Bravo0413
Bravo0413
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This sounds brilliant and should be implemented we got haunted grounds we should this as well......
but again we shouldnt have band aids... they need to add secondary objectives -
I like these perks! Can you lose tokens though?
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Yeah and positive thinking for survivor..... the idea is there but numbers need adjusting... 2 survivors hooked and you would be faster then the killer... this would also counter a perk that's already countered just by playing the game... thanatophobia xDLCGaster said:I don't like this power, it takes away all the skill from the game. You just let the hound free, follow it, it finds survivors and injures them for you, AND it drags them to you, then M1 and that's it.
Also you need to work on the perks. Blood struggle is just unfair and doesn't make much sense, Great Destruction is the same.
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Tortured sounds interesting ofcourse numbers may need to be tweaked but since it's a hex whatever the 2nd number would turn out to be should stack with the 5% because well it can be removed
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And let's not forget that Freddy is not just getting a rework because of the fact that hes weak AF... he is getting a rework because of the fact he is unfun.....
Let's think about the opportunities that BHVR missed because they rushed him... freddy controls the dream world and dream world does nothing!! For him... he is a shape shifter, changes the scenery to whatever he wants... hes pretty much a God!
Now something's bhvr cant do with him but a lot of people have asked for a shape shifter killer and that's what he could have on top of the other "dream world benefits" -
At no point should a normal 115% ms M1 killer have to wait 7 seconds just to defend what's theirs... whether that be a hex, an almost finished gen, a downed survivor (at no point should freddy not be able to pick that survivor up because at the moment if their being healed freddy cant pick them up) he is terribly and since legion can down people simply by walking backwards he is still the weakest killer in the game..
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This is my guess... Tuesday or Thursday next week... then the event drops the followingModernFable said:I guess next week. -
Reason being is because having the ability to rebuild the shack pallet for just hanging in the TR for so many seconds is kinda OP... like nothing is earned.... you just crouch around.... you can follow the killer around rebuild pallets just as fast as they break em.... that is fun for one side! Not for both... if the team introduces rebuilding pallets that ability needs to be a once per trial... because everyone could run that perk.... I mean the person being chased could run it and gain all the tokens in one chase followed by a person following and rebuild all the pallets that were just broken...... it would need to be a time waster a long time waster because pallets waste a lot! Of the killers time already.... this perk would be like attempting to balance legion and reworking freddyTru3Lemon said:Carpenter: you gain token 1 each time you in the TR of the killer by 10s (similar than stake out) you gain the ability to fix pallets to fix a pallet will be 13s with skillcheck max token that you can get its 4 tokens
now ppl that will see this will just say that wont happend or that its op i guess its not that powerful since hooks can be repair itself without perks except hangsman trick i think its called that the things its that i want to see more mecanics for survivors i mean you have jake that can sabo hooks or beartraps why not this perk since in some maps have less and others have alot but the mayority of the killers have spirit fury combined with enduring so i guess those 2 perks combine are op so why not this perk (p.s dont get mad)
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This!! /\...ChesterTheMolester said:I agree but i have a few suggestions too:
Sprint Burst is permanently active
Adrenaline now gives DW when hit.
Decisive Strike gets unlimited uses
Sabotage now destroys hooks permanently
Self Care should heal instantly
Unbreakable prevents being downed -
As far as ive heard theres going to be side tasks for both sides killer and survivor and killer and survivor are going against each other to get the tokensChaotic_Riddle said:I think it’s suppose to work like the events prior to Hollowed Blight, where you just focus on objectives rather than objects that are a side-task. -
Surviellance I'm actually excited to test out when the rework comes live...
Unrelenting is prettymuch the noob perk
Whispers is perfect
Spies I wanna test out as well
Insidious would actually be a decent change maybe
And thanatophobia well..... idk -
I agree and from the last PTB the devs stated to do that with the SC and legion change... next one I hope they put more out there... you never know what might spark the community (in a good way)... ptb how I look at it is the devs safe zone so they can test whatever the community wants
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Also regular lunges that are not uncloaking wraith, reappearing spirit, T3 Myers etc....... all killers have the same lunge distance... a freddy lunge is no different than a trapper lunge and a NORMAL lunge from spirit is no different than a lunge from legion..... how the killer looks... weapons, size, shape etc... can make them seem like they move faster or can hit from a further distance etc... when clown first dropped everyone thought he was faster then any other killer.... samething happened with pig.....
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Sees quote "he has the longest lunge in the game" ...... I now know that you dont know much about the game just by seeing that.... perma insta down?... did you recently just start playing? Like are you a week 1 new player? Because then I can understand why you're stating this... the longest lunge at base speed---> 115% is held by Myers in tier3..... the longest lunge in the game is held by spirit-----> with reappearing addons.... Billy is so easily countered by looping it's silly seeing these kinds of posts.... he is the perfect example of how killers should be... if the survivors mess up they should be punished and with the proper skill level a good Billy does just that........ so in short Git Gud
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So if its week 2 then that means we get a QA today... which is still good... I never watch mash upAntiJelly said:@Bbbrian2013 said:
@AntiJelly said:
@Bbbrian2013 said:
The communication roadmap still hasn't been updated guys
Send Queen to help us pls. I'm not saying we should panic but we should probably panic.
