Brucecastro81
Brucecastro81
About
- Username
- Brucecastro81
- Joined
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Comments
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Used to be a good perk, but with the exhaustion nerf it's wortless. My (not actually mine, heard from some people) idea is: Remove its affect at the moment; recovers from exhaustion while running at 50% of the normal recovery (without vigil and not running)
Goblin (Quentin) needs some love
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The game is simply fun. Not balanced, just fun
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Same for me, but for survivor
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Lightborn gamer, I see
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what? can you explain it better?
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Imagine complaining about bbq
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I don't even know why rotten fields was not removed yet
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Imagine using noed on legion
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BubbaPls
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@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1073298#Comment_1073298
They won't want to break it after the two minutes. But you would run multiple hexes.
Do we break the hexes in Hope of getting rid of Devour Hope? But what if we break the wrong one?
For normal experienced players is good, but MegHeads are a thing: haunted grounds is broken no matter what perks does the killer has and there is still people that cleanse against plague and heal against legion
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I do and I hate it. As soon cross progression becomes a thing, bye bye console
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1073298#Comment_1073298
I would use it on a hex build with devour n haunted grounds
All that time cleansing would distract from gens for sure
SoloQ is the problem: I still see people that sc's against legion so I wouldn't be surprised if they were that dumb
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no, his shock is counterable, learned today playing against new doc for the first time, so git gud
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Jeff's: No one mains him
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bubba
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WHERE IS THE FREAKING LEAKS OF THE NEW CHAPTER?? AHAHAHAUHAHAHAHAHHAHAHAAHAHHAHA
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Nancy, Legion and Doctor
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@bendermac said:
https://forum.deadbydaylight.com/en/discussion/comment/1074954#Comment_1074954
Bubba was mentioned as one of the candidates for rework on their stream
And, most likely, the next to be reworked, cuz he's the oldest one mentioned
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@kreeper124 said:
A replay system could be kinda cool, even for small stuff like "where did that survivor go?! I JUST saw them!" So you can see where they went after the match
Exactly
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Why don't we just remove moris?
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With at least one gen left, unless it is an endgame build
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No, because the perk is better
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Tunnel Megheads and blendettes, because it renembers of me playing soloQ
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A for not potatoes and B for the docs that think tier 3 actually does something, so they shock you from 3 meters away
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but send for the sweaty 4-man swf
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Just an M1 killer with an elephant outfit
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*Renembers that I completed it on the first try, but the game didn't register it*
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Survivor queues: How can you balance an game if you can't even play it?
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What's the point of breaking the totem after the 2 minutes, this perk is unhealthy to solo queue
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I think the perk should be called: "Franklin's demise"
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Ez for killer and don't even plsy survivor with these shity queues
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@Spooky13 said:
For Billy:
Iridescent Chains: Glassy, yet incredibly sharp chains spawned from the Fog itself, dripping with a dark, viscous fluid.
- Survivors hit with the Chainsaw Sprint will remain Broken until the next generator is repaired.
- Reduces generator repair speed by 10% for every survivor under the effect of Iridescent Chains.
- Severely increases Chainsaw charge time.
- Severely increases the penalty for bumping into objects during the Chainsaw Sprint.
That is garbo: 10% is nothing, survivors already not heal against billy so its just useless and why the penalty?
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honestly, my teammates are like that even without chaenges, so np for me
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DBD as an horror game? lol
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noed is trash, but fun with endgame builds
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1072303#Comment_1072303
I mean legion or nurse if the last few gens are close
What?
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Honestly, that map is uggly imo, the color is strange and that doesn't look like a swamp
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@McLightning said:
I've seen 99ing the gates get more people kill than it has saved people.
It's a stupid tactic. Just open the damn door.
lol totally, is not that in most games that the exit gates are open at least someone dies cuz there is no time for rescuing them, sure bud
I hope I never ever play with you
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1071344#Comment_1071344
She has no late game pressure
no killer has it
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@evil_one_74 said:
https://forum.deadbydaylight.com/en/discussion/comment/1069869#Comment_1069869
I don't really care much about emblems, and pips, and ranks. I mainly focus on a solid, legit, fun match.. if I get kills ( great ), if I don't ( that's fine too ). I play to relax and enjoy.. however, I do find it difficult to apply pressure on the larger maps, and gens pop like crazy. The match is over in no time..
Yea, maps like rotten fields should be actually removed (not joking, that map is just boring for both sides)
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This post is the definition of #########: 3 month player on red ranks, people saying ruin was the killer itself, an guy saying that wraith is OP at the same time saying that others are bad, animal crossing
this is dead by daylight's forum's at his best
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Wait... 3 months in the game and already red ranks? gez didn't renembered how ez was to rank up
ah and also
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Pig is fine, she is the killer that has the most mid/late game pressuere, combine with corrupt and pop and she is deadly
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The perk does what it says and without that hooked surv detection the skillwise part of it would be worst
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I only facecamp toxic survivors
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Almost everything
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Now I have an extra slot cuz ruin was trash
people only used that much because they are used to it and scared of removing it
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1069912#Comment_1069912
And what about it? As if range was the only problem.
Still, its completly broken in SWF and moderately broken vs Trapper and Hag.
Swf is broken, not OoO
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Its fine, but they should give a bonus progression to people who buy the premium pass before reaching tier 70, cuz atm there's no reason to buy it before reaching tier 70
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@McLightning said:
All they need to do is make it so if more than one person is running OoO on a team of survivors, it only works for one person.
@McLightning said:
All they need to do is make it so if more than one person is running OoO on a team of survivors, it only works for one person.
Did you read the perk description?
The obssesion haves more range
Ahh and, I think OoO is fine



