Brucecastro81
Brucecastro81
About
- Username
- Brucecastro81
- Joined
- Visits
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Comments
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The new rank reset its a lil bit better cuz you are not gonna go to hell (green ranks), and potatoes that can't rank would stay around there, but there's the thing you said, easier potatoes ranking up. I think only time can tell if that is bad or not
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@chase131119 said:
https://forum.deadbydaylight.com/en/discussion/comment/888308#Comment_888308
If killers can dodge SWF cause it's unfair, why can't I dodge practically a 3v1?
You mean 1v1
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Every single solo que survivor agree ( I think, and I not insulting someone that does, please don't kill me(:), cuz no one wants to play with a self care urban evasion Clauddete that can't do gens with ruin
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/889514#Comment_889514
Okay well, thank you for insulting in instantly and then suggesting I like Fortnite. How dare you suggest I like that trash? Also the rest of your "Mocking" couldn't be farther from what i believe. That being said, I do not wish to speak further to you.
that was salty
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@toxic_clown said:
legion was nerfed. anyone who thinks it wasn't a nerf either doesn't play legion, doesn't know what they're talking about, or is lying.
I'm a main Legion and I think that, just cuz its not your opinion doesn't mean someone different is #########
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/889489#Comment_889489
Hello. I've played Legion for over 200 hours. This nerf made me leave the game and uninstall. I'm done and have no faith in BHVR.
Thanks for argumenting and explaining why Legion was "NeRfEd".
fReAkInG BHVR bUfFiNg SuRvIvOrS, tHiS gAmE iS bAd LeT mE iNsTaL fOrTnItE
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@LetsPlayTogether said:
So youre really complaining that people are outdoing game mechanics, while you do literally do the same? Iam not saying thats its right do plug out the cable, but you shouldnt be so entitled to get you 4k, cause thats not how the game is designed.
Slugging for the 4k now is illegal... bruh just because you don't wanna be slugged doesn't mean that is "wrong". Ah and is in the game perk like deersktalker and knock out, so why BHVR would put perks for a game style if it is "wrong"?! never someone more bruh moment than you
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/889477#Comment_889477
Gets .2 more speed loses synergy to all the perks that made him niche at best including dark devotion which was the only way to down a survivor for 30 seconds and cleansing a totem takes longer then mending great.
But the thing is, they buff Legion himself wich makes his power better, and there are only 3 perks that you could use, and they are not that great
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/885298#Comment_885298
Default FF duration is 10 secs. Speed was buffed from 5 to 5.2 m/s. Legion gained a whopping 2m buff over a full frenzy and they go as fast as a 115 killer with 3 stacks of PWYF, while being unable to down survivors and having to endure one of the longest stuns in the game at the end of their power. Very significant.
Injuring survivors easily = not significant
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I am better then before, cuz like... SPEEEEEEED. Talking serious tough, that was more a buff than a nerf
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@Hoodied said:
Actually, isn't this considered holding the game hostage?
Cause you are know where they are, but are not hooking them so forcing them to all bleed out
No, cuz they going to bleed out so its just for 4:20 minutes
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People actually voted self-care
bruh
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@Coriander said:
Okay, but it's still a rare add-on.
But it's still mettle of memes
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People who thinks that Nurse's nerf make her bad:
bruh
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BT is already strong enough. 30 secs of exhaustion is not a real negative side
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/886315#Comment_886315
How about you just make it clear what you are talking about? This post makes 0 sense without context. What kind of purpose has a thread nobody even understands?
Everyone understand.
The truth is out there
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/883541#Comment_883541
Oh, oops. Thanks for the correction!
:) You're welcome
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Ty
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@Peanits said:
Bill's sweater is totally free. You don't have to spend a cent.
And the exclusives that you said that was going to be free, it is?
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@[Deleted User] said:
I am more hyped about the exclusive cosmetics ^.^
Did they gave us?
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@yermom said:
https://forum.deadbydaylight.com/en/discussion/comment/885061#Comment_885061
You've done a pretty good job so far.
jebaited
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In a few minutes
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@NuclearBurrito said:
First off I just want to say I love these perks and am very excited to see this build go live.
