Bran
Bran
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- Bran
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i like Don't Push It.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2521035#Comment_2521035
Tentacle always hit surv over pallets
in what scenario? i have most definitely hit pallets over survivors and survivors over pallets before. this being mutation 2 and 3.
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/2520840#Comment_2520840
They remapped the flashlight to the scroll wheel, which is why they can click so fast.
They're not usually trying to be toxic. They want your attention because they're near a safe loop and want to be chased, or they're trying to distract you because their teammates are healing/repairing nearby.
Ignore them. As long as they're following you around clicking they're not doing gens, which means they're not a threat. Usually they'll get desperate enough for attention that theyll make a mistake and give you a free hit.
i don't know dude. I feel as if that's a statement people will disagree with.
in my own opinion, the fast clickers do it for the sole purpose of being toxic. not to help anyone. they just want attention, for the sole reason to be toxic.
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well as we all know there is not a killer who doesn't tunnel/camp to an extent. killers do what they gotta do.
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Thrilling Tremors, Lethal Pursuer, BBQ...
for the 4th perk you could use Brutal Strength, Surge, Oppression.
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trapping pallets and windows so when they try and vault they get slowed or stuck. probably can be breakable
chattering teeth that give a notification if the survivors are near it. probably can be breakable.
he'd probably only have a few he can use every so often.
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if we ignore licensed characters and mixed gendered or no gender characters that wold leave us with this;
9 male killers
5 female killers
we could even leave out hillbilly since he especially is based off leatherface. making it 8 male killers.
we also could just count Charlotte as a female killer since she is the main killer and Victor is very vulnerable if left alone. so it makes sense. making it 6 female killers.
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after some consideration. I'd say no. It would be cool for a iri though if not for an actual change.
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I'll use oppression if i have it. Kinda interchangeable to me if i dont have other gen perks.
i wouldnt use eruption, too much if you ask me.
but i just use the perks on whoever im playing as so i dont have any specific builds.
but basically, i'd say the perks don't have a primary user, such as high mobility or low mobility. Just depends on if someone likes the perk or not.
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i started playing back when only trapper, wraith, hag, nurse, doctor, (huntress?) was in the game. played a bit. got off due to just not playing the game. came back i assume in 2018 june-december. i'd say between clowns and legions release.
other than that i've played the game often. maybe not as often sometimes. maybe going weeks or close to a months without playing at least one game.
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i use dead hard as surv, not very often. and used against as killer.
it's a problem if they can get to a loop or if they can continue a loop. so it's strong if you can follow up with it. otherwise your prolonging the chase a few seconds. even if your expecting it, you need to be close enough to stop it.
i guess its situation kind of depending on location and how far away the killer is.
if that makes any sense.
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me who quite literally was already going for an adept, saw this post, was about to post i was about to go for an adept, then proceeded to get an adept with ghost face on midwich.
though i do really just be a silver 3 doe. they also only needed 1 more gen. but i done it nonetheless.
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yeah it's happened before. i wouldn't say it's too uncommon.
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@Seraphor said:
So then survivors would just commit to gens and genrush instead of doing their side objective of looking for totems.
Maybe as a Hex protection perk, like Undying, Thrill, Retribution, but on the other hand... we already have plenty of 'Hex Protection' perks as it is.
Maybe we need an Iron Maiden-like perk, that applies to Hexes, and I don't mean Haunted Grounds, but rather a non-Hex perk that, when a survivor touches a totem for the first time in a trial, they scream and become exposed, and that totem becomes blocked for 10 seconds. This could trigger five times, once for each totem.
you might be onto something there
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i would say that was a fair miss. he was already on the other side feet on the ground. if you were to have hit instead, it probably still would have missed.
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when you don;t feel like chasing a survivor around a box for a full minute.
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I've become more understandable when it comes to decisive, but I would say that if you get healed back to full health it should become deactivated. This debatable when it comes to second wind or inner strength though, I'll allow it.
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the one where you have to fully deplete 3 medkits.
killers decided to use franklins that day.
pretty sure it didn't even count since franklins took some of the charge, but didnt fully deplete it. i could be wrong.
also that one time where the medkit seemed to keep 1 charge for at least 3 whole seconds as the killer ran up to me. and trust me my eyes were glued onto the charge meter.
