Bran
Bran
About
- Username
- Bran
- Joined
- Visits
- 3,515
- Last Active
Comments
-
Note: i was listening to this guys stream for his reactions, wasn't sniping. never sniping.
Had a guy who ran into the basement and into a locker in a chase, then said "you really love your basement huh". Another surv unhooked him as im still close, so i ran back and as he turned the corner from the hooks I whipped him and a zombie downed him, he got pretty mad. i re hooked in the basement.
Later i see him and another survivor, i downed the random and then chase him since he's still injured, makes sense. He was really mad, saw i was in stream and called me a stream sniper. Funny since i chased someone who was not streaming around a pallet as 2 gens got done, that happened before i chased him too.
-
The thing with DS is...it's not only useful for anti-tunneling and here's why; you can chase and hook another survivor even more all within the 40/50/60 second active time and still be able to use the perk. You can not even mean to tunnel, either that survivor is the easiest or closest surv to get to. Sometimes you just happen to see them around a rock, You didn't mean to have chased them, but whoops. Plus, DS can be used with unbreakable, bets of both worlds. one last thing, Surv can just crawl to the exit all within 60 seconds and the killer can do nothing. So, basically forced to slug instead of potentially hooking for the kill, not a very good trade off. then surv will complain about slugging as if it isn't warranted.
A note on other killer perks, Rancor, NOED the such; they are countered via them being hexes or only effected one person. and there are perks that counter hexes. There isn't too many killer perks that counter surv perks that are actual useful. The blight perk that blocks is 16 seconds, but at a very small range and really does nothing to stop the survivor.
Regression and blocking killer perks slow the game, but that doesn't mean that's in the killers favor. You can chase a surv off spawn and hook them, but have 2 gens done in that short time span and many surv spawn right next to gens. plus, surs can 99 a door which put even less pressure on them for having to escape.
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2297052#Comment_2297052
You are telling me that being able to hit through walls does not make p head's attack stronger than Nemesis's? Tell me you are joking.
i dont know man, i guess i'm just built different.
-
@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2297090#Comment_2297090
What kind of player dosent get value out of there survivor speed boosts. Tiny bit of distance? Every second matters if you are losing time just so you can injure with an ability that can be cured then you are losing more time then just going for a normal down. If a survivour wastes there speed boost its not becuase oh I timed it so they didnt get value they are just terrible players who choose to drop down instead of holding w.
Pyramid head can slug too. His power only works against him if he makes a bad decision the fact he has these decision points means he has a major distinct advanatage. If you can kill a survivour then bar the last gen being done you should immediatly do so.
Then there is the ph collaterrel hits. It utterly baffling trying to even imagine nemsis in the same tier as ph nevermind being better then him. Ypu know whats better then infecting an unhooker downing them and the person there unhooking. You will also have more range to do so with ph unliek nemsis who's infect atack dosent even stop the unhook animation if my recent games are to be believed.
I guess I'm just built different.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2297208#Comment_2297208
I think you underestimate the biting hot ember of hatred that Paedophilia leaves in the public’s heart.
BHVR could add a Jeepers Creepers chapter with loads of massive disclaimers, and make it clear Vic isn’t profiting from it. But many would not see reason or logic, and the boycotting would be swift and brutal.
It’s just a risky move that could have dire financial consequences to BHVR.
That a remake/reboot movie is even being made at all is a risky financial investment.
i guess i'm just built different.
I'd license it just to spite those who would be against it.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2297208#Comment_2297208
I think you underestimate the biting hot ember of hatred that Paedophilia leaves in the public’s heart.
BHVR could add a Jeepers Creepers chapter with loads of massive disclaimers, and make it clear Vic isn’t profiting from it. But many would not see reason or logic, and the boycotting would be swift and brutal.
It’s just a risky move that could have dire financial consequences to BHVR.
That a remake/reboot movie is even being made at all is a risky financial investment.
i guess i'm just built different.
I'd license it just to spite those who would be against it.
-
i dont think opening the exit gate is the right way to go
-
hello neighbor
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/81509/new-character-jeepers-creepers
We don’t want anything in the game associated with a real life paedophile
unless BHVR tweets out "Thanks for bringing us Jeepers Vic, sorry you got caught slackin" i think its fine.
