C3Tooth
C3Tooth
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- C3Tooth
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Comments
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@Phantom_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3126400#Comment_3126400
Oooh maybe I will.... maybe I will 😏
@Mysterioso said:
https://forum.deadbydaylight.com/en/discussion/comment/3126400#Comment_3126400
Commissioning an artist to draw him shirtless!? We already have shirtless Wesker......though seeing Wesker in a tropical themed getup would be pretty cool....
Showcase your favorite dads
@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/METT7AI0NIGL/image.png
Here come the new Poll. Fan service the other half of audiences : D
Related Poll: Select your favorite Step-mom https://forum.deadbydaylight.com/en/discussion/319726/select-your-step-mom#latest
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3127190#Comment_3127190
Yes, yes.. But this is, like, a unique example, you know? It's from a game from the very same studio as the developers of the original game.
Wraith is the only one with 1 outfit, unless you count shirtless as 1. Others have 2 versions. (Trapper with his thong, both Spirit and Huntress without the robe)
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@Mooks said:
If they do it they better also give us that Trapper outfit. (If you know, you know)
This one?
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@Johnny_XMan said:
Uh the killers don’t even look like the killers.
They look drawn for the purpose that they were. To appease the thirsty people, not for DBD.
Youre not thirsty but at least youre hungry?
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@ByeByeQ said:
Just look at the numbers.
Reassurance can pause the hook timer for 30 seconds and only has a cooldown of 40 seconds. That means that for every 10 seconds of hook timer, if optimally used, one survivor can make a single hook stage last 210 seconds or 3.5 minutes. Two survivors running Reassurance can make a single hook stage literally forever.
It's grossly over-tuned. The cooldown needs to be made 60 seconds minimum and even then it's still very powerful.
I also think it shouldn't work if the gates are open. Survivors can use it to make sure a hooked survivor stays alive on the hook for the entirety of the Endgame Collapse quite easily. I could see toxic 3-mans tormenting their random solo teammate with this when they have no intention of actually saving, while tormenting the killer at the same time.
It should work on tokens, like 3 tokens, as if you're in a certain range of hook, use a token, the it starts to count down for 30sec.
Either run out of range or out of time, a token is used and gets cool down for 60sec.
But the range should be more forgiving, at least 16m
6m is closer than 2 sides of shack, except killer is afk, no killer just standing there for the perk to work.
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@Spirit_IsTheBest said:
https://us.v-cdn.net/6030815/uploads/XJ4VQJ6YNCWM/image.png
They need to add this as soon as possible for Spirit.
How about uncoated version?
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Yes
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@MikaelaWantsYourBoon said:
Why this forum is full with Spirit simps
Jealous because Mika simps is outnumbered?
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@Spirit_IsTheBest said:
How dare you even question why they tunnel. Spirit can tunnel whenever she wants because she is the best and you must respect her at all times! And no even if they don't tunnel she will still be the best of the best.
Let me bring you to my world
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You can always commission an artist to draw him shirtless if you're thirsty ; )
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3122415#Comment_3122415
Oh really? I opened a thread about survivor being to easy?
Its more bold to create a thread than to make comments
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@Tsulan said:
Ah yes, just a normal day of people complaining how the game is to easy.
I mean..you did complain survivor side is too easy
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A complain even other Killer mains didnt come to defense...
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Just dont try hard for 4K every match. Thats it.
I double hook and usually let them escape, but now the game is too easy there is no effort anymore. I have to kill to gain MMR but only last hook once I get double hook on everyone.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3121391#Comment_3121391
So...Range add-ons and Alc Ring? Can't really think of anything broken on survivor tbh
A Ranger is fine
4 Commo + BNP, 4 Ranger + Speed / Syringe/Styptic isnt.
Survivor 's item should come with only 1 version (Brown) and free. But addon should get hard nerfed
So the range of using item is something between Brown med vs Brown med + Syringe. Not No item vs Range/speed/Syringe.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/3121963#Comment_3121963
I'm just here enjoying the argument between the sides
Make love, not war
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@Naz said:
https://forum.deadbydaylight.com/en/discussion/comment/3121621#Comment_3121621
Well you see, survivor mains switched to killer thinking they would suddenly be able to play killer but nope. So they tunnel and camp up a storm. 😀
Its those survivors who want to protest proving tunnel/camp is more effective than before, not reducing like Devs said, which is true.
