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Bravo0413

Bravo0413

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Bravo0413
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  • PigNRun said:

    @Shad03 said:
    I feel like it would be fun to have killer only tunnels in the Basement. Or just tunnels that lead from point a to b. The maps idea B would fit under would possibly be the Trapper maps, Hag maps, and maybe a cave system in the Huntress map?

    You know, Killer-only tunnels would actually make low map pressure Killers a lot better.

    Indeed they would... maybe have t shaped tunnel system leading to all areas of the map.......

    I like the idea of a gen being underground and an achievement being there if they complete it and escape 
  • The first time I kobed..... it was against a freddy and the exit gates were (rip freddy).... everyone left me to die and on first attempted I hopped off the hook right into sprint burst and out the gate.... freddy couldn't do ######### about it because.... .well hes freddy 
  • Shad03 said:

    I feel like it would be fun to have killer only tunnels in the Basement. Or just tunnels that lead from point a to b. The maps idea B would fit under would possibly be the Trapper maps, Hag maps, and maybe a cave system in the Huntress map?

    See I was thinking that something for huntress as well!... maybe killer only tunnels could work throughout the game giving some cover so that element of surprise is there more....

    I really want a morgue though..
  • Idk. This could make it harder for killer because it would give much more room room survivors to roam.
    Yeah or it could also be used by the killer to travel without being seen... as I said it would a very unsafe area for survivors with maybe 1 or 2 gens... and maybe 1 entrance and exit being the basement.... the idea just popped in my head because I like the verticality of "the game" map
  • Both these ideas would be fun if implemented well! I especially like the first idea, and the second idea is intriging.

    I've always loved the game because of it's two-story functionality. It definitely adds some suspense when you're not sure if the killer is above or below you.

    Same especially playing solo... thank you... they could do so much with this idea I hope they implement something of the sort 
  • @AshleyWB said:
    Personally I think they'll release the PTB for the new chapter next week or the week after. It's due really soon i think so they'll have to push it out.

    It's way too early for that. Usually there's 6 weeks in between each chapter and mid chapter patch. So we'll get the next chapter in like 4 weeks.

    Next ptb is coming in about the next couple weeks... we're less then a month away from the next chapter 
  • This again........... "sighs" ..... everything is good..... no recovery while running.... 
  • Delfador said:

    When you survive the trial, you should get 8k points in that category.

    I mean, you basically survived, why not full points?

    You should get a bonus in the category but not full 8k.. that's just being greedy lol which I dont blame you xD 
  • Oh yeah... 7 points per hook... a 4k = 84 with that.... yeah because that would not ruin the grind at all.... could we also make it where when you smash a lantern it will give you 100 points? Jeez dude be happy that they gave us something it wasnt that bad to begin with...

        I've been avg. About 20 points a game before this points increase... I got ta almost 3coins in the weekend alone... now with this points increase I'll be avg even more... 

        Git gud
  • Dont say his name :x .......

    Anyways Mcote is the man.... he handled the situation properly.... Ochido deserves this ban especially after attempting to avoid the ban by moving to console.... 
  • artist said:
    aaaand I steal this
    <3
  • JanTheMan said:
    Subjective questions are aganist the rules.
    You're too cute
  • The nea in the background😂😂😂
    It just makes this all the more better <3
  • Master said:

    @Bravo0413 said:
    Rebel_Raven said:

    Not likely with ps4.

    Yeah Sony just doesn't like the idea for whatever reason....

    They liked it in rocketleauge though, fortnite has cros platform too

    Yes they eventually let it happen but they rejected it for awhile... they dont like it for whatever reason 
  • If bhvr were too finally put out some  optimization patches then I would be all for this... I mean come on it would solve the Queue times... 
  • Not likely with ps4.
    Yeah Sony just doesn't like the idea for whatever reason....
  • not_Queen said:

    We are listening, there are a lot of details involved when it comes to game development and we can't talk / communicate until we have a clear plan.

    Here are the steps we are taking / took to react to the Community feedback on the event.