The stream schedule resumed last week. Same as it always was, between 13:00 and 15:00 EST.
So we get just streams again now? No more videos mixed in?
It's still the same, just look at the roadmap and imagine that week 1 was last week.
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I'm unsure...... this would kind of hurt unbreakable.... like think about this why would anyone use unbreakable when you could possibly get up with a medkit? You can take a medkit in every game really and possibly find a 2nd one in game....
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I really just wish that when legion swung... they'd use a portion of their frenzy and if they swung say 3-4 times at full frenzy theyd use all their frenzy... so by the time you get to someone you may only have like 1 or 2 swings left... I just want the legion to be more skill based in some way shape or form
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You're! You're! You're!.... you're a! You're a!.... uhhhmmmm!.... where was I going with this?...thesuicidefox said:@not_Queen said:
Hey guys!I want to take a minute to salute the way almost everyone in this thread discussed this very sensitive subject without resulting to insults or accusing members of our community.
I am keeping an eye on this subject and I will keep bringing feedback to the team.
Guys what are we doing? This isn't how the forum is supposed to work. QUICK someone start a needless argument and insult someone!
Camper!!...... ha!.... take that xD -
Git Gud.........
Please -
You can loop the Billy ta daylight though.... as long as your near a window and pallet you're safe unless you screw up..... in which you should be punished if you screw up
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I'd rather have Heath Ledger's Joker come to the game
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twistedmonkey said:It does make sense, most large patches or dlc release on Tuesday and Thursday.
Tuesday as the steam store updates and Thursday as its normally around a stream.
Prettymuch this /\..... mainly Tuesdays because they like feedback before the stream.. -
@Blueberry how? Almost no changes happen in the mid chapter it's all mainly just slight tweaks to the new killer and bug fixes.... we had a test for SC (thank goodness it's not going live) we have a new leader, new PTS, a "buffed" pig (not really but it's a good QOL change) we have a buff to vaulting for survivors theres quite a bit in this mid chapter where like I said its normally bug fixes and tweaks...
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This mid chapter is bigger then other mid chapters... we've got perk reworks, killer changes, bugs that bhvr already knew going into the ptb... things needed adjusting and I'd much rather them put out a nice quality midchater then have PTS in the ptb state going live and having 15 second gens happening on live servers
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There needs to be more to the game in general... not just add perks, items that stun the killer more.... survivors life is boring.... gen and chase sim and if you're not getting chased you're not having fun... survivors could get new items that dont even need to help progress the objective or stun the killer.... it could be a flare that revealed scratches and theyd be intrigued simply because it's been years since they've gotten a new item implemented
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Its times like this where I wish the good ole LOL was hereGeorge_Soros said:Have you ever tried running for your life naked? VERY uncomfortable.
Don't ask me how I know.
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Just think about what you're asking..... imagine the invisible player thats much faster then everyone else also being able to see where everyone is at... this would be horrible... spirit is perfect where she is...
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I agree with this /\ I cant see how the grabs are free when she cant see survivors.... nurses blinks.......she needs ultra rare addons maybe 1 additional blink no drawbacks could be a UR addon?Gardenia said:Prayer beads should be left alone, however nurses extra blinks should go. -
How?HellDescent said:It would only breed more toxicity
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Helpful info would mainly be towards the newer or more casual players.... the messages could be placed at a certain spot stating "totem is here" or "chest is here" maybe theres no chest or totem but..... it is a location that one could spawn that there... now players that play DBD like it's their job dont need it but as I stated this can be useful for newer or casual players... and since you've played DS you also know the laughs it would give as well...Rex_Huin said:What do you see that this idea wouldnt work?
Faster paced game - is there time to stop and write / read messages.
What useful information could you possibly leave for others?
Trolling / humour messages would get old fast (especially if chosen from set presets like Dark Souls)
Also devs are trying slow games down this could help if just a tiny bit... -
See I've wanted this too... watching a ghost survivor running around that's being chased or crouching around would be so much fun!Boss said:I'd actually prefer to see ghosts of Survivors for a few seconds like in Dark Souls. (Not helpful Phantoms, just a transparent version of Survivors moving around if they play on the same map.)

Some might walk through walls on your version of the map due to RNG making different layouts, but the size and shape of the map is always the same.
And since they're ghosts, it's fine if they go through walls, no? -
What do you see that this idea wouldnt work?Rex_Huin said:I liked it on Dark Souls but cant see it working in DbD.
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Thank you!Boss said:@Bravo0413 said:
Anyone have a clip so that other people could see what we're talking about?
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Anyone have a clip so that other people could see what we're talking about?
