Again the main problem is the release timing of game balances (Another Mori change nerf topic)

So I posted this in the past and as for the topic it's happened again. This time with mori/keys balances rather than new content and content balances.

@JakConstantine said:

As I put in the title I think the timings with new content and game blanches were at the wrong time. The new doctor should have been a separate release to the ruin changes, since ruin was overshadowed and more talked about than the new doctor recently. It's not really about if you like the changes or not, but the content which got put more work and time into got less attention than the one which didn't. It's a shame cause the new doctor changes are good.

If this is possible if you do changes to killers (positive or not) try to put them with survivors changes at the same time or close to. Just an idea to prevent more "Devs been survivor sided" arguments or vice versa which the devs aren't in my opinion.

I saw and I know the mori are easier to fix before keys, but that's not the point. The point is timing and it would be better if it was both released at the same time rather than separately. Cause of this, it's created a big divide in the community and shows an big false narrative of "Survivor biased" to the devs. Seen streamers/fog whisperers mentioning this today also.

Tagged: Mod

Comments

  • @JakConstantine said:

    So I posted this in the past and as for the topic it's happened again. This time with mori/keys balances rather than new content and content balances.

    https://forum.deadbydaylight.com/en/discussion/124128/problem-with-the-update-was-the-timing-content

    I saw and I know the mori are easier to fix before keys, but that's not the point. The point is timing and it would be better if it was both released at the same time rather than separately. Cause of this, it's created a big divide in the community and shows an big false narrative of "Survivor biased" to the devs. Seen streamers/fog whisperers mentioning this today also.

    Yeah. Does this change make the game objectively healthier? Absolutely. Does it seem like the devs, in doing so, furthered the divide in the conception of their differing treatments of each side? That seems to be the case.

  • Like I have said on other posts, it is so much better than what we have now and to keep in mind that we are dealing with BHVR here. They aren't exactly the best when it comes to things like these, but they are capable of making good changes.

  • I think that they should focus on making the game better whenever they can rather than waste effort on trying to convince conspiracy crackpots that they're wrong. Idiots cry that their side is being victimized whenever something is nerfed regardless of what other changes get shipped together. It's best to just ignore people who have nothing constructive to offer.

  • Or if you look at it the other way, the Developers are neither survivor or killer sided and make the changes purely based on game health - same when putting in mechanics that affected survivors, like the toolbox changes, adding in exhaustion, healing changes. With keys being infinitely more complicated to change, rather than the simple condition change for Mori, and it improving the health of the game it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.

  • So, if something is unbalanced it, they should just balance it when everything else is balanced? That doesn't make much sense. I'd rather them pushing patches with something reworked than with nothing at all, just to wait months until everything else is reworked as well.

  • @Mandy said:

    Or if you look at it the other way, the Developers are neither survivor or killer sided and make the changes purely based on game health - same when putting in mechanics that affected survivors, like the toolbox changes, adding in exhaustion, healing changes. With keys being infinitely more complicated to change, rather than the simple condition change for Mori, and it improving the health of the game it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.

    One of these days I am just imagining if the mechanics were rolled back to 2016 for a week just so it becomes clear how much the unfairness of survivors has been eliminated.

  • @Cerebral_Harlot said:

    https://forum.deadbydaylight.com/en/discussion/212126/again-the-main-problem-is-the-release-timing-of-game-balances-another-mori-change-nerf-topic

    Yeah. Does this change make the game objectively healthier? Absolutely. Does it seem like the devs, in doing so, furthered the divide in the conception of their differing treatments of each side? That seems to be the case.

    Yes absolutely on the first question, on the second yes, but not intentional.

    The thing also by doing this now make things unfair on the killers side cause they have to wait on the changes for survivors side to balance out the process. Not intentional cause the changes improves the health of the game.

    For example imagine libra scales and the best for it is to create equal balance. Then imagine adding one side out weighting the other and the reason for it is very good reason. The thing is It's out weights the other side and the problem is both sides need to be equal to create balance.

  • Imo this change was too heavy handed to come all alone when a counterbalance (keys) is not likely to come any time soon, if at all.

    It removed a huge amount of killer lethality, and for some, an actual equalizer/insurance against what may be a group of survivors packing overwhelming force. Especially with matchmaking being a joke.

    Even with running any Mori now survivors have gained a lot of room to make mistakes now when killers already walk a tightrope. Again, especially with bad matchmaking.

    It does not feel like killers got anything in return for the added difficulty.

    This will likely be pretty unhealthy before the health benefits actually kick in as far as game health goes.

