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Bravo0413

Bravo0413

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Bravo0413
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  • I remember someone started a thread last year in the steam forums about how it triggered their PTSD or something.

    And there was a movement against it..

    I'm glad they are back.

    Again fireworks in the background on the lobby screens? Is that what we're referring too?
  • You talking about lobby screen? Fireworks in the background?
  • Event graphic and info just popped up on my PS4. No increase in BP gains?

    Yes there is bonus BP... only when you play the envelopes though 
  • @Bravo0413

    Not at all... unhooking will always be faster then picking up.... you hook the first survivor most likely you'll have 3 gens pop if you slug you can possibly stop a gen or 2... I never 4 slug survivors (and unless their potatoes you cant really 4 slug) i always use the tactic to slow down the survivors momentum

    Meaning I'll slug 1 find another chase them and that forces the 3rd to grab the slug... Making only 1 doing gens

    I'm not sure if you still track the purpose of the comparison. The comparison with slugging was to prove that if a person is rendered immobile, you are still mandated to heal/save them, even if their timer is mostly irrelevant/non-existent as the killer will work his way towards a 4 hooked/4 slugged.

    Survivors being immobile.... okay can be compared but theres still huge differences...  on one hand you have a gamble that can give a huge amount of reward on the other you most likely waste time hooking to have the guy saved in a matter of seconds but that hooked survivor is closer to being sacraficed...  
  • It's because nobody is playing this game anymore. They have to open up the rank and region so wide because its taking survivors 20 minutes to find games. So this is going to keep happening as time goes on because this game is rapidly losing a player base because everyone, killer and survivor, are so toxic. 

    And no i don't mean using THAT perk, teabagging, camping etc. Those are in game mechanics.

    I mean they're spamming hate mail after every game, DCing every game, lobby dodging etc. The game is becoming almost unplayable because of the community. This is the only viable solution.
    The player base is the biggest it's ever been... matchmaking is terrible and always has been... 
  • @Bravo0413

    Hooking is in no way shape or form close to slugging and never will be.... when the killer hooks its more of a time waster for the killer because of the pick up and walk and hook. Slugging is a gamble because you can gain momentum if the survivor stays on the ground for a decent amount of time but if someone is there it could cause you to lose momentum and start from scratch you didn't hook the person...... like I said hooking is and never will be close to slugging and vice versa...

    It wasn't about the extra momentum from slugging by not having to walk to the hook here was it?

    The similarity was that both do have a (mostly) irrelevant timer and in both cases do survivors quickly go for the saves/heals. They don't ignore them because otherwise they get 4 slugged/ or in this case 4 hooked.

    See the similarity?

    Not at all... unhooking will always be faster then picking up.... you hook the first survivor most likely you'll have 3 gens pop if you slug you can possibly stop a gen or 2... I never 4 slug survivors (and unless their potatoes you cant really 4 slug) i always use the tactic to slow down the survivors momentum

    Meaning I'll slug 1 find another chase them and that forces the 3rd to grab the slug... Making only 1 doing gens 
  • @TheBean

    You are assuming all the survivors know what the killer is doing...
    ...assuming the survivors are all or will be playing smart.

    I'm not. I'm saying that this covers camping, and it also targets tunnelling insofar that it's by the mistake of the survivor to go for that unsafe unhook.
    The link is what covers tunnelling.
    A general indicator for not getting your mate tunnelled: Somebody else gets hit, but you can't see them/hear the TR as you're going for the save.

    I might aswell DC then if I don't see anyone coming to save me

    You could [BAD WORD] on hook, but if DC'ing is your preferable choice (:
    Again, this hooking system is similar to slugging, but isn't as bad as slugging as the killer has to pick someone up, meaning that if you indeed get to spend a long time on the ground (or in this case on the hook) then it's your teammates fault.
    Every issue with having to wait is worse with slugging as it's here.

    Which you don't really know until you've searched the whole area near the hooked person looking for the insidious killer, or the hill billy / nurse on the otherside of the map who comes back a couple of seconds after the unhooking.

    Well played on the killer's part. But this time the game didn't compel you to play into it.

    The issue I see with the idea is the survivor side of it. It would feel more hopeless getting caught early without the incentive to stay around. I don't want to be found first and hooked to sit there for 5 minutes

    You will not have to worry about not getting unhooked. Remember, it doesn't matter that the timer is gone;
    We didn't break someone's incentive to rescue people, and the best time to do is remains; AS FAST AS POSSIBLE. This is the META strategy. The only change is that instead of possible meaning unsafe unhooks, it means the moment you can go for a safe unhook, instead of it being unsafe.

