Bravo0413
Bravo0413
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Yeah this one tried to hard... its deff bait..
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Agreed until something is done about this..... this.... thing that they gave us (oh and then just ta get the other 2 joe and susie you have to spend 20$ because theres nothing but expensive skins for them at least from what I've seen) it should go on... players spent money on this killer if it's not a good product bhvr should do something about it.... which the majority of the community has and should still push to put the point across until a notice comes out like they did with spirit..Master said:@JanTheMan said:
Stop with the legion buff ideas. They're all the same, 115% movement speed, make perks synergies, rework deep wound, my goodness the point has been made!The spamming will continue until the devs confirm the rework, just like it has been with freddy.....
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Blinding strike would be kinda cool to have... I wish the devs would do this... it would be for the best of the community
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This /\ the only use I can see out of this perk is on basement builds...Blueberry said:@Peanits said:
It gives lockers more use. Before they were just for new players to be scared in and for the occasional Q&Q play. This way lockers can actually be used to hide more effectively, rather than being a death sentence because the killer sees your goofy statue shaped aura sitting there free for the picking.I do agree that OoO probably shouldn't do that, though I don't see any huge problem with it either. Keeping track of the killer is already fairly easy. The perk usually doesn't see much use, and when it does, it's to get the killer's attention and get them to waste their time searching an area for you.
BBQ is going to be even better now with Iron Maiden. Survivors who try to hide their aura will be exposed and have the location revealed anyways.
Regarding Freddy though, he's going to be reworked. This is not to nerf Freddy.
Only an absolute idiot or rank 20 is going to be wasting a perk slot on Iron Maiden, it's a meme perk. Soon as they see you are using Iron Maiden they will never use a locker again. Then you just wasted 2 perk slots just to make BBQ function how it did a week ago...
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Agree so much with this /\ if I don't express how I feel or if players in general dont state how and what is upsetting them after they just spent on a product that the devs just put out... how are they going to get better or fix what is wrong?MasonHugsCats said:Those fans who play this game every day and say it's perfect aren't true fans. The people willing to criticise it so it gets better are true fans. Though some people are to quick to judge most feedback has good intent behind it. -
Okay again with this "need to learn how the killer plays" what exactly is there to learn with them? Their power requires 0 skill..... nothing to it... if you come by a survivor that's a hit no questions asked... there's no mind games 0... when spirit came out we didn't know what she had brought to the game and she has such a high skill ceiling that players are still learning different techniques with her..... this killer... apply map pressure by hitting multiple survivors then go back to the one with the lowest timer--->that's it... there's next to no perks that really go well with them, meaning you cant have a good time running multiple builds and watching your theory unravel with success or failure because..... this killer is so restricted----> exposed perks are pretty much garbage with them (yes it's for good reason a game could possibly end in a matter seconds it worked with frenzy), predator? No scratch marks and power is a must,.... the main problem is little/ no skill is involved with frenzy and how it leads to the worst Dbd experience----> 110% MS chase..
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Also....... LOLTheluckyboi said:Uh, deep wound is actually fine, it just got meme status for being Legion´s demise.
As for the new changes in borrowed time, i think it is fine.
The change is good for the survivor because he can mend himself without the need of any extra perks like self-care, also it stops the timer when the killer chases you.
It is also good for the killer because they can briefly see the location of the survivors if they go down.
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The new change makes things brain dead!... why shouldnt survivors need to think "should I bring a medkit?" "Should I bring bond or empathy?" Like survivors already have all the tools to do what they need to do... this new mechanic only makes survivor gameplay more boring then what it was..Theluckyboi said:Uh, deep wound is actually fine, it just got meme status for being Legion´s demise.
As for the new changes in borrowed time, i think it is fine.
The change is good for the survivor because he can mend himself without the need of any extra perks like self-care, also it stops the timer when the killer chases you.
It is also good for the killer because they can briefly see the location of the survivors if they go down.
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The legion is bhvrs worse design... they could have done so much better on them power wise/ balance wise... imo the team put more resources/ manpower towards the engine update, sounds etc.... because this part of the update is absolutely fantastic.... 2 things they missed on... the legion and the BT buff
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From what I saw for the 2 Joe and susie along with the DLC itll cost 28$ on ps4
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I main Rin and unfortunately I haven't gotten the chance to play her with the update live... i'm on ps4..
