Carpemortum
Carpemortum
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@Boss said:
A delay is still too risky for any Hex Perks.
You can have a 30-second delay even, but if they see the Killer pass the Hex Totem, they'll find out its location.
Heck, if the Killer just looks at their Hex Totem aura, they'll see it.
Then let's push to have streamsniping bannable?
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@Khalednazari said:
It's same for every PS4 player right now. I think they should shut down their game on PS4 until they fix it.
Not all. I'm finding games in 5 minutes consistently.
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@Khalednazari said:
It's same for every PS4 player right now. I think they should shut down their game on PS4 until they fix it.
Not all. I'm finding games in 5 minutes consistently.
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@Weederick said:
https://forum.deadbydaylight.com/en/discussion/comment/393510#Comment_393510
Dude, this isn't a cardgame.
This is Dead by Daylight, where healthpoints from cardgames =/= generators in dbd. Sorry you lack the gamesense in dbd, even though you have one in cardgames.
If your gameplan revolves around losing the majority of the game to turn it around with a perk. Then you are too reliant on this perk to turn games around for you.
So we can stop complaining about the no mither genrush builds now?
If the game ends in 5 mins, but you were injured for most of it. That's losing most of the game to win the end, right? Since health states are objectives/your life.
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Or they could announce a perfect matchmaking. At least then wed all KNOW to not believe it.
😆😆
I do like that idea, however. Like a mini event.
Or party starters than drop fizzle, and just say bang with no flash.
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@Master said:
Nope, ash will bring the new survivor crutch perk, so of course that will be for cash only
Crutch?
Like head on was gonna be DS 2.0?
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/393472#Comment_393472
Correct. An Actor typically always owns their own likeness, though the production studio for the TV or film has rights to it per the original work contract for certain things: Marketing, repeats, et cetera. For licensed products like Toys, Video Games, et cetera, one typically needs the actor to sign on.
Now, there are exceptions to that. Star Wars, for example, was always able to use the Actor's likenesses in toys and so forth that they then licensed. Marvel Studios is the same with their actors. If you do a Marvel film, Marvel owns the rights to your likeness and is able to automatically license it out to tie-in toylines and the such.
For a vast, vast majority of TV shows and films, though, that is not the case.
Now, I worked on the Evil Dead license a while ago. Back then, you went through Raimi's company for the franchise rights, and then Bruce's people for his likeness. Given that Campbell and Raimi are so close personally (they were basically childhood friends that made Evil Dead together and launched each other), it's quite possible that today things have been restructured somewhat between the two of them so that they own Evil Dead together. That, for 2019, I cannot speak of with any authority.
Yeah I knew he and Raimi were close, which is why i even began to think he may own the rights differently than most situations, but was all speculation. Thanks for the legitimate info!
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@Kaelum said:
I read the entire post. A time delay still allows players to see how the killer is playing. Anything that allows the survivors to get information about the killer that they don’t get while playing the match is an unfair advantage. Don’t assume things that you don’t know.
So did you not see where devs will NOT ban for streamsniping?
So implementing one with a time delay would be preferable to what is currently accepted?
Also, I said what I did because you as many others simply posted about why it wouldn't work while ignoring points that would say otherwise. You could have said any view is unacceptable (which per the devs streamsniping isnt), but you didnt.
Dont get snippy hon. Think your arguements through before responding defensively.
<3
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/393459#Comment_393459
I worked on Evil Dead licenses back in the table-top game industry. Bruce doesn't own Evil Dead or Ash, just the rights to his own likeness.
Ahhh okay. I wasnt sure how that went with the different movies and tv show and everything.
It's just been my speculation since we heard survivor only and bruce seems to look like bruce haha.
So he does at least own his own likeness, but they had to get the license from X person for the name and franchise connection? Good to know.
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@Red_Dwarf said:
My favorite part is waiting 15min for a lobby, only to have the killer dodge. BHVR you're not getting any more of my $$$ till you fix the lobby issues. Get your priorities straight.
Try resetting lobby.
I've had those issues and sometimes it's just a bugged lobby. But ill take 15 mins over 45 and a rank 2 killer vs rank 13 survivors...
Also, bugs and dev team dont make cosmetics....so... yeah...