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i can't even think of any survivor perk that would need to be on a dull totem. i think boons are gonna be some kind of cheese. not particularly bad, but you know. its weird
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i've had an incident when i've accidentally channeled my plague vomit a few times when my finger was resting on the bottom of L2.
i just kinda assume it's because i accidentally pushed it down or something. sometimes it felt as if i pushed it up and the power still channeled. i might have also accidentally swung for the same reason.
i dont think ive had anything that genuinely seemed off happen though.
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i thought he was cool. i was kinda hyped. still not gonna say he's S tier though.
but i get what your sayin.
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tunnel one out of the game and slug the rest. maybe even bring ruin.
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this wouldn't be a game changer. mainly since a lot of perks would either cooldowns or decrease their durations. people will second guess some perks...but with others it wouldn't be a problem.
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well knowing im a console player (ps5 of course).
ive played nurse, but i feel as if my hits just dont register. ive even hit the window a surv was vaulting over.
trickster, huntress, and deathslinger are okay, i dont have problems aiming, they just move unbearably slow in my opinion.
my friend plays blight on his ps4, seems to get 4 mans alot and has had no issues except a "stutter".
and i dont talk flicks since they dont seem to be 100% intention to the games design. (just how i feel).
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well killer is just boring to play nowadays. i can barely stay motivated playing killer. i have even given thought to just tunneling people out of the game.
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i'd assume it was unintentional to be able to get a flashlight save from a locker anyways 😐️
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had a Claire not too long ago have a similar set up..here's my recap of one of my only interactions with her before i killed her.
- jumps out of a locker (i tried to grab/hit. failed at both)
- i locker grab her and get ds'd (obviously, but if your giving me a free ds, i eat those)
- she jumps back in and head ons me (weird choice in my opinion)
- she throws a flashbang (does nothing, thrown too soon.)
- she had blastmine too (wasn't apart of what happened. gen should still be damaged when your stunned though fr fr)
it was annoying, more to the fact that she really did it.
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*ignoring all the drama happening here* I would not rule out any franchise until the devs explicitly say no to it.
I would love slenderman in the game and have wanted him for a long time.
i just don;t know how he would be implemented. 🤔
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and trust me guys, these guys (besides one luck offering) raw dogged that hook the escape.
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i've seen this suggestion for noed before, the answer is still the same. no.
the game doesn't end until all survivors are dead or escaped.
if you dislike noed so much, escape. stop waiting for teammates, stop being altruistic, immediately open a door and leave.
problem solved. if the killer can't kill you before the the 5th gen, then a speed boost and insta downs isn't game changing.
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it is very easily used in solo queue. i've used it and have had it used against me.
i don't think the perk needs a buff to to have an easier time being used in a group setting nor to have more of a reliance in a group setting.
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if a killer can't down and hook you guys before the 5th gen, why can they do it with only a speed boost (that i keep forgetting it has) and an insta down?
in my opinion noed even when it activates is minimum use and is only empowered by altruism and the refusal to instantly open the gate and escape leaving one behind to die. sometimes that's easier said than done, but it can still be done.
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yes.
(if a killer can't down and hook you guys before the 5th gen, why can he do it now with only a speed boost and an insta down?)
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i don't play em much, but i still consider legion one of my mains for sure.
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@Edilibs said:
https://forum.deadbydaylight.com/en/discussion/comment/2455255#Comment_2455255
This list has me lol. I dont know if you genuinely enjoy and or like these perks but they're very meta. Maybe the game has pushed you to this and if so i totally hear ya! )
https://forum.deadbydaylight.com/en/discussion/comment/2455264#Comment_2455264
In game slowdown and perks that can shorten chases. Cool
https://forum.deadbydaylight.com/en/discussion/comment/2455288#Comment_2455288
Lethal persuer seems pretty good even though i dont use it. Yes another person that likes Iron Maiden! Haha
https://forum.deadbydaylight.com/en/discussion/comment/2455294#Comment_2455294
Lightborn, Thrilling Tremors, Surge and Oppression. Do you play Doctor at all?
https://forum.deadbydaylight.com/en/discussion/comment/2455295#Comment_2455295
Monsterous Shrine? Lol Do you like that perk or actually use it in the match? Thats pretty scary because if your around basement and someone is getting so desperate to survive that they have to go to the basement to look for a med kit then... that Monsterous Shrine value! )
https://forum.deadbydaylight.com/en/discussion/comment/2455301#Comment_2455301
Undying Devour Hope! So good or at least has potential to be really good.
https://forum.deadbydaylight.com/en/discussion/comment/2455315#Comment_2455315
You like perks that get you basement. Dope!