    Just ask yourself this:
    Would you rather finish a generator or heal someone being slugged? (Generally the timer rarely ever goes to 0 there either, making it practically the same.)


    The Devs would have to give a big reward to that player staying on the hook and not DCing, otherwise there would be no point.

    I won't cover all of it here, but the rewarding system in DBD is broken and inaccurate. Creating a team-based rewarding system. (How many gens were finished: How many people were injured, how many died, etc) would make it irrelevant that you are the person camped/slugged/hooked, etc.

    Hooking is in no way shape or form close to slugging and never will be.... when the killer hooks its more of a time waster for the killer because of the pick up and walk and hook. Slugging is a gamble because you can gain momentum if the survivor stays on the ground for a decent amount of time but if someone is there it could cause you to lose momentum and start from scratch you didn't hook the person...... like I said hooking is and never will be close to slugging and vice versa... 
  • @Bravo0413 said:
    Now I can agree with a new sacraficial system (honestly just do gens but a change or at least a test for something new wouldn't hurt)...... don't mess with slugging ----> it's a way for killers to slow the game down not many even use the tactic and because you use zubat (some one who has nearly 6000 hours in the game really?) Doesn't mean it needs nerf or change because camping is changed 

    It's about how you look at it. Slugging is a vital strategy, not that it is really healthy game-design, it avoids an otherwise terrible main way for killing, which hasn't been balanced properly because of such an unequal learning curve.
    At low ranks, survivors are worse than their killer counterparts with the same amount of hours, meaning that survivors need to be "OP" in order to "Balance" the game. In order for killers to compensate for survivors "having to be OP", they try to avoid the main way of killing with whatever methods they can. Slugging is the manifestation of that.
    I don't see it as a problem to remove slugging as a viable way of killing everybody, if we fix the main way through which killers can kill.
    I only see removing slugging as a problem when the learning curve is unequal and killers have no way to compensate for an otherwise broken state of the game due to their main route of killing begin insufficient.

    I still dont see how slugging should even be mentioned in a conversation about "fixing" camping.... survivors already have more then enough tools to combat slugging... UB, insta heals, the ability to recover to 95% and have 3 other people able to just tap em up is enough to combat really.... not too mention tenacity and no mither as well..... 

    But to the camping "issue"... no one can argue that is an unfun tactic... and I have to agree with both the_bean and blueberry... this idea does not fix the problem and causes new ones.... obviously noobs and players that are just hunting for salt are going to be the ones who play this camping tactic so imo you punish the killer even more since they want to do that....

    My idea is keep the same number of hooks only -----> the first hook doesnt move into 2nd phase and after 2mins the entity spawns and the survivor dies ---> if saved itll be like the old sacrafice where itll be 1min 1st stage and 1min second phase and on the 3rd hook survivor dies........ maybe on the first hook extend the time a little to punish harder.... its deff difficult to balance 
  • Now I can agree with a new sacraficial system (honestly just do gens but a change or at least a test for something new wouldn't hurt)...... don't mess with slugging ----> it's a way for killers to slow the game down not many even use the tactic and because you use zubat (some one who has nearly 6000 hours in the game really?) Doesn't mean it needs nerf or change because camping is changed 
  • @TheBean said:

    @George_Soros said:
    If so, anything wrong with that?

    Not really... but be honest about it, if they did exclude it from the shrine. I bought LF anyways. If I was one of the people holding out on the shrine, I'd be annoyed, but I would have caved long ago.

    With the amount of points you miss out on.. the couple of bucks are worth it if you play killer allot and this game allot.

    Yea, I completely agree that honesty is always better. Although in BHVR's defense, a lot of players are too immature to take the information "we purposefully never put BBQ on the Shrine" as it is: a sensible business decision. "The Cannibal" and his perks are their intellectual property, there's nothing wrong with trying to make players cough up a tiny bit of money for it. And like others mentioned, it comes with two other decent perks.
    But some people will always cry "GREEEEED"

    REEEEEEEEE!!!
  • @Bravo0413 said:
    GregLacazette said:

    it starts at what time the event ???? pls

    Best guess is 2pm EST

    20h in france ??

    I think it would start at like 18:00 maybe 20:00 in France I don't know how far ahead you are from EST... 
  • it starts at what time the event ???? pls

    Best guess is 2pm EST
  • @Milkymalk said:

    @Aven_Fallen said:
    it can be activated on nearly every Map

    "nearly"? Which map doesn't have any hills or other drops (not even counting the basement stairs)?

