier? And just because mori was easier to change it doesn't mean they could not disable keys until they are also fixed
Ah sorry for being unclear. I mean mori (changes) were easier to do and do(es) make the game healthier in the interim.
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@JakConstantine said:
So I posted this in the past and as for the topic it's happened again. This time with mori/keys balances rather than new content and content balances.
https://forum.deadbydaylight.com/en/discussion/124128/problem-with-the-update-was-the-timing-content
I saw and I know the mori are easier to fix before keys, but that's not the point. The point is timing and it would be better if it was both released at the same time rather than separately. Cause of this, it's created a big divide in the community and shows an big false narrative of "Survivor biased" to the devs. Seen streamers/fog whisperers mentioning this today also.
Yeah. Does this change make the game objectively healthier? Absolutely. Does it seem like the devs, in doing so, furthered the divide in the conception of their differing treatments of each side? That seems to be the case.
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@HellDescent said:
I don't understand why they couldn't just disable both until they are both fixed
Mori's were easier to do, and do make the game healthier in the interim.
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I am not sure about a thing of the past, but Mori's certainly will not bring an end to the game so rapidly as before.
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A borderless map sounds fun. but..... my god imagine the bugs.
Edit: Also imagine the potential sick huntress shots.
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Bruh, the new Sandman Killer looks great.
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@Callmehandsome said:
https://forum.deadbydaylight.com/en/discussion/comment/1805708#Comment_1805708
If you read closely what they have said here, like defending that keys aren't as problematic and suggesting that mories were much stronger.. you can guess that key nerf won't be neaarly as severe as mori nerfs (which are bordeline useless now lmao). You want my guess? keys work exactly the same, but less survivors can escape at once. Maybe something like purple key one survivor escape, skeleton key two survivors escape.
If only one survivor is allowed to escape, won't that just be to the detriment of other remaining survivors?
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@BigBrainMegMain said:
No, Moris are your excuse to use when someone has a key.
Moris are easy mode and any excuse killers get to use them, they'll use the excuse.
Thank Jesus for the nerf, now you actually have to put in work for your Mori, because with keys, some gens, some work has to be put into before using them.
Both were/are problematic add-ons that allowed one side to deny the other a chance to play a full conventional game of DBD. Keys deny the killer the chance to play the last few gens and endgame while mori's denied the survivor the chance to play after what would be their second hook (and practically much of their time after their first hook was also lost.)
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1805681#Comment_1805681
Using a key to escape with your teammates is an extremely overpowered concept; that’s why survivor mains like it. And keys have never been nerfed, while Moris have been nerfed twice
Both Mori's and Keys are disliked because they deny the other side opportunity to play a conventional game of DBD. Killers are denied the right to play the last few generators and endgame while survivors are denied the right to play after what would be their second hook.
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@Greatamygdala said:
https://forum.deadbydaylight.com/en/discussion/comment/1805674#Comment_1805674
Maybe but I highly doubt it. Too convenient timing, this is the first time I got that many SWF with a key in a row out of all my time with the game.
Alternatively... with the mori nerf, everyone sees the writing on the wall concerning keys and are using them before they are changed?
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You hit on a good point. The commonality of both keys/moris were that they essentially allowed either side to prevent the other from playing certain portions of the match (Survivors not getting to play past 1st hook and killers not being allowed to play the last few gens) with too easy a cost.
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Is there a key challenge in the tome or something?
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@druggedpug69 said:
I can't wait for the next killer release. I bet every time you play them it deletes your game permanently
That would be an improvement. The new patch only occasionally blue screens right now and that is just temporary.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1801283#Comment_1801283
They specifically said in the blog post with the advent calendar that all other events are not going to get a lot of effort.
Thats fine, but why not condense/increase the rewards so that it is at least similar to the halloween event?
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@antgnstea said:
We are not getting events anymore. All we have celebrations with nothing. I though at least we would have given 1000 iridescent shards per week, but apparently even that is too much for you to spare. With this rate we will have 300k bloodpoints and 2500 shards as login bonuses. Kind of disappointing. I'd rather have 1.5x event for this holiday season at least I would be more inclined to play during these buggiest times, and definitely would earn more bloodpoints.
Since the amount of shards for this week actually went down this we are actually on track for less than 2k shards by the time the event finishes.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1801271#Comment_1801271
It's 10K each day. It adds up over time. This week is 60K, last week was 50K. It was bound to happen that each day's rewards will be small since it's being spread out to an entire month instead of a few days.
Why didn't the just do it like the halloween event then? More rewards, more condensed time, and actually changing the gameplay a bit?
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@Crypticghoul said:
Mash struggling needs to go.
Getting rid of mash struggling might open up new opportunities for perks to play with the hook in more interesting ways.
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Congrats dude! The nurse is a killer I have never dared even attempt to try and get good at.
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@SharkPiledriver said:
https://forum.deadbydaylight.com/en/discussion/comment/1801000#Comment_1801000
Not to mention in a game that revolves around stealth, tracking, timing, etc "Mash the A button to not lose!" is jarring. It goes from Metal Gear to Mario Party.
And entity help you if your internet hiccups for even a second while you are mashing that sucker.
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@finitethrills said:
https://forum.deadbydaylight.com/en/discussion/comment/1785159#Comment_1785159
Welp, I owe you an apology, rewards did change for week 2, but they actually went down slightly. I guess I was bhvrd in the end, after all.
I mean of course they were going to do that. Every single bug and issue in the game at the moment was clearly caused by the oversaturation of bloodpoints and shards in the market. Thank heavens the first thing the devs did with the game in such a buggy state was to lower the amount players are rewarded for logging into the game right now.
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Its like the halloween event, but less bloodpoints, no new mechanic in game, and the state of the game is even worse.
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@thelegitboss said:
Ok ok thank you both! That makes more sense to me now .
Not to mention blood warden is still technically a thing.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1799439#Comment_1799439
They mean as it running into a flat wall and sliding off the side of it like its made of jello which denies them their bounce chain/lethal rush.
It completely cripples Blight's power.
Dang, what killer power isn't bugged atm?
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Exactly what I want.
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What do you mean by slide?
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Grats dude!
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@Ballooni said:
Spirit's Father's Glasses instead show survivors instead of blood trails
Spirits only see survivors and scratchmarks while phasing.
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Autohaven, and by that I mean exclusively Azarov's resting place. That map just forces you to go for 3 genning on either side.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1797076#Comment_1797076
Yeah I'm definitely gonna try it that. You can't jump into a locker when Deception is active but what you could do is trigger Deception at one locker, quickly and quietly (lol) jump into a nearby one and while the killer is checking the other locker, that gives you enough time to activate Head On.
Exactly, a lot of lockers come in pairs.
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Make it a 4k and allow the 4th slot perk to be used for whatever the killer wishes.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1797073#Comment_1797073
But its a buff thats really minimal.
If it was part of a greater rework perhaps.
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Could always replace lithe with head-on for the full locker dance build.
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DS is performing well enough that I am not sure it is in a position for a straight bufff.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1796959#Comment_1796959
Same. I've purchased survivor skins because I can actually see it. With Killers you can't so it's like, what's the point?
Ghostface mori tho.