Bravo0413
Bravo0413
About
- Username
- Bravo0413
- Joined
- Visits
- 5,002
- Last Active
Comments
-
You do realize that for the jigsaw boxes that the box is decided right when the pig puts it on you right? Like it's not rolling dice while you're searching... this was confirmed on a dev stream..
-
Oh hell yeah..... I remember rank 21.... good times 😏mmatt666 said:I understand why they look bad but the legion to me is great, i downed and killed all survivors in 4 minutes with only one perk. I hated freddy because his dream demon was difficult to grasp when survivors are moving. The trick for the legion is to get them with frenzy multiple times for me it was 2 or 3 hits and chase them until you lose them and watch them bleed out. Capitalize on using the environment against them. I just think he is underrated. But thats just me. -
"Clears throat"....... please block the names in the pic..... names being exposed is frowned upon here..... :chuffed:powerbats said:@MhhBurgers said:
@Thadius said:
Just going to add to the conversation with a screenshot, sums up how my game went. Two people with flashlights whom are pretty good at blinding in my opinion. One Generator left by games end.

Wow, rank 15, very impressive.
Oh so now rank means something yet it doesn't mean anything unless it's to your advantage. You killer mains are hilarious since it's always well get to rank 1 before your opinion holds weight.
The person gets to rank 1 and post their 4k etc and it becomes well rank is meaningless because the pip system is bad.
So which is it then, is it rank is meaningless or that rank means something because the comments about rank 15 have also been applied to rank 1.

Now you'll probably come back with the next usual excuse which is the survivors were all potatoes probably or that Legion is still new and people are getting used to him.
It couldn't be that the killer actually played well since that'd mean that your excuses I mean arguments wouldn't be valid.
-
######### casualxmenfanatic said:I think legion is fun ^_^
-
:OOrion said:@Bravo0413 said:
During that time it was like the killers that still played were going to war whenever they queued up...I was there, 3000 years ago...
-
This too /\ it would be natural reaction for the killer to hold on to the survivors tighter xDBoss said:@Bravo0413 said:
If we wanna talk logic!...If we're talking logic, Killers shouldn't drop Survivors just cause they got blinded.

-
During that time it was like the killers that still played were going to war whenever they queued up...Tzeentchling9 said:nararatu said:Why?
Because, clearly, there is nothing wrong with this:
https://www.reddit.com/r/deadbydaylight/comments/7xsyoh/flashlightpallet_saves_in_192/
It was a dark time.... -
According to a clip that's in one of Ardethas videos.... McLean stated that the team is hoping to be able to show some end game changes to us in the near future..... I'm hoping the reason why BHVR is so quiet is because they are hard at work and trying to get these end game changes into this upcoming ptb! Along with freddy.....
That's a lot.... new killer, survivor... new perks... a reworked perk, freddy, end game, new map... if all of this comes when the ptb drops -
The timing is needed because the other player cant defend themselves while in the animation! That is why it's require!... theres 3 more people to worry about and going through what was back then 7! SECONDS of being stuck in place (after going through the pick up and then stun save afterwards) was incredibly stupid......nararatu said:@Bravo0413 said:
nararatu said:Nah, how it is now is how the devs want to be, like you said. It's not how it's supposed to be. Wanna talk about windows for counterplay? Let's talk about Legion and Nurse, lol.
Dropping the pallet on the killer while they were in the pick up animation and getting the save was already tried in force at the drop of patch 1.9.2.... it also came with flashlight saves being made while the killer was is in the pick up animation as well ..... and this was done during the howling grounds event.... it was incredibly dumb and broken.... no timing involved at all... needless to say bhvr switched it back....... look it up on YouTube and see the sort of reactions there were.... and the patch brought way more then just that... the game was arguably in the worse state ever... bugged wise and such
it's because it SHOULDN'T REQUIRE ANY TIMING. Makes absolute no sense. The logical is that you can blind someone while he is picking up someone and also be able to stun someone when he's doing the same.