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When spirit came out she was a killer that had to learned and most likely theres still more that we haven't found out about spirit because she is the queen of mind games ................... theres nothing, absolutely nothing that legion offers, theres no mind games and if there is... very little like Billy... other then that legion is run around chain hit to waste time and get loopedDwight_Confusion said:I think we're all jumping the gun a bit.
I mean he's very different, and average at best, but lets not act like he's the very worst killer ever and trash?
I mean... think about it.
I'm still very much undecided myself. I think he falls in that mid range. Or low mid. Around Pig/Leatherface... somewhere in that.
Again... 4 hours past release... it's tough to say.
What I would do is this...
give him 4.5 ms movement speed. (112%?)
Give his frenzy a slight longer duration by like 3 seconds. I think this really helps it. The design is great... just the core things might be weaker or off a bit.
I love the title, the music... the looks... the map... the perks, the names... the ideas.
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The_Crusader said:
Umm I addressed that where I said nurse takes skill to use. Legion does not. Anyone can pick him up and get a hit in frenzy.Bravo0413 said:
Yeah breaks the game /\ ..... lemme just hop on nurse and give myself a 4k..... oh wait I'm a player who hasn't gotten used to her because she's difficult to master... so most likely I'll get my ass handed to me... nurse actually rewards killers for learning her where most other killers don'tThe_Crusader said:
If nurse misses she gets a stun, legion doesnt.yeet said:@The_Crusader said:
So say they're in the killer shack, you just use frenzy, vault the pallet, then cancel and immediately M1 them?Does that sound balanced to you?
when nurse can just teleport over the pallet and smack them, yes it does lmao
Nurse at least takes some skill to use, legion wouldnt
And nobody ever said nurse was balanced. Its widely acknowledged shes the best because she breaks the game.
But nurse...yeah she avoids the mechanics of the game. Anyone can tell you that. Thats why shes the best.
Yes you did address that she takes skill but you also state she breaks the game and that noboday says shes balanced... we can both agree that legion would OP AF if their frenzy 1 shot or if they had no forced cooldown after hitting someone 2x with their frenzy... it takes someone with a few thousand hours in order to "break the game" with nurse... not everyone is zubat or marth88... -
Also....... LOLDelfador said:@Janick said:
HelloDeep wound, in concept, is to create pressure and waste Survivors time, not to down survivors, similar to Reverse Bear Trap.
Thanks for the feedback.
Okay I have a question.
Some legions hit you two times and then stop following you, allowing you to go to a nearby pallet and start to mend. You start to mend with 70% deep wound and with the new changes, the deep wound continues to go down while mending. After a couple of seconds later when the deep wound reaches 30%, they come back and use frenzy mode and down you. You can't use pallets and windows against him when you get the first 2 hits, and you still won't be able to use them when he finally comes to down you.
The whole process takes less than 30 seconds and there is nothing a survivor could do in that situation especially if the killer equipped bloodhound and enduring.
Killers like nurse, huntress and spirit can do the same thing but at least they require skill to be good at. It is easy to use the legion but this way is so effective that even if you are a good survivor and the killer is bad, there is almost no counter play.
This thread actually explains it a lot better than I did, so you might want to take a look at it.
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Heaven forbid there is a tactic to down people with the legion.... the killers not tunneling, spreading pressure and then going back for the weakest target but because survivors get caught with your pants down you think this should be nerfed??.. the only thing that is wrong with this killer is that... yes too easy to use and chase dont end when the killer is learned..Delfador said:@Janick said:
HelloDeep wound, in concept, is to create pressure and waste Survivors time, not to down survivors, similar to Reverse Bear Trap.
Thanks for the feedback.
Okay I have a question.
Some legions hit you two times and then stop following you, allowing you to go to a nearby pallet and start to mend. You start to mend with 70% deep wound and with the new changes, the deep wound continues to go down while mending. After a couple of seconds later when the deep wound reaches 30%, they come back and use frenzy mode and down you. You can't use pallets and windows against him when you get the first 2 hits, and you still won't be able to use them when he finally comes to down you.
The whole process takes less than 30 seconds and there is nothing a survivor could do in that situation especially if the killer equipped bloodhound and enduring.
Killers like nurse, huntress and spirit can do the same thing but at least they require skill to be good at. It is easy to use the legion but this way is so effective that even if you are a good survivor and the killer is bad, there is almost no counter play.
This thread actually explains it a lot better than I did, so you might want to take a look at it.
