Brucecastro81
Brucecastro81
About
- Username
- Brucecastro81
- Joined
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Comments
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I always though that the nerf is necessary, and everyone knows that she still the best killer easily
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Someone knows when the Devs are gonna nerf mounstrous shrine?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/894304#Comment_894304
Dying Light gives a +33% speed bonus. Stacked with botany it's a total of 66%.
Are you blind? Dying light doesn't give healing speed for yourself
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/894245#Comment_894245
Except when you're the one with the dying light buff. Then you just giggle with glee as you have a passive +66% bonus to all healing speed (including self care, so 116% healing speed on yourself, or still 96% healing speed with sloppy butcher, 100% speed with thana, 80% speed with both) and basically hard-core counter three of their perks. Remember that the obsession does not get afflicted with the debuffs from dying light.
If you're running sloppy and thana, you should never run dying light with either of them. It's counter productive in my book.
I would only run thana and dying light together with Plague, and Plague obviously doesn't need sloppy butcher.
Dying light gives healing speed for healing other survivors, not yourself. And Dying light doesn't give that much
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/893960#Comment_893960
Here is every single bug fix in 1.4.0
- Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
- Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
- Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
- Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
- Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
- Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
- Fixed an issue causing fireflies FX to not display in the Backwater Swamp
- Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
- Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
- Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
- Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
- Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
- Fixed an issue causing survivors to be able to interact while being picked up by the killer
- Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
- Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
- Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
- Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
- Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
- Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
- Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
- Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
- Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
- Fixed an issue causing the Wraith's bell to appear after being stunned
- Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
- Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
- Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
- Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
- Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
- Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
- Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
- Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
- Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
- Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
- Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
- Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
- Fixed an issue making it impossible for the Hag to place traps while going down a slope
- Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
- Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
- Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
- Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
- Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
- Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
- Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Haemorrhagic Syringe)
- Fixed some issues causing perks to display improperly in the HUD while spectating other players
- Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
- Fixed some issues causing survivors to lose pips if the killer disconnects
- Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
- Fixed various totem placements in various maps that made them impossible to cleanse
That's almost the bible
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/893790#Comment_893790
I still rarely see people get 2 hits much less 3 with the minor speed increase. You still have 4 seconds of stun for no reason that you can't see blood or scratch marks, you still lose your power on a miss, and you lose half your power on a normal M1 hit. They are worse.
Nothing that you said was changed, these problems are just Legion being Legion (by being Legion I mean being weak)
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Better, yes, but that is not the problem with challenges and the Archives, the problem is seeing a guy chasing crows the whole entire game or hook farming with BT to complete it
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@FriendlyGuy said:
I love that you only wrote the "time" in capslock.
The best thing of this post is that part
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Lets see: 1 person is healing, 1 person is getting chased and 2 are doing gens, when the killer hooks the chased guy 1 of the 2 survs doing gens will need to unhook, and if the killer haves BBQ he's gonna stop the only one doing the gen; so there's no gens progressing, and the killer is having a easy time killing and preventing gens being done
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@Peasant said:
You do realize that healing via Self Care in a corner is not necessarily always a bad thing, right? Sure, if you aren't using a medkit or Botany Knowledge it takes a while, but there are hidden benefits at hand. Namely, since the SC player is healing themselves the rest of the team is free to do generator repairs.
If your allies don't need to stop repairing generators to heal you, then the generators will be done faster. There is another benefit though. Some folks like to run healing builds. I usually run Self Care with Botany Knowledge and others add Resilience to that combo. So sure, we're healing ourselves and it may not be as fast as a normal heal, however, because we can recover quickly without needing the team's help we can tank more hits than normal which might delay hook states and ultimately save the lives of our teammates.
Lets see: 1 person is healing, 1 person is getting chased and 2 persons are doing gens, and when the killer hooks the surv it will be only 1 and if the killer haves BBQ he's gonna pressure the only 1 guy on the gen, so in that point no one is doing gens and the killer is having a easy time protecting gens
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/893857#Comment_893857
I'm not as convinced as you are that that's actually the case. But only time will tell.
Yeah, only time can tell. But if they are going to put Ghostface, it will probaly be in 2020 or 21
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I was a main Legion, but I stopped just for a while (probally will start to do it again soon, since the buff they gave us is something I always tough it should be the best buff for WaLuidgion)
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/893839#Comment_893839
I think that's what they're trying to say - that technically only the mask is licensed, not the character. The lore is just an expansion on the story the devs made up for the character, so theoretically it may be possible to get a Ghostface Tome one of these days.
Its not possible because something still licensed. Ghostface uses the mask and the mask is licensed
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@anonymous31337 said:
I would love Kate and Legion. And then Jane and Ghostface (apparently only mask is licensed, so maybe we can get more lore for him).
I am not interested in base characters stories, but if we have to get them first, I think Meg and Wraith would be better than Jake/Dwight/Hillbilly.
The devs said that licensed characters won't be in the Archives
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You should move this discussion to the report bugs area
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@Hellbughunter said:
https://forum.deadbydaylight.com/en/discussion/109165/how-legion-mains-feel-right-now
As someone that doesn't use on hit perks. This is the best legion ever was.