Kill Builds:
Plague Gen protector:
Monitor + Surge + Mindbreaker + Thrilling Tremors
Break everyone. Use Monitor to get close to Survivors on gens, down them for an instant 12% regression, pick them up to lock in the regression for 16 seconds and to find the next target. Mindbreaker to prevent spintbursting/DHing away.
Also works with Myers and Ghostface
Anti-Gen completion:
Fire up + Cruel Confinement + Tinkerer + Free slot
Every time someone completes a gen the windows are blocked and your pallet breaking speed increases, just before this happens you have time to stealthily approach to capitalize. Non-killer specific
Snowball build:
Surge + Cruel Confinement + Infectious Fright + Monitor
Surge locks down generators much like PGTW, however unlike with PGTW you don't need to hook them and find a generator to kick, you can just keep going. Cruel Confinement gets you an early game foothold to prevent you from being looped for 5 gens, and infectious fright lets you follow up after each down hence why Surge > PGTW here. Monitor both means infectious sees further and means that you can get the jump on survivors
Survivor builds
Gimmik builds
Unhook Master:
Baby sitter + Second wind + Well make it + Distortion
Unhook the Survivor, lead them away from the Killer using the info from Baby sitter, heal them, second wind procs. Distortion will hide your scratchmarks as well and will cancel the downside from Baby sitter.
Houdini+:
Fixated + Dance with me + Quick and Quiet + Lithe
Use the classic DWM + Q&Q + Lithe combo to get distance with no scratchmarks, then walk off with Fixated to fully escape for good.
Anti-Anti heal build:
Second wind + Inner Strength + Well make it + Adrenaline
So many instaheals. Use Well make it to proc second wind faster.
Self Reliant 2.0:
Second wind + Inner Strength + Deliverance + Unbreakable
Unhook yourself fast, recover fast, self heal fast, self heal automatically
Useless build:
No Mither + Second Wind + Self Care + Inner Strength
Serious Builds
Objectives Master:
Inner Strength + Quick and Quiet + Poised + Detectives Hunch
Use detectives hunch to find totems after you do a gen. Proc inner strength. If the Killer gets you then use Q&Q to hop into a locker for the 8 seconds before you book it.
Possible Meta build:
Dead Hard + DS + Second wind + Free slot + Medkit
DS + DH for chase extenders, then use Second wind to quickly heal while doing gens afterwards. Use the Medkit to heal other survivors ASAP in order to proc Second wind.
You can use Well Make it instead of a Medkit for the free slot. I'd expect a lot of people to use Adrenaline there however.
Mindbreaker and Cruel limits are trash, mindbreaker actually helps 99ing sprit burst. Deliverance and Second wind dont work
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/883926#Comment_883926
thats the nerf i was referring to. No basic attack on FF? and nerfed deep wound? lol ok thx BHVR.
Vaulting speed increase is nice tho
MS increase really isnt all that much but still appreciated.
The movement speed buff is HUGE thing, 0.2 is the difference betwen Spirit and Trapper. With the Legion buff you're gonna do more with his power (Like chasing a survivor highlighted)
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@Hoodied said:
Reddit is a meme community and FaceBook is Facebook
What is facebook? Ah just searched and found out that was 80 years ago
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@Fibijean said:
Honestly, the challenge is basically just luck and being in the right place at the right time.
Aside from coordinating with SWF, there are a few things you can do to improve your chances.
Try to get the gens done as fast as possible. I know this tactic sucks for the killer, but it will hopefully minimise the amount of hooks they get so everyone isn't on death hook by the time EGC rolls around.
Depending on the situation, you may want to open an Exit Gate ASAP once the gens are done, or keep one at 99% and then open it after someone gets hooked in order to give yourself maximum time to get the save.
Bring BT for safe unhooks, obviously. A Styptic Agent to protect yourself might also be helpful.
Keep out of the killer's way towards the end of the game (when there's one gen left and after the gens are powered) to make sure you're not the one hooked during EGC.
If you are in a chase, you may need to shake the killer off onto a teammate so you can save them after they get hooked. Usually the killer will prioritise whoever is opening the gates.
If you can, try to cleanse totems throughout the game. NOED makes this challenge much harder.