    1. Fix the launch issue - No event progression (2h)
    2. Sent a hotfix for crashes and the false vessel progression for survivors (Next day PC / Friday on PS4 / Monday on XBOX) Console updates take a bit more time because they need to be approved.
    3. While 1-2 were going on we were also busy getting feedback from the Community on the Event itself.
      We came up with 4 main points: Not enough progression from the killer side / Not enough offerings in the Bloodweb / Longer matchmaking on survivor side / Not enough Bloodpoint generation from the offerings.
    4. Once the 1-2 issues were fixed, we analyzed data on matchmaking to try and isolate the problem causing the extended survivor queues and rule out a bug.
    5. Then, we needed to chose to push a hotfix and decide what we could include in the hotfix that can match the Community feedback. We chose to change the Killer event progression as well as the Offering spawn rate. (for more details: https://forum.deadbydaylight.com/en/discussion/45458/moonrise-event-balance-hotfix#latest)
    6. Today, we are pushing the first balance change to the killer event progression and we hope it will improve the killer's event experience and improve the survivor matchmaking. This update is to the backend so players won't have to download anything.
    7. We are planning the hotfix this week to adjust the spawning rate of event offerings as well as correct the text to match our balance backend changes.

    Hope this helps :)

    The rest are bugs and other issues that have been reported to QA.

    <3
  • Option 1 would lead to terrible semi-infinite looping. Option 2 sounds more reasonable. 
    Hell yeah dude could you imagine BL on Thomson house if there were a drop down on the balcony xD  
  • Delfador said:

    Everybody says that their games are fcked up etc. but honestly, gameplay wise, I haven't noticed anything at all.

    Survivors play a little bit more cowardly but that's about it. I haven't even been left on the hook as well. Killers play normal too. I guess it is just my experience and I am lucky by the look of forum complaints.

    I'm pretty sure the players that are whining are getting like a placebo effect... like the game has always been this way... it would be way different if the survivors had to grab the lamps in order to work on gens 
  • Just give it prerequisites... have em do safe unhooks, heals, gens... force em to accumulate like 3-5 tokens in order to activate the perk... I hope they test something in the PTB 
  • @Crythor said:
    Hello,

    i would like to discuss how you all think about making Shadowborn FOV the standart FOV?

    I personally think this buff would be nice because the shadowborn FOV feels much better in this game and its a buff that helps all killers though you ofc can argue that it helps some more then others. But i still think it would be a nice generell quality improvement. What are your thoughts about it?

    Now if this would be done ofc shadowborn would need a change:

    This could be ofc anything now and in my oppinion it dosent even have to be super strong since its a base game perk and no one feels cheated out of their money. Or it could just increase the FOV even further for those, who like that however i think this would be too extreme personally but i wouldnt mind.

    Monitor and Abuse:

    Either it can stay like it is and increase the FOV even further or it just does the + - 8m terror radius like it does now. IF you think this is to weak it could be buffed to + - 10m.

    So what are your thoughts about this?

    I do not remember what Podcast it was but BHVR have already said they want to toy with the Killers natural FOV. The problem they said was that they don't want to remove Shadowborne as a perk yet if they increase the natural FOV and you use Shadowborn your camera would clip your killers shoulders onto your screen.

    Who knows when/if they change it.

    Yeah I remember that too... since that time they haven't mentioned anything of it... and that was while ago which is unfortunate 
  • Bump because edit..
  • Delfador said:

    No, current borrowed time is a great perk. By sacrificing yourself, you can save one of your teammates. I have died countless times so that I could save my teammates.

    What I would like to see is a self borrowed time perk for you when you are on the hook. That is just my opinion though.

    This could be interesting.... 
  • @Master said:
    Are the unhooks not free enough already?

    thank you im really tired of all these people who still want survivors buffed

    I'm not saying I want survivors buffed this is just discussion about the other half of old Bt coming back as another perk... some day it may happen 
  • Bravo0413 said:
    White_Owl said:

    @Bug_Reporter said:

    @sorrowen said:
    Wraith can't break the event lamps while cloaked....