Exactly
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/889485#Comment_889485
Downing survivors=significant
But that doesn't mean injuring survivors is not significant, still less than downing, but people are one shot down
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@Morfedel said:
https://forum.deadbydaylight.com/en/discussion/comment/889496#Comment_889496
Uh, no, no it isn’t. What the heck makes you think it is?
That was irony and a answer to the guy I quoted
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/109806/devs-is-it-possible-to-remove-self-care
Can’t you understand it’s each players own prerogative whether to use self care, and whether to heal or not?
But who uses the perk, the player or Self-care?
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@IronWill said:
I tried running without SC for about a week now and I have to say: its horrible. Most of the time ppl unhook you, then run away from you as fast as possible. Even when you are going injured with no killer near you to another surv, working on a gen, there is a 50% chance, he will just straight off ignore you. I tried running Bond, Emapthy and today new Kindred and while the other informations those perks give you as solo survivor are pretty nice, its still not guaranteed anyone will heal you, so yeah, I am back to Self Care now.
What rank are you, cuz those types of teammates are in low ranks, try not using SC in more ranked matches that everybody will heal you in the hook
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@Mister_xD said:
in general no perk should ever be removed from the game.
they can buff them, they can nerf them, they can add things to them or take things away, but they shouldnt delete them.
Its just a way to say that should be reworked or buffed
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@vossler25 said:
Bro, self care is the best perk ever, are you nuts? I run a build that keeps everyone alive, self care makes using medkits on yourself last longer and have the ability to do it without, add it with botany knowledge and bang you self heal with medkits super fast and self heal without almost as fast as a normal heal, and heal everyone super quick, I run those 2 all the time with prove thyself and urban evasion, I'm rarely found, my gens are quick, and healing becomes an insignificant issue, and I've won nearly every game, red btw
lol, if that's irony (what I do think) its the most funny thing today
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Predator actually is worst than default scratch marks, because since the scratch marks are more together and on the floor, you can't see them at a distant place
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@darktrix said:
It's just people using it irresponsibly. People don't need self care to waste time, they do it hiding in bushes, corners of maps injured or not, least the self care person is still doing something.
I don't recommend using it by itself - one of the builds I love is self care, botany knowledge, and resilience which is amazing. Now I can heal others faster, heal myself almost as fast as someone else doing it, or stay injured at 99% and pound gens even faster while still being to top off and not be a one hit down wonder if a killer comes by. Hell, my self heal basically paid for itself after the first gen. I'm also more likely to take hits for others since I can bounce right back, distract 3 gen strat killers that now have to force me off the gen every time they see me but I'll be right back in about 16 seconds making them have to do it all over again; and I don't have to worry if they press the attack to down me. If I bring or find a medkit, that medkit is going get used on others, cause I'm covered already, making their heals even faster with twice as many charges available to me. I'll let someone else heal me if they really want to, but I'm not distracting them from getting things done begging for heals. Dude needs a save though, I'm on my way injured or no.
There have been games where I never used self care cause too many things had to happen and I did not see the time, other games where I've used it 4+ times tanking hits like no tomorrow for others. It is especially nice to have in the pocket during EGC when you are injured and the killer is watching the gates...I just top off and walk right past them.
So no - leave my self care alone. Some may say but those are three perks that can be used for meta - to which I respond maybe I don't need other crutch perks with this.
You litteraly wasted 3 perk slots, and the healing speed still worst than a normal self healing, and the only perk that could be called meta is resiliance (most likely by the vault speed, that with Spine chill is a incredible combo)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/109806/devs-is-it-possible-to-remove-self-care
Get your ass over here and heal me or STFU!
Get out of the corner and then I heal you!
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I'm seing that the excuse of Self-care is not know how to use and also is not Self-care's fault is the player, but who uses the perk: the perk or the player?
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@underlord99 said:
I'm sure it's a bug, I couldnt see them nerfing one of the if not the weakest killers. buuuut I've been wrong before
Yes, its a bug. Why would BHVR nerf wraith?
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@ThisGuuy83 said:
I'm not asking for single player, but some kind of bots running around would be nice, so we have a chance to actually test and learn new killers and survs, understanding their perks and add-ons before being thrown to the wolves. Every game has some form of practice mode except this. This would be game breaking for new players and old players wanting to test out new things, that they can't do in red or purple ranks because they would get destroyed
I think there's no chance, but that would be awesome and maybe could stop people testing things and being useless
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@asergioam said:
This seems like a killer bait topic to encourage people to spend more time healing each other then doing gens or to encorage people not to heal and go down with one it while being more easely tracked. The math has been explained so there's no need to repeat it.
It might also be a survivor who wants to farm healing teammates. There's also that...
No its not
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@fcc2014 said:
Survivors self caring creates more time for killers if you remove this i will push more players to the no heal play style just like what happened when healing was nerfed. 5 min games will become way more common.
Thinking for that side is ok
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/889764#Comment_889764
What changes would you propose to Self-Care, aside from removing it from the game completely?