If we wanna talk logic!.... spirit would be able to go through walls and be the strongest in game, a chainsaw by Billy or LF would kill the survivors outright, survivors wouldnt be able to walk after stepping trap!..... yes ofcourse the game sounds incredibly fun to play if we bring in "logic"...
And the bugs were incredibly worse during patch 1.9.2 survivors wouldnt even be in the heart beat and chase music would start randomly just out of no where... killers were deaf to survivors... they didnt make any noise at all... -
Dropping the pallet on the killer while they were in the pick up animation and getting the save was already tried in force at the drop of patch 1.9.2.... it also came with flashlight saves being made while the killer was is in the pick up animation as well ..... and this was done during the howling grounds event.... it was incredibly dumb and broken.... no timing involved at all... needless to say bhvr switched it back....... look it up on YouTube and see the sort of reactions there were.... and the patch brought way more then just that... the game was arguably in the worse state ever... bugged wise and suchnararatu said:Nah, how it is now is how the devs want to be, like you said. It's not how it's supposed to be. Wanna talk about windows for counterplay? Let's talk about Legion and Nurse, lol.
-
Yyeesss!!! @not_Queen you're awesomenot_Queen said:When we are ready to communicate about the new content, we will.
The only thing I am allowed to say right now is Soon™
..... soak in the silence peeps! This is a sign of big things coming
-
Imma be taking DS too!... and I dont feel like a toxic arse!... this version is way better! A counter to tunnel while playing solo? Yes please!.... this perk could possibly counter even the camping LFThe_Crusader said:For the love of god no more than 60 seconds please. It's already powerful at 60. I would have said 40-50 myself but eh whatever I guess it's like the opposite version of Make Your Choice.
Anymore than that and it easily becomes exploitable. 60 seconds alone is almost a full gens worth of immunity for a survivor.
I say this as someone who will be taking the perk because I absolutely hate tunneling too. Normally if you're tunneled it's before you even have a chance to heal, so within the first 30 seconds of an unhook. 60 seconds is more than enough time to get to safety and be fully healed, you could even self-care with the mangled effect in that amount of time.
-
I stopped reading after "The new DS has no counter play" ...... some people are too silly and cute xD
-
SOON_tm
-
I should reword my stuff better so I dont sound like I hate survivors... I know that theres unbiased survivor mains that are cool....ToxicFengM1n said:@Bravo0413 said:
Mister_Holdout said:Oh man, I didn't know today was going to be this sweet. Ha Ha.
You didn't realize that the day the devs changed DS was going to be the day that all the salt from the survivors was going to ignite in to a fire?...
I am a survivor main and I like this DS rework
-
You didn't realize that the day the devs changed DS was going to be the day that all the salt from the survivors was going to ignite in to a fire?...Mister_Holdout said:Oh man, I didn't know today was going to be this sweet. Ha Ha.
-
OMG!! A counter to the camping LF! :○The_Crusader said:
It could easily be vastly more powerful now.Lanis_ said:ANOTHER SURVIVOR NERF? please stop.. in the last year every patch has a survivor nerf or killer buff (except for Mending) #########?!?
2 survivors camped in the basement? If someone can get and unhook them both, even if the killer comes back and knocks them both down, now they can't be rehooked in the basement. They get 60 seconds to crawl away. If the killer attempts it they take a stun and the player runs out anyway. -
I love it... it adds a fresh feeling to the game now... obsession changes during a match? Yes!..... I had a feeling that this update was going to hold big changes since BHVR is so quiet and I was right... i pray that there is more to come.... I applaud and ask for encore... thank you bhvr
. ....... the only negative that I have towards it is the timer and it could possibly change after the ptb... I feel it should be longer... just by a hair..... 80 seconds?
-
I want this type of stuff as well.. but I was thinking more a long the lines of like traps....
..like net traps that hang in the trees and fall on the survivors if they run underneath them...
- graves or pits that have been dug and covered up and survivors and killers can fall in them
A lot this stuff can be added to the game and make players worry more...
Maybe these ideas could be new offerings??? -
I would like it added to stridorPoweas said:But seriously, I want a perk to make survivors footsteps louder by 50/75/100%. Honestly though, this should be added to Predator.