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Unless you get the bug that doesnt allow you to mend it's as you stated very rare.... mending makes this braindead if you drop during DW you're truly something else 🙄Wolf74 said:The stun and losing the prey that you just hit with Frenzy would be ok, IF the DW would actually do anything.
Right now it is way to rare that someone will drop just because of getting affected by DW.
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Yeah breaks the game /\ ..... lemme just hop on nurse and give myself a 4k..... oh wait I'm a player who hasn't gotten used to her because she's difficult to master... so most likely I'll get my ass handed to me... nurse actually rewards killers for learning her where most other killers don'tThe_Crusader said:
If nurse misses she gets a stun, legion doesnt.yeet said:@The_Crusader said:
So say they're in the killer shack, you just use frenzy, vault the pallet, then cancel and immediately M1 them?Does that sound balanced to you?
when nurse can just teleport over the pallet and smack them, yes it does lmao
Nurse at least takes some skill to use, legion wouldnt
And nobody ever said nurse was balanced. Its widely acknowledged shes the best because she breaks the game. -
Is there any other way to get Joe and Susie?..... if not itll cost 28$ total.... DLC, joe and susie which I could understand if there was more too it! Like.... wayy more... we're talking 30$ to have the whole crew together.Tsulan said:@MhhBurgers you know what? I said it's either a monthly fee or they find a different way to monetize this. Now after looking at the horrendous prices of the legions skins, it's probably financed through ultra expensive skins.
Woopidoo!
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So is there another spot too buy joe and susie..... if not combined from what I've seen itll cost 28$ for both DLC and Joe&Susie
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Okay tryhards get your game faces on because this 1 is gonna be difficult :OPatricia said:To achieve Deranged Pursuit you need to
*Choose The Legion
*Activate Frenzy
*While in Frenzy Hit a Survivor to activate Killer Instinct.
*Hit a Survivor already in Bleed Out and down him before the Killer Instinct ends.
(Survivor reaching Bleeding Out ends, while in Killer Instinct, does not count toward the progression)Let me know if this make more sense and if you are able to unlock the trophy!
Thank you ! -
Finishing up the download now... is it any better on console or has there been no improvement really?
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How is the game running? Does it seem better or worse?HellDescent said:8.9 gb on ps4
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We'll make it is beautiful as is... it doesnt need any buff..
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Going to level jeff attempting to get BT and run BD and BT ----> imma feel disgusting
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And we are agreeing with what you're saying... if the devs don't make it worthwhile............... like DBD will have to be a brand new game... itll have to offer soo much to make monthly payment status.... we're talking WoW a game that requires payment but offers a lot...... the devs have stated multiple times "we weren't expecting DBD to grow as much as it has" so we know that bhvr was not prepared for this type of upgradeMhhBurgers said:@Tsulan said:
MhhBurgers said:@Bravo0413 said:
Carpemortum said:
Tsulan said: @Carpemortum said: Tsulan said:
@Carpemortum said: Tsulan said:
MhhBurgers said: @Tsulan said: MhhBurgers said:
@Tsulan said: @MhhBurgers said: @Tsulan said: @MhhBurgers said: Who the heck would pay monthly fees for DBD Who the heck would pay monthly fees to rent dedicated clan servers for Betafield? Someone has to pay. Devs never said that the dedicated servers will be free for us. Or at least i haven´t read anything about them being free. death garden has no monthly fee and the devs know full well that this game would be dead within a month if monthly fees got introduced.
Death Garden is still Alpha.
The Alphas of WoW or Betafield also had no monthly fee... So how many shooters and multiplayer games with no consistent world do you know that have a monthly fee outside of MMORPGs. In EAs Betafield 1, people had to rent the expensive servers if they wanted to have a dedicated clan server. EA has money and still rented out the servers. Ubisoft doesn't do it. But Behavior isn't one of those big companies. Do you really think they roll out something as expensive as dedicated servers with the current system? P2P doesn't cost them. But servers? That's a whole different story.
Why don't you reread all the information they released on that term. They never claimed it would be free for us. Again it's not gonna happen unless they keep a peer to peer option which would basically split the playerbase. They'd kill their game through that. Giving us servers for free without any charges or changes in the monetarisation system, would also kill the game.
Now what?
Are you high? Your arguement went from "dedicated servers are gonna cost us money and ruin the game" to "free servers without making us pay will kill the game".
#########? I´m not high. What about you? Do you think Behavior has infinite money? That they can afford to spend a ton of money every month, so YOU can get your free dedicated servers? Because those costs would kill the game in the long run, if they don´t change the way they finance their game.
