Bravo0413
Bravo0413
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They've done full streams of Q&A... they've done like hour vids of them as wellSandt21 said:I’m a little bummed they didn’t do a brief QandA. I’m hoping one of these days, a single stream will be dedicated to a massive QandA with the fans. -
So many ideas have been taken from the forumns recently... all of spirits perks had there own threads on here... the idea of legion has its own thread on here.... the idea of a killer that acted like a survivor was what the community wanted in that thread... bhvr listens to its community and it's quite evident... now they're testing ideas for SC trying to see if other drawbacks can balance it... another idea that had it's own thread on here the forumns
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That's what I was looking at because this perk is supposed to be especially good for herWhite_Owl said:@Peanits said:
It does sound awesome, but I wouldn't sell short the amount of time it would take to kick all the generators. I think the hearing part is going to be great, personally. You can shave off so much time by not patrolling as close.I agree. +8 meters is huge and can be very useful for sneaky killers. I'd say it fits Amanda quite well, since she's not so fast while crouching.
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Leader, spine chill and resilience = vault master for survivor xD
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Let's see how it pans out before we raise our pitchforks... I'm happy the devs are throwing in more ideas for the whole community to check out. .. this way the team can see how every change effects a larger group of players and will see what a bigger reaction... obviously SC is right next to DS in the way that certain changes can cause........uhm feedback "cough" to happen but.... like I said let's not rage when it's just been what like an hour??
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What do you mean disadvantage? You still can communicate the location of the killer and yourself to your friends giving yourselves the power of like 4 perks without even using a slot... the smaller fov wouldn't nerf swf at all... it would just make playing the game a chore.. master is right just implement the comms and add the ability to mute players and balance around the comms..Watery said:You shouldn’t be put at a disadvantage since you’re playing SWF- sometimes, the killer needs to learn how to play around it.
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When and if secondary objectives come into play then nurse may need to get toned down but not until then...
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A 2v8 or 2v6 game mode... pretty please with a pretty good job so far!
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I really wish they would just put in a sell option and then create more addons that are creative and fun to use in the near future
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I don't need to survive to win.... if I have a decent game and do enough for the others and put them in a good spot to succeed
I'm happy
For the killer 2 dead is a draw... 3 dead is a win -
They need to rework it but they also need to make it "satisfying" like it is now only balanced... I don't care how they do it... make it an exhaustion perk, make it token based whatever just get rid of this poor design... neither side of the community cares for it (asides for the players that just wanna create toxicity)
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Weak bait
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Stakeout.... It would be way too easy to gain tokens... it still is easy to evade and gain tokens it just shouldn't be like a chore where your spending most of the game following the killer around... there should be some of that just not so longTru3Lemon said:@Bravo0413 said:
12 seconds is too little.. how about let's ptb a few changes because as it stands now 45 seconds is too obnoxiously long I would think half the time would be good..... so 22 or 23 seconds... I know the devs are rank 20s but they do test set ups and theres a reason they set it up for such a long timei dont know what perk youre talking about the max its 15seconds right now and its pretty much useless it as alot of counter like myers with monitor and abuse or some killer that have monitor and abuse it should be similar than spine chill if the killer its going to youre direction youll get tokens
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12 seconds is too little.. how about let's ptb a few changes because as it stands now 45 seconds is too obnoxiously long I would think half the time would be good..... so 22 or 23 seconds... I know the devs are rank 20s but they do test set ups and theres a reason they set it up for such a long time
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Future sad face button coming soon?Mister_Holdout said:Have you seen Mathieu Cote play killer? Lel
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The only "counter" to legion is stealth and gen rush.... if you're found and the killer has about a week worth play time most likely you're going to be put on hook.... the frenzy has no counter nor can be outplayed in a 1v1 on top of that the legion can cheese the chase by simply watching the scratch marks and blood
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She is also a killer that requires quite a bit of time to Git Gud at and is also unplayable on console (borderline unplayable because apparently there are some people who can play her) because of fps issue.... watching marth88, zubat, tru3 etc... ofcourse shes going to look broken... but you watch McLean (only because I've seen him play) myself included in this because ps4 fps sucks and I struggle to get anyone down and hooked........ the reward should be high for learning a difficult character.... if survivors can spawn in with their friends and immediately have a strong advantage over a killer because comms exist.... why cant the killer side have rewarding characters when learned?Doulldozer said:The nurse does need a bit of nerfing, she is a killer who is literally capable of negating ANY survivor defences to help the chase. If she's running 3 or more blinks its just game over there is nothing you can do to avoid her. The common excuse of "she's hard to master" means literally nothing as when the person does learn nurse they become nearly unstoppable, there needs to be some more counters to her as she can close any gap, negate any pallets go through any window.