-
This /\.... big things must be coming soonBongbingbing said:I Hope they give us something on the new Killer I hate legion so it feels like forever since I've been excited for a new killer, Been almost 6 months since spirit

The complete silence though makes me think it's ptb next week and teaser sometime this week with DLC coming in march.
-
Yeah ptb is dropping either tomorrow or next week... but unless they are super busy working on this chapter we should be getting a stream and info regarding the ptb and a teaser tomorrow
-
Lol.... again Iron Will.... like iron will is way underrated imo... it's not something that you wouldn't just use to counter spirit it's a bad ass perk that can cause you to win a chase against any killer as long as you're decent......artist said:
anyone decent with spirit uses their ears and scratch marks to track and locate. prayer beads is completely busted lol. no counterplay especially mid chase when you run out of their terror radius and can't tell if they're following or going to a different survivor. and I wish people would stop telling me bring a perk to counter something like I have 20 perk slots lmfaoBravo0413 said:
No prayer beeds are not broken... survivors have multiple counters to the addon... simple perks that benefit the survivor throughout the match/any match, against any killer counter the addons....SpongeBob420Pants said:@Bravo0413 said:
The_Crusader said:The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.
It is a strange design choice but I can kinda see what they're doing.
I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..
so first of all prayer beads are completely broken lol, secondly I'm saying add-ons should change playstyle rather than "fix" a weak power or obvious weakness in a power.
Ya have OoO which hardcounters spirit.... period!
Ya have premonition and spine chill which again counter spirit (the only reason these perks are not used often is because survivors find them boring or SWF which gives survivors no reason to run them)
Those 3 perks alone counter her and can be run every game and give benefit to the survivor
Then you have IW for when being chased by her
Just remember when you get gen grabbed by her you were grabbed by a killer that cant see you while using her power..... maybe thatll make ya feel better...
Also in my comment I stated that you want exactly that... less buffing the power more changing the power and listed examples...
Also if ya get beat by the spirit you just got beat by a killer that's blind to you while using their power.... shoot I was in thread earlier where people were saying it's a coin toss while playing spirit and they didn't like that feeling when playing....
-
No prayer beeds are not broken... survivors have multiple counters to the addon... simple perks that benefit the survivor throughout the match/any match, against any killer counter the addons....SpongeBob420Pants said:@Bravo0413 said:
The_Crusader said:The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.
It is a strange design choice but I can kinda see what they're doing.
I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..
so first of all prayer beads are completely broken lol, secondly I'm saying add-ons should change playstyle rather than "fix" a weak power or obvious weakness in a power.
Ya have OoO which hardcounters spirit.... period!
Ya have premonition and spine chill which again counter spirit (the only reason these perks are not used often is because survivors find them boring or SWF which gives survivors no reason to run them)
Those 3 perks alone counter her and can be run every game and give benefit to the survivor
Then you have IW for when being chased by her
Just remember when you get gen grabbed by her you were grabbed by a killer that cant see you while using her power..... maybe thatll make ya feel better...
Also in my comment I stated that you want exactly that... less buffing the power more changing the power and listed examples... -
I think more so what hes referring to is that addons that effect charge times and such should be more common or uncommon status and then most addons should be like the muffler addon for Billy's chainsaw, or the prayer beeds, or the addon that takes away the heartbeat when wraith comes uncloaked... addons should more so change more then just charge times and cooldowns and killers shouldnt be as addon dependent..The_Crusader said:The thing is though...if they made killers abilities "good" at base, then add ons would make it OP. So you need a weakish power at base and then scale it with add ons.
It is a strange design choice but I can kinda see what they're doing. -
Is there NG+ on Resident Evil because it seems like you need to go back to playing it 😏
-
I'm hoping that we get more skill based killers they are the most fun to play and the most fun go against
-
Same. .. like what's it take to get this max xDOrionsFury4789 said:
The most I've ever done is 892 on my struggle lol I've never seen it maxedBravo0413 said:How does one max struggle? 🙃 -
Brady said:
@Pizzaman said:
Passive Phasing, the missing window vaulting animation and the non-existing phasing sound inside the spirits terror radius (as well as the non-directional phasing sound) do not involve any real mindgames.These are builtin mechanics and they do not involve skill (I have more respect for a skilled Nurse or Hillbilly moonwalking a Jungle Gym than a Spirit). And getting a hit because of them is more like winning a coin toss.