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But then running borrowed time on it would seem counter productive... and my unhooks would be....riskier...
WGLF promotes altruism, but is used by farmers. I run it with BT and deliverance if I use it. To ensure a somewhat plausible escape.
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Depends on who has the license rights for Ash, but probably not.
If Bruce himself owns them (which I believe is the case as he did his own voice it seems and we got just him, no killer or map from the movies), he may have came to an agreement with them. However if its whoever owns the franchise rights (which may be Bruce, idk) they may have required cash only store use.
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@Bongbingbing said:
They'd mentioned before that they wanted to do something with the Killers FOV but I don't think anything came of it.
I'd love a 3rd person camera view for killer to see the killer you play as in the game but It'd probably be broken on a lot of killers and it'd probably be harder to judge attacks.
It would also make hiding nearby or around corners MUCH harder. Like, almost impossible.
Killer walks by.
Shouldnt see you.
Sees you in the corner of their eyes BEHIND them as you try to creep away.
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@Kaelum said:
There is no possible way that anyone at BHVR would ever allow anyone to spectate the killer in public matches, even though it is a current bug. If they did, there would be no killers period. It would be impossible to make it fair to the killer. The simple fact of seeing what the killer sees, and relaying that information to others, makes it unfair.
You didnt read their whole post did you.
They specifically said it would need a delay to prevent seeing the killers POV and abusing it in real time.
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@KillermainBTWm8 said:
This game shouldn't be ranked lol, there are mori's keys, flashlights op addons for killer and survivor toolboxes for genrushing stupid perks that shouldn't be in the game. Overall stupid balance. And variables that are sometimes out of control of the player... the game should just have a hidden MMR or time played because honestly I just ignore the rank at this point and stop caring about it they should just remove it because the game still isn't balanced survivors can bully most of the killers because the majority of killers are low/mid tier killers... There are no perks to stop genrushing then on the flipslide you got campers that make you depip. This game shouldn't have a rank.
The game ISNT ranked.
It doesnt reward or encourage competetive play to get to higher ranks.
How do you people not get that?
"I just ignore rank at this point" exactly. Everyone should. It's a MMR number.
All the "rank" does is try to better match up games. Period.
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In that theory the killer hit ALL of them 4 times and still had issues getting a single kill?
Come tf on.
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@TheBean said:
I'm on PC... Yee.. but I played this game since SWF was being put into the game.. so I felt like I went through the trials and tribulations of getting a new match making system (the old one)... and got used to being almost instant lobbies from both sides.
Sucks they Devs gave us a nice system... to this one where I supposed to now give up time to play. I gave up my time already... I don't want to give up more.
I know it didn't work for everyone, but I don't see a compromise from a avg 10 second wait as killer to 3 minutes.
10 seconds to 3 minutes is too much for you?
Some of us went from 3 min waits to 45 minutes.
Sorry, but you having to wait 2 minutes as opposed to an extra 30 seems like a drop in the bucket.
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@MhhBurgers said:
new Ash perk is basically DS 2.0 for most survivors since it doesn't even take a skillshot to activate and has no previous wiggle-time or anything like that for non-obsessions.
Its gonna be DS 2.0? Like head on was supposedly going to be?
Can we all just calm the hell down until its live?
Not to mention you have to be hit with m1 3 times, and when you fully heal they know your location.
But yeah....totally like old DS that had 0 drawbacks or requirements to activate.
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Camping?
Gens. Period.
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Just a friendly reminder to @ someone in order to mention them, as quoting them does not give them notifications (unless it's their own post, of course).
Thanks! Will remember to do so!
<3
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@HeHeBoii said:
https://forum.deadbydaylight.com/en/discussion/comment/392288#Comment_392288
Yup, so if they implement a more strict system. (assuming like time penalties for every certain amount) they would need to know a genuine disconnect and an intentional one.
Not at all. If you get a power or net loss, 5 mins isnt that bad. If it happens 3 more times to where you take a 30 min or hour ban, let's be real, the issue should have been sorted before trying again.
Incremental ban timers for leaving/dc works pretty well. Look at rocket league, r6 siege, or LoL.
People who genuinely get dcd dont do it 3 orn4 times in an hour.