-
not like Jeepers has wears a hat that says "Age Is Just A Number"
-
swf aint nothin if you know what you doing. i see people proposing changes and everything, when the best thing to do is just spread the pallets out more and boom, no problem. they'll body block and maybe sabo hooks anyways, win for both sides.
but then again, i'm just built different.
-
her breathing is the real killer.
-
the only downsides to being contaminated is the damage from whip after being contaminated and the time your gonna waste using the vaccine. the speed boost from the initial contaminated hit is trivial to say the least,, but i'm just built different.
-
@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/2294851#Comment_2294851
Didn't address contamination hits. Imagine if ph inflicted torment first gave a speed boost and then could injure. Also I'll take ph trails any day over the absolute god awful zombie ai. Ph also can hook/kill faster with torment. Bypasses ds which is a little less useful now that the perk is finally balanced.
Ph has a way higher skill celling with his punishment attack nemsis is easiers to land with less range nad dosent even injure. Until they address contamination hit nemsis will definatly struggle to make it amywhere past c tier. Kinda sad they did such an iconic killer dirty like that.
Admittedly its very easy to fix but behaviour is usually pretty obstinante about using a straightforward fix.
The hit to contaminate the survivor isn't a big problem, even with the speed boost. It only gives them little distance and now you can injure and down with whip, so if they try and loop you, you'll easily get those hits. otherwise waiting until their at a more vulnerable moment where the speed boost wont help then can also help punish them, (ex. unhooking). you can just basic them until that time comes and lose no time.
as for PH's cage; slugging is a good alternative for Nem. applies pressure to heal the surv, which can lead to another down or a forced injury. The cage can help survs unhook and heal since ph wont initially know where they are and trails really do need to be forced via a chase, so you are putting that effect on them before you have access to the rest of his power.
for the insta kill, if you down and slug and then chase a nearby surv, then you create a situation where you could have a dying surv and a hooked one (best case at least one other injured surv). so if the slugged one is picked up, you can get chained injurys into downs into hooks, just as easy. basically, just being aggressive can help counter PH's insta kill for Nem. plus, a downed surv right next to a hook, is just as quick.
-
@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2294702#Comment_2294702
Pyramid head can hit over all walls, windows and pallets tho and with a much larger hitbox
PH ranged is more likely to prolong the chase and give them more space, so hitting through walls and pallets with a larger hitbox does not make it stronger.
-
As a Nemesis player. I must be built different.
-
@xerav said:
https://forum.deadbydaylight.com/en/discussion/comment/2294702#Comment_2294702
Both M2 Powers are strong (nemesis is better in small loops / PH is better when hitting multiple survivor / hitting through walls).
PH just has a better Passiv (granting you information + the amount of time you can safe but not being forced to pick up a survivor + ignoring certain perks like ds/bt).
Zombies are kinda brainded most of the time and i use em more for tracking (whenever you look at their aura and see em raise their hands they found a survivor in that direction).
Good points to bring up, but im sure i can still rationalize Nem being better power wise.
PH has his trails, which can be avoided easily, mainly will be forced through a chase. free hook and goes into an insta kill. shows killer instinct too, but when would a survivor actually walk in the trails on purpose if they dont have to? plus, trails disappear over time. PH does have a more hard hitting ranged though.
Nem's downfall comes from the vaccines which can push him back in applying pressure as he'll become a basic attack killer besides breaking pallets or walls. the zombies aren't that good. Nem tentacle whip is on a smaller scales and isn't very large.
between the killers i think the loop pressure is what counts more and i still think nemesis has PH beat even if he can hit through walls and multiple survs. i think Nem has more potential to save time in a chase ad that info gained doesn't amount to much.
-
I say that Nemesis is stronger than Pyramid Head. Nemesis can; (say what you will regarding their similar ranged powers)
- hit over smaller walls, windows, and pallets (he can hit survs instead of breaking pallets in tier 2) this makes it to where loops and dropped pallets become a utility to Nem and a hazard to survs, stronger pallets should be broken though.
- loops can give him guaranteed tentacle hits and vaccines wont change anything. If surv avoid loops its easier to hit them than whip them.
as long as enough pressure is given than, similar to any other killer, Nemesis is going to be very strong. so focusing on whipping on loops is easier than doing it on the open where you could focus on basic attacks. still performs better than other killers though for real.