    Shelter Woods.
    I do not count the Basement Stairs with that, but if you count them too, yeah, every Map has an opportunity to trigger Balanced Landing.

    You can use the middle trees roots to use BL..
  • Devs changed it to what it is now for a reason.... took em 2 years but they changed it and that's all that matters
  • Play the way you need to get the job done! (Mighty and intimidating pose while saying that) 
  • Tsulan said:
    Nerf moris again? 
    Why?
    BeCaUsE GaMEs tOo HaRd! 
  • RoKrueger said:
    They should make the survivors much brighter when they carry the lamp. Maybe have them proyect a beam of light into the sky like the map addon  :)
    Super sayain survivors! xD
  • @Bravo0413 said:
    Master said:


    TreemanXD said:

    Another way to get BBQ and chili is to save up 9000 shards and buy Leatherface.

    Licensed killer....

    Pwyf is in the shrine -------> that's a Myers perk...... a licensed killer

    That was the response to the post which said that you can buy Leatherface with Shards. Neither of the licensed Killers can be bought by Shards.

    My B xD 
  • @Bravo0413 said:
    Oh man I can't wait to hear the whining 🤣

    "EvEnTs ToO HaRD :'(

    I may as well get the ball rolling then. As a survivor, I have to pick up a lamp AND escape? I never escape, I'm definitely not escaping with a huge [BAD WORD] lamp strapped to my back.

    Survivors can take lamps infront of my face!? This toxicity needs to stop!! How will I ever be able to complete my goal when I have every Meg stealing MY!! Lamps when I'm about break!? Event is rigged!! xD 
  • Master said:
    TreemanXD said:
    Another way to get BBQ and chili is to save up 9000 shards and buy Leatherface.
    Licensed killer....
    Pwyf is in the shrine -------> that's a Myers perk...... a licensed killer
  • Just a bit but yes. Escaping with vessel will be pretty hard I guess, but you can also gain points by hooking/doing generators which is great.

    Exactly you still get points towards everything for just playing the game... I dont understand all the whining.... 
  • I'm stoked for this event! It sounded sooo good! I wasnt planning on playing today but I just might hop on anyways 
  • Oh man I can't wait to hear the whining 🤣

    "EvEnTs ToO HaRD :'(
  • @Bravo0413 said:
    ToxicFengM1n said:

    yes they would, if they need to find the hexes and hooks near the killer

    For SWF??....... noooo this perk is already in SWF with comms... 

    yeah, but that would boost how easy it is to find the killer and if they don't know the location of the hex will help grandly, If the swf does not know the location of their friend, they will go to the closest hook to the killer, pallets will be the same, this perk will boost the hell out of the survivors, especially swf

    I can see where you're coming 
  • @Bravo0413 said:

    why do people say that, you can still counter it in many ways, you can still 360 legions feral its just difficult, you can mind game legions frenzy, you can even vault mind game (run behind killer while they vault) the vault

    If a legion in frenzy doesn't land a hit because a survivor is 360 them------> they are terrible because they have no cooldown on missed attacks its prettymuch the devs handing the hit to the legion... take a look at Scott junds vid about the legion when he played them and you'll know exactly why legion is terribly designed 
  • antgnstea said:
    Bravo0413 said:
    antgnstea said:
    No, not evet killer has that info before the time has come. 
    I can understand that it can be powerful... mainly for solo but swf gives a bunch info to everyone why cant solo have this? 
    This perk provides quite specific and valuable information to everyone for a small toll. And no actually swf doesn’t have that complete info either. Yes swf has quite advantage over solo but not this one. Maybe what you suggested was seeing a totem or hook another one saw that could be close to swf information. But this one gives you free knowledge that others don’t know yet. 
    The idea of seeing what others have seen is more interesting anyways but how could that or is that even possible for bhvr to do? Maybe the radius could be shrunk down a bit? 
  • We really don't need more aura perks in this game.


    The devs wanna close the gap between solo and SWF.... the only way to do that really is to give solo info or somehow take away info from SWF (nerf SWF).... most likely swf wont be nerfed because SWF is the reason this game is around so giving solo more info is the way to go.... perks are band aid fixes 
  • For me I get insta queues but for whatever reason I get matched with people in Germany or china and I end up having like 400 ping all the time.....