But to make fellow survivor mains suffer exactly what they hate is just stupid.
I play mostly Killer after the patch, make sure everyone have fun, and I enjoy it
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@NemmyMan3000 said:
Its a playstyle. Let her play and just move on with your match, no need to be toxic
I wished killers could say just move on to next match after a gen rush match. Not us seeing "go back to 4 slowdown topic"
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@Roaroftime said:
I’ve only really noticed OTR being used the rest of the survivor “buffs” are garbage, killer buffs however I’ve seen most of them used because they actually got buffed.
Completely destroy old Gen perks, with alot of buff on other Gen perks. And Gen perks are always meta for Killers though.
Survivor's perks buff are really stupid...Just image the old PGTW come with 50% slower kick.
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@PapiFelixPSN said:
Her killrates say otherwise. Unless, of course, you think Nurse is the weakest killer currently 😁
Arent Killers always said things should be balance on high MMR?
I wonder whats the kill rate of Nurse at top 33% MMR though.
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@Seraphor said:
I don't know if you can say Dredge is using a recycled power just because it's a teleport.
No other killer has used lockers anything like this before, and it's a power that's long been requested.
That's like saying 'walking' is a reused power, it's just a mode of transportation.
Legion, Blight, Billy "walk" at high speed, yes.
Locker teleport is still a teleport. Just as Freddy tele to Gen, Sadako tele to TV, Demo & Hag tele to their own things with different condition.
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I cant stand the entitlement in the comments...
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Default skin is great
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Even if Killer able to destroy Boon by default, it would be not op in anymean. Survivor can just stop blessing if Killer has Penti
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Since this is a trend, let me throw another drawing
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Fellow survivor mains cant defend you. You mentioned DH.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3117782#Comment_3117782
Average Nurses lose every game. You're complaining about the top 1%, so in other words Nurse isn't a problem.
Sounds like SWFs, but SWFs are problems
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Just throwing another drawing to make fun of the post : D
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It wasnt tears
It was sweat
Please consider play more casual
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Survivor team will lose if the first survivor dies before the 4th Gen done. If a survivor down too early and Killer decides to camp, its a 3K with hatch escape.
Tunneling / camping / gen rushing are the core problems of this game. The big update soften them, but fix nothing.
Killers' meta will always be 4 slowdown to fix gen rushing
Survivors' meta will always be 2nd chance to fix tunneling / camping.
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Optimization, no. Lag, yes.
Just come to throwing a drawing in : ))
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3116543#Comment_3116543
Couple of days ago, i had a full SWF with BNP, Prove, etc. on the Artists map. While i had no slowdown at all. After the (short) match they asked "did someone say gen rush?"
Nope, they don´t appreciate when the killer tries to go for a slower pace with no slowdown.
Its the problem of Survivors can stack High rarity toolbox & addon. Just as Killers with 4 slowdown. Except slowdown comes as perk, its free once you get them, every match.
Though 4 BNP toolbox vs no slow down is just as stupid as 4 slowdown vs no Gen boost perks. Items should be nerfed.
@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3116370#Comment_3116370
Just like the old meta would have carried some survivors onto wins they otherwise wouldn't have had, so too has the new killer meta. Survivors have spent the last couple weeks playing around with new builds, and in that time I'm sure many killers have been carried into higher MMR than they're used to. Survivors are now finding the builds that help compensate for the ones they lost as well as the ones that best counter the new killer meta, and I think things are (or will be) slowly starting to balance out.
We dont know if we're in balance state. Sure the game was survivor's sided that a skill 4 survivor can win skill 5 killer. But after the buff, 4 slowdown, tunneling. Skill 5 killer win skill 6 survivors, then lose to skill 7 survivors and complain the game is still survivor sided. You know what I mean.