You did not mindgame somebody if you won a coin toss. Only thing is, you can keep repeating to "toss the coin" many many more times, and at some point you will also get a 2nd hit on the survivor. Again, not much skill or mindgames involved here.
So, you can keep tossing your coin and say that it's "Mindgames", but it's not Mindgames. So please stop overusing the term "Mindgame" for everything and everyone.
You've never really played The Spirit, have you? Lol.
That's what I ask when I read this type of crap... lol
-
I don't agree with the getting lucky part... there is high skill requirement to playing her... if the survivor has iron will yes you'll have a harder time but it's not a guessing game by any means if you know how to use her..George_Soros said:
Exactly! Often we feel she is very strong, when in fact we're just getting lucky.Rex_Huin said:Spirit can make some godlike plays but against decent survivors I feel like I’m playing rock, paper, scissors.
We both take a guess of what the other is going to do and it may turn out good, bad or the same.
No way she's stronger than Nurse. -
There is nothing stronger then being able to blink through objects at the fastest MS% in the game..... that said spirit is top tier for sure
-
Giddawid said:
I just wanted to say how amazing this participation has been
You guys are dedicated, creative wizards and I'm very proud of you all
-
They had one and... well it...... "sighs".... it was rough.... to say the least
-
So the colors only revealed to the killer... that'd be nice..Ihatelife said:
Every hex totem will have a different color perk in order for you to knew which perk is on each totem. Of course those colors- aura will be revealed only to the killer.Bravo0413 said:This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...
I had the idea of message system... where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols
-
This /\.... in no way should this be a thing... I can understand blocking the hook... but to not even be infront of the killer and "block" the hook is again bad design...Acromio said:I'm sure the OP is referring to when the survivors can completely block the "hook" prompt by standing behind the killer. -
This sounds good up too the hex part.... what's the point? Is haunted grounds going to have a different color too? I see no reason to nerf hexes when they can be removed... the icons would be useful...
I had the idea of message system... where the survivors would write notes to communicate with each other and also use spray paint to graffiti messages and symbols
-
Nope you're right in the time frame a PTB should be dropping this week or if the team is taking their time next week..... BHVR has been extremely quiet with this one
-
Okay...... so here is the strat..... use frenzy----> apply deep wounds------> get second hit on ssme guy to knock the timer down-----> after cooldown proceed to look down watch the blood and follow scratches---> chase will end and the timer will end causing the survivor to fall----> proceed to do that through out the match---> EZ
-
I just want the devs to implement a messaging system....... unlimited uses-->> paper notes and spray paint for graffiti.... this would grant the solo survivors the communication they need to be compete more towards the SWF level which is what the game needs to move forward...
-
Okay so the plants from the hollowed blight would come back.... survivors would have to find multiple plants and pluck (plucking ingredients causes a cooldown-----> the ingredients needs to grow back) from the plants ingredients that allow the survivors to craft a drink, potion, whatever it would be called.... drinking it would give a slight buff to all survivors actions --->> this includes a speed boost, saving, healing, repairing, vaulting ---> everything (what % buff? That's for the dev team to decide) ---->> additional BP for collecting the ingredients and crafting the buff, survivors are on timer say like 4mins (just spitballing) if the survivors stay buffed for the maximum time theyll receive a huge BP bonus and become debuffed call it---> withdrawal (or whatever) .... crafting the buff earns towards the event, keeping the buff maximum time earns double and escaping with it active earns triple (what the amount of points are is for the dev team to decide) .. survivors getting hooked takes away the buff and the killer then absorbs the buffed (or the entity takes it from the survivor and gives it to the killer?) This gives the killer a buff in all actions ------>> MS increase, attack cooldowns reduced, vaulting speed increased.... everything except 1 hit downs ----> the killer can earn 1 hit downs though..