Unless it's a game issue, bug, etc. In which that should be fixed regardless.
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It was just as bad if not worse when they reverted to the "old" system.
Difference is now games come more consistently for more people.
They need to fix their algorithm for sure, but I'm not gonna wair 45 mins AND get a ######### matchup.
The killer being an #########....well, that's just people being #########. Not rank or side based.
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Psn name.
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@Demonsouls1993 said:
Something we don't need enough of the single dlc put a survivor and killer or dont do any at all
Eh, I'll take it. Ash is an iconic character, and tbh his enemies are...lacking in originality. The pit monster is just a monster, evil ash is just evil ash, and skeletons are skeletons. Wouldn't be super interesting.
Plus you have to consider that Bruce may have the rights to himself and ash, but not any franchise.
And given how the community responds to new killers, I'm A OK taking just a survivor.
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I'd argue about advantages, but this game has less fast paced interactions than rocket league and it works fine there.
May actually be worth looking into or attempting AFTER they get regular queues and ranks figured out. If it was JUST the time as an issue, maybe. But theres a lot going on rn.
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@Khalednazari I understand. When they reverted to the old system I was in your shoes. 45 mins for a bad game, just to see they're floundering in how to fix the issues they have. I love the game and dont want to quit, but I completely get where you're coming from.
I'm genuinely sorry the MM has screwed you amd others over again. I thought they fixed more issues and not just kept turning a switch.
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@Khalednazari said:
https://forum.deadbydaylight.com/en/discussion/comment/391342#Comment_391342
Whatever they've updated it to, it's worse than before.
Odd, since yesterday I've been back to 2-5min games around my rank.
That sucks =[.
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@Nikkiwhat said:
https://forum.deadbydaylight.com/en/discussion/comment/390325#Comment_390325
######### that noise...10-30min queue time to get sandbagged the whole match and get killed off 4mins in
That's an issue with matchmaking times, not how teammates play.
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@xChrisx said:
https://forum.deadbydaylight.com/en/discussion/comment/388877#Comment_388877
I think this issue will be fixed at the release of the dedicated servers. The server will be the host so killer dc=do gens and leave instead of being kicked out
That's actually a pretty good idea.
If they want to quit let them, but not screw survivors out of points.
They shouldnt dc at all, but it prevents being toxic dcs and rage quitting.
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@Nikkiwhat said:
After the match I had.....we need a Personal Blacklist... Intentionally Sandbagging Survivors should get consequences...but they don't...let us at least have the ease of avoiding those ######### ever again
I hate to say it, but its NOT a team game. If them getting you killed helps them escape, while scummy, is completely legit.
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People would just blacklist decent players to never have to lose to them.
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@ColgateAdvancedWhite said:
Killers should not be punished for refusing to play a map that's not fun to them. We are the hosts of the matches, we decide which ones to play.
The guests (survivors) on the other hand, should observe common courtesy and stay in whichever match the host decides on.
Ha. Hahahahaha. Hahahahahaha. Hosts until dedicated servers exist.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/390222#Comment_390222
It would be nice. I feel pretty confident it's only a survivor though, given how only survivor perks were added to PS4 and not killer ones. Also because this is way too early to tease the next full DLC which makes it much more likely a mid season survivor addition.
True, but if it was an indeed accidental leak, they may have just accidentally hit the survivor tabs for live and not the killer ones.
Although I would LOVE the cabin or the castle from AoD.
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If you dc you should be punished. It ruins the game. Certain maps and killers may not be enjoyable to some people, but that's how ######### goes. Every game cant be your perfect match setup.
I dont like playing vs freddy or doctor, or on the game anymore, but I wont dc over it...
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My question is: is it based on a % of X number of games played, as in last 10 or whatever; or is it based on a larger scale, total games or season games even. Seems that could help understand how it works at least.
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Bye!
<3
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2 different teams for 2 different jobs.
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@Maximus7 said:
https://forum.deadbydaylight.com/en/discussion/comment/389556#Comment_389556
No, please go on. Obviously I'm not playing her correctly, or else I'd be like the zero streamers who main her and be saying she's a good killer.
Built-in Surveillance? How? If you mean with the fountains, then no, the can cuck that easily by not cleansing. If you mean with infecting gens or objects, they stop being infected after less than 40 seconds. Big deal. (And that doesn't factor in if the survivor who touches it is already sick).