I accept dying alot recently and have my MMR dropped to vs easier Killers, and eventually have normal games. But do Killers had constant 4K, have their MMR up vs harder Survivors accepting the fact that they cant always 4K?
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I think M1 Nurse needs to go asap more than omega blink.
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Wraith, Hag, Spirit (you can burn the husk) & Dredge are example that I feel there should be a special chest with a special item that only spawn when vs certain killers, with very limited use to counter a killer power.
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@IronKnight55 said:
This is what happens when you add more time to gens AND killers stack a ton of slowdown perks (tunneling and camping as well). Survivors are trying to finish gens as quickly as possible.
It goes like this in killers' mindset.
Killer buffs -> Easier game -> Constant 3-4K -> MMR up, face much better survivors -> Lose -> Complains
And here goes with alot of thread: guess go back to 4 slowdown, tunnel/camping, looks like survivors adapt and play well now.
No, its just you face survivors who have skill far better than you. You were carried by the buff, 4 slowdown, tunnel,camping on Solo, your MMR is no where close to your skill. Just like survivors with DH.
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@rook10682 said:
https://forum.deadbydaylight.com/en/discussion/comment/3116177#Comment_3116177
This seems like you have an idea. But VERY little idea on how balance would actually work, I mean, just looking at the math and concepts on these numbers. Why have a secondary point where a gen cant regress past half but then it just regresses faster? It could very easily be the same difference here but with an unnecessary change to how progress works. ALL of these numbers translate to time, period. In any event, this feels pretty far off the mark for a good system on that.
I believe the reason regressing is low because its possible for a 90% Gen dropped to 0.
Have a check point on Gen, regressing speed can be faster.
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@[Deleted User] said:
Not really. It's kind of like anything survivor related this patch. Fun, risky things aren't rewarded at all. They're actively punished. I don't know what the devs were thinking with this patch.
I loved using Noed, Rancor, BW. Noed and Rancor let me leave hook and hunt other survivors.
Since escape BP is much more rewarding, while unhooking in end game is much harder with weapon cool down.
And with Noed nerf, my End game build doesn't work anymore : (
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Survivor can collect Gas at Gas station. Time to collect 30 charges is 10sec. They can hold 30 charges at max.
Each charge Survivor hold give them ability to repair a Gen charge. A Gen requires 60 charges to complete.
Hit a survivor will deplete their charge of Gas, forcing them to collect Gas again to able to repair Gen.
Because of how effective regressing works with this (no charge no repair, which regression continue). Gens have 50% check point, which if progression is at 80%, the regress it can go is 50%. However, regression rate goes faster.
10sec collect Gas + time travel to Gen + 30sec repair Gen + time travel to Gas + 10sec collect Gas + time travel to Gen + 30sec repair Gen = greater than 90sec Gen. Plus its more fun that way.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/comment/3114973#Comment_3114973
ohh i see, well lets just agree that thana sucks now and we need new people to design the reworks for perks
9-12-14-15 debuff. Thats it.
It will be nerfed by 25% on Legion/Plag, while buffed more than 50% on other Killer.
The change doesnt fix the problem that it still work good on Le/Plag. And its only good on them now.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3114973#Comment_3114973
so it's +100 vs +125, seems like strength of thana itself is not that different.
Yes.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/comment/3114671#Comment_3114671
he is not wrong, Before thana was 20 percent and nobody whined about legion or plague, and just cause they added 0.5 % per survivor, 4X0.5 is 2. Everyone freaked tf out. you say that like it isnt true but it is.
I just leave this image here.
With new Gen, the time extended from old Thana 20% is 110sec (450 to 560)
And again, people not freaked out why 2% is the problem. The Devs' thought of buffing Thana was the problem.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/comment/3114752#Comment_3114752
Sure, but what has that to do with the thana nerf?
Just an idea that how they should changed to extend Objective time for survivor. And that change is certainly affect Thana.