Idk
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@Fibijean said:
I see people screw their teammates over with perks like BT, Inner Strength and Deliverance all the time.
Just because some people misuse a perk, doesn't mean it should be removed from the game.
Just a way of saying that should be changed
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@AvisDeene said:
Or they could just remove it from perks and make it a baseline ability for all survivors.
hell no
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/889637#Comment_889637
I'm getting furious too, when i saw people self-caring in a corner against a filthy blade - sloppy - thana - legion.
You just described EVERYTHING
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@MissKitty95 said:
@Brucecastro81 I understand what you mean as it can waste time when all 3 team mates are healing but doing no objective, but then think of it in this instance your on a hook and I have bt, the door is open and I am half a health state makes sence for me to heal then come get you to tank a hit right? Instead of us both dying, and not everyone on this game feels comfortable to run around one health state all game, I am a solo player along with a lot of the community we don’t play as a swf, so self care is kinda a must need perk to try and help you stay alive until you gain the experience to run around without it, it took me up until a few month ago to completely remove self care from my builds even then sometimes I say I wish I still had it, to sum it up you can’t expect them to remove a vital perk because it wastes time... how about re word it and say can the heal time be reduced A little bit,
Yeah, sometimes I actually wish I had self-care but its too situational and not give that much of a reward, not like Adrenaline
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@JoakimGrDay said:
More often I don't have it equipped but that is because I know how to play the game without it. I have like 1600 hours and don't really need it! But if you also are good don't try to make it worse for those who are new to the game. And there is no reason to remove self-care. It's not broken.
For newer players is alright, but for experienced not at all
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@pootis_Bear said:
man you really hate selfcare
Yeah
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@ThisGuuy83 said:
Okay, the oni looked somewhat fun from watching streams on the ptb. He goes live for console, buy him, but he's completely gutted and useless now. What a waste of $. So, us console users just get the big ole shaft once again, right? I'm done buying content until you devs start giving us console players the same experience as PC players. We matter too, we spend are hard earned money, and we make a good% of your playerbase. Show us some damn love behavior!
I think BHVR should give a in game option to use mouse and keyboard, since the consoles already gives the option to
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/109806/devs-is-it-possible-to-remove-self-care
Agreed. I have no idea why some ppl don't see how bad this perk is.
Someone that its not selfish and a gen hater, thank god
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@dont_ask_me_again said:
The last swing should deal damage and insidious needs a buff... make it so you can walk for like 4 seconds then it’s not just limited to camping but the perk can be used at mindgames too.
I think basement bubba should be a new addon that grants the ability to have Agitation, Iron grasp, Mad Grit and Insidious without losing perk slots, but your chainsaw charge time is incresead
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Not every Oni player is like that, those killers that you are playing with are the casual players that are only playing cuz the new dlc
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@MissKitty95 said:
Am I the only survivor that hates this map ? It is pointless, there is literally shack with 1 pallet and a window, 1 L walls 2 windows, and I don’t no what the structure is called with a wall and just a pallet but there is 2 of them on the entire map and ... the rest of the map is literally a dead zone just open area field and tress ..... like hey just kill me and hook me, now I’m not asking for infinite’s or anything but at least a bit more on the map to actually play against the killer as a survivor ? I don’t think I’ve ever survived longer than 30 seconds on that map and I like to think I’ve quiet good at chases, now I don’t need 8millon safe pallets attached to jungle gyms but at least a few more structures then it actually is in the map I think it would mKe it more fun to play on ? Anyone else agree ,
If you know were pallets spawn you should be ok
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/889559#Comment_889559
Yeah, cuz the "hell" from green ranks will come to red ranks now lol. Just think 2 steps ahead lad.
Not being agressive with you, no need bo te with me
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@FriendlyGuy said:
SC is good for beginners. Still see it on high ranks, some people are addicted i guess.
Yeah for beginers is awesome for them to rely on themselves, but the perk should be illegal to people that haves more than 100 hours
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/889606#Comment_889606
Sure there is.
I don't think it's fair to criticize people for "using it improperly" when apparently you yourself don't know how to use it properly.
Saying SC can't be used properly is like saying med-kits are useless.
Med kits are good cuz its just a item and it is faster, SC is bad because you loose a perk slot and the bar goes in the speed of a walkin Nurse
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@MysticAdvisor said:
https://forum.deadbydaylight.com/en/discussion/109806/devs-is-it-possible-to-remove-self-care
Nah I’m good.
BTW if you remove a perk you must replace it but still no.
New survivor perk: Kill self caring: When whitin 10 meters of a survivor using Self-care recieve a AK-47 from the Entity and grants the ability to kill and replace your teanmate for someone that its not using the perk
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I tough that everyone would agree, but seems that everyone is rank 20
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@[Deleted User] said:
SC is good when used properly.
It's like requesting that Borrowed Time gets removed because 80% of the people who use BT use it in a way where they're farming their teammates literally in front of the killer's face but think that behavior is okay simply because they have BT equipped.
There is not way to use it properly
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Just straitgh up no
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@Mister_xD said:
*cries with the basement challenges open*
lol, just realised