TY
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@Broosmeister said:
I'm ok with some forms of slugging, but purely a slug build is not how this game was meant to be played. Even though the devs come with stupid perks like infectious fright ( what the hell devs ) when you hook no one untill they are all down. You don't pip, you don't get much bp ( same for survivors ) and it's absolutely boring & unfun to play survivor vs a slugging killer. It takes 0 skill and is just meant to be toxic.
I'm sure some killer mains will turn this around to complain about survivors like they always do, but please someone, give me 1 good argument why only slugging untill everyone is down should be in the game.
Downing survivor is easy and with no skill cap and slugging is meant to be toxic. I agree with you that a slugging build is boring but the game is meant to be a m1 for gens, and sometimes you just fell like thats your only build without a mori that can work. Ah... I am a surv main not a killer
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@NoOneEscapesNancy said:
I don’t know man on my ps4 she don’t look free to me
https://forum.deadbydaylight.com/en/discussion/comment/883791#Comment_883791
She is free on all platforms
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@TigerKirby215 said:
https://forum.deadbydaylight.com/en/discussion/comment/883576#Comment_883576
I never saw an official release date. Searching online I could only find a post from r/leaksbydaylight
Didn't find but its tomorow
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@TigerKirby215 said:
https://forum.deadbydaylight.com/en/discussion/comment/883576#Comment_883576
I never saw an official release date. Searching online I could only find a post from r/leaksbydaylight
BHVR gave the date, not leaksbydaylight
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@TigerKirby215 said:
https://forum.deadbydaylight.com/en/discussion/comment/883576#Comment_883576
I never saw an official release date. Searching online I could only find a post from r/leaksbydaylight
Let me search
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@TigerKirby215 said:
Is the DLC confirmed coming out tomorrow?
You are late buddy
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@Keezo said:
@Brucecastro81 "since it doesn't needs to be tested" That's a lot of faith to have in BHVR
Yea, BHVR had some bruh moments, even being just a skin
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@humanbeing1704 said:
thought they were
I do not know, this is a question
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@Critical_Fish said:
Appearance: A frozen, frost-bitten male. Weapon is a pickaxe.
Height: Average
Terror Radius: 24 meters
Speed: 110% (4.2 m/s)
Power: Ice Age
Each time a generator is completed, ice slowly spreads out from the generator (2 m/s after 5 seconds of the generator being completed.) After 160 seconds, ice from generators goes away. Survivors standing on the ice are hindered, and if they stand on the ice for 20 seconds (saved when they step off the ice), they are injured and broken for 120 seconds, and hindered for the same amount of time.
The Frost can dig into ice, and travel any distance in the ice, and can continue traveling for 5 seconds after moving away from the ice. While digging, the Frost moves at 150% speed. After coming out of the ground, the Frost has the Undetectable status effect for 3 seconds.
Ice appears wherever the Frost walks. Ice from walking goes away after 80 seconds.
Iridescent Add-Ons:
Frostbite - Survivors who stand on the ice for 30 seconds are Broken, and slowed to 80% speed until the end of the trial.
Land of Ice - Ice spreads 5 m/s, even from where the Frost walks. It takes 20 more seconds for Survivors to be Broken from standing on ice.
Teachable Perks:
Cold Feet - For 10 seconds after a chase starts, each Survivor is hindered, and action speeds are slowed by 30% until a chase ends. Cold Feet can only activate once every 100/90/80 seconds.
Cliff Hanger - Hooked Survivors are inflicted with Blindness for 16 seconds after being hooked. For 30/45/60 seconds after being unhooked, Survivors are hindered.
Hex: Absolute Zero - Survivors injured by a basic attack have their movement speed reduced to 75% for 10 seconds. If Survivors are injured for 60/50/40 seconds, they are slowed to 80% movement speed, and have their action speeds reduced by 40%, as well as tremendously mangled until healed. The timer for the second effect does not go down while in a chase.
This does not stack.
Thank you for reading this! Feedback would be appreciated!
110% is 4.4ms, not 4.2ms
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@ASurvkillivorer said:
I thought it was odd yesterday while looking through the rift rewards that The Hags Bile Beldam outfit that you unlock the fullbody as well as the arm for. Didn't seem to have the part for her hair in this pass. I thought nothing of it and figured it might come in the next pass.