I asked if you were high bc you contradicted yourself. You're so into arguing here you havent realized I'm not arguing with you. Just keep pointing out your salty flip flopping. Where did i contradict myself? Please show me Your first arguement was "how we gonna pay for servers. Theyll charge us and it will end the game" Then it changed to "if they give us servers for free and dont charge us for them, it will kill the game" So is it free servers or charged servers that will kill the game? Or maybe just your incessant need to argue with people on a forum for a game you supposedly dont play.
What their saying is.... if the devs dont charge the player base for the servers the devs wont be able to afford em therefore the game will die.... I believe if the devs do charge us for the servers they need to give us something worthwhile to make up for it because yes otherwise the game will die..
You have tons of games out there that are objectively better than DBD with dedicated servers and all, most of the new MMORPGs cannot even think about releasing with paid subscription models anymore and yet there's people here that think a game like DBD would have a subscription model, ROFL.
MOST consumers do not want to put up with a subscription model and DBD certainly is not worth a subscription fee, you're delusional to think otherwise.
You see, the problem is, that DbD was designed to be p2p. It was never intended to have dedicated servers. The devs never wanted to implement them, because it's a ton of work to rewrite the code. Apart from the server costs, infrastructure, etc.
Why do they implement them now? Maybe because there were always at least 3 threads asking for dedicated servers.
Our community asked for it. On countless occasions.
Devs finally gave in. But haven't specified any details.Implementing a monthly cost isn't what we signed up for, when we bought the game. But it's what we've asked for, by asking the devs to spend a ton of money to change an existing game.
Do you think the devs spend so much time and money, and even risk their whole business, just because they want to gift something to the community?
Like... really?
Again you're delusional. If the devs all of the sudden basically said: No you can't play our game unless you pay monthly then they can expect either mass refunds even after the fact or even a class action lawsuit.
It doesn't matter what maybe 1000 people out of 30.000 want when it comes to this.
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What their saying is.... if the devs dont charge the player base for the servers the devs wont be able to afford em therefore the game will die.... I believe if the devs do charge us for the servers they need to give us something worthwhile to make up for it because yes otherwise the game will die..Carpemortum said:
Your first arguement was "how we gonna pay for servers. Theyll charge us and it will end the game"Tsulan said:@Carpemortum said:
Tsulan said:@Carpemortum said:
Tsulan said:
MhhBurgers said: @Tsulan said: MhhBurgers said:
@Tsulan said: @MhhBurgers said: @Tsulan said: @MhhBurgers said: Who the heck would pay monthly fees for DBD Who the heck would pay monthly fees to rent dedicated clan servers for Betafield? Someone has to pay. Devs never said that the dedicated servers will be free for us. Or at least i haven´t read anything about them being free. death garden has no monthly fee and the devs know full well that this game would be dead within a month if monthly fees got introduced.
Death Garden is still Alpha.
The Alphas of WoW or Betafield also had no monthly fee... So how many shooters and multiplayer games with no consistent world do you know that have a monthly fee outside of MMORPGs. In EAs Betafield 1, people had to rent the expensive servers if they wanted to have a dedicated clan server. EA has money and still rented out the servers. Ubisoft doesn't do it. But Behavior isn't one of those big companies. Do you really think they roll out something as expensive as dedicated servers with the current system? P2P doesn't cost them. But servers? That's a whole different story.
Why don't you reread all the information they released on that term. They never claimed it would be free for us. Again it's not gonna happen unless they keep a peer to peer option which would basically split the playerbase. They'd kill their game through that. Giving us servers for free without any charges or changes in the monetarisation system, would also kill the game.
Now what?
Are you high? Your arguement went from "dedicated servers are gonna cost us money and ruin the game" to "free servers without making us pay will kill the game".
#########?
I´m not high. What about you?
Do you think Behavior has infinite money? That they can afford to spend a ton of money every month, so YOU can get your free dedicated servers? Because those costs would kill the game in the long run, if they don´t change the way they finance their game.
I asked if you were high bc you contradicted yourself. You're so into arguing here you havent realized I'm not arguing with you. Just keep pointing out your salty flip flopping.
Where did i contradict myself? Please show me
Then it changed to "if they give us servers for free and dont charge us for them, it will kill the game"
So is it free servers or charged servers that will kill the game?
Or maybe just your incessant need to argue with people on a forum for a game you supposedly dont play.