    I'm in WNY
  • AntiJelly said:

    @jaerthebear said:
    @AntiJelly you tell me ;3

    Okay. What's the counterplay to Legion's Feral Frenzy?

    Dont you know? The frenzy just outplays everything else... no skill needed.... xD 
  • laKUKA said:

    The totemdependent perk gameplay is random!.
    i prefer use a build without totemlotery....

    they will never fix this problem!

    A lot of people said bans wouldnt happen on console look at it now LUL bhvr will find something to make totems a bit better 
  • antgnstea said:
    No, not evet killer has that info before the time has come. 
    I can understand that it can be powerful... mainly for solo but swf gives a bunch info to everyone why cant solo have this? 
  • yes they would, if they need to find the hexes and hooks near the killer

    For SWF??....... noooo this perk is already in SWF with comms... 
  • End game needs fixing not hatch grabs
  • Cardgrey said:

    Could get mr x from resident evil 2

    Instead of a heartbeat they can make it the thumping of him walking and the closer he is the louder.

    Go back to playing RE2 dude xD lol 
  • All Freddy really needs is the ability of survivors to wake up themselves taken way! It's that simple and only awake survivors can wake up others! Staying true to the movie's. Nothing else or at least add-ons that help him achieve that a few better purples or pinks! "Black Box" and "Red Paint Brush" are a joke!

    Freddy is getting the rework because he is not fun for either side that's what the devs stated 
  • adalesmo said:

    @Mister_xD said:
    the prayer beads are a very rare add on. this means, that you will not see these very often in the normal game, as they are pretty rare to be found in the bloodweb.

    besides that, once you know its a spirit, being aware of your surroundings is often a great indicator to weather she is coming or not. watch crows or grass, as she will disturb the birds and move the grass while phasing.

    i also agree with @DemonDaddy here. this is a horror game. jumpscares are a common thing in the horror genre.
    just enjoy getting scared once in a while and later on laugh about it.

    They're in 3/4 of the games I run into with her at rank 1. It's not scary to instantly be downed with no terror radius, nothing in sight, no sound, nothing whatsoever if I'm letting someone heal me. That's frustrating, for good, rational reason, not scary.

    These forums are really just to back up the devs, though, apparently, that's pretty much all that I ever see in the comments replying to actually have the devs balance the game, in a board that's all about that as a topic.

    There is no other killer who comes close to having such a broken add-on.

    Ummmmm.. mikey says hi, huntress, clown, let's not forget about omega blink nurse, 5blink nurse... like they're way worse set ups than spirit.... you're whining about a killer that can't see you while their using their power dude.... git gud 
  • When you scrap your original idea for something and rush a new idea out something like the legion is what you get.... i'm excited for the new killer because it can't be worse then legion so 
  • The rework will consist of:

    -added two or three new ways for survivors to wake up
    -reduced Freddy move speed (due to the ranged nature of his power)

    -improved sound cues for when he is invisible (increase sound of footsteps and increased environmental interactions, grass etc)

    -removed the skill check penalty while survivors are asleep (we thought his ability to hurt the survivors in dream realm was penalty enough)

    Does that about sum it up?

    "Now when survivors drop pallets they will wake up" 
  • Also you just got distortion so
  • I want items... screw perks!... I want an item that helps stealth.... not cosmetics... items... it's been over 2 years and not a single new item has been added 
  • Git gud 
  • The solution to camping----------> do gens 
  • Mcote has stated that it would be incredibly difficult to get the license for him... and atm and in the future it's almost next to impossible... there was nice break in people requesting for him so much but now its getting annoying again because the swarm appears to be coming back 
  • If they forced or punished players for not going against a team they don't wanna go against that would be kinda messed up and I could see players deciding to leave because of that... I mean it could be because of ping or anything else as well... I can understand DCing in the game and whatever.. but a lobby d0dfe isn't really punishable imo
  • Yeah I dont see this working... survivors without perks already can go through trials.. if these types of abilities come into play it'll be super easy mode
  • Theres a reason why they nerfed it.... if they brought that to vigil everyone would be running it so they can get sprint burst to activate 2x in a chase again.... it doesn't take too much to loop a killer for over a min... its incredibly easy to do 
  • So, right now there is roughly a 30% survival rate, and in order to get the bonus points, you have to survive?! Yeah, my wife can kiss my arse, I'll be focused on killer during this. (If I'm wrong, so be it...)


    Survive with the vessel* ..... you will still get bonus blood points as long as you offer the red envelope and when you finish gens you still get progress towards cosmetics.... this event sounds fair to me 

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