https://forum.deadbydaylight.com/en/discussion/comment/2455335#Comment_2455335
So survivors typically cant blind you (considering you actually run these perks often) and if they have items or a key they're bodied. You also play and or like a perk that gives you extra mobility end game with NOED should they choose not to cleanse totems all game, nice!
https://forum.deadbydaylight.com/en/discussion/comment/2455347#Comment_2455347
Gotta love STBFL, i love that perk too I use it exclusively on Pig (I dropped Demo)
https://forum.deadbydaylight.com/en/discussion/comment/2455449#Comment_2455449
Blood Warden, Hex No One Escapes Death! Aasweome!
https://forum.deadbydaylight.com/en/discussion/comment/2455454#Comment_2455454
Damn! lol I respect it though, you like what you like regardless of how meat it is! )
https://forum.deadbydaylight.com/en/discussion/comment/2455460#Comment_2455460
Shadownborn? Do you play Huntress or Nurse?
https://forum.deadbydaylight.com/en/discussion/comment/2455478#Comment_2455478
Hoarder! Lets have taht information shall we, haha. You seem to like and or play pretty fun perks.
https://forum.deadbydaylight.com/en/discussion/comment/2455487#Comment_2455487
Bloodhound! I think i've seen someone use that 1 time in a match. Do you play with Bloodhound or just like it?
i rarely play doctor. surge, thrilling, corrupt, and bbq is my demogorgon build.
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it's hard to name 7 when i mainly use a few and just fill the rest but...
- surge
- corrupt intervention
- thrilling tremors
- oppression
- blood warden
- lightborn
- bbq and chili
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even if it means nothing to survivors, just lock them from swapping whenever they enter a lobby. with the reason being "just because".
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The perk is viable as is, but these changes wouldn't work since they would change the mechanics of the egc drastically.
It is possible a new perk could be made to go along with these changes that could work.
- When a survivor is hooked or in the dying state, the exit gates begin to regress up to _% of their current charge when they are no longer being interacted with.
But for actual changes to Blood Warden. simply allow the gate to be blocked as it normally would. While also blocking the gate when a survivor is put into the dying state while in the exit room (to avoid hitting them out).
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sometimes a chase will be at least 30 seconds and the killer may not be able to get the hit (whether that be they miss a lot or they just cant get close).
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The Neighbor ;)
of the Hello Neighbor Franchise.
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hello neighbor themed.
could do a few things with that concept that would be S tier
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this is why i say if survs stay in the exit room too long, they should insta die.
but also, why was said hatch surv not trynna go to the gate?
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That is the use of DH, to dodge your attack and give them basically a semi third health state.
It does not have to be skillful or intelligent, that is just how the perk works.
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..
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score doesn't matter all too much to me. i juts wanna kill em all by the end of the game.
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gotta ask yourself...what happens in game?
say it with me...in game the killer is trying to [blank] the survivors and stop the survivors from escaping.
i assume if you ever play killer and just happen to camp and tunnel it's to "get points" and let the survivors escape on "purpose".
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plays great most of the time.
hasn't been completely unplayable. last 2 games i played went without any issues.
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2378253#Comment_2378253
Because if a Killer is swinging and missing me 3 times but is still gaining a speedboost to catch me then it is literally rewarding bad gameplay...not saying i want a chase to last forever but it is a outdated mechanic which i'm suggesting to be reworked or looked into and not removed from the game completely.
the main difference is the killer can catch up faster with blood lust. that's not a big advantage. if they missed once, they can miss again.
they aren't being rewarded...it's more like a "worst case scenario".
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i feel that the only killers who would worse for console would be those you need to aim for. i.e huntress, deathslinger, exectuioner(?).
freddy is just never going to be past b tier, pc or console 😔
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really confused with the post man. i don't know where your coming from with all of this and don't see anything that seems to fuel your want or reason to want bloodlust gone.
you don't want bad killers playing the game obviously, i assure you, us bad killers respect this mechanic and it helps, doesn't carry, it helps.
you don't want red ranks to have a useless mechanic, i assure you, we reds don't mind having a added benefit sometimes.
you don't want killers to be able ignore the dropped pallets, okay now i gotta give the surv more wiggle room and more chase time for what?
you want the smaller pallets to be useful, which they are, just drop the pallet and move on.
killers move fast, but at the cost of survs having, windows, pallets, drops that can really extend the distance from the killer, doesn't matter how fast the killers are.
blood lust is really justified.