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I dont want too buy it..... because well imo this is the worse DLC that bhvr has put out... but I'm thinking I'm going to take breakdown for a spin and give some killers a good and fun gaming experience....
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But we already have the pebble that was just buffed
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What these 2 said /\
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But anyways... the killer gameplay is supposed to be completely different from the survivor gameplay... this is supposed to encourage players to play both sides... if you're looking for advice-----> the survivor owns the hatch theres nothing that the killer can do just wait for them to hit you and jump in............. unless it's a tombstone Myers then play super stealthy and wait for your best opportunity
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LOLArsoul said:Why cant the killer have to hit a skill check (Like DS) to pull the survivor out of the hatch instead of instagrab?
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I've noticed that many ideas have been implemented though.... haunted grounds came from here, rancor came from here (with some twists) along with spirit fury..... latest is the legion, I remember seeing posts asking for a killer that played like a survivor and so we have it nowDelfador said:@El_Sneako said:
Imagine a perk when every time you hook someone all gens that aren't being actively fixed start regressing, and all gens being fixed lose 6/8/10 percent of possible progress.My intent with the perk is to encourage killers to chase and hook as much as possible and dissuade camping. Additionally, there is counter play, you just have to stop fixing every time you see the killer pick someone up, so the gen will only regress, and you can start fixing again.
But, there is also synergy with knock out, so survivors can't see when you pick people up, so that specific mind game is more in the killers favor.
What do yall think?
Wouldn't work against good survivors. Bad or average survivors don't even gen rush.
Just like blood warden, people will just wait until you hang the person and continue to work on the generator.
All the generators could lose %10 and start to regress but it might be a little bit OP if it is enforced with pop goes the weasel and hex ruin.
It is a very good idea though. I wish devs were looking at the forums more often because many great ideas have just vanished.
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I hope the optimization isnt depressingly bad... i'm looking forward to learning nursePoweas said:Honestly if it's a good patch, I'm probably going to go back to console DBD and only play PC DBD for my Nurse. But if they fix Nurse on console, then rip PC.
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LOL
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:'(Orion said:Press LOL to pay respects.
...Wait. -
Yeah the only way survivors can fight back!! /\..... like screw the fact that survivors can loop and have stealth play options and other means to go against the killer... DS has to be how it is with no counter play or requirement to because survivors dont wanna think while playing they just want everything given to them...ToppingPanic said:Bruh every killer runs NOED, Ruin and BBQ, and you're trying to nerf the only way survivors fight back -_-
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I think theres going to be 7 counters to that perk now after this update... and even after this casuals will still complain even when the killer is using it just to get bpKingB said:Devs are too busy nerfing BBQ. -
See I would like for solo players to have equal power to SWF.... but how though? You see unless they separate solo from SWF I don't see this happening because when they buff solo they SWF...Dragonredking said:Will survive with friend can be infuriating at time NOOOOOooooooooo
They should buff solo player to bring them to have the same tool as swf and then balance the game from there
Mainly the dev should had in game voice chat for survivor so they don't have to do silly thing like making perk baseline
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I hate that hes got to pick the trap up to reset it (just to put it back in the same spot)
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only1biggs said:
@Wahara said:
@only1biggs said:
@Wahara said:
@only1biggs said:
@SilverMaster said:
@only1biggs said:
@SilverMaster said:
I am not lying. Gen Rushing is a problem. First time I am above Rank 5 and I am feeling cyberbullied. This is ridiculous how survivor sided this game is. The only way to block Gen Rushing is being a perfect nurse and I can understand it's hard to balance the game but. It doesn't make any fun if I find a survivor and hook him and boom two gens done. I mean really? I don't even have a chance to "pressure" them if I am carrying a survivor which is really good at looping (at rank 5 and above everyone is good at it) and I have a Pallet Eater Demon Build (Spirit Fury, Brutal Strength, Enduring and BBQ (for farming sum points) ). Also several killers need a buff or a rework (Like freddy or piggy).
I don't want in a game where is one or two perks are essential (NOED and Ruin). Just balance your game.This has to be bait.
It's never been easier for killers and "gen rush" just means you haven't started well or pressured correctly (not chased properly).
Sorry, but..."git gud"
Dude? What the? Just read the comments. "git gud" Hmm... Kinda difficult when I am trying to pressure while dragging the survivor on a hook and immediately two gens done. Yep. git gud. Maybe buff Killer or Nerf Survivor how about raising the time to finish a gen from 80 to 120. Or remove toolboxes.