When the killer absorbs the buff they are on timer (say 2mins... just spit bawling)---->> if the killer hooks 2 more survivors within the timer they get the 1 hit down buff and 30 seconds added to their timer ---> if the killer doesn't hook 2 survivors within that timer the buff will wear off and the killer will have to catch someone else who has the buff to get it again ----> hooking the buffed survivors grants additional points towards the rewards for the event and bonus BP as well...
Thought if anyone reads this? -
Mushwin said:
sort of had an idea.....have to gather ingredients (((using the totum motion))) to make potions, like collect 4 or 5 ingredients, harvest them to make different potions to gain awards....points given for each collection.....make different potion, presents given....
This sounds interesting...... I would keep the same system as the moonrise (grabbing the ingredients) and then spend a few seconds crafting said "potion" ........ MAYBE! this could continue on the hollowed blight??? ... I really want it to be lore based...
-
Yeah this perk is a bit meh... maybe it could work like fire up?
-
So I'm thinking in their opinion...Boss said:@GHERBEARRULES said:
and I'm asking for buffs/nerfsWhere?
Nurse, pig and doc are fine and the rest are bad so they all need nerf...... maybe I still need more coffee lol -
I think this is bait....... or at least an attempt at being bait
-
Listen..... if you enjoy running around shooting brainless AI that is programmed to make you feel like Rambo or John Wick then okay we get it you're a casual and those are the games for you.....
-
Git gud
-
I can still hear the clicking....... "click click"Peasant said:
I can still hear the screams. . .Bravo0413 said:Exactly a year ago today it dropped.... #neverforget
WHY WON'T THEY STOP SCREAMING?!
I actually liked that event's operation regarding cosmetic grinding, but I will agree that the flashlight buff among other things was actually evil.
WHERE ARE THEY??... WHERE ARE THEY?? :O
That along with the broken TR and random chase music.. . Like you said I wish they would bring back how the cosmetic rewards worked....... and the community goal reward that was nice!
-
Yeah I watched a bit of zubats run... and like you said he only did the 3... huntress, Billy, nurse... Is he really good with the 3... ######### yeah he is.... hes the type of nurse when casuals watch him play that make them say "nurse op".... but he steers far away from clown or pig... ya need to pay him to play those killers...Captain_Spaulding said:I just don't get the reason of why so many people hate Tru3. I get that he can be biased. I get that he complains. The dude has literally been playing since Beta though. He's not bad as either killer or survivor. In fact I don't see a lot of people playing EVERY killer on rotation constantly and performing well. The only other person who did an entire series of perkless and add-on less to rank 1 was zubatlel(who I think is also really good) and performed very [BAD WORD] well. However zubat did it with only 3 killers. The easiest 3 imo. Yes, I love puppers and hybridpanda and monto. Do I think they can genuinely only play killer without getting stressed and complain about things? No. No one can play this game consistently and not complain about broken ass mechanics such as DS, hitboxes, tunneling, camping, etc etc. All in all, Tru3 not that bad and some of his complaints warrant good discussions and need fixing.
Side note: Personally believe only one survivor per match should allowed to use DS. That person can either be the worst survivor who needs it cause they suck balls in chase, or the best one who can run laps around the map without getting caught. Every survivor having it in the match, while rare as [BAD WORD], can break the game immensely.
-
I agree.... would much rather it do something more interesting and fun then just make the fov bigger....Vietfox said:
If that's the reason then i'm all down for it, but that means SB should be changed accordingly to the new changes.@Bravo0413 said:
This /\ @Vietfox ..... its unfun, unenjoyable just like the old blind..... players know that shadow born doesnt necessarily need to be base and because someone says that they find the fov unenjoyable does not mean they are bad or that player isnt "good"... most people the community know that the fov needs changing simply because its just like the old blind.Plu said:I use M&A on most of my killers because otherwise i get motion sick because of the overly narrow FOV myself.
I really would like a FOV slider in this game, and yes i know that a small FOV is kinda needed to "balance" killers but i'm pretty sure we can find a sweet spot to make it less nausea inducing to some people.