I personally think her 4/5 blinks should be completely removed and her 3 blink made an ultra/very rare, as well as this remove the aim assist on short blinks as the auto aim basically locks onto you and the nurse can legit do a 180 and hit you without any issues. On the longer blinks sure allow auto aim but on the short blinks it makes escape literally impossible unless you know how to 360 and even then it doesn't work all that much.
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Crows need to be scarier in general
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Bump
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You know that you can also use the bp from a killer match on your survivors as well right?
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Omg we need the lol button back...
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Kaelum said:
@Bravo0413 game optimization, primarily graphics optimization, has absolutely nothing at all to do with dedicated servers. The code for each is isolated by an abstraction layer, so changes to either side don’t affect the other. If the interface between the 2 changes, then yes, there would be additional work, but those types of changes would be very small. The controller/keyboard, sound, and graphics, are a single unit, which is what was recently upgraded. The game engine, scripting engine, and communications, are separate units. It is the latter that requires changes to support dedicated servers.
But switching the game to dedicated servers requires different code or am I wrong? Please correct so I don't sound like an moron... because I've been told going from p2p to dedicated requires to overhaul the code... so to optimize the game now only to be also working towards dedicated servers I find wierd.. again im not whining because I want the best gameplay just like the next player
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Okay.... so here's what I find kind of.... idk... interesting I guess... I'm not complaining because the devs should do this anyways but--------> why put the effort and money towards optimizing the game on P2P when their going to switch to dedicated servers which requires a complete code overhaul anyways.. this idk it doesnt make sense... like okay we have months... but it's going to take a few months to optimize the game anyways so by the time it's optimized it's going to be time for DS which could set the game back from the point the game is at like we could have a great running game and then get dedicated servers and then the game could be a mess again....
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Heres my thoughts on why players wouldn't wanna continuously play survivor.....
1.) Same repetitive gameplay..... no matter what map it is it's the samething.... gen sim, pallet mechanics, etc.... this has been the same for over 2 years now
2.) Items.... we've had the same damn items for again over 2 years
3.) limited "skill" to learn... theres only so many fakes... window fake, pallet fake etc.. this causes again things to get old and boring fast...
4.) And the biggest issue I have.... limited gameplay... theres overall a very restrictive feeling to the game when it comes to both sides actually when it comes to items, addons and such... both sides should be able to sell their items and this could help a little bit with the grind.... but the main focus is with survivors.... survivor is overall uninteresting because of the lack of gameplay... you cant do squat and the most entertaining thing is the chase... theres no sort of objective or even the ability to go into a match with the intention of farming some sort of material to craft with or find something to sell anything... the potential for the survivor side could be endless but the devs overall just..... are... lazy?? I guess??... both sides have put in input on this topic that survivors gameplay is boring and this is a reason why games go by so damn fast it's because of the lack of gameplay.... if there was something else for them to do that was fun and interesting it could make for more players to stick around for solo runs...
That's my take on it.... not the crap that makes OP salty this thang of tunnels and camped and blah blah. . It's the stuff I listed I mean like really over 2 years and one damn new item to freshen gameplay up the same damn addons that make skillchecks bigger? The ######### ?
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No
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I don't understand why they don't add in the ability/sell mechanic.... so players can sell those items, addons and offerings that we don't want... itll give more bp so we can cut down the grind a little bit... itll be good for newer players... back in the day the grind was short now its long...
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Yeah theres always going to be those players that just wanna watch the salt drip off another player that will never changeVietfox said:
@GodDamn_AngelaGodDamn_Angela said:While I like the premise, since tunneling is unfun for survivors, this wouldn't really change how game-changing taking out the first Survivor is. This is a step in the right direction though I think.
Well, no matter how they change the game there will be always that especial group of killers that will tunnel/camp you like there's no tomorrow. -
I'm assuming OP is referring too all the benefits.... so gen regressing, action and speed increase etc....Vietfox said:I like anything that promotes not tunneling so everyone gets to play, just a couple of questions.
The gen regression is that during 2 minutes every gen u kick regress twice as fast?
What do you mean by killer gets everything for minute and a half? -
This is interesting I had to reread the the 100%bp part and saw that it was just for the hook I agree with that... giving more benefit/reward to the killer and punishing survivors for hooking/getting hooked is needed... obviously some numbers may need to be tweaked but I feel that this would be good to implement
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For those "disappearing survivors" its most likely just UE... they prolly take the opportunity while you're breaking as pallet or vaulting a window maybe you decided to go around instead of vaulting or breaking... these are moments that some survivors take advantage of to hide....
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SenzuDuck said:
@Bravo0413 said:
SenzuDuck said:@TranquiBoy said:
All this thread be summarize in this:
* survivors want to teach the killers of how they need play this game.