But ayyy git gud. Yeah, thanks for that.Did you read ANYTHING before I apologetically used the term "git gud"?
How about this... in the scenario you described (two gens popping when you finally catch someone), This happens because you didn't catch the person fast enough, because you didn't find them quickly enough or you didn't chase correctly.
That's nonsense. Assuming ruin isn't in play and the presence of two or more toolboxes, that is beyond a likely scenario that has nothing to do with the killers skill.
...Okay?
So you want survivors to do what exactly? Wait for you to catch someone?
Let's say those two gens do pop when you get someone on the hook. Now you go get another survivor. Now there's no gens being done because people have OTHER objectives to complete, such as helping their team.
Or, just exclaim everything reasonable is "nonsense" because you're not good at the game? Your choice.
Take your obtuse rhetorical question and shove it up your ass, obstinate twit. No one was saying that, the thread was discussing how killer has become unfun to play, and you erroneously tried to simplify the matter in terms of "getting good" like most survivors typically do when they don't want to acknowledge their advantages. I challenged you on that and you clearly don't have a leg to stand on save for moving the goal posts. But I'll humor you. "No gens getting done" isn't likely in an SWF group because they would designate someone to be the rescuer while keeping everyone else on the objective. Even in random groups with the frequency of bond, it's not hard to see who's closest to getting the save so can you can stick to what you're doing.
LOL ez report
smh
What do you even mean?? LUL... are you saying this because you have no argument?
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I mean there was a time when double pallet loops were a thing along with a window next to them and the pallet vacuum was still in... insta bnp hadn't been nerfed either, old bt, old DS.... the game is in its best state....are the gens still too damn fast yeah...DS_Gets_FaceCamped said:@Bravo0413 I've had the game for years but never really played it seriously? I mean, like I'd had it back when KYF gave you BP. But ... if this is the best state the game's been in... How bad was it before I'd returned... ?
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And this is the best state the games been in. . Just wait for BT changes and breakdown... survivors are going to be gods again
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Nickenzie said:
Strider will be changed to inflict the pain status effect instead and yes, they will stack!KingB said:Does the pain status effect stack with stridor? Or does stridor inflict it? Love all these ideas! Gives some useless perks usability.
So same hearing benefits when their healthy as well? -
LOLBroosmeister said:100% agreed.
Billy should walk 110% also his hitbox on console is broken af. -
Right? 2yrs they stood by that snap out of it was a healing action and now because mending is in they say ######### it! It's no longer a healing action..... "slow clap"tehshadowman33 said:The thing is though, tracking is the only thing Doc's got.
By making him worse at it, you just have made Doc worse.
To this point, Snap Out of It was unique in that it wasn't affected by anything OTHER than Nurse's Calling. Colourophobia, Thanatophobia, Sloppy Butcher, Dying Light don't affect Snap Out of It.
Nurse's Calling was only good in certain builds anyways for Doc, but now you have effectively made Doc's build diversity WORSE because there's no point in running Nurse's Calling on a killer that can track just as fine without it... NC's was made different SPECIFICALLY for Doc.
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This is exactly how I feel /\... imagine the growth this game would have if they made KWF... it would be nuts imo!! Also the same for testing things before dubbing them OP or cant work.. horvath stated some decent ideas for the end game.. BW being base kit etc.... and they decided to test the ideas behind closed doors instead of allowing the community to see them in a ptb...HatCreature said:I feel exactly the same, and yeah I do feel that they are too vague in their streams, they look like they are always planning something but it also feels like we never get to see what they're planning. They're secretive and we never get to see what they're hiding to reveal later it feels like. A lot of people want a 2 Killer Mode, I would love to Kill With My Friends instead of just kill them, of course, it would be called Kill With Your Friends. Also, I feel they need to take more risks with their killers' power, they're too cautious in what they let us test and they decide what's OP before giving us what is basically the final product in the PTB. I get they have they their own testers and they need that but still it feels that sometimes they aren't taking enough risks.
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I'm pretty sure that the gens used to take 2mins to complete... they reduced the time because camping had 0 counter back then.... also like everyone else is saying.... survivors need more to do... sabo can only do so much and gen sim is already boring enough.... the only fun time survivors have is being chased..
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Hell no.... legion is worse then freddy... unless there is some secrete tactic that we haven't discovered yet with legion that makes him super good (like the mind games with spirit) there is no way that freddy is at the bottom still...
