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Bran

Bran

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Bran
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  • Who thinks that maps should've been focused more than the perks?
    1 comments 21 views last activity
  • Can we talk about how quickly you can actually activate power struggle? I didn't even know it got a buffed, but it's really surprising it takes if Google is right 2.5 seconds of wiggle time.
    11 comments 221 views last activity
  • Is there anything that prevents a dc for hatch? There should be. Thats really all. Just a fall back Incase the killer loses that specific kill.
    21 comments 251 views last activity
  • EGC: was created to stop the game from being held hostage. (It does this so let's expand on it) Rework: To put more pressure into the game and into completing your final objective (killing or escaping) without adding an advantage to either side and to end the game quicker. Doors 99ing is no longer possible The door will show a highlighted area on the progression bar. Upon reaching this the
    1 comments 21 views last activity
  • Let's go head and give my boy ghostie his dues. Give em an add-on that let's him see through walls now too.
    2 comments 21 views last activity
  • As far I can think of, killer has no perk that blocks a generator when they kick it. Now I could be wrong, but I think I'm pretty accurate here. So...why not? I mean in select situations, but ehh ya know.
    17 comments 111 views last activity
  • Egc
    Made a post about the egc long ago and here I am, making another one. Basically, it needs to be changed to end the game faster and begin quicker. - if the door has been interacted with, the egc begins. Whether this be by initial interaction or at the 50% mark. - the egc is no longer extended due to a dying/hooked survivor. - it only exists to stop the get being held hostage, but does it very
    11 comments 111 views last activity
  • imma be real, we need some of the hexes converted into normal perks. the massive amount of anti hex survivors have make a lot of them useless to use. especially since killers don't have any hex defense besides from powers. which is a hit or miss. thoughts?
    12 comments 81 views last activity
  • I believe the hex system within the game does need a "rework" of sorts. i edited this to give more detail and insight to each of these changes, as well as being able to understand each change better. 1) hex tokens Hexes will no longer activate within a single totem and the 5 totems located on the map will act like a token to activate hexes instead. Blessed totems will count towards hexes as wel
    0 comments 31 views last activity
  • so i think for a chase to have to start you must be able to see the survivor or be within the survivors proximity as they begin to sprint. thing is, you can see the survivor, be in a chase with them sprinting, but not begin a chase with that survivor. i can be a car length away (think haddonfield car length) and not be given the chase. it really annoys me honestly on how close you have to be
    0 comments 21 views last activity
  • It's about time we get perks that do these 3 things: 1) stops the killer from dropping the survivor when stunned by a pallet im defending this one by saying this rarely happens to me 2) gives a notification when survivors begins to work on a generator. kinda like friends from the shadows 3) gives a notification when a survivor enters a locker cool down type of perk. maybe even obsession?!?
    21 comments 151 views last activity
  • yeah man Deathslinger, Always had a hard time playing as him. Decided to pick him back and have been doing pretty good. Better than i have been doing. I have some question though. 1) Are his attacks over vaults harder to hit? I've missed a few which in the past i don't think would have missed before. 2) Why are survivors reeled in on the side? I assume it's because their moving, but why do the
    12 comments 191 views last activity
  • i thought about this last night and this morning and really thought about what would make it "more bearable". an option or separate node to allow us to insta level up and not have to manually select each node. perk tokens after we've reached tier 3 to allow us to keep that perk after we prestige. (similar to teachables). you keep the tier 3 versions of that characters' perks. you keep any no
    0 comments 1 views last activity
  • had a pallet thrown down last night whilst playing killer. didn't have a prompt to break it nor could i break it. ended up just shredding it later (i was playing demo). far as i know this was the only pallet that did this. was playing on the game.
    1 comments 31 views last activity
  • i rarely get survs that that unhook themselves. usually its not even in the same week for me, but now i've had games almost back to back where at least 1 surv unhooked themselves. (probably because they rarely try, but now they've actually done it). so now i'm wondering how often you guys get survivors who unhook themselves?
    4 comments 51 views last activity
  • so what is this value? simple; in many maps there are bound to be at least 3 gens that are closer. if these gens are not ones of the first ones to be repaired then the killer can 3 gen. so what are the benefits the killer can spend less time going around the map to farther away gens the survivors essentially have to go toward the killer. if there is a hooked survivor, then that gives a free
    0 comments 31 views last activity
  • what would you define as camping or tunneling? what times are not tunneling or camping? just curious as to what people define these 2 things as.
    32 comments 451 views last activity
  • all im saying is that body blocking should be more limited. examples of what should not to be able to happen are blocking the hook. as in standing underneath the hook so the killer can't hook. blocking the killer from picking up a survivor. in some scenarios it is difficult to pick up survivors if others are on top of them. those 2 changes are quality changes that would allow for better gam
    13 comments 111 views last activity
  • 6 comments 71 views last activity
  • cool idea for a perk. i like it and would use it more if i had it on more killers. so it blocks a window after a survivor rushes over it. it doesn't say only one window can be affected at any given time. so many windows can be blocked at once i assume. if more than can be blocked; could destroy window loops. stop chases a lot quicker. i guess you could rationalize that since it is a hex. i
    0 comments 11 views last activity
  • from the Hello Neighbor series POWER - IDK WHAT TO NAME IT Special Ability - Basement Shrine Survivors in the dying state within x meters of the basement or killer shack can be picked up and sent into the basement. (can pick up or "send to basement"). the grab can be blinded and stunned when sent into the basement, they will be hooked, but will not have their hook phase increased. Upon regai
    0 comments 1 views last activity
  • 54 comments 421 views last activity