I never see in natgeo a documentary of "How the prey teach the hunter how to cath them".The average in every match is 2k, yeah, but the goal is 4k. 1k, 2k, 3k its not a victory but if one mediocre survivor escapes, its like a "wow! All BP and points of rank for he, because he can escape. That cool, gg" Things like SWF, looping, pallet camping, etc, are destroying this game. Killers needs a big buff, and survivors go to [bad word] of. I really dont care wath argument they can say me, because i have my point of view, and i know what i play and, if i wanna a relax/fun time in DbD 24/7, obviously i play with survivor but nah. Every [bad word] head can play with that but i want a real DbD experience.
Its all want to say, because the salty survivors are disgusting for me.
Yep! 100% Agreed, Survivors need to stop trying to survive and should instead start hooked every trial.
Not biased at all /.......... KAPPA
I don't think you understand what bias is. Being sarcastic towards a comment that is only made to insult a group of players is not bias.
lmfao, neeeeext.
I'm curious, if you think this is bias do you really think killers needs huge buffs and survivor should just go and screw themselves?
This guy states that 3K isn't a win, and then states that killers need buffs, clearly he just wants to 4K every match, sounds like actual bias.
you guys are so smart

Only certain killers needs buffs and 1 needs a rework... 2k is a win in my book... and it certainly gives the impression that you're biased when you never give any sort of feedback that's positive to one side this side I'm referring to is obviously the killer side..
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Not biased at all /\.......... KAPPASenzuDuck said:@TranquiBoy said:
All this thread be summarize in this:- survivors want to teach the killers of how they need play this game.
I never see in natgeo a documentary of "How the prey teach the hunter how to cath them".
The average in every match is 2k, yeah, but the goal is 4k. 1k, 2k, 3k its not a victory but if one mediocre survivor escapes, its like a "wow! All BP and points of rank for he, because he can escape. That cool, gg"
Things like SWF, looping, pallet camping, etc, are destroying this game.
Killers needs a big buff, and survivors go to [bad word] of. I really dont care wath argument they can say me, because i have my point of view, and i know what i play and, if i wanna a relax/fun time in DbD 24/7, obviously i play with survivor but nah. Every [bad word] head can play with that but i want a real DbD experience.
Its all want to say, because the salty survivors are disgusting for me.
Yep! 100% Agreed, Survivors need to stop trying to survive and should instead start hooked every trial.
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You are more of the type that feels killers are fine where they are but you were also stating that before exhaustion got nerfed... you believe there is nothing wrong with SWF and defend it and feel that it's fine that survivors depip to bully because you feel that inexperienced killers just need to git gud... I have never once seen you state anything positive toward the killer side and that is why imo you're biased towards survivors... but yet claim to be unbiased...SenzuDuck said:@Bravo0413 said:
To even put the impression that you're trying to say it was a good change for huntress with those hitboxes :O wow dude.... I mean a survivor could have vaulted a window and perfectly timed hatchet would go right through their spine... it was terrible and unless you didn't play it enough anyone else would agree the change wasnt ready to be put out........ again this just shows your biased... however I do agree that devs haven't horribly screwed killers and some are being babies with a few of the changes..Me? Biased? OMEGALUL.
Find one comment where I vehemently defend buffs for survivors and nerfs for killers. Find one comment where I want survivors buffed and killers nerfed.
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SenzuDuck said:
@PigNRun said:
1) Huntres Hatchets hitboxes (now reverted)
2) Clown Bottles not launching correctly (still not fixed)
3) Broken unhooking invincibility frames (still not fixed)Those are not taking into consideration the bugs caused by the engine update, but those are new, so its fair to see how long they take to fix them.
Oh yea dude, utterly unplayable, totally ruined.
They tried better hitboxes with the huntress and all the huntress killers that relied on their lag to hit around corners werent happy with the accurate hitboxes, how unfortunate.
I've never seen anyone complain about clown bottles?
I don't camp so honestly will never experience the invincibility frame issues so wont comment on that one.
To even put the impression that you're trying to say it was a good change for huntress with those hitboxes :O wow dude.... I mean a survivor could have vaulted a window and perfectly timed hatchet would go right through their spine... it was terrible and unless you didn't play it enough anyone else would agree the change wasnt ready to be put out........ again this just shows your biased... however I do agree that devs haven't horribly screwed killers and some are being babies with a few of the changes.. -
If you think I don't have fun watching a killer camp me after I loop them for 3-5 gens and settle just for 1k most times i guess I don't know what fun is... knowing that most killers fall for the same stupid mind games and get salty over the same crap I do brings me joy.... if there was more for me to do as a survivor I would be less focused on ruining someone's game but until I have more to do .. i'll enjoy watching the salt trail left by the killer from them patrolling my hook at the end of the match
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Yeah? Well lockers block all aura reading including for survivors seeing each other soooo...redsopine01 said:
Because most people that use bond tend to open lockers hiding players inside them in the middle of a chance empathy is only good at teir 3 and most people run iron and calm spirit to counter any docs that show up well I do and for the special stealth6 buildOrion said:I'm just gonna focus on the one aspect I find most confusing. If aura reading is so powerful, how come Survivors don't use it?