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*soap stone xD lol and credit is given... it would be so much fun they would implement this xDDwightsLifeMatters said:Stealing my idea without giving credits
Jk, yeah some stuff like this would be nice to make playing survivor less boring, even if this doesn't help in any way to do the objective.
Btw for people who are interested about the dark souls mechanic: the item used in dark souls to do those messages on the ground is called "soup stone" -
If there was some sort of awesome reward at the end waiting for you I'd say do it... it's well worth it...... but theres not
.... alls anyone can say is "well that's done.... now what?"
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@micsan is right though... if they even reduce the size of the party for SWF this game would be hurting... SWF is big for this game.. if it didnt have it at launch I dont think DBD would have survived... but in this case our community has grown..
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And I can argue that the players who buy cosmetics are actually supporting this game giving the team resources for them to make better content.... an example of this is spirit... who's DLC and patch is by far the best imo..
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See...... what??.... noooo!..... I agree with you on a few things like bug fixes and such but huntress hatchets a problem when they're easily dodged? And then hillbilly chainsaw when Billy is easily looped?.... how does this "fix deranking" when there is no incentive to rank up? What reward do players have for putting in the hours? This is a multiplayer only game that doesnt reward for play...
DS3 a game that is mainly story driven even rewards the pvp part of the game by giving the player rings, weapons and such after they've beaten so many players and with a game like DBD where there is no story mode this sort of game should reward the players a ton when you hit the highest rank you should get the best reward... theres always going to be a competitive side to this to everything and anything... I pray the devs have news on implementing incentive to rank up... -
Weak bait............
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This would be so cool.... even if they would be used just for random fun its something that survivors could do...DwightsLifeMatters said:About your 6th point:
Would be nice to have some kind of graffiti you can spray on the ground and walls to tag. Maybe having a system like darksouls, so you can see the tags of other players from a complete different match at the same time
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Hell yeah dude... I got to rank 8 after reset and hit a wall as survivor I couldn't get a lobby after a 25 min wait... so I ended up playing a bit of killer even though I didn't wanna touch killer this patch since sounds are not fixed until the midchapterTsulan said:
So waiting in queue...ChesterTheMolester said:
Playing the game obviously.Tsulan said:
Where are all the survivor mains that claimed that killers have long queues because survivors quit after all the nerfs?!ChesterTheMolester said:As a Killer its fine, 30s max. As a survivor it takes a while though.
Ironic isn't it?
Yes, it's ironic. -
An ice witch would be pretty dope as wellAshleyWB said:Maybe an ice witch who can spawn ice blocks to emerge from the ground and capture survivors in place. Works kinda like shock therapy except not as accurate.
Add-ons would increase the capture distance, radius/size, time to cast and accuracy.
Gives the opportunity to insta down if you do freeze someone. Addons could also add status effects such as hindered and exhaustion.
Maybe survivors can be frostbitten and must look for a fire barrel to warm themself up.
.. at least there would be reason for those fire barrels all around the map! -
Kratos and his axe is another example!Scgamecock86 said:Kratos -
No not a super lunge.... " killer throws weapon hits survivor... weapon then returns to killers hand...Bongbingbing said:Like a super Lunge? That'd be nice.
I'd say making powers is very difficult to do in the rules and balance of the game.I'd love a werewolf inspired killer who could go between 2 legs, Attacking with front claws and 4 legs for fast movement to chase or traverse the map.
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AshleyWB said:How about Hex: I know what you're trying to do but I ain't having any of it.
For as long as the hex persists movement speed is decreased by 2% for all survivors and on your first vault the entity blocks the window.
If you cleanse the totem the obsession grants a movement penalty of 6% until the gates are powered and vaults block as you try and vault them(no vaulting😈)
xD -
But hexes are supposed to be overpowered because they can be destroyed... it would make thrill useless though as stated in a previous comment so maybe this would be a buff to thrill...... and I agree that band aids shouldnt be implemented problems should be fixed but this isnt a band aid idea this is a hex idea...powerbats said:Well imagine this, a survivor is walking or crouching near the totem yet doesn't know it's there and they're trying to avoid the killer. Now the killer basically has Scratched Mirror Myers and free hit/down just because they're close enough to it.
You're inside the killer shack and you decide to go into basement for loot or a save and there's a totem outside well the killer just got free Territorial on you.
The idea is nice but the drawbacks make it way overpowered instead of fixing the main problem which is spawn locations and heights etc.
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I mean survivors have gotten buffs as well a long with the nerfs... now when survivors vault theyll keep their momentum... BT has been buffed..... old perks like leader, PTS that were once next to useless are going to be useful... survivor dont even need buffs they're strong enough they need more to them... their lives are boring AF... this is something that has been asked for consistently and I hope that the team has been working on this
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There was the statement "now i'm going to leave before I spill all the beans"..... or something along those lines.... so that's a tease towards something..... but it doesnt mean it's a tease towards a gamemode..