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3114675#Comment_3114675
i love how you did the muscular women thinks they're god meme with yui!! lol
may i ask what app you use to make these drawings?? and if you use a stylist or mousepad??
I use ToonBoom to draw these sketchy style, the line is vector so its super clean. I use Huion GT191
@IlliterateGenocide said:
Im assuming the First Re trailer was a trial. so that's how meg is alive.
i would of liked to see more interaction with the base dbd character tho. like Claudette healing Chris wounds in the rpd, but sadly no
The 2nd trailer had Rebecca carries Meg from outside into RPD. Which I assumed both trailers connect each other.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3114197#Comment_3114197
This is it.
I have thousands of hours in killer. If I go for the 12 hook, quickly downing each survivor, which is infinitely more skilled than the current optimal killer gameplay (hard camping/tunneling the first hook), then I will lose many more games than if I give in and skillessly camp/tunnel first hook.
Actually its suppose that you should only need 8 hooks on average for that 60% kill rate.
And yes, I only go for 8 hooks then last hook when last Gen done. Keeping my MMR low enough to have fun matches most of the time as killer. I dont need to try hard just to face against a group of 4 Ayrun then complain the game is survivor sided, because certainly my skill no where near my high MMR at that point.
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@CaulDrohn said:
https://forum.deadbydaylight.com/en/discussion/339314/uh-oh-here-comes-the-survivor-mains
Guess what? Even if they had left Thana as it was without changing anything, it would have proven problematic with all the other changes from patch 6.1:
- Gens now taking 90s is a buff to thana and ANY slowdown combos.
- Stacking with other buffed perks (Gift of pain) without any max threshold.
- Chases being faster gives you less time to work on a gen.
Plague and Legion, which can utilize Thana well, amplify that issues. The thana nerfs were bound to happen, regardless of the previous buffs.
They could add another objective like Gas to Gen...the traveling time would be greater than 50sec.
Plus split up 80sec on Gen to may be 20 Gas / 60 Gen. The Gen perks in general would be nerfed itself without fixing anything
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The complaining about Thana isnt Thana
Its the old Thana with 20% debuff on 80sec was 100sec. On 90sec is 112sec. 60sec more on 5 Gen more than it should be
Vs Legion isnt only 60sec more Gen with only Thana, its +8sec mend every minute Frenzy in play
Another Gen slow down
Another Gen slow down
Another Gen slow down
People question why Devs buff Thana another 2%?
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Did they buff Gen time? Yes 50sec
Did they buff hit cool down? Yes, 16% if you count on both weapon cool down + survivor speed boost nerf
Did they buff Gen kick? Yes
Did they buff kicking speed? Yes
Hardcore tunneling/camping still happen? Yes
You can add another 4 Gens as basekit and it still happen.
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I made tons of these of since June 2021
https://twitter.com/C3_Tooth/status/1555400396679819264This going to waste you a day or two to read all of them
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/3108480#Comment_3108480
They're getting me. I have 6,500 hours and I think like 50% of the killer games I played today had MULTIPLE survivors with less than 10 hours. Sometimes collectively the group had a combined amount of 10 when I checked.
It gets to the point where I will intentionally throw and make horrible plays just because I have 8 hooks at 5 gens with no progress and these guys are just gonna have a miserable time. Then I start whiffing, walking into obvious camped pallets just so these poor people don't have their first experience in a game ruined by someone with a thousand times the hours they have :/
Usually I only last hook survivors when all Gen are done. I dont want to fast kill anyone, which makes the game unfun for them. As survivor I never want to get tunneled/camped.
Which I set my progression of getting maxium 2 hooks per Gen. Especially the first 3 Gens.
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@The_Yosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3114464#Comment_3114464
Exactly! I don't even bring Botany anymore. I'd rather just run Pharmacy and drop the coins to spawn extra boxes. That way I can be a combat medic for my team.
I have 2 healing builds. Active and Passive
Active with Botany, Desperate measure, We'll make it. Botany got nerfed
Passive with Pharmacy, Autodidact, Solidarity/Empathic connection. Pharmacy got nerfed.
What?