  • @Mandy said:

    Or if you look at it the other way, the Developers are neither survivor or killer sided and make the changes purely based on game health - same when putting in mechanics that affected survivors, like the toolbox changes, adding in exhaustion, healing changes. With keys being infinitely more complicated to change, rather than the simple condition change for Mori, and it improving the health of the game it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.

    technically they weren't infinitly more difficult to change because when moris were first changed in patch 1.5.3 to include the stipulation of you have to hook a survivor it was probably harder than this current change because not only did they set up the framework to make that possible they also set up the framework to make that modifiable, so like probably only 2-3 times harder because a few addons and animations

  • @Mandy said:

    Or if you look at it the other way, the Developers are neither survivor or killer sided and make the changes purely based on game health - same when putting in mechanics that affected survivors, like the toolbox changes, adding in exhaustion, healing changes. With keys being infinitely more complicated to change, rather than the simple condition change for Mori, and it improving the health of the game it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.

    Except he change makes Moris mechanically worthless. (There are niche uses for them possibly, but in terms of worth, they have none). It was released after the Moris has been nerfed once before. When that happend key changes where promised but STILL haven’t materialized. Why couldn’t they wait a bit longer, or figure out a change that wasn’t so drastic and from what it sounds like, lazy. As it was “easier” to do.

  • I think it does make sense changing both at the same time if they will do so, but I can't help but think this was rather necessary, thus it shouldn't have been so divisive as you mentioned.

    Before, and I say this as one that played most as killer, we had lot's of changes from maps and those, so far as I see, only benefited killers for the most part. Saying they can't realease something that acts only for one side because of timing I don't think it makes much sense in regards to that.

    Some changes benefit killers, others, survivors. That's how ballance should look like. I hope now they are more focused on bugs and then: buff to clown, demogorgon, correct legion, nerf Freddy, and change some OP loops that remain (several windows and pallets contiguous) along with massive dead zones that are unfair for survivors.

  • I don't see the point of waiting. If you know what sort of change you want to make, why wait? It's not like moris are the one thing keeping keys from destroying the game.

  • @Chekita said:

    I think it does make sense changing both at the same time if they will do so, but I can't help but think this was rather necessary, thus it shouldn't have been so divisive as you mentioned.

    Before, and I say this as one that played most as killer, we had lot's of changes from maps and those, so far as I see, only benefited killers for the most part. Saying they can't realease something that acts only for one side because of timing I don't think it makes much sense in regards to that.

    Some changes benefit killers, others, survivors. That's how ballance should look like. I hope now they are more focused on bugs and then: buff to clown, demogorgon, correct legion, nerf Freddy, and change some OP loops that remain (several windows and pallets contiguous) along with massive dead zones that are unfair for survivors.

    It depends it's not just the timing, but for how long one side has to wait to get the equal balance too. Like for keys now and how long until the changes comes out? Weeks, months? We just don't know, but in the meantime one side suffers because of this even if it's a good improvement to one thing. That's why you are seeing people complaining and also showing a false narrative of people saying they are survivor sided.

  • @JakConstantine said:

    So I posted this in the past and as for the topic it's happened again. This time with mori/keys balances rather than new content and content balances.

    https://forum.deadbydaylight.com/en/discussion/124128/problem-with-the-update-was-the-timing-content

    I saw and I know the mori are easier to fix before keys, but that's not the point. The point is timing and it would be better if it was both released at the same time rather than separately. Cause of this, it's created a big divide in the community and shows an big false narrative of "Survivor biased" to the devs. Seen streamers/fog whisperers mentioning this today also.

    As a killer main with almost 5k hours I just disagree with you. The only ones dividing the community are people like you making these posts. You are the one pushing this narrative. Thank God they finally changed moris. Frankly the majority of streamers and fog whisperers do nothing but ######### and complain. I wouldn't actually listen to them.

    I waited four years for them to change moris, I can wait a little longer for keys. It's not a big deal.

  • @Mandy said:

    Or if you look at it the other way, the Developers are neither survivor or killer sided and make the changes purely based on game health - same when putting in mechanics that affected survivors, like the toolbox changes, adding in exhaustion, healing changes. With keys being infinitely more complicated to change, rather than the simple condition change for Mori, and it improving the health of the game it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.

    it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.

    The change was added to a hotfix for a patch that was so broken that the developer's have publicly acknowledged that fact:

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/UP0P3JY8W80Z/440statement.png

    We are a week out from the release of the 4.4.0 update, and we wanted to take a minute to acknowledge: This release brought more known issues and bugs than usual, and for that we would like to apologize. We’d like to pull back the curtain and offer some insight into our decision to release the update in its current state, as well as what our next steps are moving forward.

    Why?

    To start, this past Chapter has been one of the most ambitious ones yet. The Twins are a very complex Killer to create , essentially working as two separate Killers. While we like to push the limits on what we can do with our new characters, that unfortunately brings with it more issues to be ironed out before their release.

    In order to push an update, we need to create a version of the game and submit it for approval on each platform in advance. This process can take longer depending on how large the update is, with Chapter releases taking the longest to be approved. Unfortunately, this leaves us with less time than it seems to identify and resolve issues.