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This is bait?.... because truly nurse takes a good amount of time to learn especially on console... spirit is hard as well.. and they both reward which is what players want.. at least its what I want as a player... I'd rather learn a difficult character and be rewarded for being skilled rather then playing a character like legion where wherever I want a hit/knockdown just use frenzy
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Milo said:
@Bravo0413 said:
Fropps said:@Milo Holy ######### someone read my post.
Just read it... it's an interesting idea I just thought of... originally I thought #'s would be 2,4,6,8 meters but then I thought eh it's not worth because survivors are just going to heal up and you could be chasing the first person you find for awhile.. so the perk should reward as you state and that's where increased the numbers to 4,8,12,16 and then red stain gets removed... thank you so much for the feedback you give!.... and after a day I've realized that this perk could be quite strong on legion
Actually this would be really bad on Legion.
You reduce your TR so that means your Blood Frenzy when you hit someone is also lower. So you don't have the visionM&A is really good cause it decreases it to 16m so he can sneak up on people and then increases it so you can see more people in
That's true! /\
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Just read it... it's an interesting idea I just thought of... originally I thought #'s would be 2,4,6,8 meters but then I thought eh it's not worth because survivors are just going to heal up and you could be chasing the first person you find for awhile.. so the perk should reward as you state and that's where increased the numbers to 4,8,12,16 and then red stain gets removed... thank you so much for the feedback you give!.... and after a day I've realized that this perk could be quite strong on legionFropps said:@Milo Holy ######### someone read my post.
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Noo... they nerfed it for a reason.... this idea is decent and with a few tweaks it could be good... I that it should be active and within a range it allows other players to recover faster from the mangled, hindered, exhaustion (obviously when standing still) and other certain effects 30% faster... none of this crazy stuff that makes wish we had the lol button backPoweas said:Just let Vigil recover exhaustion when you're running but it doubles the timer to refill so 80 seconds. And you recover it when standing/crouching 30% faster this does not apply to running exhaustion recovery.
Then you got a perk that can give you, if you're good at chases an old feature.
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Yeah again Mr. Mcote has stated that he wishes he could get him... if it was possible Jason would be in DBD yesterday but its not happening..RageZombieKLRDC said:@Bravo0413 oh well has his own game wich is dead dosnt mean he cant make a cemo way in dead by daylight wich they got freddy from the same company that owns the rights to the 2009 reboot jason and that is an image to keep the believement going
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When you see people saying it's too strong you know its good... think about haunted grounds, spirit fury, MYC, there's always a way to balance things........ except legion....... legion is just......... "heavy sigh"
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If it was a hex slot only maybe... but that sort of idea would break the freedom of build variety so devs wouldnt do that unless they make hexs super strong and not make hexs like huntress lullaby
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Hes stated it multiple times over the course of time that DBD has been around on multiple streams that the devs do.. reason being is that Jason is owned and has his own gameRageZombieKLRDC said:@Bravo0413 when did he say this
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@Wolf74 said:
@JanTheMan said:
The devs said it was always intended...The Devs also said that is was intended, but was not implemented, because they did know it would be unbalanced.
And it only got forced into the game by complaining survivors (reviewbombing).This /\ .... DBD would have died long ago or if still alive no where near as successful...That's what SWF brings to the table... I only wish the devs would balance it some... I would ask for perks that would combat SWF but that would be again the situation of ignoring the problem that's in the game.
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BM is beautiful how it is... No buffs needed!
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Mcote has stated multiple times Jason will never be coming to DBD
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It's just funny that the devs completely ignore this perk. Knowing that its so bad I bet discourages them
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This /\ShyN3ko said:This game is still survivor fav.
And the most killers are weak.
But yes.
Nobody needs much skill for the killer abilitys.
And that is a problem for me.
It would be good, if they buff killers.
But you need more skill to use the abilitys.
Example:
Nurse.
You need much skill, but when you have enough skill then you can beat the survivors.
If the survivors have more skill, then they can beat you. -
This comes down to the dev teams.... in one hand we have a team that was pushing to be good and wasnt really in a rush to put it out... in the other hand we have a team that has stated multiple times that they werent expecting their game to be this big and to not last as long as it has... so with this sort of statement you know that the team wasnt planning for the long run therefore minimal effort went into optimization/coding and such and it has taken over 2 years for the team to realize that they have something they could build on...