    They are too laze to make a new animation for killers, they did one for survivors tho.

    Killers use same atack animation, it isnt a surprise that Wraith cant atack while cloaked.

    Sometimes I wonder if you guys made of complaining a job. Where have you seen the "new" survivor animation? The animation is the unhooking one.

    But they are grabbing the lamp and the devs did a decent job at making it look good!! Therefore it has to be new!! KiLlers jUst HavE tO sWinG...... REEEEEEEE!...... idk why theyd wanna be locked in a animation anyways?? Don't we get enough of being locked in place?
    Isn't it just the unhook animation?
    Yes they just used the unhook animation... people think it's a new animation for whatever reason..
  • Blueberry said:

    @DocOctober said:

    @Blueberry said:
    Most the people who don't think Freddy is bad play at low ranks and don't have very many hours. Their lack of experience influences their opinion.


    cough cough

    He IS underrated.

    This picture shows nothing to contradict my statement.

    It shows triple-prestiged Freddy on Rank 4. The prestige is mostly to show that I invested into him, not just by Bloodpoints, but also by play time.

    Unlike what you claim, some people here who think that he's not bad actually do play him on high ranks and do good.

    You know, just because you yourself can't pull it off, doesn't mean others can't as well.
    Yeah but I leveled up LF to get BBQ and didnt play him at all... the person who posted the pic could have done something similar just to troll...and with this community I'd believe someone would do that... or screen shot a pic of a p3 Freddy.... anyway yes people can play freddy and do good... it's not fun gameplay though that's why Freddy is getting the rework.. his design makes 0 sense... why does a trapless trapper have to wait a base 7 seconds to hit someone? 
  • I mean I like the ideas but maybe we could spread that debuff around idk... dying light is another difficult perk.... maybe it shouldn't be obsession based because the perk does bring out the ass in most players... 
  • Legion. Is the poorest designed killer.... they changed their plan for him and I believe that is why they are in the condition now.... if played as intended you have a killer fighting Freddy for the worse spot... if you don't.......... well you have a killer that ends chases by not even looking at survivors...... its quite the pickle really...
  • I'm sure you can change button layout in settings 
  • They're little ps4 killers because of the fact that the optimization is a bit rough... its better then what it was but it's not at all as good as it could be
  • I don't know how often but while you're holding a vessel you get like 500pts every.... idk like 30secs
  • I feel the majority of the community would like to see solo be brought up to the SWF level and then bhvr could move and adjust killers that need the help 
  • @Master said:

    @The_Crusader said:

    @MaxiferPriest said:

    @The_Crusader said:
    I cant believe people still think Billy is the most balanced killer.

    Crosses the map in 5 seconds, instadowns a survivor 10 seconds into the game before other survivors have even got to touch a gen

    Balanced.

    use your ears and eyes. They really help, yea i know you don't believe me but open your eyes and listen more carefully. if you get hit in first 10s of the game by billy chainsaw (or if you get hit next to a gen you're working on) that's 100% on you, not that billy is that good, you are that bad.

    It's not me that gets hit that early luckily it's teammates.

    The thing with Billy is he can land on top of survivors before they have a chance to make it to a pallet. Everybody knows this, Then it's instachainsaw and down.

    No other killer can just fly across the map and instadown people like he can. No way he is the most balanced killer.

    You can dodge the chainsaw, while he recovers from stopping you can go to the next pallet and loop him. Thats how you play vs billy.

    You dont think billy is balanced, so what is the most balanced killer in your opinion? Nurse?

    The chainsaw has a mile wide hitbox. You try to make Billy sound so easy to beat, yet he's widely known as a strong killer and the second best so something doesn't add up.

    Not sure who is balanced. It varies. I would say an example of a strong but more balanced killer would be Spirit. She's strong but she can't instadown someone, cross the map in seconds and then instadown another survivor.