    Between the Player Test Build (PTB) and live releases, we typically have about five days for identifying issues, making changes and, finally, finding and implementing fixes before we need to submit a version. Starting the PTB earlier is not ideal since the weeks leading up to the PTB are spent fine tuning and fixing bugs, so an earlier version would not be suitable for testing. In this window, we focus on the most pressing issues that were identified on the PTB. Once the update is submitted, we immediately start working on the first bugfix patch, which usually needs to be submitted a day or two after the update hits the live version of the game (this is why you may notice that the first bugfix patch focuses mostly on lingering issues from the PTB).

    To address the elephant in the room: Why wasn’t the update delayed in that case? This is always a very difficult decision to make, delaying an update would give us some much-needed time to fix more issues that were reported during the PTB, but on the other hand, the feedback we receive from the live release is invaluable. The live release gives us visibility on other platforms, and the amount of feedback and reports we receive from the live update makes identifying, reproducing and fixing certain bugs much quicker. With the holidays quickly approaching, we want to make sure that we have room to release bugfix patches—the last thing we want is to release a big update at the last second and potentially leave the game in rough shape over the holidays.

    There’s bound to be discussion about whether or not this was the right decision, and understandably so. We are taking feedback on this into consideration very seriously for the future.

    So what’s next?

    The first bugfix patch is releasing today: This patch bundles twice as many bug fixes as a typical release, prioritizing the most critical and visible issues from the 4.4.0 update. Here’s a short list of some of the most noteworthy changes and fixes coming in today’s update:

    • Victor can now hold a Survivor in a locker
    • Reverted changes to Flashlight accuracy
    • Fixed missing visual feedback when blinding a Killer with a Flashlight
    • Fixed an issue that could cause Victor to get stuck in the ground when released
    • Fixed an issue that allowed Survivors to crawl out the exit gates when downed while Victor was on their back
    • Fixed an issue that caused Survivors to briefly see their own scratchmarks

    We aim to release a second bugfix patch next week that will contain more fixes (perk issues, level design issues, and various improvements). As for the remaining major issues, we have been able to reproduce them internally and are working on fixes for each of them. We are aiming to fix as many of these issues as possible with the second bugfix patch, with any leftovers slotting into a future update.

    Finally, we want to take a moment to say thank you for understanding and for reporting the issues you’ve come across. If you haven’t already, please remember to log into the game before December 10th 2PM Eastern to claim 300,000 free Bloodpoints. We know this doesn’t change any issues you have been facing, this is a token of appreciation for sticking with us as our team works on resolving any remaining known issues.

    It seems very unlikely that a developer would prioritize moris over the numerous issues that were introduced in patch 4.4.0. Instead what most likely happened is that this change has been ready for a while, but it was held back due to the outrage it would cause. As there were / are a large number of complaints about the 4.4.0 patch the change was pushed in so it can be included in this "period" of outrage. If it had been released before or after then there would be two "periods" of outrage - one for the moris, and one for the patch. By bundling the mori change with the 4.4.0 patch you can reduce the number of "outrage periods" from two to one.

    So no, I don't believe this change was added for game health reasons, at least not solely, but rather because that way another outrage on the forums can be prevented in the future or was prevented in the past.

  • @Mandy said:

    Or if you look at it the other way, the Developers are neither survivor or killer sided and make the changes purely based on game health - same when putting in mechanics that affected survivors, like the toolbox changes, adding in exhaustion, healing changes. With keys being infinitely more complicated to change, rather than the simple condition change for Mori, and it improving the health of the game it does seem completely logical to put that change into place as quickly as possible rather than wait until the key change was ready to be released.

    Premise: I'm happy Mori are substantially gone, I would have preferred the "hook every survivor at least once before you can use the mori", but this one is fine as well. Mori were objectively unhealthy.


    To me the negative feedback you are receiving is absolutely obvious: if you don't want to seem biased, you give and take at the same time.

    For example, you talk about "toolbox changes", but you forget to say that before that, Ruin got nerfed to the ground. At the time you (BHVR) said that the change for toolboxes/gen speed couldn't come at the same time because you needed data. Now it's because it takes more time to change key.


    But Mori are in the game since when? 2 years? 3 years? The very beginning? And now they become something that needs to change without further delay? You understand that this obviously doesn't make sense.

    Again, I really don't care if Mori are gone before keys, what I do care about is this constant "we know better" narrative that transpires from BHVR.


    "Mori needed to change ASAP" just won't stand in any debate, because even if true, you decided to not change them for years - you could have waited the time to release the key change concomitantly, and avoid the backlash.

  • @JakConstantine said:

    https://forum.deadbydaylight.com/en/discussion/comment/1806305#Comment_1806305

    It depends it's not just the timing, but for how long one side has to wait to get the equal balance too. Like for keys now and how long until the changes comes out? Weeks, months? We just don't know, but in the meantime one side suffers because of this even if it's a good improvement to one thing. That's why you are seeing people complaining and also showing a false narrative of people saying they are survivor sided.

    As it hasn't come out in over the three years since the first mori, we probably have another 3 years. Animations take time after all. (Even though they got out new animations for the generators and graphics overall on maps recently). Just be patient. *wink wink nudge nudge*