But after actually unlocking the full body part. I notice the game itself considers the TWO pieces a full outfit if you select the outfit section of the customization menu. This seems like an error? The outfit is clearly not complete as her hair is not changed at all.
Is not a bug. Its an outfit but without the hair.
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@YaiPa said:
Sadly I don't see them removed in a short time, since both are tied to achievements/Ps4 trophies, which devs can't change.
Yeah they are completely tied into that... you are desilusional
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@OGlilSPOOK20 said:
I just want to see how everyone feels about these 2 existing in the game.
Here's my personal opinion on these 2 not so balanced things.
Ebony Mori from a survivor pov feels very exhausting & unfun to go against but then again I can understand why some killers use them out of frustration of maybe losing a previous match to a insane swf team with meta perks and crazy good items with decent add-ons.
So for Mori's I feel like they shouldn't even be offerings anymore, but maybe they can be built into every killer.
What I mean is that Cypress Mori 100% should've been built in years ago, but I feel like it should work as a option like if a survivor is dead on their next hook the killer can be given an option whether to kill or hook them and if there's one survivor left in the trial and you catch them it also gives you the option to kill or hook them.
Now for Keys.
Keys are such a pain in the butt for killers to go against because it'll result in the killer to hard focus that player and it'll sometimes end up in the killer camping that person or bringing a mori to get rid of the key or slugging players in order to stop a particular amount of gens being done or if there's 3 people 2 gens and the person with the key is alive and you must slug so it doesn't turn into a 2 man 2 gens hatch spawn escape......... You see the crazy hassle killer has to go through with keys in this game 😑.
Anyways so what I suggest to happen to keys is that survivors shouldn't even have them as items anymore but make them obtainable through the in game chests and probably make it luck base that way we actually get some kind of usage from luck offerings because right now they're kind of a waste of inventory space.
If a survivor finds a key in game that kwy must be used, it cannot be kept. So even if you try to escape with it the Entity will take it from you. Plus this makes the EGC more interesting.
Just my opinion and let me know if this is a good idea or not and give a reason why it's probably not, I'd like to understand why.
Luck doesn't affect chests
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@FriendlyGuy said:
They also ignore everything nurse related. They are unable to admit they've done mistakes tho.
Nurse nerf is not bad, its your fault that you can't win with her
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I got this game last year and I only became my main game the begining of this year
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@JamesDBD said:
I think it should remain manual, for the simple reason that you're playing as the survivor on the hook, you should be struggling to keep yourself alive.
If you were pressing nothing it would be easier but you wouldn't feel as if you are struggling, which you should as its part of the game and you're on the second part of the hook.
But the thing is that you do not realy "struggle", pressing non stop is easy but annoying
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I just realised that I never read the description of Botany completely. I'm dumb
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@FriendlyGuy said:
Possibly you are not waiting long enough or the issues are server related.
When the you are in locker and can use Head On the perk lights up
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Ace's
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@Venom368 said:
Probably Botany. The efficiency and speed are both very nice, especially when bringing a medkit.
I have found that running Bond is better than Self-Care or Empathy. Self-Care is so ridiculously slow. I also see teammates use it when they shouldn't be, like when they are facing Legion. Then they spend the majority of the game self-healing and don't touch any generators. It's usually better to just find a teammate with Bond and heal in half the time, then work on a generator together. Empathy just isn't as useful as Bond I feel. With Bond, I'm running to the person to unhook, but I see a teammate 30 meters away through a wall is already on the way there, so I can go back to doing the generator.
Botany doesn't give efficiency to medkit
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The locker thing is not good. The killer just need to eat the DS, and is not the best use of DS, and go for somewhere else or just keep chasing. I like your idea. <3
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But he still is
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Not missing, simply doesn't exist
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I can, but not every skill check. Saying that a gen gave me 10 skill checks, I would hit 7 of them
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@Edilibs said:
This is where I feel the game is right now
SS: Nurse
S: Spirit, Hillbilly, Huntress
A+: Freddy, Hag
A: Pig, Plague, Myers, Demogorgon
B+: Doctor, Ghostface,
B: Leatherface, Wraith, Legion, Trapper
C+: Clown
I like how you still think that nurse is SS, not like some guys in the forums