    He is not that strong... he can be loop just as bad as wraith and to some extent wraith can close loops sooner then Billy with the windstorm addon... can Billy cross map people yeah but if you get hit by him that's on you 
  • drunky26 said:

    @PinkEricka said:
    We don’t need to worry about him anymore. He’s been banned from PC and PS4 now.

    The only thing that’s left for him to retaliate to is Xbox. Lol.

    It's pretty easy to evade bans on pc, not sure how consoles work.
    He's still making videos to this day.

    @drunky26 He was hardware banned, not regularly banned.

    Hardware banned was what made him move to PS4.

    I don’t know how he got banned from PS4 since Sony isn’t really that strict but there must’ve been a lot of people making a fuss about him.


    Bhvr has a banning system working on console now and since ochido was banned the ban follows him.... also trying to evade a ban is a bannable offense so.... that's ochido was banned on ps4
  • Paddy4583 said:
    Seems to be working too well for you though
    Yeah it posted like 3 of the same discussion which is stupid
  • Master said:

    You cant 360 into it anymore yes

    No not that...... and yes you can because I just did it.... it doesnt let you go through the window... you go through the animation of fast vault and you're still on the same side... it's the same bug* that legion had when trying to vault the upstairs windows on badham or lampkin lane
  • Not all killer should be nurse or spirit level...more like Billy or huntress... rewarding for learning and is what I want... 
  • Yes but perhaps different colors for different survivors. Claudettes gets red, Dwight green, David blue,  Meg pink ect...... 
    The better Idea that was thought of during another convo I made (that is now in the wishlist section) is that the glow/sparkle would be a devotion reward.... and as you level up your devotion (the more you play) your glow changes ( I personally would like the more you play... the more glorious your glow gets) 
  • Yamaoka said:
    Hillbilly ultra rare: Start your chainsaw attack in 0.5 seconds combined with a moderately reduced cooldown at the expense of speed (movement speed 150% instead of 230%)

    Leatherface ultra rare: Start your chainsaw attack in 0.5 seconds and swing as long as you hold the button at the expense of speed (107% with no further acceleration) and a moderately increased cooldown. I know 107% sounds slow as hell but just imagine a leatherface swinging infinitely behind you coming closer and closer. Also it could still be combined with beast marks. The increased cooldown would be neccessary as some leatherfaces would just run through the map swinging all the time which would get annoying otherwise.

    Just a thought.
    I don't see why the MS has to drop so low.... wow 
  • HaskY said:

    @Bravo0413 said:
    Because then if they wanted to punish more by increasing an already long wait time players would just say "oh KH3 or Anthem is looking good I'll just stop playing this then if they punish me" there now they lose a player in an already small community... they need to give incentive to continue to play and the toxicity gets fixed on its own

    Anthem and KH3 are very different to this game, and that people who plays DBD it´s beacause the really love the game, so if you like the game you Will play the game even if the Devs punish you to make things wrong. Or this is how I see it.

    Yes there are this dedicated players that will always play the game no matter what but.... most new players leave anyways and more will leave if they punish instead of providing incentives.... incentives have always been lacking in the game anyways 
  • Master said:

    @Warlock_2020 said:
    You can't fix it. Some of it is whiney players who don't want to get caught. Some of it is pure toxic intent. Lots of it is absolute frustration with toxic play or facing the same killers that were toxic repeatedly.  Some of it is exasperation with SWF play.

    Until BHVR cleans up the toxic gameplay in general,  they will never stop DC's.

    Of course it can be fixed.

    Just give increasing queue time penalties, the more you DC.
    It works in every other game, why shouldnt it work in DBD?

    Because then if they wanted to punish more by increasing an already long wait time players would just say "oh KH3 or Anthem is looking good I'll just stop playing this then if they punish me" there now they lose a player in an already small community... they need to give incentive to continue to play and the toxicity gets fixed on its own
  • The thing is.... the hollowed blight was lore based and Halloween 2 very big things for this game so to compare the two is kind of rough... I liked the blight because of the points but this event is great.... you can glow like tinkerbell.... come on! Lol
  • Because theres not enough in the blood webs 
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