Like I actually don't understand how anyone finds her good or fun.
Oh you're right. Her surveillance is BETTER than the 16 seconds you get from the perk. My bad.
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How about a perk that slows gen progression by X% while in a chase. Would promote stealthier options to the constant "look at me" looping and slow gens down.
Even if someone wanted to abuse it and never end a chase, gens would still get done.
It's also up to the killer to fully use the perk by finding survivors as quickly as possible.
Thoughts? Just kind of a basic idea.
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@CaptainCastle said:
Or maybe he's better than you and the killer was irrelevant to his success over you.
In that case all buff/nerf/x killer is trash posts are irrelevant?
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/389629#Comment_389629
My real test will be tonight between 9pm and midnight, east coast time. That's my usually available window to play video games. So, how my Rank 19 queues are during that time will determine whether or not I should invest time in DbD right now.
Fair enough. I just got a game in under a minute with no dcs and all between 12 and 14, but it's not when I usually play. It's also still early in the afternoon compared to playing the 10pm-2am window.
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They did bring it back with a post in the news section. Made a change to regions so ping should be better, matchmaking is still wonky though. But faster games. So nobody saw it 😆.
But yes it's back. I personally have been getting a few games in under a minute. Played 3 so far today.
Edit: last game was all rank 12-14. Hope it stays close haha.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/389443#Comment_389443
Mine are erratic at best. Just tested three times. I'm on PC in the U.S.
First time, got a Rank 19 killer match in about 4 minutes total time, between finding a match (time unknown) and then it flipping over and four survivors popping in.
Second time, it took me a little over 8 minutes for it to flip over and survivors then fill it.
Third time, I never found a match in the 15 minutes I let it run, so ESC'ed out closed down the game.
Oof that's not good. I'm on ps4 to be fair. And it was midday. Like inside I hope it's as good later tonight, but for now it seems better than the 30 mins guarantee wait.
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Ability range over loops. Built in surveillance. Mind games with the fountains.
I mean I could go on, but you have it set in your mind shes garbage. Let's wait a month to see if everyone hates on the "cheese" tactics implemented to do well with her, like the legion outburst. Went from garbage killer to no fun to play against bc they're op/broken in the eyes of the community.
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Had a group of assumed swf (just friends, not seals) playing about, obviously not super great. Hooked everyone once and when I realized it was going extremely poorly for then I asked if they had a key. One person responded, found in a chest, and I told them to finish gens and take the hatch trophy. They were hesitant but finally came over to it.
I'd made like 20 or 30k bp anyway, and I know how hard it can be to get that one. What's another 10k bp when I may have just made someones day.
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@Yikes said:
This update is/was a complete disaster. I'd rather have matches popping up instantly with terrible pings than keep waiting 30+ minutes at rank 10 for a match to even pop. Then once it does, the lobby either doesn't load or people just constantly keep leaving which was happening anyways before they changed back the matchmaking. It just doesn't make sense to even roll back at that point because now the problem is even worse which defeated the entire purpose..
They re implemented the new matchmaking this morning. I'm back to getting games in 1/2 mins.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/389091#Comment_389091
That's cute but it's false. Survivors have 1 objective, killers have 4.
By that logic survivors have 5 objectives.
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@Kilmeran just tried. Got a game in under a minute. Left to try again. Got another in just about 2.
Happy atm. As long as it doesnt get abysmally long later in the night.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/389379#Comment_389379
You four should feel complimented, rank two killer dced on ya’ll
Ehhh one was hooked I was asleep. I think it was a crash. No reason for him to give up we were losing our asses lol.
@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/389379#Comment_389379
I don't have the time to check my lobbies right now, but maybe you could for yours. Patricia posted in the past hour that MM has been changed again:
https://forum.deadbydaylight.com/en/discussion/54397/matchmaking-update#latest
Yeah just about to hop on after seeing this. Hadnt seen the news just people still going on about the revert lol.
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@JoannaVO said:
So the chance of people seeing this topic before seeing the one with a update that is related to everyone is that big you think? :P
Her post is in news. Not general and you cant comment on it, so it wont be pushed to the top.